class GlobalGameSettings { constructor() { this.app = null; this.userID = -1; this.hash = ""; this._instanceID = 0; this.languageID = 1; this.debugMode = true; //Version Information this.uiScale = 1; this._targetFramerate = 60; //this should be called again after engine settings updated. this.init(); } init() { if (this.ADMIN) { this._mobileClientVersion = 999999; } else { this._mobileClientVersion = 237; } EngineSettings.JSONDefaults["network_id"] = "" + this.platform; EngineSettings.JSONDefaults["mobile_client_version"] = "" + this._mobileClientVersion; } set mobileClientVersion(value) { this.mobileClientVersion = value; EngineSettings.JSONDefaults["mobile_client_version"] = "" + this.mobileClientVersion; } get mobileClientVersion() { return this._mobileClientVersion; } get screenWidth() { return EngineSettings.Pixi.screen.width; } get screenHeight() { return EngineSettings.Pixi.screen.height; } get ADMIN() { return true; /*EngineSettings.WebRoot.indexOf("dev3") != -1;*/ } get instanceID() { return this._instanceID; } set instanceID(value) { this._instanceID = value; EngineSettings.JSONDefaults["instance_id"] = "" + value; } get targetFramerate() { return this._targetFramerate; } set targetFramerate(value) { this._targetFramerate = value; EngineSettings.Pixi.ticker.maxFPS = this.targetFramerate; } saveLocalSettings() { //TODO webgl:... decide where what was previously saved locally should be stored... //Game.UserDataInstance.forceSave(); } } var GameSettings = new GlobalGameSettings();