class Debug { static LogError(...rest) { if (!GameSettings.debugMode) return; console.error.apply(null, rest); } static LogWarning(...rest) { if (!GameSettings.debugMode) return; console.warn.apply(null, rest); } static Log(...rest) { if (!GameSettings.debugMode) return; console.log.apply(null, rest); } static Assert(...rest) { if (!GameSettings.debugMode) return; console.assert.apply(null, rest); } }