import CONST from '../../const';
/**
* the Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its width and its height.
*
* @class
* @memberof PIXI
* @param [x=0] {number} The X coordinate of the upper-left corner of the rectangle
* @param [y=0] {number} The Y coordinate of the upper-left corner of the rectangle
* @param [width=0] {number} The overall width of this rectangle
* @param [height=0] {number} The overall height of this rectangle
*/
class Rectangle
{
constructor(x=0, y=0, width=0, height=0)
{
/**
* @member {number}
* @default 0
*/
this.x = x;
/**
* @member {number}
* @default 0
*/
this.y = y;
/**
* @member {number}
* @default 0
*/
this.width = width;
/**
* @member {number}
* @default 0
*/
this.height = height;
/**
* The type of the object, mainly used to avoid `instanceof` checks
*
* @member {number}
* @readOnly
* @default CONST.SHAPES.RECT
* @see PIXI.SHAPES
*/
this.type = CONST.SHAPES.RECT;
}
/**
* A constant empty rectangle.
*
* @static
* @constant
*/
static get EMPTY() {
return new Rectangle(0, 0, 0, 0);
}
/**
* Creates a clone of this Rectangle
*
* @return {PIXI.Rectangle} a copy of the rectangle
*/
clone()
{
return new Rectangle(this.x, this.y, this.width, this.height);
}
copy(rectangle)
{
this.x = rectangle.x;
this.y = rectangle.y;
this.width = rectangle.width;
this.height = rectangle.height;
return this;
}
/**
* Checks whether the x and y coordinates given are contained within this Rectangle
*
* @param x {number} The X coordinate of the point to test
* @param y {number} The Y coordinate of the point to test
* @return {boolean} Whether the x/y coordinates are within this Rectangle
*/
contains(x, y)
{
if (this.width <= 0 || this.height <= 0)
{
return false;
}
if (x >= this.x && x < this.x + this.width)
{
if (y >= this.y && y < this.y + this.height)
{
return true;
}
}
return false;
}
pad(paddingX, paddingY)
{
paddingX = paddingX || 0;
paddingY = paddingY || ( (paddingY !== 0) ? paddingX : 0 );
this.x -= paddingX;
this.y -= paddingY;
this.width += paddingX * 2;
this.height += paddingY * 2;
}
fit(rectangle)
{
if (this.x < rectangle.x)
{
this.width += this.x;
if(this.width < 0) {
this.width = 0;
}
this.x = rectangle.x;
}
if (this.y < rectangle.y)
{
this.height += this.y;
if(this.height < 0) {
this.height = 0;
}
this.y = rectangle.y;
}
if ( this.x + this.width > rectangle.x + rectangle.width )
{
this.width = rectangle.width - this.x;
if(this.width < 0) {
this.width = 0;
}
}
if ( this.y + this.height > rectangle.y + rectangle.height )
{
this.height = rectangle.height - this.y;
if(this.height < 0) {
this.height = 0;
}
}
}
enlarge(rect)
{
if (rect === Rectangle.EMPTY)
{
return;
}
let x1 = Math.min(this.x, rect.x);
let x2 = Math.max(this.x + this.width, rect.x + rect.width);
let y1 = Math.min(this.y, rect.y);
let y2 = Math.max(this.y + this.height, rect.y + rect.height);
this.x = x1;
this.width = x2 - x1;
this.y = y1;
this.height = y2 - y1;
}
}
export default Rectangle;