diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/imgui.cpp b/imgui.cpp index 5629f55..45e0e2a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -510,11 +510,11 @@ Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your - strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions and useful header files. + strings. Read 'How can I load multiple fonts?' and the file 'misc/fonts/README.txt' for instructions and useful header files. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: - (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) + (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/imgui.cpp b/imgui.cpp index 5629f55..45e0e2a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -510,11 +510,11 @@ Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your - strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions and useful header files. + strings. Read 'How can I load multiple fonts?' and the file 'misc/fonts/README.txt' for instructions and useful header files. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: - (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) + (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 8502383..4c2a437 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2010,7 +2010,7 @@ ShowHelpMarker( "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and documentation in extra_fonts/ for more details.\n" + "- Read FAQ and documentation in misc/fonts/ for more details.\n" "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); } @@ -2137,7 +2137,7 @@ if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient! + // Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient! ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; } diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/imgui.cpp b/imgui.cpp index 5629f55..45e0e2a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -510,11 +510,11 @@ Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your - strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions and useful header files. + strings. Read 'How can I load multiple fonts?' and the file 'misc/fonts/README.txt' for instructions and useful header files. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: - (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) + (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 8502383..4c2a437 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2010,7 +2010,7 @@ ShowHelpMarker( "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and documentation in extra_fonts/ for more details.\n" + "- Read FAQ and documentation in misc/fonts/ for more details.\n" "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); } @@ -2137,7 +2137,7 @@ if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient! + // Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient! ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; } diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 216cf3f..3b331c8 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1484,7 +1484,7 @@ return new_font_cfg.DstFont; } -// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) +// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) static unsigned int stb_decompress_length(unsigned char *input); static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); @@ -2698,7 +2698,7 @@ // DEFAULT FONT DATA //----------------------------------------------------------------------------- // Compressed with stb_compress() then converted to a C array. -// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. +// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h //----------------------------------------------------------------------------- diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/imgui.cpp b/imgui.cpp index 5629f55..45e0e2a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -510,11 +510,11 @@ Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your - strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions and useful header files. + strings. Read 'How can I load multiple fonts?' and the file 'misc/fonts/README.txt' for instructions and useful header files. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: - (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) + (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 8502383..4c2a437 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2010,7 +2010,7 @@ ShowHelpMarker( "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and documentation in extra_fonts/ for more details.\n" + "- Read FAQ and documentation in misc/fonts/ for more details.\n" "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); } @@ -2137,7 +2137,7 @@ if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient! + // Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient! ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; } diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 216cf3f..3b331c8 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1484,7 +1484,7 @@ return new_font_cfg.DstFont; } -// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) +// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) static unsigned int stb_decompress_length(unsigned char *input); static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); @@ -2698,7 +2698,7 @@ // DEFAULT FONT DATA //----------------------------------------------------------------------------- // Compressed with stb_compress() then converted to a C array. -// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. +// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h //----------------------------------------------------------------------------- diff --git a/misc/fonts/Cousine-Regular.ttf b/misc/fonts/Cousine-Regular.ttf new file mode 100644 index 0000000..70a0bf9 --- /dev/null +++ b/misc/fonts/Cousine-Regular.ttf Binary files differ diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/imgui.cpp b/imgui.cpp index 5629f55..45e0e2a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -510,11 +510,11 @@ Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your - strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions and useful header files. + strings. Read 'How can I load multiple fonts?' and the file 'misc/fonts/README.txt' for instructions and useful header files. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: - (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) + (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 8502383..4c2a437 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2010,7 +2010,7 @@ ShowHelpMarker( "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and documentation in extra_fonts/ for more details.\n" + "- Read FAQ and documentation in misc/fonts/ for more details.\n" "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); } @@ -2137,7 +2137,7 @@ if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient! + // Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient! ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; } diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 216cf3f..3b331c8 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1484,7 +1484,7 @@ return new_font_cfg.DstFont; } -// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) +// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) static unsigned int stb_decompress_length(unsigned char *input); static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); @@ -2698,7 +2698,7 @@ // DEFAULT FONT DATA //----------------------------------------------------------------------------- // Compressed with stb_compress() then converted to a C array. -// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. +// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h //----------------------------------------------------------------------------- diff --git a/misc/fonts/Cousine-Regular.ttf b/misc/fonts/Cousine-Regular.ttf new file mode 100644 index 0000000..70a0bf9 --- /dev/null +++ b/misc/fonts/Cousine-Regular.ttf Binary files differ diff --git a/misc/fonts/DroidSans.ttf b/misc/fonts/DroidSans.ttf new file mode 100644 index 0000000..767c63a --- /dev/null +++ b/misc/fonts/DroidSans.ttf Binary files differ diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/imgui.cpp b/imgui.cpp index 5629f55..45e0e2a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -510,11 +510,11 @@ Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your - strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions and useful header files. + strings. Read 'How can I load multiple fonts?' and the file 'misc/fonts/README.txt' for instructions and useful header files. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: - (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) + (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 8502383..4c2a437 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2010,7 +2010,7 @@ ShowHelpMarker( "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and documentation in extra_fonts/ for more details.\n" + "- Read FAQ and documentation in misc/fonts/ for more details.\n" "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); } @@ -2137,7 +2137,7 @@ if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient! + // Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient! ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; } diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 216cf3f..3b331c8 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1484,7 +1484,7 @@ return new_font_cfg.DstFont; } -// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) +// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) static unsigned int stb_decompress_length(unsigned char *input); static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); @@ -2698,7 +2698,7 @@ // DEFAULT FONT DATA //----------------------------------------------------------------------------- // Compressed with stb_compress() then converted to a C array. -// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. +// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h //----------------------------------------------------------------------------- diff --git a/misc/fonts/Cousine-Regular.ttf b/misc/fonts/Cousine-Regular.ttf new file mode 100644 index 0000000..70a0bf9 --- /dev/null +++ b/misc/fonts/Cousine-Regular.ttf Binary files differ diff --git a/misc/fonts/DroidSans.ttf b/misc/fonts/DroidSans.ttf new file mode 100644 index 0000000..767c63a --- /dev/null +++ b/misc/fonts/DroidSans.ttf Binary files differ diff --git a/misc/fonts/Karla-Regular.ttf b/misc/fonts/Karla-Regular.ttf new file mode 100644 index 0000000..81b3de6 --- /dev/null +++ b/misc/fonts/Karla-Regular.ttf Binary files differ diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/imgui.cpp b/imgui.cpp index 5629f55..45e0e2a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -510,11 +510,11 @@ Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your - strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions and useful header files. + strings. Read 'How can I load multiple fonts?' and the file 'misc/fonts/README.txt' for instructions and useful header files. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: - (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) + (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 8502383..4c2a437 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2010,7 +2010,7 @@ ShowHelpMarker( "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and documentation in extra_fonts/ for more details.\n" + "- Read FAQ and documentation in misc/fonts/ for more details.\n" "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); } @@ -2137,7 +2137,7 @@ if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient! + // Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient! ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; } diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 216cf3f..3b331c8 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1484,7 +1484,7 @@ return new_font_cfg.DstFont; } -// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) +// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) static unsigned int stb_decompress_length(unsigned char *input); static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); @@ -2698,7 +2698,7 @@ // DEFAULT FONT DATA //----------------------------------------------------------------------------- // Compressed with stb_compress() then converted to a C array. -// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. +// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h //----------------------------------------------------------------------------- diff --git a/misc/fonts/Cousine-Regular.ttf b/misc/fonts/Cousine-Regular.ttf new file mode 100644 index 0000000..70a0bf9 --- /dev/null +++ b/misc/fonts/Cousine-Regular.ttf Binary files differ diff --git a/misc/fonts/DroidSans.ttf b/misc/fonts/DroidSans.ttf new file mode 100644 index 0000000..767c63a --- /dev/null +++ b/misc/fonts/DroidSans.ttf Binary files differ diff --git a/misc/fonts/Karla-Regular.ttf b/misc/fonts/Karla-Regular.ttf new file mode 100644 index 0000000..81b3de6 --- /dev/null +++ b/misc/fonts/Karla-Regular.ttf Binary files differ diff --git a/misc/fonts/ProggyClean.ttf b/misc/fonts/ProggyClean.ttf new file mode 100644 index 0000000..0270cdf --- /dev/null +++ b/misc/fonts/ProggyClean.ttf Binary files differ diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/imgui.cpp b/imgui.cpp index 5629f55..45e0e2a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -510,11 +510,11 @@ Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your - strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions and useful header files. + strings. Read 'How can I load multiple fonts?' and the file 'misc/fonts/README.txt' for instructions and useful header files. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: - (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) + (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 8502383..4c2a437 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2010,7 +2010,7 @@ ShowHelpMarker( "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and documentation in extra_fonts/ for more details.\n" + "- Read FAQ and documentation in misc/fonts/ for more details.\n" "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); } @@ -2137,7 +2137,7 @@ if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient! + // Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient! ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; } diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 216cf3f..3b331c8 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1484,7 +1484,7 @@ return new_font_cfg.DstFont; } -// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) +// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) static unsigned int stb_decompress_length(unsigned char *input); static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); @@ -2698,7 +2698,7 @@ // DEFAULT FONT DATA //----------------------------------------------------------------------------- // Compressed with stb_compress() then converted to a C array. -// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. +// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h //----------------------------------------------------------------------------- diff --git a/misc/fonts/Cousine-Regular.ttf b/misc/fonts/Cousine-Regular.ttf new file mode 100644 index 0000000..70a0bf9 --- /dev/null +++ b/misc/fonts/Cousine-Regular.ttf Binary files differ diff --git a/misc/fonts/DroidSans.ttf b/misc/fonts/DroidSans.ttf new file mode 100644 index 0000000..767c63a --- /dev/null +++ b/misc/fonts/DroidSans.ttf Binary files differ diff --git a/misc/fonts/Karla-Regular.ttf b/misc/fonts/Karla-Regular.ttf new file mode 100644 index 0000000..81b3de6 --- /dev/null +++ b/misc/fonts/Karla-Regular.ttf Binary files differ diff --git a/misc/fonts/ProggyClean.ttf b/misc/fonts/ProggyClean.ttf new file mode 100644 index 0000000..0270cdf --- /dev/null +++ b/misc/fonts/ProggyClean.ttf Binary files differ diff --git a/misc/fonts/ProggyTiny.ttf b/misc/fonts/ProggyTiny.ttf new file mode 100644 index 0000000..1c4312c --- /dev/null +++ b/misc/fonts/ProggyTiny.ttf Binary files differ diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/imgui.cpp b/imgui.cpp index 5629f55..45e0e2a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -510,11 +510,11 @@ Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your - strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions and useful header files. + strings. Read 'How can I load multiple fonts?' and the file 'misc/fonts/README.txt' for instructions and useful header files. