var core = require('../core'),
    ObservablePoint = require('../core/math/ObservablePoint');

/**
 * A BitmapText object will create a line or multiple lines of text using bitmap font. To
 * split a line you can use '\n', '\r' or '\r\n' in your string. You can generate the fnt files using:
 *
 * A BitmapText can only be created when the font is loaded
 *
 * ```js
 * // in this case the font is in a file called 'desyrel.fnt'
 * var bitmapText = new PIXI.extras.BitmapText("text using a fancy font!", {font: "35px Desyrel", align: "right"});
 * ```
 *
 * http://www.angelcode.com/products/bmfont/ for windows or
 * http://www.bmglyph.com/ for mac.
 *
 * @class
 * @extends PIXI.Container
 * @memberof PIXI.extras
 * @param text {string} The copy that you would like the text to display
 * @param style {object} The style parameters
 * @param style.font {string|object} The font descriptor for the object, can be passed as a string of form
 *      "24px FontName" or "FontName" or as an object with explicit name/size properties.
 * @param [style.font.name] {string} The bitmap font id
 * @param [style.font.size] {number} The size of the font in pixels, e.g. 24
 * @param [style.align='left'] {string} Alignment for multiline text ('left', 'center' or 'right'), does not affect
 *      single line text
 * @param [style.tint=0xFFFFFF] {number} The tint color
 */
function BitmapText(text, style)
{
    core.Container.call(this);

    style = style || {};

    /**
     * The width of the overall text, different from fontSize,
     * which is defined in the style object
     *
     * @member {number}
     * @readonly
     */
    this.textWidth = 0;

    /**
     * The height of the overall text, different from fontSize,
     * which is defined in the style object
     *
     * @member {number}
     * @readonly
     */
    this.textHeight = 0;

    /**
     * Private tracker for the letter sprite pool.
     *
     * @member {PIXI.Sprite[]}
     * @private
     */
    this._glyphs = [];

    /**
     * Private tracker for the current style.
     *
     * @member {object}
     * @private
     */
    this._font = {
        tint: style.tint !== undefined ? style.tint : 0xFFFFFF,
        align: style.align || 'left',
        name: null,
        size: 0
    };

    /**
     * Private tracker for the current font.
     *
     * @member {object}
     * @private
     */
    this.font = style.font; // run font setter

    /**
     * Private tracker for the current text.
     *
     * @member {string}
     * @private
     */
    this._text = text;

    /**
     * The max width of this bitmap text in pixels. If the text provided is longer than the value provided, line breaks will be automatically inserted in the last whitespace.
     * Disable by setting value to 0
     *
     * @member {number}
     */
    this.maxWidth = 0;

    /**
     * The max line height. This is useful when trying to use the total height of the Text, ie: when trying to vertically align.
     *
     * @member {number}
     */
    this.maxLineHeight = 0;

    /**
     * Text anchor. read-only
     *
     * @member {PIXI.ObservablePoint}
     * @private
     */
    this._anchor = new ObservablePoint(this.makeDirty, this, 0, 0);

    /**
     * The dirty state of this object.
     *
     * @member {boolean}
     */
    this.dirty = false;

    this.updateText();
}

// constructor
BitmapText.prototype = Object.create(core.Container.prototype);
BitmapText.prototype.constructor = BitmapText;
module.exports = BitmapText;

Object.defineProperties(BitmapText.prototype, {
    /**
     * The tint of the BitmapText object
     *
     * @member {number}
     * @memberof PIXI.extras.BitmapText#
     */
    tint: {
        get: function ()
        {
            return this._font.tint;
        },
        set: function (value)
        {
            this._font.tint = (typeof value === 'number' && value >= 0) ? value : 0xFFFFFF;

            this.dirty = true;
        }
    },

    /**
     * The alignment of the BitmapText object
     *
     * @member {string}
     * @default 'left'
     * @memberof PIXI.extras.BitmapText#
     */
    align: {
        get: function ()
        {
            return this._font.align;
        },
        set: function (value)
        {
            this._font.align = value || 'left';

            this.dirty = true;
        }
    },

    /**
     * The anchor sets the origin point of the text.
     * The default is 0,0 this means the text's origin is the top left
     * Setting the anchor to 0.5,0.5 means the text's origin is centered
     * Setting the anchor to 1,1 would mean the text's origin point will be the bottom right corner
     *
     * @member {PIXI.Point | number}
     * @memberof PIXI.extras.BitmapText#
     */
    anchor: {
        get : function() {
            return this._anchor;
        },
        set: function(value) {
            if (typeof value === 'number'){
                 this._anchor.set(value);
            }
            else {
                this._anchor.copy(value);
            }
        }
    },

    /**
     * The font descriptor of the BitmapText object
     *
     * @member {string|object}
     * @memberof PIXI.extras.BitmapText#
     */
    font: {
        get: function ()
        {
            return this._font;
        },
        set: function (value)
        {
            if (!value) {
                return;
            }

            if (typeof value === 'string') {
                value = value.split(' ');

                this._font.name = value.length === 1 ? value[0] : value.slice(1).join(' ');
                this._font.size = value.length >= 2 ? parseInt(value[0], 10) : BitmapText.fonts[this._font.name].size;
            }
            else {
                this._font.name = value.name;
                this._font.size = typeof value.size === 'number' ? value.size : parseInt(value.size, 10);
            }

            this.dirty = true;
        }
    },

    /**
     * The text of the BitmapText object
     *
     * @member {string}
     * @memberof PIXI.extras.BitmapText#
     */
    text: {
        get: function ()
        {
            return this._text;
        },
        set: function (value)
        {
            value = value.toString() || ' ';
            if (this._text === value)
            {
                return;
            }
            this._text = value;
            this.dirty = true;
        }
    }
});

