/**
* @class
* @private
*/
function WebGLGraphicsData(gl)
{
this.gl = gl;
//TODO does this need to be split before uploding??
this.color = [0, 0, 0]; // color split!
this.points = [];
this.indices = [];
this.buffer = gl.createBuffer();
this.indexBuffer = gl.createBuffer();
this.mode = 1;
this.alpha = 1;
this.dirty = true;
}
WebGLGraphicsData.prototype.constructor = WebGLGraphicsData;
module.exports = WebGLGraphicsData;
/**
*
*/
WebGLGraphicsData.prototype.reset = function ()
{
this.points.length = 0;
this.indices.length = 0;
};
/**
*
*/
WebGLGraphicsData.prototype.upload = function ()
{
var gl = this.gl;
// this.lastIndex = graphics.graphicsData.length;
this.glPoints = new Float32Array(this.points);
gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
gl.bufferData(gl.ARRAY_BUFFER, this.glPoints, gl.STATIC_DRAW);
this.glIndicies = new Uint16Array(this.indices);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.glIndicies, gl.STATIC_DRAW);
this.dirty = false;
};