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: - (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) + (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 8502383..4c2a437 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2010,7 +2010,7 @@ ShowHelpMarker( "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and documentation in extra_fonts/ for more details.\n" + "- Read FAQ and documentation in misc/fonts/ for more details.\n" "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); } @@ -2137,7 +2137,7 @@ if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient! + // Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient! ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; } diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 216cf3f..3b331c8 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1484,7 +1484,7 @@ return new_font_cfg.DstFont; } -// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) +// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) static unsigned int stb_decompress_length(unsigned char *input); static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); @@ -2698,7 +2698,7 @@ // DEFAULT FONT DATA //----------------------------------------------------------------------------- // Compressed with stb_compress() then converted to a C array. -// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. +// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h //----------------------------------------------------------------------------- diff --git a/misc/fonts/Cousine-Regular.ttf b/misc/fonts/Cousine-Regular.ttf new file mode 100644 index 0000000..70a0bf9 --- /dev/null +++ b/misc/fonts/Cousine-Regular.ttf Binary files differ diff --git a/misc/fonts/DroidSans.ttf b/misc/fonts/DroidSans.ttf new file mode 100644 index 0000000..767c63a --- /dev/null +++ b/misc/fonts/DroidSans.ttf Binary files differ diff --git a/misc/fonts/Karla-Regular.ttf b/misc/fonts/Karla-Regular.ttf new file mode 100644 index 0000000..81b3de6 --- /dev/null +++ b/misc/fonts/Karla-Regular.ttf Binary files differ diff --git a/misc/fonts/ProggyClean.ttf b/misc/fonts/ProggyClean.ttf new file mode 100644 index 0000000..0270cdf --- /dev/null +++ b/misc/fonts/ProggyClean.ttf Binary files differ diff --git a/misc/fonts/ProggyTiny.ttf b/misc/fonts/ProggyTiny.ttf new file mode 100644 index 0000000..1c4312c --- /dev/null +++ b/misc/fonts/ProggyTiny.ttf Binary files differ diff --git a/misc/fonts/README.txt b/misc/fonts/README.txt new file mode 100644 index 0000000..2287f6e --- /dev/null +++ b/misc/fonts/README.txt @@ -0,0 +1,255 @@ + +The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. +We embed the font in source code so you can use Dear ImGui without any file system access. +You may also load external .TTF/.OTF files. +The files in this folder are suggested fonts, provided as a convenience. +(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) + +Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). +Also read dear imgui FAQ in imgui.cpp! + +In this document: + +- Using Icons +- Fonts Loading Instructions +- FreeType rasterizer, Small font sizes +- Building Custom Glyph Ranges +- Remapping Codepoints +- Embedding Fonts in Source Code +- Credits/Licences for fonts included in this folder +- Links, Other fonts + + +--------------------------------------- + USING ICONS +--------------------------------------- + + Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. + A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without + having to change fonts back and forth. + + To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: + https://github.com/juliettef/IconFontCppHeaders + + The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u + #define ICON_FA_SEARCH u8"\uf002" + The pre-C++11 version has the values directly encoded as utf-8: + #define ICON_FA_SEARCH "\xEF\x80\x82" + + Example: + + // Merge icons into default tool font + #include "IconsFontAwesome.h" + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontDefault(); + + ImFontConfig config; + config.MergeMode = true; + static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; + io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); + + // Usage, e.g. + ImGui::Text("%s Search", ICON_FA_SEARCH); + + See Links below for other icons fonts and related tools. + + +--------------------------------------- + FONTS LOADING INSTRUCTIONS +--------------------------------------- + + Load default font with: + + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontDefault(); + + Load .TTF/.OTF file with: + + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); + + For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) + + ImFontConfig config; + config.OversampleH = 3; + config.OversampleV = 1; + config.GlyphExtraSpacing.x = 1.0f; + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); + + If you have very large number of glyphs or multiple fonts: + + - Mind the fact that some graphics drivers have texture size limitation. + - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). + - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. + - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. + + Combine two fonts into one: + + // Load a first font + io.Fonts->AddFontDefault(); + + // Add character ranges and merge into the previous font + // The ranges array is not copied by the AddFont* functions and is used lazily + // so ensure it is available for duration of font usage + static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. + ImFontConfig config; + config.MergeMode = true; + io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); + io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); + + Add a fourth parameter to bake specific font ranges only: + + // Basic Latin, Extended Latin + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); + + // Include full set of about 21000 CJK Unified Ideographs + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); + + // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); + + Offset font vertically by altering the io.Font->DisplayOffset value: + + ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); + font->DisplayOffset.y += 1; // Render 1 pixel down + + +--------------------------------------- + FREETYPE RASTERIZER, SMALL FONT SIZES +--------------------------------------- + + Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). + This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. + There is an implementation of the ImFontAtlas builder using FreeType that you can use: + + https://github.com/ocornut/imgui_club + + FreeType supports auto-hinting which tends to improve the readability of small fonts. + Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) + + +--------------------------------------- + BUILDING CUSTOM GLYPH RANGES +--------------------------------------- + + You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. + For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. + + ImVector ranges; + ImFontAtlas::GlyphRangesBuilder builder; + builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) + builder.AddChar(0x7262); // Add a specific character + builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges + builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) + io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); + + +--------------------------------------- + REMAPPING CODEPOINTS +--------------------------------------- + + All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! + In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. + e.g. + u8"hello" + u8"こんにちは" + You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. + + +--------------------------------------- + EMBEDDING FONTS IN SOURCE CODE +--------------------------------------- + + Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. + See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. + You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). + The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. + + Then load the font with: + + ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); + + Or + + ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); + + +--------------------------------------- + CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER +--------------------------------------- + + Roboto-Medium.ttf + Apache License 2.0 + by Christian Robertson + https://fonts.google.com/specimen/Roboto + + Cousine-Regular.ttf + by Steve Matteson + Digitized data copyright (c) 2010 Google Corporation. + Licensed under the SIL Open Font License, Version 1.1 + https://fonts.google.com/specimen/Cousine + + DroidSans.ttf + Copyright (c) Steve Matteson + Apache License, version 2.0 + https://www.fontsquirrel.com/fonts/droid-sans + + ProggyClean.ttf + Copyright (c) 2004, 2005 Tristan Grimmer + MIT License + recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 + http://www.proggyfonts.net/ + + ProggyTiny.ttf + Copyright (c) 2004, 2005 Tristan Grimmer + MIT License + recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 + http://www.proggyfonts.net/ + + Karla-Regular.ttf + Copyright (c) 2012, Jonathan Pinhorn + SIL OPEN FONT LICENSE Version 1.1 + + +--------------------------------------- + LINKS, OTHER FONTS +--------------------------------------- + + (Icons) Icon fonts + https://fortawesome.github.io/Font-Awesome/ + https://github.com/SamBrishes/kenney-icon-font + https://design.google.com/icons/ + You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. + + (Icons) IcoMoon - Custom Icon font builder + https://icomoon.io/app + + (Regular) Open Sans Fonts + https://fonts.google.com/specimen/Open+Sans + + (Regular) Google Noto Fonts (worldwide languages) + https://www.google.com/get/noto/ + + (Monospace) Typefaces for source code beautification + https://github.com/chrissimpkins/codeface + + (Monospace) Programmation fonts + http://s9w.github.io/font_compare/ + + (Monospace) Proggy Programming Fonts + http://upperbounds.net + + (Monospace) Inconsolata + http://www.levien.com/type/myfonts/inconsolata.html + + (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments + https://github.com/adobe-fonts/source-code-pro + + (Monospace) Monospace/Fixed Width Programmer's Fonts + http://www.lowing.org/fonts/ + + (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. + http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html + + Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). + diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/imgui.cpp b/imgui.cpp index 5629f55..45e0e2a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -510,11 +510,11 @@ Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your - strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions and useful header files. + strings. Read 'How can I load multiple fonts?' and the file 'misc/fonts/README.txt' for instructions and useful header files. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: - (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) + (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 8502383..4c2a437 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2010,7 +2010,7 @@ ShowHelpMarker( "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and documentation in extra_fonts/ for more details.\n" + "- Read FAQ and documentation in misc/fonts/ for more details.\n" "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); } @@ -2137,7 +2137,7 @@ if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient! + // Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient! ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; } diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 216cf3f..3b331c8 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1484,7 +1484,7 @@ return new_font_cfg.DstFont; } -// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) +// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) static unsigned int stb_decompress_length(unsigned char *input); static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); @@ -2698,7 +2698,7 @@ // DEFAULT FONT DATA //----------------------------------------------------------------------------- // Compressed with stb_compress() then converted to a C array. -// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. +// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h //----------------------------------------------------------------------------- diff --git a/misc/fonts/Cousine-Regular.ttf b/misc/fonts/Cousine-Regular.ttf new file mode 100644 index 0000000..70a0bf9 --- /dev/null +++ b/misc/fonts/Cousine-Regular.ttf Binary files differ diff --git a/misc/fonts/DroidSans.ttf b/misc/fonts/DroidSans.ttf new file mode 100644 index 0000000..767c63a --- /dev/null +++ b/misc/fonts/DroidSans.ttf Binary files differ diff --git a/misc/fonts/Karla-Regular.ttf b/misc/fonts/Karla-Regular.ttf new file mode 100644 index 0000000..81b3de6 --- /dev/null +++ b/misc/fonts/Karla-Regular.ttf Binary files differ diff --git a/misc/fonts/ProggyClean.ttf b/misc/fonts/ProggyClean.ttf new file mode 100644 index 0000000..0270cdf --- /dev/null +++ b/misc/fonts/ProggyClean.ttf Binary files differ diff --git a/misc/fonts/ProggyTiny.ttf b/misc/fonts/ProggyTiny.ttf new file mode 100644 index 0000000..1c4312c --- /dev/null +++ b/misc/fonts/ProggyTiny.ttf Binary files differ diff --git a/misc/fonts/README.txt b/misc/fonts/README.txt new file mode 100644 index 0000000..2287f6e --- /dev/null +++ b/misc/fonts/README.txt @@ -0,0 +1,255 @@ + +The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. +We embed the font in source code so you can use Dear ImGui without any file system access. +You may also load external .TTF/.OTF files. +The files in this folder are suggested fonts, provided as a convenience. +(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) + +Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). +Also read dear imgui FAQ in imgui.cpp! + +In this document: + +- Using Icons +- Fonts Loading Instructions +- FreeType rasterizer, Small font sizes +- Building Custom Glyph Ranges +- Remapping Codepoints +- Embedding Fonts in Source Code +- Credits/Licences for fonts included in this folder +- Links, Other fonts + + +--------------------------------------- + USING ICONS +--------------------------------------- + + Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. + A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without + having to change fonts back and forth. + + To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: + https://github.com/juliettef/IconFontCppHeaders + + The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u + #define ICON_FA_SEARCH u8"\uf002" + The pre-C++11 version has the values directly encoded as utf-8: + #define ICON_FA_SEARCH "\xEF\x80\x82" + + Example: + + // Merge icons into default tool font + #include "IconsFontAwesome.h" + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontDefault(); + + ImFontConfig config; + config.MergeMode = true; + static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; + io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); + + // Usage, e.g. + ImGui::Text("%s Search", ICON_FA_SEARCH); + + See Links below for other icons fonts and related tools. + + +--------------------------------------- + FONTS LOADING INSTRUCTIONS +--------------------------------------- + + Load default font with: + + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontDefault(); + + Load .TTF/.OTF file with: + + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); + + For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) + + ImFontConfig config; + config.OversampleH = 3; + config.OversampleV = 1; + config.GlyphExtraSpacing.x = 1.0f; + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); + + If you have very large number