Engine.ScreenTransitionFade = class extends Engine.ScreenTransition { constructor() { super(); } init(from /*Drawable*/, to /*Drawable*/) { this.from = from; this.to = to; } transitionOut(transitionComplete /*Action*/) { var parent = this.to.parent; if (parent) { parent.removeChild(this.to); parent.addChild(this.to); } this.resetTransition(); this.screenTransTweenA = new SEngine.impleTween((v) => { this.to.alpha = v; }, Engine.SimpleTween.quadEaseOut, 0, 1, 0.5, false); this.screenTransTweenA.onFinish = transitionComplete; this.from.alpha = 1; this.to.alpha = 0; } transitionIn(transitionComplete /*Action*/) { var parent = this.to.parent; if (parent) { parent.removeChild(this.to); parent.addChild(this.to); } this.resetTransition(); this.screenTransTweenA = new Engine.SimpleTween((v) => { this.to.alpha = v; }, Engine.SimpleTween.quadEaseOut, 0, 1, 0.5, false); this.screenTransTweenA.onFinish = transitionComplete; this.from.alpha = 1; this.to.alpha = 0; } }