class PlayerGame extends Engine.GameBase { constructor(rootDrawable) { super(rootDrawable); this.gameScreen = new SignupScreen(this, this.screenController); this.network = new NetworkGameManager(); Game.Network = this.network; this.gameScreen.show(); } resolutionChanged(width, height) { this.gameScreen.resolutionChanged(width, height); } update(timeElapsed) { super.update(timeElapsed); } }