of glyphs or multiple fonts: + + - Mind the fact that some graphics drivers have texture size limitation. + - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). + - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. + - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. + + Combine two fonts into one: + + // Load a first font + io.Fonts->AddFontDefault(); + + // Add character ranges and merge into the previous font + // The ranges array is not copied by the AddFont* functions and is used lazily + // so ensure it is available for duration of font usage + static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. + ImFontConfig config; + config.MergeMode = true; + io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); + io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); + + Add a fourth parameter to bake specific font ranges only: + + // Basic Latin, Extended Latin + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); + + // Include full set of about 21000 CJK Unified Ideographs + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); + + // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); + + Offset font vertically by altering the io.Font->DisplayOffset value: + + ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); + font->DisplayOffset.y += 1; // Render 1 pixel down + + +--------------------------------------- + FREETYPE RASTERIZER, SMALL FONT SIZES +--------------------------------------- + + Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). + This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. + There is an implementation of the ImFontAtlas builder using FreeType that you can use: + + https://github.com/ocornut/imgui_club + + FreeType supports auto-hinting which tends to improve the readability of small fonts. + Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) + + +--------------------------------------- + BUILDING CUSTOM GLYPH RANGES +--------------------------------------- + + You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. + For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. + + ImVector ranges; + ImFontAtlas::GlyphRangesBuilder builder; + builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) + builder.AddChar(0x7262); // Add a specific character + builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges + builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) + io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); + + +--------------------------------------- + REMAPPING CODEPOINTS +--------------------------------------- + + All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! + In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. + e.g. + u8"hello" + u8"こんにちは" + You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. + + +--------------------------------------- + EMBEDDING FONTS IN SOURCE CODE +--------------------------------------- + + Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. + See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. + You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). + The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. + + Then load the font with: + + ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); + + Or + + ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); + + +--------------------------------------- + CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER +--------------------------------------- + + Roboto-Medium.ttf + Apache License 2.0 + by Christian Robertson + https://fonts.google.com/specimen/Roboto + + Cousine-Regular.ttf + by Steve Matteson + Digitized data copyright (c) 2010 Google Corporation. + Licensed under the SIL Open Font License, Version 1.1 + https://fonts.google.com/specimen/Cousine + + DroidSans.ttf + Copyright (c) Steve Matteson + Apache License, version 2.0 + https://www.fontsquirrel.com/fonts/droid-sans + + ProggyClean.ttf + Copyright (c) 2004, 2005 Tristan Grimmer + MIT License + recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 + http://www.proggyfonts.net/ + + ProggyTiny.ttf + Copyright (c) 2004, 2005 Tristan Grimmer + MIT License + recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 + http://www.proggyfonts.net/ + + Karla-Regular.ttf + Copyright (c) 2012, Jonathan Pinhorn + SIL OPEN FONT LICENSE Version 1.1 + + +--------------------------------------- + LINKS, OTHER FONTS +--------------------------------------- + + (Icons) Icon fonts + https://fortawesome.github.io/Font-Awesome/ + https://github.com/SamBrishes/kenney-icon-font + https://design.google.com/icons/ + You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. + + (Icons) IcoMoon - Custom Icon font builder + https://icomoon.io/app + + (Regular) Open Sans Fonts + https://fonts.google.com/specimen/Open+Sans + + (Regular) Google Noto Fonts (worldwide languages) + https://www.google.com/get/noto/ + + (Monospace) Typefaces for source code beautification + https://github.com/chrissimpkins/codeface + + (Monospace) Programmation fonts + http://s9w.github.io/font_compare/ + + (Monospace) Proggy Programming Fonts + http://upperbounds.net + + (Monospace) Inconsolata + http://www.levien.com/type/myfonts/inconsolata.html + + (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments + https://github.com/adobe-fonts/source-code-pro + + (Monospace) Monospace/Fixed Width Programmer's Fonts + http://www.lowing.org/fonts/ + + (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. + http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html + + Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). + diff --git a/misc/fonts/Roboto-Medium.ttf b/misc/fonts/Roboto-Medium.ttf new file mode 100644 index 0000000..39c63d7 --- /dev/null +++ b/misc/fonts/Roboto-Medium.ttf Binary files differ diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/imgui.cpp b/imgui.cpp index 5629f55..45e0e2a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -510,11 +510,11 @@ Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your - strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions and useful header files. + strings. Read 'How can I load multiple fonts?' and the file 'misc/fonts/README.txt' for instructions and useful header files. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: - (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) + (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 8502383..4c2a437 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2010,7 +2010,7 @@ ShowHelpMarker( "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and documentation in extra_fonts/ for more details.\n" + "- Read FAQ and documentation in misc/fonts/ for more details.\n" "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); } @@ -2137,7 +2137,7 @@ if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient! + // Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient! ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; } diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 216cf3f..3b331c8 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1484,7 +1484,7 @@ return new_font_cfg.DstFont; } -// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) +// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) static unsigned int stb_decompress_length(unsigned char *input); static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); @@ -2698,7 +2698,7 @@ // DEFAULT FONT DATA //----------------------------------------------------------------------------- // Compressed with stb_compress() then converted to a C array. -// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. +// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h //----------------------------------------------------------------------------- diff --git a/misc/fonts/Cousine-Regular.ttf b/misc/fonts/Cousine-Regular.ttf new file mode 100644 index 0000000..70a0bf9 --- /dev/null +++ b/misc/fonts/Cousine-Regular.ttf Binary files differ diff --git a/misc/fonts/DroidSans.ttf b/misc/fonts/DroidSans.ttf new file mode 100644 index 0000000..767c63a --- /dev/null +++ b/misc/fonts/DroidSans.ttf Binary files differ diff --git a/misc/fonts/Karla-Regular.ttf b/misc/fonts/Karla-Regular.ttf new file mode 100644 index 0000000..81b3de6 --- /dev/null +++ b/misc/fonts/Karla-Regular.ttf Binary files differ diff --git a/misc/fonts/ProggyClean.ttf b/misc/fonts/ProggyClean.ttf new file mode 100644 index 0000000..0270cdf --- /dev/null +++ b/misc/fonts/ProggyClean.ttf Binary files differ diff --git a/misc/fonts/ProggyTiny.ttf b/misc/fonts/ProggyTiny.ttf new file mode 100644 index 0000000..1c4312c --- /dev/null +++ b/misc/fonts/ProggyTiny.ttf Binary files differ diff --git a/misc/fonts/README.txt b/misc/fonts/README.txt new file mode 100644 index 0000000..2287f6e --- /dev/null +++ b/misc/fonts/README.txt @@ -0,0 +1,255 @@ + +The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. +We embed the font in source code so you can use Dear ImGui without any file system access. +You may also load external .TTF/.OTF files. +The files in this folder are suggested fonts, provided as a convenience. +(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) + +Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). +Also read dear imgui FAQ in imgui.cpp! + +In this document: + +- Using Icons +- Fonts Loading Instructions +- FreeType rasterizer, Small font sizes +- Building Custom Glyph Ranges +- Remapping Codepoints +- Embedding Fonts in Source Code +- Credits/Licences for fonts included in this folder +- Links, Other fonts + + +--------------------------------------- + USING ICONS +--------------------------------------- + + Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. + A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without + having to change fonts back and forth. + + To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: + https://github.com/juliettef/IconFontCppHeaders + + The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u + #define ICON_FA_SEARCH u8"\uf002" + The pre-C++11 version has the values directly encoded as utf-8: + #define ICON_FA_SEARCH "\xEF\x80\x82" + + Example: + + // Merge icons into default tool font + #include "IconsFontAwesome.h" + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontDefault(); + + ImFontConfig config; + config.MergeMode = true; + static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; + io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); + + // Usage, e.g. + ImGui::Text("%s Search", ICON_FA_SEARCH); + + See Links below for other icons fonts and related tools. + + +--------------------------------------- + FONTS LOADING INSTRUCTIONS +--------------------------------------- + + Load default font with: + + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontDefault(); + + Load .TTF/.OTF file with: + + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); + + For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) + + ImFontConfig config; + config.OversampleH = 3; + config.OversampleV = 1; + config.GlyphExtraSpacing.x = 1.0f; + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); + + If you have very large number of glyphs or multiple fonts: + + - Mind the fact that some graphics drivers have texture size limitation. + - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). + - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. + - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. + + Combine two fonts into one: + + // Load a first font + io.Fonts->AddFontDefault(); + + // Add character ranges and merge into the previous font + // The ranges array is not copied by the AddFont* functions and is used lazily + // so ensure it is available for duration of font usage + static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. + ImFontConfig config; + config.MergeMode = true; + io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); + io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); + + Add a fourth parameter to bake specific font ranges only: + + // Basic Latin, Extended Latin + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); + + // Include full set of about 21000 CJK Unified Ideographs + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); + + // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); + + Offset font vertically by altering the io.Font->DisplayOffset value: + + ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); + font->DisplayOffset.y += 1; // Render 1 pixel down + + +--------------------------------------- + FREETYPE RASTERIZER, SMALL FONT SIZES +--------------------------------------- + + Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). + This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. + There is an implementation of the ImFontAtlas builder using FreeType that you can use: + + https://github.com/ocornut/imgui_club + + FreeType supports auto-hinting which tends to improve the readability of small fonts. + Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) + + +--------------------------------------- + BUILDING CUSTOM GLYPH RANGES +--------------------------------------- + + You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. + For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. + + ImVector ranges; + ImFontAtlas::GlyphRangesBuilder builder; + builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) + builder.AddChar(0x7262); // Add a specific character + builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges + builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) + io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); + + +--------------------------------------- + REMAPPING CODEPOINTS +--------------------------------------- + + All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! + In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. + e.g. + u8"hello" + u8"こんにちは" + You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. + + +--------------------------------------- + EMBEDDING FONTS IN SOURCE CODE +--------------------------------------- + + Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. + See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. + You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). + The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. + + Then load the font with: + + ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); + + Or + + ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); + + +--------------------------------------- + CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER +--------------------------------------- + + Roboto-Medium.ttf + Apache License 2.0 + by Christian Robertson + https://fonts.google.com/specimen/Roboto + + Cousine-Regular.ttf + by Steve Matteson + Digitized data copyright (c) 2010 Google Corporation. + Licensed under the SIL Open Font License, Version 1.1 + https://fonts.google.com/specimen/Cousine + + DroidSans.ttf + Copyright (c) Steve Matteson + Apache License, version 2.0 + https://www.fontsquirrel.com/fonts/droid-sans + + ProggyClean.ttf + Copyright (c) 2004, 2005 Tristan Grimmer + MIT License + recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 + http://www.proggyfonts.net/ + + ProggyTiny.ttf + Copyright (c) 2004, 2005 Tristan Grimmer + MIT License + recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 + http://www.proggyfonts.net/ + + Karla-Regular.ttf + Copyright (c) 2012, Jonathan Pinhorn + SIL OPEN FONT LICENSE Version 1.1 + + +--------------------------------------- + LINKS, OTHER FONTS +--------------------------------------- + + (Icons) Icon fonts + https://fortawesome.github.io/Font-Awesome/ + https://github.com/SamBrishes/kenney-icon-font + https://design.google.com/icons/ + You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. + + (Icons) IcoMoon - Custom Icon font builder + https://icomoon.io/app + + (Regular) Open Sans Fonts + https://fonts.google.com/specimen/Open+Sans + + (Regular) Google Noto Fonts (worldwide languages) + https://www.google.com/get/noto/ + + (Monospace) Typefaces for source code beautification + https://github.com/chrissimpkins/codeface + + (Monospace) Programmation fonts + http://s9w.github.io/font_compare/ + + (Monospace) Proggy Programming Fonts + http://upperbounds.net + + (Monospace) Inconsolata + http://www.levien.com/type/myfonts/inconsolata.html + + (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments + https://github.com/adobe-fonts/source-code-pro + + (Monospace) Monospace/Fixed Width Programmer's Fonts + http://www.lowing.org/fonts/ + + (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. + http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html + + Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). + diff --git a/misc/fonts/Roboto-Medium.ttf b/misc/fonts/Roboto-Medium.ttf new file mode 100644 index 0000000..39c63d7 --- /dev/null +++ b/misc/fonts/Roboto-Medium.ttf Binary files differ diff --git a/misc/fonts/binary_to_compressed_c.cpp b/misc/fonts/binary_to_compressed_c.cpp new file mode 100644 index 0000000..e373e69 --- /dev/null +++ b/misc/fonts/binary_to_compressed_c.cpp @@ -0,0 +1,380 @@ +// ImGui - binary_to_compressed_c.cpp +// Helper tool to turn a file into a C array, if you want to embed font data in your source code. + +// The data is first compressed with stb_compress() to reduce source code size, +// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) +// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) +// Note that even with compression, the output array is likely to be bigger than the binary file.. +// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() + +// Build with, e.g: +// # cl.exe binary_to_compressed_c.cpp +// # gcc binary_to_compressed_c.cpp +// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui + +// Usage: +// binary_to_compressed_c.exe [-base85] [-nocompress] +// Usage example: +// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp +// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp + +#define _CRT_SECURE_NO_WARNINGS +#include +#include +#include +#include + +// stb_compress* from stb.h - declaration +typedef unsigned int stb_uint; +typedef unsigned char stb_uchar; +stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); + +static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); + +int main(int argc, char** argv) +{ + if (argc < 3) + { + printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); + return 0; + } + + int argn = 1; + bool use_base85_encoding = false; + bool use_compression = true; + if (argv[argn][0] == '-') + { + if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } + else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } + else + { + printf("Unknown argument: '%s'\n", argv[argn]); + return 1; + } + } + + return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; +} + +char Encode85Byte(unsigned int x) +{ + x = (x % 85) + 35; + return (x>='\\') ? x+1 : x; +} + +bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) +{ + // Read file + FILE* f = fopen(filename, "rb"); + if (!f) return false; + int data_sz; + if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } + char* data = new char[data_sz+4]; + if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } + memset((void *)(((char*)data) + data_sz), 0, 4); + fclose(f); + + // Compress + int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess + char* compressed = use_compression ? new char[maxlen] : data; + int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; + if (use_compression) + memset(compressed + compressed_sz, 0, maxlen - compressed_sz); + + // Output as Base85 encoded + FILE* out = stdout; + fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); + fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); + const char* compressed_str = use_compression ? "compressed_" : ""; + if (use_base85_encoding) + { + fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); + char prev_c = 0; + for (int src_i = 0; src_i < compressed_sz; src_i += 4) + { + // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. + unsigned int d = *(unsigned int*)(compressed + src_i); + for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) + { + char c = Encode85Byte(d); + fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); + prev_c = c; + } + if ((src_i % 112) == 112-4) + fprintf(out, "\"\n \""); + } + fprintf(out, "\";\n\n"); + } + else + { + fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); + fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); + int column = 0; + for (int i = 0; i < compressed_sz; i += 4) + { + unsigned int d = *(unsigned int*)(compressed + i); + if ((column++ % 12) == 0) + fprintf(out, "\n 0x%08x, ", d); + else + fprintf(out, "0x%08x, ", d); + } + fprintf(out, "\n};\n\n"); + } + + // Cleanup + delete[] data; + if (use_compression) + delete[] compressed; + return true; +} + +// stb_compress* from stb.h - definition + +//////////////////// compressor /////////////////////// + +static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) +{ + const unsigned long ADLER_MOD = 65521; + unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; + unsigned long blocklen, i; + + blocklen = buflen % 5552; + while (buflen) { + for (i=0; i + 7 < blocklen; i += 8) { + s1 += buffer[0], s2 += s1; + s1 += buffer[1], s2 += s1; + s1 += buffer[2], s2 += s1; + s1 += buffer[3], s2 += s1; + s1 += buffer[4], s2 += s1; + s1 += buffer[5], s2 += s1; + s1 += buffer[6], s2 += s1; + s1 += buffer[7], s2 += s1; + + buffer += 8; + } + + for (; i < blocklen; ++i) + s1 += *buffer++, s2 += s1; + + s1 %= ADLER_MOD, s2 %= ADLER_MOD; + buflen -= blocklen; + blocklen = 5552; + } + return (s2 << 16) + s1; +} + +static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) +{ + stb_uint i; + for (i=0; i < maxlen; ++i) + if (m1[i] != m2[i]) return i; + return i; +} + +// simple implementation that just takes the source data in a big block + +static stb_uchar *stb__out; +static FILE *stb__outfile; +static stb_uint stb__outbytes; + +static void stb__write(unsigned char v) +{ + fputc(v, stb__outfile); + ++stb__outbytes; +} + +//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) +#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) + +static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } +static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } +static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } + +static void outliterals(stb_uchar *in, int numlit) +{ + while (numlit > 65536) { + outliterals(in,65536); + in += 65536; + numlit -= 65536; + } + + if (numlit == 0) ; + else if (numlit <= 32) stb_out (0x000020 + numlit-1); + else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); + else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); + + if (stb__out) { + memcpy(stb__out,in,numlit); + stb__out += numlit; + } else + fwrite(in, 1, numlit, stb__outfile); +} + +static int stb__window = 0x40000; // 256K + +static int stb_not_crap(int best, int dist) +{ + return ((best > 2 && dist <= 0x00100) + || (best > 5 && dist <= 0x04000) + || (best > 7 && dist <= 0x80000)); +} + +static stb_uint stb__hashsize = 32768; + +// note that you can play with the hashing functions all you +// want without needing to change the decompressor +#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) +#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) +#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) + +static unsigned int stb__running_adler; + +static int stb_compress_chunk(stb_uchar *history, + stb_uchar *start, + stb_uchar *end, + int length, + int *pending_literals, + stb_uchar **chash, + stb_uint mask) +{ + (void)history; + int window = stb__window; + stb_uint match_max; + stb_uchar *lit_start = start - *pending_literals; + stb_uchar *q = start; + +#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) + + // stop short of the end so we don't scan off the end doing + // the hashing; this means we won't compress the last few bytes + // unless they were part of something longer + while (q < start+length && q+12 < end) { + int m; + stb_uint h1,h2,h3,h4, h; + stb_uchar *t; + int best = 2, dist=0; + + if (q+65536 > end) + match_max = end-q; + else + match_max = 65536; + +#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) + +#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ + if (p ? dist != q-t : 1) \ + if ((m = stb_matchlen(t, q, match_max)) > best) \ + if (stb__nc(m,q-(t))) \ + best = m, dist = q - (t) + + // rather than search for all matches, only try 4 candidate locations, + // chosen based on 4 different hash functions of different lengths. + // this strategy is inspired by LZO; hashing is unrolled here using the + // 'hc' macro + h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); + t = chash[h1]; if (t) STB__TRY(t,0); + h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); + h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); + h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); + h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); + h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); + t = chash[h4]; if (t) STB__TRY(t,1); + + // because we use a shared hash table, can only update it + // _after_ we've probed all of them + chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; + + if (best > 2) + assert(dist > 0); + + // see if our best match qualifies + if (best < 3) { // fast path literals + ++q; + } else if (best > 2 && best <= 0x80 && dist <= 0x100) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out(0x80 + best-1); + stb_out(dist-1); + } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out2(0x4000 + dist-1); + stb_out(best-1); + } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out3(0x180000 + dist-1); + stb_out(best-1); + } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out3(0x100000 + dist-1); + stb_out2(best-1); + } else if (best > 9 && dist <= 0x1000000) { + if (best > 65536) best = 65536; + outliterals(lit_start, q-lit_start); lit_start = (q += best); + if (best <= 0x100) { + stb_out(0x06); + stb_out3(dist-1); + stb_out(best-1); + } else { + stb_out(0x04); + stb_out3(dist-1); + stb_out2(best-1); + } + } else { // fallback literals if no match was a balanced tradeoff + ++q; + } + } + + // if we didn't get all the way, add the rest to literals + if (q-start < length) + q = start+length; + + // the literals are everything from lit_start to q + *pending_literals = (q - lit_start); + + stb__running_adler = stb_adler32(stb__running_adler, start, q - start); + return q - start; +} + +static int stb_compress_inner(stb_uchar *input, stb_uint length) +{ + int literals = 0; + stb_uint len,i; + + stb_uchar **chash; + chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); + if (chash == NULL) return 0; // failure + for (i=0; i < stb__hashsize; ++i) + chash[i] = NULL; + + // stream signature + stb_out(0x57); stb_out(0xbc); + stb_out2(0); + + stb_out4(0); // 64-bit length requires 32-bit leading 0 + stb_out4(length); + stb_out4(stb__window); + + stb__running_adler = 1; + + len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); + assert(len == length); + + outliterals(input+length - literals, literals); + + free(chash); + + stb_out2(0x05fa); // end opcode + + stb_out4(stb__running_adler); + + return 1; // success +} + +stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) +{ + stb__out = out; + stb__outfile = NULL; + + stb_compress_inner(input, length); + + return stb__out - out; +} diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/imgui.cpp b/imgui.cpp index 5629f55..45e0e2a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -510,11 +510,11 @@ Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your - strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions and useful header files. + strings. Read 'How can I load multiple fonts?' and the file 'misc/fonts/README.txt' for instructions and useful header files. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: - (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) + (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 8502383..4c2a437 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2010,7 +2010,7 @@ ShowHelpMarker( "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and documentation in extra_fonts/ for more details.\n" + "- Read FAQ and documentation in misc/fonts/ for more details.\n" "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); } @@ -2137,7 +2137,7 @@ if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient! + // Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient! ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; } diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 216cf3f..3b331c8 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1484,7 +1484,7 @@ return new_font_cfg.DstFont; } -// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) +// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) static unsigned int stb_decompress_length(unsigned char *input); static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); @@ -2698,7 +2698,7 @@ // DEFAULT FONT DATA //----------------------------------------------------------------------------- // Compressed with stb_compress() then converted to a C array. -// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. +// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h //----------------------------------------------------------------------------- diff --git a/misc/fonts/Cousine-Regular.ttf b/misc/fonts/Cousine-Regular.ttf new file mode 100644 index 0000000..70a0bf9 --- /dev/null +++ b/misc/fonts/Cousine-Regular.ttf Binary files differ diff --git a/misc/fonts/DroidSans.ttf b/misc/fonts/DroidSans.ttf new file mode 100644 index 0000000..767c63a --- /dev/null +++ b/misc/fonts/DroidSans.ttf Binary files differ diff --git a/misc/fonts/Karla-Regular.ttf b/misc/fonts/Karla-Regular.ttf new file mode 100644 index 0000000..81b3de6 --- /dev/null +++ b/misc/fonts/Karla-Regular.ttf Binary files differ diff --git a/misc/fonts/ProggyClean.ttf b/misc/fonts/ProggyClean.ttf new file mode 100644 index 0000000..0270cdf --- /dev/null +++ b/misc/fonts/ProggyClean.ttf Binary files differ diff --git a/misc/fonts/ProggyTiny.ttf b/misc/fonts/ProggyTiny.ttf new file mode 100644 index 0000000..1c4312c --- /dev/null +++ b/misc/fonts/ProggyTiny.ttf Binary files differ diff --git a/misc/fonts/README.txt b/misc/fonts/README.txt new file mode 100644 index 0000000..2287f6e --- /dev/null +++ b/misc/fonts/README.txt @@ -0,0 +1,255 @@ + +The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. +We embed the font in source code so you can use Dear ImGui without any file system access. +You may also load external .TTF/.OTF files. +The files in this folder are suggested fonts, provided as a convenience. +(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) + +Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). +Also read dear imgui FAQ in imgui.cpp! + +In this document: + +- Using Icons +- Fonts Loading Instructions +- FreeType rasterizer, Small font sizes +- Building Custom Glyph Ranges +- Remapping Codepoints +- Embedding Fonts in Source Code +- Credits/Licences for fonts included in this folder +- Links, Other fonts + + +--------------------------------------- + USING ICONS +--------------------------------------- + + Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. + A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without + having to change fonts back and forth. + + To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: + https://github.com/juliettef/IconFontCppHeaders + + The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u + #define ICON_FA_SEARCH u8"\uf002" + The pre-C++11 version has the values directly encoded as utf-8: + #define ICON_FA_SEARCH "\xEF\x80\x82" + + Example: + + // Merge icons into default tool font + #include "IconsFontAwesome.h" + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontDefault(); + + ImFontConfig config; + config.MergeMode = true; + static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; + io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); + + // Usage, e.g. + ImGui::Text("%s Search", ICON_FA_SEARCH); + + See Links below for other icons fonts and related tools. + + +--------------------------------------- + FONTS LOADING INSTRUCTIONS +--------------------------------------- + + Load default font with: + + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontDefault(); + + Load .TTF/.OTF file with: + + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); + + For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) + + ImFontConfig