import WebGLManager from './WebGLManager'; /** * @class * @memberof PIXI * @extends PIXI.WebGLManager * @param renderer {PIXI.WebGLRenderer} The renderer this manager works for. */ class BlendModeManager extends WebGLManager { constructor(renderer) { super(renderer); /** * @member {number} */ this.currentBlendMode = 99999; } /** * Sets-up the given blendMode from WebGL's point of view. * * @param blendMode {number} the blendMode, should be a Pixi const, such as `PIXI.BLEND_MODES.ADD`. See * {@link PIXI.BLEND_MODES} for possible values. */ setBlendMode(blendMode) { if (this.currentBlendMode === blendMode) { return false; } this.currentBlendMode = blendMode; const mode = this.renderer.blendModes[this.currentBlendMode]; this.renderer.gl.blendFunc(mode[0], mode[1]); return true; } } export default BlendModeManager;