/**
 * Renders text and updates it when needed
 *
 * @private
 */
BitmapText.prototype.updateText = function ()
{
    var data = BitmapText.fonts[this._font.name];
    var pos = new core.Point();
    var prevCharCode = null;
    var chars = [];
    var lastLineWidth = 0;
    var maxLineWidth = 0;
    var lineWidths = [];
    var line = 0;
    var scale = this._font.size / data.size;
    var lastSpace = -1;
    var maxLineHeight = 0;

    for (var i = 0; i < this.text.length; i++)
    {
        var charCode = this.text.charCodeAt(i);
        lastSpace = /(\s)/.test(this.text.charAt(i)) ? i : lastSpace;

        if (/(?:\r\n|\r|\n)/.test(this.text.charAt(i)))
        {
            lineWidths.push(lastLineWidth);
            maxLineWidth = Math.max(maxLineWidth, lastLineWidth);
            line++;

            pos.x = 0;
            pos.y += data.lineHeight;
            prevCharCode = null;
            continue;
        }

        if (lastSpace !== -1 && this.maxWidth > 0 && pos.x * scale > this.maxWidth)
        {
            core.utils.removeItems(chars, lastSpace, i - lastSpace);
            i = lastSpace;
            lastSpace = -1;

            lineWidths.push(lastLineWidth);
            maxLineWidth = Math.max(maxLineWidth, lastLineWidth);
            line++;

            pos.x = 0;
            pos.y += data.lineHeight;
            prevCharCode = null;
            continue;
        }

        var charData = data.chars[charCode];

        if (!charData)
        {
            continue;
        }

        if (prevCharCode && charData.kerning[prevCharCode])
        {
            pos.x += charData.kerning[prevCharCode];
        }

        chars.push({texture:charData.texture, line: line, charCode: charCode, position: new core.Point(pos.x + charData.xOffset, pos.y + charData.yOffset)});
        lastLineWidth = pos.x + (charData.texture.width + charData.xOffset);
        pos.x += charData.xAdvance;
        maxLineHeight = Math.max(maxLineHeight, (charData.yOffset + charData.texture.height));
        prevCharCode = charCode;
    }

    lineWidths.push(lastLineWidth);
    maxLineWidth = Math.max(maxLineWidth, lastLineWidth);

    var lineAlignOffsets = [];

    for (i = 0; i <= line; i++)
    {
        var alignOffset = 0;

        if (this._font.align === 'right')
        {
            alignOffset = maxLineWidth - lineWidths[i];
        }
        else if (this._font.align === 'center')
        {
            alignOffset = (maxLineWidth - lineWidths[i]) / 2;
        }

        lineAlignOffsets.push(alignOffset);
    }

    var lenChars = chars.length;
    var tint = this.tint;

    for (i = 0; i < lenChars; i++)
    {
        var c = this._glyphs[i]; // get the next glyph sprite

        if (c)
        {
            c.texture = chars[i].texture;
        }
        else
        {
            c = new core.Sprite(chars[i].texture);
            this._glyphs.push(c);
        }

        c.position.x = (chars[i].position.x + lineAlignOffsets[chars[i].line]) * scale;
        c.position.y = chars[i].position.y * scale;
        c.scale.x = c.scale.y = scale;
        c.tint = tint;

        if (!c.parent)
        {
            this.addChild(c);
        }
    }

    // remove unnecessary children.
    for (i = lenChars; i < this._glyphs.length; ++i)
    {
        this.removeChild(this._glyphs[i]);
    }

    this.textWidth = maxLineWidth * scale;
    this.textHeight = (pos.y + data.lineHeight) * scale;

    // apply anchor
    if (this.anchor.x !== 0 || this.anchor.y !== 0)
    {
        for (i = 0; i < lenChars; i++)
        {
            this._glyphs[i].x -= this.textWidth * this.anchor.x;
            this._glyphs[i].y -= this.textHeight * this.anchor.y;
        }
    }
    this.maxLineHeight = maxLineHeight * scale;
};

/**
 * Updates the transform of this object
 *
 * @private
 */
BitmapText.prototype.updateTransform = function ()
{
    this.validate();
    this.containerUpdateTransform();
};

/**
 * Validates text before calling parent's getLocalBounds
 *
 * @return {PIXI.Rectangle} The rectangular bounding area
 */

BitmapText.prototype.getLocalBounds = function()
{
    this.validate();
    return core.Container.prototype.getLocalBounds.call(this);
};

/**
 * Updates text when needed
 *
 * @private
 */
BitmapText.prototype.validate = function()
{
    if (this.dirty)
    {
        this.updateText();
        this.dirty = false;
    }
};

BitmapText.prototype.makeDirty = function() {
    this.dirty = true;
};

BitmapText.fonts = {};