config; + config.OversampleH = 3; + config.OversampleV = 1; + config.GlyphExtraSpacing.x = 1.0f; + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); + + If you have very large number of glyphs or multiple fonts: + + - Mind the fact that some graphics drivers have texture size limitation. + - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). + - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. + - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. + + Combine two fonts into one: + + // Load a first font + io.Fonts->AddFontDefault(); + + // Add character ranges and merge into the previous font + // The ranges array is not copied by the AddFont* functions and is used lazily + // so ensure it is available for duration of font usage + static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. + ImFontConfig config; + config.MergeMode = true; + io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); + io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); + + Add a fourth parameter to bake specific font ranges only: + + // Basic Latin, Extended Latin + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); + + // Include full set of about 21000 CJK Unified Ideographs + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); + + // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); + + Offset font vertically by altering the io.Font->DisplayOffset value: + + ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); + font->DisplayOffset.y += 1; // Render 1 pixel down + + +--------------------------------------- + FREETYPE RASTERIZER, SMALL FONT SIZES +--------------------------------------- + + Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). + This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. + There is an implementation of the ImFontAtlas builder using FreeType that you can use: + + https://github.com/ocornut/imgui_club + + FreeType supports auto-hinting which tends to improve the readability of small fonts. + Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) + + +--------------------------------------- + BUILDING CUSTOM GLYPH RANGES +--------------------------------------- + + You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. + For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. + + ImVector ranges; + ImFontAtlas::GlyphRangesBuilder builder; + builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) + builder.AddChar(0x7262); // Add a specific character + builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges + builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) + io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); + + +--------------------------------------- + REMAPPING CODEPOINTS +--------------------------------------- + + All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! + In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. + e.g. + u8"hello" + u8"こんにちは" + You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. + + +--------------------------------------- + EMBEDDING FONTS IN SOURCE CODE +--------------------------------------- + + Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. + See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. + You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). + The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. + + Then load the font with: + + ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); + + Or + + ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); + + +--------------------------------------- + CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER +--------------------------------------- + + Roboto-Medium.ttf + Apache License 2.0 + by Christian Robertson + https://fonts.google.com/specimen/Roboto + + Cousine-Regular.ttf + by Steve Matteson + Digitized data copyright (c) 2010 Google Corporation. + Licensed under the SIL Open Font License, Version 1.1 + https://fonts.google.com/specimen/Cousine + + DroidSans.ttf + Copyright (c) Steve Matteson + Apache License, version 2.0 + https://www.fontsquirrel.com/fonts/droid-sans + + ProggyClean.ttf + Copyright (c) 2004, 2005 Tristan Grimmer + MIT License + recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 + http://www.proggyfonts.net/ + + ProggyTiny.ttf + Copyright (c) 2004, 2005 Tristan Grimmer + MIT License + recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 + http://www.proggyfonts.net/ + + Karla-Regular.ttf + Copyright (c) 2012, Jonathan Pinhorn + SIL OPEN FONT LICENSE Version 1.1 + + +--------------------------------------- + LINKS, OTHER FONTS +--------------------------------------- + + (Icons) Icon fonts + https://fortawesome.github.io/Font-Awesome/ + https://github.com/SamBrishes/kenney-icon-font + https://design.google.com/icons/ + You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. + + (Icons) IcoMoon - Custom Icon font builder + https://icomoon.io/app + + (Regular) Open Sans Fonts + https://fonts.google.com/specimen/Open+Sans + + (Regular) Google Noto Fonts (worldwide languages) + https://www.google.com/get/noto/ + + (Monospace) Typefaces for source code beautification + https://github.com/chrissimpkins/codeface + + (Monospace) Programmation fonts + http://s9w.github.io/font_compare/ + + (Monospace) Proggy Programming Fonts + http://upperbounds.net + + (Monospace) Inconsolata + http://www.levien.com/type/myfonts/inconsolata.html + + (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments + https://github.com/adobe-fonts/source-code-pro + + (Monospace) Monospace/Fixed Width Programmer's Fonts + http://www.lowing.org/fonts/ + + (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. + http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html + + Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). + diff --git a/misc/fonts/Roboto-Medium.ttf b/misc/fonts/Roboto-Medium.ttf new file mode 100644 index 0000000..39c63d7 --- /dev/null +++ b/misc/fonts/Roboto-Medium.ttf Binary files differ diff --git a/misc/fonts/binary_to_compressed_c.cpp b/misc/fonts/binary_to_compressed_c.cpp new file mode 100644 index 0000000..e373e69 --- /dev/null +++ b/misc/fonts/binary_to_compressed_c.cpp @@ -0,0 +1,380 @@ +// ImGui - binary_to_compressed_c.cpp +// Helper tool to turn a file into a C array, if you want to embed font data in your source code. + +// The data is first compressed with stb_compress() to reduce source code size, +// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) +// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) +// Note that even with compression, the output array is likely to be bigger than the binary file.. +// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() + +// Build with, e.g: +// # cl.exe binary_to_compressed_c.cpp +// # gcc binary_to_compressed_c.cpp +// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui + +// Usage: +// binary_to_compressed_c.exe [-base85] [-nocompress] +// Usage example: +// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp +// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp + +#define _CRT_SECURE_NO_WARNINGS +#include +#include +#include +#include + +// stb_compress* from stb.h - declaration +typedef unsigned int stb_uint; +typedef unsigned char stb_uchar; +stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); + +static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); + +int main(int argc, char** argv) +{ + if (argc < 3) + { + printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); + return 0; + } + + int argn = 1; + bool use_base85_encoding = false; + bool use_compression = true; + if (argv[argn][0] == '-') + { + if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } + else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } + else + { + printf("Unknown argument: '%s'\n", argv[argn]); + return 1; + } + } + + return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; +} + +char Encode85Byte(unsigned int x) +{ + x = (x % 85) + 35; + return (x>='\\') ? x+1 : x; +} + +bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) +{ + // Read file + FILE* f = fopen(filename, "rb"); + if (!f) return false; + int data_sz; + if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } + char* data = new char[data_sz+4]; + if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } + memset((void *)(((char*)data) + data_sz), 0, 4); + fclose(f); + + // Compress + int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess + char* compressed = use_compression ? new char[maxlen] : data; + int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; + if (use_compression) + memset(compressed + compressed_sz, 0, maxlen - compressed_sz); + + // Output as Base85 encoded + FILE* out = stdout; + fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); + fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); + const char* compressed_str = use_compression ? "compressed_" : ""; + if (use_base85_encoding) + { + fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); + char prev_c = 0; + for (int src_i = 0; src_i < compressed_sz; src_i += 4) + { + // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. + unsigned int d = *(unsigned int*)(compressed + src_i); + for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) + { + char c = Encode85Byte(d); + fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); + prev_c = c; + } + if ((src_i % 112) == 112-4) + fprintf(out, "\"\n \""); + } + fprintf(out, "\";\n\n"); + } + else + { + fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); + fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); + int column = 0; + for (int i = 0; i < compressed_sz; i += 4) + { + unsigned int d = *(unsigned int*)(compressed + i); + if ((column++ % 12) == 0) + fprintf(out, "\n 0x%08x, ", d); + else + fprintf(out, "0x%08x, ", d); + } + fprintf(out, "\n};\n\n"); + } + + // Cleanup + delete[] data; + if (use_compression) + delete[] compressed; + return true; +} + +// stb_compress* from stb.h - definition + +//////////////////// compressor /////////////////////// + +static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) +{ + const unsigned long ADLER_MOD = 65521; + unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; + unsigned long blocklen, i; + + blocklen = buflen % 5552; + while (buflen) { + for (i=0; i + 7 < blocklen; i += 8) { + s1 += buffer[0], s2 += s1; + s1 += buffer[1], s2 += s1; + s1 += buffer[2], s2 += s1; + s1 += buffer[3], s2 += s1; + s1 += buffer[4], s2 += s1; + s1 += buffer[5], s2 += s1; + s1 += buffer[6], s2 += s1; + s1 += buffer[7], s2 += s1; + + buffer += 8; + } + + for (; i < blocklen; ++i) + s1 += *buffer++, s2 += s1; + + s1 %= ADLER_MOD, s2 %= ADLER_MOD; + buflen -= blocklen; + blocklen = 5552; + } + return (s2 << 16) + s1; +} + +static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) +{ + stb_uint i; + for (i=0; i < maxlen; ++i) + if (m1[i] != m2[i]) return i; + return i; +} + +// simple implementation that just takes the source data in a big block + +static stb_uchar *stb__out; +static FILE *stb__outfile; +static stb_uint stb__outbytes; + +static void stb__write(unsigned char v) +{ + fputc(v, stb__outfile); + ++stb__outbytes; +} + +//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) +#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) + +static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } +static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } +static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } + +static void outliterals(stb_uchar *in, int numlit) +{ + while (numlit > 65536) { + outliterals(in,65536); + in += 65536; + numlit -= 65536; + } + + if (numlit == 0) ; + else if (numlit <= 32) stb_out (0x000020 + numlit-1); + else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); + else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); + + if (stb__out) { + memcpy(stb__out,in,numlit); + stb__out += numlit; + } else + fwrite(in, 1, numlit, stb__outfile); +} + +static int stb__window = 0x40000; // 256K + +static int stb_not_crap(int best, int dist) +{ + return ((best > 2 && dist <= 0x00100) + || (best > 5 && dist <= 0x04000) + || (best > 7 && dist <= 0x80000)); +} + +static stb_uint stb__hashsize = 32768; + +// note that you can play with the hashing functions all you +// want without needing to change the decompressor +#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) +#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) +#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) + +static unsigned int stb__running_adler; + +static int stb_compress_chunk(stb_uchar *history, + stb_uchar *start, + stb_uchar *end, + int length, + int *pending_literals, + stb_uchar **chash, + stb_uint mask) +{ + (void)history; + int window = stb__window; + stb_uint match_max; + stb_uchar *lit_start = start - *pending_literals; + stb_uchar *q = start; + +#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) + + // stop short of the end so we don't scan off the end doing + // the hashing; this means we won't compress the last few bytes + // unless they were part of something longer + while (q < start+length && q+12 < end) { + int m; + stb_uint h1,h2,h3,h4, h; + stb_uchar *t; + int best = 2, dist=0; + + if (q+65536 > end) + match_max = end-q; + else + match_max = 65536; + +#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) + +#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ + if (p ? dist != q-t : 1) \ + if ((m = stb_matchlen(t, q, match_max)) > best) \ + if (stb__nc(m,q-(t))) \ + best = m, dist = q - (t) + + // rather than search for all matches, only try 4 candidate locations, + // chosen based on 4 different hash functions of different lengths. + // this strategy is inspired by LZO; hashing is unrolled here using the + // 'hc' macro + h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); + t = chash[h1]; if (t) STB__TRY(t,0); + h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); + h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); + h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); + h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); + h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); + t = chash[h4]; if (t) STB__TRY(t,1); + + // because we use a shared hash table, can only update it + // _after_ we've probed all of them + chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; + + if (best > 2) + assert(dist > 0); + + // see if our best match qualifies + if (best < 3) { // fast path literals + ++q; + } else if (best > 2 && best <= 0x80 && dist <= 0x100) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out(0x80 + best-1); + stb_out(dist-1); + } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out2(0x4000 + dist-1); + stb_out(best-1); + } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out3(0x180000 + dist-1); + stb_out(best-1); + } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out3(0x100000 + dist-1); + stb_out2(best-1); + } else if (best > 9 && dist <= 0x1000000) { + if (best > 65536) best = 65536; + outliterals(lit_start, q-lit_start); lit_start = (q += best); + if (best <= 0x100) { + stb_out(0x06); + stb_out3(dist-1); + stb_out(best-1); + } else { + stb_out(0x04); + stb_out3(dist-1); + stb_out2(best-1); + } + } else { // fallback literals if no match was a balanced tradeoff + ++q; + } + } + + // if we didn't get all the way, add the rest to literals + if (q-start < length) + q = start+length; + + // the literals are everything from lit_start to q + *pending_literals = (q - lit_start); + + stb__running_adler = stb_adler32(stb__running_adler, start, q - start); + return q - start; +} + +static int stb_compress_inner(stb_uchar *input, stb_uint length) +{ + int literals = 0; + stb_uint len,i; + + stb_uchar **chash; + chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); + if (chash == NULL) return 0; // failure + for (i=0; i < stb__hashsize; ++i) + chash[i] = NULL; + + // stream signature + stb_out(0x57); stb_out(0xbc); + stb_out2(0); + + stb_out4(0); // 64-bit length requires 32-bit leading 0 + stb_out4(length); + stb_out4(stb__window); + + stb__running_adler = 1; + + len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); + assert(len == length); + + outliterals(input+length - literals, literals); + + free(chash); + + stb_out2(0x05fa); // end