#

API Docs for: 1.0
Show: Inherited Protected Private Deprecated

# File: pixi/textures/BaseTexture.js

    /**
     * @author Mat Groves http://matgroves.com/ @Doormat23
     */

    PIXI.BaseTextureCache = {};
    PIXI.texturesToUpdate = [];

    /**
     * A texture stores the information that represents an image. All textures have a base texture
     * @class BaseTexture
     * @extends EventTarget
     * @constructor
     * @param source {String} the source object (image or canvas)
     */
    PIXI.BaseTexture = function(source)
    {
    	PIXI.EventTarget.call( this );

    	/*
    	 * The url of the texture
    	 * @property imageUrl
    	 * @type String
    	 */
    	//this.imageUrl = source.src;

    	/**
    	 * [read only] The width of the base texture set when the image has loaded
    	 * @property width
    	 * @type Number
    	 */
    	this.width = 100;
    	/**
    	 * [read only] The height of the base texture set when the image has loaded
    	 * @property height
    	 * @type Number
    	 */
    	this.height = 100;

    	/**
    	 * The source that is loaded to create the texture
    	 * @property source
    	 * @type Image
    	 */
    	this.source = source//new Image();

    	if(this.source instanceof Image)
    	{
    		if(this.source.complete)
    		{
    			this.hasLoaded = true;
    			this.width = this.source.width;
    			this.height = this.source.height;

    			PIXI.texturesToUpdate.push(this);
    		}
    		else
    		{

    			var scope = this;
    			this.source.onload = function(){

    				scope.hasLoaded = true;
    				scope.width = scope.source.width;
    				scope.height = scope.source.height;

    				// add it to somewhere...
    				PIXI.texturesToUpdate.push(scope);
    				scope.dispatchEvent( { type: 'loaded', content: scope } );
    			}
    			//	this.image.src = imageUrl;
    		}
    	}
    	else
    	{
    		this.hasLoaded = true;
    		this.width = this.source.width;
    		this.height = this.source.height;

    		//console.log(">!!",this.width)
    		PIXI.texturesToUpdate.push(this);
    	}

    }

    PIXI.BaseTexture.constructor = PIXI.BaseTexture;

    PIXI.BaseTexture.prototype.fromImage = function(imageUrl)
    {

    }