import {GLShader} from 'pixi-gl-core'; import Const from './const'; function checkPrecision(src) { if (src instanceof Array) { if (src[0].substring(0,9) !== 'precision') { const copy = src.slice(0); copy.unshift(`precision ${Const.PRECISION.DEFAULT} float;`); return copy; } } else { if (src.substring(0,9) !== 'precision') { return `precision ${Const.PRECISION.DEFAULT} float;\n${src}`; } } return src; } /** * Wrapper class, webGL Shader for Pixi. * Adds precision string if vertexSrc or fragmentSrc have no mention of it. * * @class * @memberof PIXI * @param gl {WebGLRenderingContext} The current WebGL rendering context * @param vertexSrc {string|string[]} The vertex shader source as an array of strings. * @param fragmentSrc {string|string[]} The fragment shader source as an array of strings. */ class Shader extends GLShader { constructor(gl, vertexSrc, fragmentSrc) { super(gl, checkPrecision(vertexSrc), checkPrecision(fragmentSrc)); } } export default Shader;