opcode + + stb_out4(stb__running_adler); + + return 1; // success +} + +stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) +{ + stb__out = out; + stb__outfile = NULL; + + stb_compress_inner(input, length); + + return stb__out - out; +} diff --git a/misc/natvis/README.txt b/misc/natvis/README.txt new file mode 100644 index 0000000..821014e --- /dev/null +++ b/misc/natvis/README.txt @@ -0,0 +1,3 @@ + +Natvis file to describe types in Visual Studio debugger. +You can include this in a project file, or install in Visual Studio folder. diff --git a/TODO.txt b/TODO.txt index 3a6535a..89b7267 100644 --- a/TODO.txt +++ b/TODO.txt @@ -248,8 +248,6 @@ - misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230) - remote: make a system like RemoteImGui first-class citizen/project (#75) - - natvis: more the imgui.natvis file in a better location. perhaps reorganize extra_fonts/? (#1569) - - demo: add vertical separator demo - demo: add virtual scrolling example? - examples: directx9: save/restore device state more thoroughly. diff --git a/examples/allegro5_example/main.cpp b/examples/allegro5_example/main.cpp index 256415a..b740dac 100644 --- a/examples/allegro5_example/main.cpp +++ b/examples/allegro5_example/main.cpp @@ -34,14 +34,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx10_example/directx10_example.vcxproj b/examples/directx10_example/directx10_example.vcxproj index 3a40351..64b57dd 100644 --- a/examples/directx10_example/directx10_example.vcxproj +++ b/examples/directx10_example/directx10_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx10_example/directx10_example.vcxproj.filters b/examples/directx10_example/directx10_example.vcxproj.filters index 5a35846..aef010a 100644 --- a/examples/directx10_example/directx10_example.vcxproj.filters +++ b/examples/directx10_example/directx10_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx10_example/main.cpp b/examples/directx10_example/main.cpp index 1bb42c7..aebf81f 100644 --- a/examples/directx10_example/main.cpp +++ b/examples/directx10_example/main.cpp @@ -131,14 +131,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx11_example/directx11_example.vcxproj b/examples/directx11_example/directx11_example.vcxproj index 347b4f0..c07939f 100644 --- a/examples/directx11_example/directx11_example.vcxproj +++ b/examples/directx11_example/directx11_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx11_example/directx11_example.vcxproj.filters b/examples/directx11_example/directx11_example.vcxproj.filters index a79484c..57b74de 100644 --- a/examples/directx11_example/directx11_example.vcxproj.filters +++ b/examples/directx11_example/directx11_example.vcxproj.filters @@ -41,7 +41,7 @@ - + sources diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index 10db035..ef82218 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -134,14 +134,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/directx9_example/directx9_example.vcxproj b/examples/directx9_example/directx9_example.vcxproj index e63bd35..89f3ae6 100644 --- a/examples/directx9_example/directx9_example.vcxproj +++ b/examples/directx9_example/directx9_example.vcxproj @@ -153,7 +153,7 @@ - + diff --git a/examples/directx9_example/directx9_example.vcxproj.filters b/examples/directx9_example/directx9_example.vcxproj.filters index b0843b3..555ef06 100644 --- a/examples/directx9_example/directx9_example.vcxproj.filters +++ b/examples/directx9_example/directx9_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 5a05d88..f40e5ef 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -86,14 +86,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/libs/imgui.natvis b/examples/libs/imgui.natvis deleted file mode 100644 index 38c676c..0000000 --- a/examples/libs/imgui.natvis +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - - - {{Size={Size} Capacity={Capacity}}} - - - Size - Data - - - - - - {{x={x,g} y={y,g}}} - - - - {{x={x,g} y={y,g} z={z,g} w={w,g}}} - - - - {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} - - Min - Max - Max.x - Min.x - Max.y - Min.y - - - - - {{Name={Name,s}}} - {{Name={Name,s}} Inactive} - - - \ No newline at end of file diff --git a/examples/marmalade_example/main.cpp b/examples/marmalade_example/main.cpp index c47a333..58c2182 100644 --- a/examples/marmalade_example/main.cpp +++ b/examples/marmalade_example/main.cpp @@ -26,14 +26,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/main.cpp b/examples/opengl2_example/main.cpp index d676bec..89d41c3 100644 --- a/examples/opengl2_example/main.cpp +++ b/examples/opengl2_example/main.cpp @@ -38,14 +38,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl2_example/opengl2_example.vcxproj b/examples/opengl2_example/opengl2_example.vcxproj index bf1a3ed..3756748 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj +++ b/examples/opengl2_example/opengl2_example.vcxproj @@ -163,7 +163,7 @@ - + diff --git a/examples/opengl2_example/opengl2_example.vcxproj.filters b/examples/opengl2_example/opengl2_example.vcxproj.filters index 35fd6ff..0c85d9f 100644 --- a/examples/opengl2_example/opengl2_example.vcxproj.filters +++ b/examples/opengl2_example/opengl2_example.vcxproj.filters @@ -42,7 +42,7 @@ - + sources diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp index 7b9a7a9..6bf6401 100644 --- a/examples/opengl3_example/main.cpp +++ b/examples/opengl3_example/main.cpp @@ -43,14 +43,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/opengl3_example/opengl3_example.vcxproj b/examples/opengl3_example/opengl3_example.vcxproj index 2a78226..e3a9c82 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj +++ b/examples/opengl3_example/opengl3_example.vcxproj @@ -166,7 +166,7 @@ - + diff --git a/examples/opengl3_example/opengl3_example.vcxproj.filters b/examples/opengl3_example/opengl3_example.vcxproj.filters index c743ace..0170ab4 100644 --- a/examples/opengl3_example/opengl3_example.vcxproj.filters +++ b/examples/opengl3_example/opengl3_example.vcxproj.filters @@ -54,7 +54,7 @@ - + sources diff --git a/examples/sdl_opengl2_example/main.cpp b/examples/sdl_opengl2_example/main.cpp index 1613660..10e66e8 100644 --- a/examples/sdl_opengl2_example/main.cpp +++ b/examples/sdl_opengl2_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/sdl_opengl3_example/main.cpp b/examples/sdl_opengl3_example/main.cpp index bb3831a..2d7e859 100644 --- a/examples/sdl_opengl3_example/main.cpp +++ b/examples/sdl_opengl3_example/main.cpp @@ -44,14 +44,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index 872583b..41939aa 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -633,14 +633,14 @@ // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'extra_fonts/README.txt' for more instructions and details. + // - Read 'misc/fonts/README.txt' for more instructions and details. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! //ImGuiIO& io = ImGui::GetIO(); //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); //IM_ASSERT(font != NULL); diff --git a/extra_fonts/Cousine-Regular.ttf b/extra_fonts/Cousine-Regular.ttf deleted file mode 100644 index 70a0bf9..0000000 --- a/extra_fonts/Cousine-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/DroidSans.ttf b/extra_fonts/DroidSans.ttf deleted file mode 100644 index 767c63a..0000000 --- a/extra_fonts/DroidSans.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/Karla-Regular.ttf b/extra_fonts/Karla-Regular.ttf deleted file mode 100644 index 81b3de6..0000000 --- a/extra_fonts/Karla-Regular.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyClean.ttf b/extra_fonts/ProggyClean.ttf deleted file mode 100644 index 0270cdf..0000000 --- a/extra_fonts/ProggyClean.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/ProggyTiny.ttf b/extra_fonts/ProggyTiny.ttf deleted file mode 100644 index 1c4312c..0000000 --- a/extra_fonts/ProggyTiny.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt deleted file mode 100644 index 2287f6e..0000000 --- a/extra_fonts/README.txt +++ /dev/null @@ -1,255 +0,0 @@ - -The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. -We embed the font in source code so you can use Dear ImGui without any file system access. -You may also load external .TTF/.OTF files. -The files in this folder are suggested fonts, provided as a convenience. -(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) - -Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). -Also read dear imgui FAQ in imgui.cpp! - -In this document: - -- Using Icons -- Fonts Loading Instructions -- FreeType rasterizer, Small font sizes -- Building Custom Glyph Ranges -- Remapping Codepoints -- Embedding Fonts in Source Code -- Credits/Licences for fonts included in this folder -- Links, Other fonts - - ---------------------------------------- - USING ICONS ---------------------------------------- - - Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. - A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without - having to change fonts back and forth. - - To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: - https://github.com/juliettef/IconFontCppHeaders - - The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u - #define ICON_FA_SEARCH u8"\uf002" - The pre-C++11 version has the values directly encoded as utf-8: - #define ICON_FA_SEARCH "\xEF\x80\x82" - - Example: - - // Merge icons into default tool font - #include "IconsFontAwesome.h" - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - ImFontConfig config; - config.MergeMode = true; - static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; - io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); - - // Usage, e.g. - ImGui::Text("%s Search", ICON_FA_SEARCH); - - See Links below for other icons fonts and related tools. - - ---------------------------------------- - FONTS LOADING INSTRUCTIONS ---------------------------------------- - - Load default font with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontDefault(); - - Load .TTF/.OTF file with: - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - - For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) - - ImFontConfig config; - config.OversampleH = 3; - config.OversampleV = 1; - config.GlyphExtraSpacing.x = 1.0f; - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); - - If you have very large number of glyphs or multiple fonts: - - - Mind the fact that some graphics drivers have texture size limitation. - - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). - - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. - - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. - - Combine two fonts into one: - - // Load a first font - io.Fonts->AddFontDefault(); - - // Add character ranges and merge into the previous font - // The ranges array is not copied by the AddFont* functions and is used lazily - // so ensure it is available for duration of font usage - static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. - ImFontConfig config; - config.MergeMode = true; - io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); - io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); - - Add a fourth parameter to bake specific font ranges only: - - // Basic Latin, Extended Latin - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); - - // Include full set of about 21000 CJK Unified Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); - - Offset font vertically by altering the io.Font->DisplayOffset value: - - ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); - font->DisplayOffset.y += 1; // Render 1 pixel down - - ---------------------------------------- - FREETYPE RASTERIZER, SMALL FONT SIZES ---------------------------------------- - - Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). - This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. - There is an implementation of the ImFontAtlas builder using FreeType that you can use: - - https://github.com/ocornut/imgui_club - - FreeType supports auto-hinting which tends to improve the readability of small fonts. - Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) - - ---------------------------------------- - BUILDING CUSTOM GLYPH RANGES ---------------------------------------- - - You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. - For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. - - ImVector ranges; - ImFontAtlas::GlyphRangesBuilder builder; - builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) - builder.AddChar(0x7262); // Add a specific character - builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges - builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) - io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); - - ---------------------------------------- - REMAPPING CODEPOINTS ---------------------------------------- - - All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! - In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. - e.g. - u8"hello" - u8"こんにちは" - You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. - - ---------------------------------------- - EMBEDDING FONTS IN SOURCE CODE ---------------------------------------- - - Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. - See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. - You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). - The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. - - Then load the font with: - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); - - Or - - ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); - - ---------------------------------------- - CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER ---------------------------------------- - - Roboto-Medium.ttf - Apache License 2.0 - by Christian Robertson - https://fonts.google.com/specimen/Roboto - - Cousine-Regular.ttf - by Steve Matteson - Digitized data copyright (c) 2010 Google Corporation. - Licensed under the SIL Open Font License, Version 1.1 - https://fonts.google.com/specimen/Cousine - - DroidSans.ttf - Copyright (c) Steve Matteson - Apache License, version 2.0 - https://www.fontsquirrel.com/fonts/droid-sans - - ProggyClean.