diff --git a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp index 04d81e5..cd43eff 100644 --- a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp +++ b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp @@ -333,9 +333,9 @@ { double mouse_x, mouse_y; glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); - mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels + mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels mouse_y *= (float)display_h / h; - io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) + io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) } else { diff --git a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp index 04d81e5..cd43eff 100644 --- a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp +++ b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp @@ -333,9 +333,9 @@ { double mouse_x, mouse_y; glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); - mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels + mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels mouse_y *= (float)display_h / h; - io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) + io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) } else { diff --git a/examples/opengl_example/imgui_impl_glfw.cpp b/examples/opengl_example/imgui_impl_glfw.cpp index 4227863..b7a4844 100644 --- a/examples/opengl_example/imgui_impl_glfw.cpp +++ b/examples/opengl_example/imgui_impl_glfw.cpp @@ -237,9 +237,9 @@ { double mouse_x, mouse_y; glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); - mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels + mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels mouse_y *= (float)display_h / h; - io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) + io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) } else {