class Debug
{
static LogError(...rest)
{
if (!GameSettings.debugMode) return;
console.error.apply(null, rest);
}
static LogWarning(...rest)
{
if (!GameSettings.debugMode) return;
console.warn.apply(null, rest);
}
static Log(...rest)
{
if (!GameSettings.debugMode) return;
console.log.apply(null, rest);
}
static Assert(...rest)
{
if (!GameSettings.debugMode) return;
console.assert.apply(null, rest);
}
}