Engine.GameBase = class
{
getUILayer() { return this.UILayer;}
getTutorialLayer() { return this.tutorialLayer; }
getOverLayer() { return this.overLayer; }
constructor(rootDrawable /*Drawable*/)
{
this.root = rootDrawable;
this.UILayer = new Engine.Drawable();
this.tutorialLayer = new Engine.Drawable();
this.overLayer = new Engine.Drawable();
this.screenController = new Engine.ScreenController(this);
rootDrawable.addChild(this.UILayer);
rootDrawable.addChild(this.tutorialLayer);
rootDrawable.addChild(this.overLayer);
Engine.EnterFrameManagerInstance.add(this, this.update);
Engine.DialogManagerInstance.setUILayer(this.UILayer);
Engine.DialogManagerInstance.setTutorialLayer(this.tutorialLayer);
Engine.DialogManagerInstance.setOverLayer(this.overLayer);
Engine.DialogManagerInstance.enable();
}
update(timeElapsed /*float*/)
{
if (this.screenController != null) this.screenController.update(timeElapsed);
}
resolutionChanged(width /*int*/, height /*int*/)
{
if (this.screenController != null)
{
if (this.screenController.activeScreen != null)
{
this.screenController.activeScreen.resize(width,height);
}
}
Engine.DialogManagerInstance.resolutionChanged(width, height);
}
closing() {}
}