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - ProggyTiny.ttf - Copyright (c) 2004, 2005 Tristan Grimmer - MIT License - recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 - http://www.proggyfonts.net/ - - Karla-Regular.ttf - Copyright (c) 2012, Jonathan Pinhorn - SIL OPEN FONT LICENSE Version 1.1 - - ---------------------------------------- - LINKS, OTHER FONTS ---------------------------------------- - - (Icons) Icon fonts - https://fortawesome.github.io/Font-Awesome/ - https://github.com/SamBrishes/kenney-icon-font - https://design.google.com/icons/ - You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. - - (Icons) IcoMoon - Custom Icon font builder - https://icomoon.io/app - - (Regular) Open Sans Fonts - https://fonts.google.com/specimen/Open+Sans - - (Regular) Google Noto Fonts (worldwide languages) - https://www.google.com/get/noto/ - - (Monospace) Typefaces for source code beautification - https://github.com/chrissimpkins/codeface - - (Monospace) Programmation fonts - http://s9w.github.io/font_compare/ - - (Monospace) Proggy Programming Fonts - http://upperbounds.net - - (Monospace) Inconsolata - http://www.levien.com/type/myfonts/inconsolata.html - - (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments - https://github.com/adobe-fonts/source-code-pro - - (Monospace) Monospace/Fixed Width Programmer's Fonts - http://www.lowing.org/fonts/ - - (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. - http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html - - Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). - diff --git a/extra_fonts/Roboto-Medium.ttf b/extra_fonts/Roboto-Medium.ttf deleted file mode 100644 index 39c63d7..0000000 --- a/extra_fonts/Roboto-Medium.ttf +++ /dev/null Binary files differ diff --git a/extra_fonts/binary_to_compressed_c.cpp b/extra_fonts/binary_to_compressed_c.cpp deleted file mode 100644 index e373e69..0000000 --- a/extra_fonts/binary_to_compressed_c.cpp +++ /dev/null @@ -1,380 +0,0 @@ -// ImGui - binary_to_compressed_c.cpp -// Helper tool to turn a file into a C array, if you want to embed font data in your source code. - -// The data is first compressed with stb_compress() to reduce source code size, -// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) -// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) -// Note that even with compression, the output array is likely to be bigger than the binary file.. -// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() - -// Build with, e.g: -// # cl.exe binary_to_compressed_c.cpp -// # gcc binary_to_compressed_c.cpp -// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui - -// Usage: -// binary_to_compressed_c.exe [-base85] [-nocompress] -// Usage example: -// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp -// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp - -#define _CRT_SECURE_NO_WARNINGS -#include -#include -#include -#include - -// stb_compress* from stb.h - declaration -typedef unsigned int stb_uint; -typedef unsigned char stb_uchar; -stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); - -static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); - -int main(int argc, char** argv) -{ - if (argc < 3) - { - printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); - return 0; - } - - int argn = 1; - bool use_base85_encoding = false; - bool use_compression = true; - if (argv[argn][0] == '-') - { - if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } - else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } - else - { - printf("Unknown argument: '%s'\n", argv[argn]); - return 1; - } - } - - return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; -} - -char Encode85Byte(unsigned int x) -{ - x = (x % 85) + 35; - return (x>='\\') ? x+1 : x; -} - -bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) -{ - // Read file - FILE* f = fopen(filename, "rb"); - if (!f) return false; - int data_sz; - if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } - char* data = new char[data_sz+4]; - if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } - memset((void *)(((char*)data) + data_sz), 0, 4); - fclose(f); - - // Compress - int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess - char* compressed = use_compression ? new char[maxlen] : data; - int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; - if (use_compression) - memset(compressed + compressed_sz, 0, maxlen - compressed_sz); - - // Output as Base85 encoded - FILE* out = stdout; - fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); - fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); - const char* compressed_str = use_compression ? "compressed_" : ""; - if (use_base85_encoding) - { - fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); - char prev_c = 0; - for (int src_i = 0; src_i < compressed_sz; src_i += 4) - { - // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. - unsigned int d = *(unsigned int*)(compressed + src_i); - for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) - { - char c = Encode85Byte(d); - fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); - prev_c = c; - } - if ((src_i % 112) == 112-4) - fprintf(out, "\"\n \""); - } - fprintf(out, "\";\n\n"); - } - else - { - fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); - fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); - int column = 0; - for (int i = 0; i < compressed_sz; i += 4) - { - unsigned int d = *(unsigned int*)(compressed + i); - if ((column++ % 12) == 0) - fprintf(out, "\n 0x%08x, ", d); - else - fprintf(out, "0x%08x, ", d); - } - fprintf(out, "\n};\n\n"); - } - - // Cleanup - delete[] data; - if (use_compression) - delete[] compressed; - return true; -} - -// stb_compress* from stb.h - definition - -//////////////////// compressor /////////////////////// - -static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (s2 << 16) + s1; -} - -static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) -{ - stb_uint i; - for (i=0; i < maxlen; ++i) - if (m1[i] != m2[i]) return i; - return i; -} - -// simple implementation that just takes the source data in a big block - -static stb_uchar *stb__out; -static FILE *stb__outfile; -static stb_uint stb__outbytes; - -static void stb__write(unsigned char v) -{ - fputc(v, stb__outfile); - ++stb__outbytes; -} - -//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) -#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) - -static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } -static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } -static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } - -static void outliterals(stb_uchar *in, int numlit) -{ - while (numlit > 65536) { - outliterals(in,65536); - in += 65536; - numlit -= 65536; - } - - if (numlit == 0) ; - else if (numlit <= 32) stb_out (0x000020 + numlit-1); - else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); - else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); - - if (stb__out) { - memcpy(stb__out,in,numlit); - stb__out += numlit; - } else - fwrite(in, 1, numlit, stb__outfile); -} - -static int stb__window = 0x40000; // 256K - -static int stb_not_crap(int best, int dist) -{ - return ((best > 2 && dist <= 0x00100) - || (best > 5 && dist <= 0x04000) - || (best > 7 && dist <= 0x80000)); -} - -static stb_uint stb__hashsize = 32768; - -// note that you can play with the hashing functions all you -// want without needing to change the decompressor -#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) -#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) -#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) - -static unsigned int stb__running_adler; - -static int stb_compress_chunk(stb_uchar *history, - stb_uchar *start, - stb_uchar *end, - int length, - int *pending_literals, - stb_uchar **chash, - stb_uint mask) -{ - (void)history; - int window = stb__window; - stb_uint match_max; - stb_uchar *lit_start = start - *pending_literals; - stb_uchar *q = start; - -#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) - - // stop short of the end so we don't scan off the end doing - // the hashing; this means we won't compress the last few bytes - // unless they were part of something longer - while (q < start+length && q+12 < end) { - int m; - stb_uint h1,h2,h3,h4, h; - stb_uchar *t; - int best = 2, dist=0; - - if (q+65536 > end) - match_max = end-q; - else - match_max = 65536; - -#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) - -#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ - if (p ? dist != q-t : 1) \ - if ((m = stb_matchlen(t, q, match_max)) > best) \ - if (stb__nc(m,q-(t))) \ - best = m, dist = q - (t) - - // rather than search for all matches, only try 4 candidate locations, - // chosen based on 4 different hash functions of different lengths. - // this strategy is inspired by LZO; hashing is unrolled here using the - // 'hc' macro - h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); - t = chash[h1]; if (t) STB__TRY(t,0); - h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); - h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); - h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); - t = chash[h4]; if (t) STB__TRY(t,1); - - // because we use a shared hash table, can only update it - // _after_ we've probed all of them - chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; - - if (best > 2) - assert(dist > 0); - - // see if our best match qualifies - if (best < 3) { // fast path literals - ++q; - } else if (best > 2 && best <= 0x80 && dist <= 0x100) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out(0x80 + best-1); - stb_out(dist-1); - } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out2(0x4000 + dist-1); - stb_out(best-1); - } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x180000 + dist-1); - stb_out(best-1); - } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { - outliterals(lit_start, q-lit_start); lit_start = (q += best); - stb_out3(0x100000 + dist-1); - stb_out2(best-1); - } else if (best > 9 && dist <= 0x1000000) { - if (best > 65536) best = 65536; - outliterals(lit_start, q-lit_start); lit_start = (q += best); - if (best <= 0x100) { - stb_out(0x06); - stb_out3(dist-1); - stb_out(best-1); - } else { - stb_out(0x04); - stb_out3(dist-1); - stb_out2(best-1); - } - } else { // fallback literals if no match was a balanced tradeoff - ++q; - } - } - - // if we didn't get all the way, add the rest to literals - if (q-start < length) - q = start+length; - - // the literals are everything from lit_start to q - *pending_literals = (q - lit_start); - - stb__running_adler = stb_adler32(stb__running_adler, start, q - start); - return q - start; -} - -static int stb_compress_inner(stb_uchar *input, stb_uint length) -{ - int literals = 0; - stb_uint len,i; - - stb_uchar **chash; - chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); - if (chash == NULL) return 0; // failure - for (i=0; i < stb__hashsize; ++i) - chash[i] = NULL; - - // stream signature - stb_out(0x57); stb_out(0xbc); - stb_out2(0); - - stb_out4(0); // 64-bit length requires 32-bit leading 0 - stb_out4(length); - stb_out4(stb__window); - - stb__running_adler = 1; - - len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); - assert(len == length); - - outliterals(input+length - literals, literals); - - free(chash); - - stb_out2(0x05fa); // end opcode - - stb_out4(stb__running_adler); - - return 1; // success -} - -stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) -{ - stb__out = out; - stb__outfile = NULL; - - stb_compress_inner(input, length); - - return stb__out - out; -} diff --git a/imgui.cpp b/imgui.cpp index 5629f55..45e0e2a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -510,11 +510,11 @@ Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your - strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions and useful header files. + strings. Read 'How can I load multiple fonts?' and the file 'misc/fonts/README.txt' for instructions and useful header files. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: - (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) + (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 8502383..4c2a437 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2010,7 +2010,7 @@ ShowHelpMarker( "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and documentation in extra_fonts/ for more details.\n" + "- Read FAQ and documentation in misc/fonts/ for more details.\n" "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); } @@ -2137,7 +2137,7 @@ if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient! + // Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient! ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; } diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 216cf3f..3b331c8 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1484,7 +1484,7 @@ return new_font_cfg.DstFont; } -// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) +// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) static unsigned int stb_decompress_length(unsigned char *input); static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); @@ -2698,7 +2698,7 @@ // DEFAULT FONT DATA //----------------------------------------------------------------------------- // Compressed with stb_compress() then converted to a C array. -// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. +// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h //----------------------------------------------------------------------------- diff --git a/misc/fonts/Cousine-Regular.ttf b/misc/fonts/Cousine-Regular.ttf new file mode 100644 index 0000000..70a0bf9 --- /dev/null +++ b/misc/fonts/Cousine-Regular.ttf Binary files differ diff --git a/misc/fonts/DroidSans.ttf b/misc/fonts/DroidSans.ttf new file mode 100644 index 0000000..767c63a --- /dev/null +++ b/misc/fonts/DroidSans.ttf Binary files differ diff --git a/misc/fonts/Karla-Regular.ttf b/misc/fonts/Karla-Regular.ttf new file mode 100644 index 0000000..81b3de6 --- /dev/null +++ b/misc/fonts/Karla-Regular.ttf Binary files differ diff --git a/misc/fonts/ProggyClean.ttf b/misc/fonts/ProggyClean.ttf new file mode 100644 index 0000000..0270cdf --- /dev/null +++ b/misc/fonts/ProggyClean.ttf Binary files differ diff --git a/misc/fonts/ProggyTiny.ttf b/misc/fonts/ProggyTiny.ttf new file mode 100644 index 0000000..1c4312c --- /dev/null +++ b/misc/fonts/ProggyTiny.ttf Binary files differ diff --git a/misc/fonts/README.txt b/misc/fonts/README.txt new file mode 100644 index 0000000..2287f6e --- /dev/null +++ b/misc/fonts/README.txt @@ -0,0 +1,255 @@ + +The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer) that is used by default. +We embed the font in source code so you can use Dear ImGui without any file system access. +You may also load external .TTF/.OTF files. +The files in this folder are suggested fonts, provided as a convenience. +(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) + +Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). +Also read dear imgui FAQ in imgui.cpp! + +In this document: + +- Using Icons +- Fonts Loading Instructions +- FreeType rasterizer, Small font sizes +- Building Custom Glyph Ranges +- Remapping Codepoints +- Embedding Fonts in Source Code +- Credits/Licences for fonts included in this folder +- Links, Other fonts + + +--------------------------------------- + USING ICONS +--------------------------------------- + + Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application. + A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without + having to change fonts back and forth. + + To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut: + https://github.com/juliettef/IconFontCppHeaders + + The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u + #define ICON_FA_SEARCH u8"\uf002" + The pre-C++11 version has the values directly encoded as utf-8: + #define ICON_FA_SEARCH "\xEF\x80\x82" + + Example: + + // Merge icons into default tool font + #include "IconsFontAwesome.h" + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontDefault(); + + ImFontConfig config; + config.MergeMode = true; + static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 }; + io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges); + + // Usage, e.g. + ImGui::Text("%s Search", ICON_FA_SEARCH); + + See Links below for other icons fonts and related tools. + + +--------------------------------------- + FONTS LOADING INSTRUCTIONS +--------------------------------------- + + Load default font with: + + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontDefault(); + + Load .TTF/.OTF file with: + + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); + + For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally) + + ImFontConfig config; + config.OversampleH = 3; + config.OversampleV = 1; + config.GlyphExtraSpacing.x = 1.0f; + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config); + + If you have very large number of glyphs or multiple fonts: + + - Mind the fact that some graphics drivers have texture size limitation. + - Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function). + - You may reduce oversampling, e.g. config.OversampleH = 2 or 1. + - Reduce glyphs ranges, consider calculating them based on your source data if this is possible. + + Combine two fonts into one: + + // Load a first font + io.Fonts->AddFontDefault(); + + // Add character ranges and merge into the previous font + // The ranges array is not copied by the AddFont* functions and is used lazily + // so ensure it is available for duration of font usage + static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope. + ImFontConfig config; + config.MergeMode = true; + io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese()); + io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges); + + Add a fourth parameter to bake specific font ranges only: + + // Basic Latin, Extended Latin + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault()); + + // Include full set of about 21000 CJK Unified Ideographs + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); + + // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs + io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChinese()); + + Offset font vertically by altering the io.Font->DisplayOffset value: + + ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); + font->DisplayOffset.y += 1; // Render 1 pixel down + + +--------------------------------------- + FREETYPE RASTERIZER, SMALL FONT SIZES +--------------------------------------- + + Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling). + This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry. + There is an implementation of the ImFontAtlas builder using FreeType that you can use: + + https://github.com/ocornut/imgui_club + + FreeType supports auto-hinting which tends to improve the readability of small fonts. + Note that this code currently creates textures that are unoptimally too large (could be fixed with some work) + + +--------------------------------------- + BUILDING CUSTOM GLYPH RANGES +--------------------------------------- + + You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input. + For exemple: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs. + + ImVector ranges; + ImFontAtlas::GlyphRangesBuilder builder; + builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters) + builder.AddChar(0x7262); // Add a specific character + builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges + builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted) + io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data); + + +--------------------------------------- + REMAPPING CODEPOINTS +--------------------------------------- + + All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese, or CP-1251 for Cyrillic) will NOT work! + In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. + e.g. + u8"hello" + u8"こんにちは" + You may also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. + + +--------------------------------------- + EMBEDDING FONTS IN SOURCE CODE +--------------------------------------- + + Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code. + See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool. + You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README). + The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger. + + Then load the font with: + + ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...); + + Or + + ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...); + + +--------------------------------------- + CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER +--------------------------------------- + + Roboto-Medium.ttf + Apache License 2.0 + by Christian Robertson + https://fonts.google.com/specimen/Roboto + + Cousine-Regular.ttf + by Steve Matteson + Digitized data copyright (c) 2010 Google Corporation. + Licensed under the SIL Open Font License, Version 1.1 + https://fonts.google.com/specimen/Cousine + + DroidSans.ttf + Copyright (c) Steve Matteson + Apache License, version 2.0 + https://www.fontsquirrel.com/fonts/droid-sans + + ProggyClean.ttf + Copyright (c) 2004, 2005 Tristan Grimmer + MIT License + recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1 + http://www.proggyfonts.net/ + + ProggyTiny.ttf + Copyright (c) 2004, 2005 Tristan Grimmer + MIT License + recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1 + http://www.proggyfonts.net/ + + Karla-Regular.ttf + Copyright (c) 2012, Jonathan Pinhorn + SIL OPEN FONT LICENSE Version 1.1 + + +--------------------------------------- + LINKS, OTHER FONTS +--------------------------------------- + + (Icons) Icon fonts + https://fortawesome.github.io/Font-Awesome/ + https://github.com/SamBrishes/kenney-icon-font + https://design.google.com/icons/ + You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code. + + (Icons) IcoMoon - Custom Icon font builder + https://icomoon.io/app + + (Regular) Open Sans Fonts + https://fonts.google.com/specimen/Open+Sans + + (Regular) Google Noto Fonts (worldwide languages) + https://www.google.com/get/noto/ + + (Monospace) Typefaces for source code beautification + https://github.com/chrissimpkins/codeface + + (Monospace) Programmation fonts + http://s9w.github.io/font_compare/ + + (Monospace) Proggy Programming Fonts + http://upperbounds.net + + (Monospace) Inconsolata + http://www.levien.com/type/myfonts/inconsolata.html + + (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments + https://github.com/adobe-fonts/source-code-pro + + (Monospace) Monospace/Fixed Width Programmer's Fonts + http://www.lowing.org/fonts/ + + (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need. + http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html + + Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing). + diff --git a/misc/fonts/Roboto-Medium.ttf b/misc/fonts/Roboto-Medium.ttf new file mode 100644 index 0000000..39c63d7 --- /dev/null +++ b/misc/fonts/Roboto-Medium.ttf Binary files differ diff --git a/misc/fonts/binary_to_compressed_c.cpp b/misc/fonts/binary_to_compressed_c.cpp new file mode 100644 index 0000000..e373e69 --- /dev/null +++ b/misc/fonts/binary_to_compressed_c.cpp @@ -0,0 +1,380 @@ +// ImGui - binary_to_compressed_c.cpp +// Helper tool to turn a file into a C array, if you want to embed font data in your source code. + +// The data is first compressed with stb_compress() to reduce source code size, +// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex) +// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent) +// Note that even with compression, the output array is likely to be bigger than the binary file.. +// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF() + +// Build with, e.g: +// # cl.exe binary_to_compressed_c.cpp +// # gcc binary_to_compressed_c.cpp +// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui + +// Usage: +// binary_to_compressed_c.exe [-base85] [-nocompress] +// Usage example: +// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp +// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp + +#define _CRT_SECURE_NO_WARNINGS +#include +#include +#include +#include + +// stb_compress* from stb.h - declaration +typedef unsigned int stb_uint; +typedef unsigned char stb_uchar; +stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len); + +static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression); + +int main(int argc, char** argv) +{ + if (argc < 3) + { + printf("Syntax: %s [-base85] [-nocompress] \n", argv[0]); + return 0; + } + + int argn = 1; + bool use_base85_encoding = false; + bool use_compression = true; + if (argv[argn][0] == '-') + { + if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; } + else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; } + else + { + printf("Unknown argument: '%s'\n", argv[argn]); + return 1; + } + } + + return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1; +} + +char Encode85Byte(unsigned int x) +{ + x = (x % 85) + 35; + return (x>='\\') ? x+1 : x; +} + +bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression) +{ + // Read file + FILE* f = fopen(filename, "rb"); + if (!f) return false; + int data_sz; + if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; } + char* data = new char[data_sz+4]; + if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; } + memset((void *)(((char*)data) + data_sz), 0, 4); + fclose(f); + + // Compress + int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess + char* compressed = use_compression ? new char[maxlen] : data; + int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz; + if (use_compression) + memset(compressed + compressed_sz, 0, maxlen - compressed_sz); + + // Output as Base85 encoded + FILE* out = stdout; + fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz); + fprintf(out, "// Exported using binary_to_compressed_c.cpp\n"); + const char* compressed_str = use_compression ? "compressed_" : ""; + if (use_base85_encoding) + { + fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5); + char prev_c = 0; + for (int src_i = 0; src_i < compressed_sz; src_i += 4) + { + // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??. + unsigned int d = *(unsigned int*)(compressed + src_i); + for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85) + { + char c = Encode85Byte(d); + fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c); + prev_c = c; + } + if ((src_i % 112) == 112-4) + fprintf(out, "\"\n \""); + } + fprintf(out, "\";\n\n"); + } + else + { + fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz); + fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4); + int column = 0; + for (int i = 0; i < compressed_sz; i += 4) + { + unsigned int d = *(unsigned int*)(compressed + i); + if ((column++ % 12) == 0) + fprintf(out, "\n 0x%08x, ", d); + else + fprintf(out, "0x%08x, ", d); + } + fprintf(out, "\n};\n\n"); + } + + // Cleanup + delete[] data; + if (use_compression) + delete[] compressed; + return true; +} + +// stb_compress* from stb.h - definition + +//////////////////// compressor /////////////////////// + +static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen) +{ + const unsigned long ADLER_MOD = 65521; + unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; + unsigned long blocklen, i; + + blocklen = buflen % 5552; + while (buflen) { + for (i=0; i + 7 < blocklen; i += 8) { + s1 += buffer[0], s2 += s1; + s1 += buffer[1], s2 += s1; + s1 += buffer[2], s2 += s1; + s1 += buffer[3], s2 += s1; + s1 += buffer[4], s2 += s1; + s1 += buffer[5], s2 += s1; + s1 += buffer[6], s2 += s1; + s1 += buffer[7], s2 += s1; + + buffer += 8; + } + + for (; i < blocklen; ++i) + s1 += *buffer++, s2 += s1; + + s1 %= ADLER_MOD, s2 %= ADLER_MOD; + buflen -= blocklen; + blocklen = 5552; + } + return (s2 << 16) + s1; +} + +static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen) +{ + stb_uint i; + for (i=0; i < maxlen; ++i) + if (m1[i] != m2[i]) return i; + return i; +} + +// simple implementation that just takes the source data in a big block + +static stb_uchar *stb__out; +static FILE *stb__outfile; +static stb_uint stb__outbytes; + +static void stb__write(unsigned char v) +{ + fputc(v, stb__outfile); + ++stb__outbytes; +} + +//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v))) +#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0) + +static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); } +static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); } +static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); } + +static void outliterals(stb_uchar *in, int numlit) +{ + while (numlit > 65536) { + outliterals(in,65536); + in += 65536; + numlit -= 65536; + } + + if (numlit == 0) ; + else if (numlit <= 32) stb_out (0x000020 + numlit-1); + else if (numlit <= 2048) stb_out2(0x000800 + numlit-1); + else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1); + + if (stb__out) { + memcpy(stb__out,in,numlit); + stb__out += numlit; + } else + fwrite(in, 1, numlit, stb__outfile); +} + +static int stb__window = 0x40000; // 256K + +static int stb_not_crap(int best, int dist) +{ + return ((best > 2 && dist <= 0x00100) + || (best > 5 && dist <= 0x04000) + || (best > 7 && dist <= 0x80000)); +} + +static stb_uint stb__hashsize = 32768; + +// note that you can play with the hashing functions all you +// want without needing to change the decompressor +#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c]) +#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d]) +#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e]) + +static unsigned int stb__running_adler; + +static int stb_compress_chunk(stb_uchar *history, + stb_uchar *start, + stb_uchar *end, + int length, + int *pending_literals, + stb_uchar **chash, + stb_uint mask) +{ + (void)history; + int window = stb__window; + stb_uint match_max; + stb_uchar *lit_start = start - *pending_literals; + stb_uchar *q = start; + +#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask) + + // stop short of the end so we don't scan off the end doing + // the hashing; this means we won't compress the last few bytes + // unless they were part of something longer + while (q < start+length && q+12 < end) { + int m; + stb_uint h1,h2,h3,h4, h; + stb_uchar *t; + int best = 2, dist=0; + + if (q+65536 > end) + match_max = end-q; + else + match_max = 65536; + +#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d))) + +#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \ + if (p ? dist != q-t : 1) \ + if ((m = stb_matchlen(t, q, match_max)) > best) \ + if (stb__nc(m,q-(t))) \ + best = m, dist = q - (t) + + // rather than search for all matches, only try 4 candidate locations, + // chosen based on 4 different hash functions of different lengths. + // this strategy is inspired by LZO; hashing is unrolled here using the + // 'hc' macro + h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h); + t = chash[h1]; if (t) STB__TRY(t,0); + h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h); + h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1); + h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h); + h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1); + h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h); + t = chash[h4]; if (t) STB__TRY(t,1); + + // because we use a shared hash table, can only update it + // _after_ we've probed all of them + chash[h1] = chash[h2] = chash[h3] = chash[h4] = q; + + if (best > 2) + assert(dist > 0); + + // see if our best match qualifies + if (best < 3) { // fast path literals + ++q; + } else if (best > 2 && best <= 0x80 && dist <= 0x100) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out(0x80 + best-1); + stb_out(dist-1); + } else if (best > 5 && best <= 0x100 && dist <= 0x4000) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out2(0x4000 + dist-1); + stb_out(best-1); + } else if (best > 7 && best <= 0x100 && dist <= 0x80000) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out3(0x180000 + dist-1); + stb_out(best-1); + } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) { + outliterals(lit_start, q-lit_start); lit_start = (q += best); + stb_out3(0x100000 + dist-1); + stb_out2(best-1); + } else if (best > 9 && dist <= 0x1000000) { + if (best > 65536) best = 65536; + outliterals(lit_start, q-lit_start); lit_start = (q += best); + if (best <= 0x100) { + stb_out(0x06); + stb_out3(dist-1); + stb_out(best-1); + } else { + stb_out(0x04); + stb_out3(dist-1); + stb_out2(best-1); + } + } else { // fallback literals if no match was a balanced tradeoff + ++q; + } + } + + // if we didn't get all the way, add the rest to literals + if (q-start < length) + q = start+length; + + // the literals are everything from lit_start to q + *pending_literals = (q - lit_start); + + stb__running_adler = stb_adler32(stb__running_adler, start, q - start); + return q - start; +} + +static int stb_compress_inner(stb_uchar *input, stb_uint length) +{ + int literals = 0; + stb_uint len,i; + + stb_uchar **chash; + chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*)); + if (chash == NULL) return 0; // failure + for (i=0; i < stb__hashsize; ++i) + chash[i] = NULL; + + // stream signature + stb_out(0x57); stb_out(0xbc); + stb_out2(0); + + stb_out4(0); // 64-bit length requires 32-bit leading 0 + stb_out4(length); + stb_out4(stb__window); + + stb__running_adler = 1; + + len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1); + assert(len == length); + + outliterals(input+length - literals, literals); + + free(chash); + + stb_out2(0x05fa); // end opcode + + stb_out4(stb__running_adler); + + return 1; // success +} + +stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length) +{ + stb__out = out; + stb__outfile = NULL; + + stb_compress_inner(input, length); + + return stb__out - out; +} diff --git a/misc/natvis/README.txt b/misc/natvis/README.txt new file mode 100644 index 0000000..821014e --- /dev/null +++ b/misc/natvis/README.txt @@ -0,0 +1,3 @@ + +Natvis file to describe types in Visual Studio debugger. +You can include this in a project file, or install in Visual Studio folder. diff --git a/misc/natvis/imgui.natvis b/misc/natvis/imgui.natvis new file mode 100644 index 0000000..38c676c --- /dev/null +++ b/misc/natvis/imgui.natvis @@ -0,0 +1,40 @@ + + + + + + + + {{Size={Size} Capacity={Capacity}}} + + + Size + Data + + + + + + {{x={x,g} y={y,g}}} + + + + {{x={x,g} y={y,g} z={z,g} w={w,g}}} + + + + {{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}} + + Min + Max + Max.x - Min.x + Max.y - Min.y + + + + + {{Name={Name,s}}} + {{Name={Name,s}} Inactive} + + + \ No newline at end of file