#

API Docs for: 1.4.0
Show: Inherited Protected Private Deprecated

# File: src/pixi/renderers/webgl/utils/WebGLShaderManager.js

    /**
     * @author Mat Groves http://matgroves.com/ @Doormat23
     */

    PIXI.WebGLShaderManager = function(gl)
    {
        this.setContext(gl);

        // the final one is used for the rendering strips
        //this.stripShader = new PIXI.StripShader(gl);
    };

    PIXI.WebGLShaderManager.prototype.setContext = function(gl)
    {
        this.gl = gl;

        // the next one is used for rendering primatives
        this.primitiveShader = new PIXI.PrimitiveShader(gl);

        // this shader is used for the default sprite rendering
        this.defaultShader = new PIXI.PixiShader(gl);

        var shaderProgram = this.defaultShader.program;

        gl.useProgram(shaderProgram);

        gl.enableVertexAttribArray(this.defaultShader.aVertexPosition);
        gl.enableVertexAttribArray(this.defaultShader.colorAttribute);
        gl.enableVertexAttribArray(this.defaultShader.aTextureCoord);

    };

    PIXI.WebGLShaderManager.prototype.activatePrimitiveShader = function()
    {
        var gl = this.gl;

        gl.useProgram(this.primitiveShader.program);

        gl.disableVertexAttribArray(this.defaultShader.aVertexPosition);
        gl.disableVertexAttribArray(this.defaultShader.colorAttribute);
        gl.disableVertexAttribArray(this.defaultShader.aTextureCoord);

        gl.enableVertexAttribArray(this.primitiveShader.aVertexPosition);
        gl.enableVertexAttribArray(this.primitiveShader.colorAttribute);
    };

    PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
    {
        var gl = this.gl;

        gl.useProgram(this.defaultShader.program);

        gl.disableVertexAttribArray(this.primitiveShader.aVertexPosition);
        gl.disableVertexAttribArray(this.primitiveShader.colorAttribute);

        gl.enableVertexAttribArray(this.defaultShader.aVertexPosition);
        gl.enableVertexAttribArray(this.defaultShader.colorAttribute);
        gl.enableVertexAttribArray(this.defaultShader.aTextureCoord);
    };