import core from '../../core'; const tempRect = new core.Rectangle(); /** * The extract manager provides functionality to export content from the renderers * @class * @memberof PIXI * @param renderer {PIXI.CanvasRenderer} A reference to the current renderer */ class CanvasExtract { constructor(renderer) { this.renderer = renderer; renderer.extract = this; } /** * Will return a HTML Image of the target * * @param target {PIXI.DisplayObject|PIXI.RenderTexture} A displayObject or renderTexture to convert. If left empty will use use the main renderer * @return {HTMLImageElement} HTML Image of the target */ image( target ) { const image = new Image(); image.src = this.base64( target ); return image; } /** * Will return a a base64 encoded string of this target. It works by calling CanvasExtract.getCanvas and then running toDataURL on that. * @param target {PIXI.DisplayObject|PIXI.RenderTexture} A displayObject or renderTexture to convert. If left empty will use use the main renderer * @return {string} A base64 encoded string of the texture. */ base64( target ) { return this.canvas( target ).toDataURL(); } /** * Creates a Canvas element, renders this target to it and then returns it. * @param target {PIXI.DisplayObject|PIXI.RenderTexture} A displayObject or renderTexture to convert. If left empty will use use the main renderer * @return {HTMLCanvasElement} A Canvas element with the texture rendered on. */ canvas( target ) { const renderer = this.renderer; let context; let resolution; let frame; let renderTexture; if(target) { if(target instanceof core.RenderTexture) { renderTexture = target; } else { renderTexture = renderer.generateTexture(target); } } if(renderTexture) { context = renderTexture.baseTexture._canvasRenderTarget.context; resolution = renderTexture.baseTexture._canvasRenderTarget.resolution; frame = renderTexture.frame; } else { context = renderer.rootContext; resolution = renderer.rootResolution; frame = tempRect; frame.width = this.renderer.width; frame.height = this.renderer.height; } const width = frame.width * resolution; const height = frame.height * resolution; const canvasBuffer = new core.CanvasRenderTarget(width, height); const canvasData = context.getImageData(frame.x * resolution, frame.y * resolution, width, height); canvasBuffer.context.putImageData(canvasData, 0, 0); // send the canvas back.. return canvasBuffer.canvas; } /** * Will return a one-dimensional array containing the pixel data of the entire texture in RGBA order, with integer values between 0 and 255 (included). * @param target {PIXI.DisplayObject|PIXI.RenderTexture} A displayObject or renderTexture to convert. If left empty will use use the main renderer * @return {Uint8ClampedArray} One-dimensional array containing the pixel data of the entire texture */ pixels( target ) { const renderer = this.renderer; let context; let resolution; let frame; let renderTexture; if(target) { if(target instanceof core.RenderTexture) { renderTexture = target; } else { renderTexture = renderer.generateTexture(target); } } if(renderTexture) { context = renderTexture.baseTexture._canvasRenderTarget.context; resolution = renderTexture.baseTexture._canvasRenderTarget.resolution; frame = renderTexture.frame; } else { context = renderer.rootContext; resolution = renderer.rootResolution; frame = tempRect; frame.width = renderer.width; frame.height = renderer.height; } return context.getImageData(0, 0, frame.width * resolution, frame.height * resolution).data; } /** * Destroys the extract * */ destroy() { this.renderer.extract = null; this.renderer = null; } } core.CanvasRenderer.registerPlugin('extract', CanvasExtract); export default CanvasExtract;