class HostGame extends Engine.GameBase
{
constructor(rootDrawable)
{
super(rootDrawable);
this.gameScreen = new LobbyScreen(this, this.screenController);
this.gameScreen.show();
}
resolutionChanged(width, height)
{
this.gameScreen.resolutionChanged(width, height);
}
update(timeElapsed)
{
super.update(timeElapsed);
}
}