diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md index 7b04314..9e00ae8 100644 --- a/.github/pull_request_template.md +++ b/.github/pull_request_template.md @@ -1,6 +1,7 @@ - When adding a feature, please describe the usage context (how you intend to use it, why you need it, etc.). - When fixing a warning or compilation problem, please post the compiler log and specify the version and OS you are using. - Try to attach screenshots to clarify the context and demonstrate the feature at a glance. +- Make sure your code follows the coding style already used in imgui (spaces instead of tabs, "local_variable", "FunctionName", "MemberName", etc.). - Make sure you create a branch for the pull request. In Git, 1 PR is associated to 1 branch. If you keep pushing to the same branch after you submitted the PR, your new commits will appear in the PR. - You can read [CONTRIBUTING.md](https://github.com/ocornut/imgui/blob/master/.github/CONTRIBUTING.md) for more details. diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md index 7b04314..9e00ae8 100644 --- a/.github/pull_request_template.md +++ b/.github/pull_request_template.md @@ -1,6 +1,7 @@ - When adding a feature, please describe the usage context (how you intend to use it, why you need it, etc.). - When fixing a warning or compilation problem, please post the compiler log and specify the version and OS you are using. - Try to attach screenshots to clarify the context and demonstrate the feature at a glance. +- Make sure your code follows the coding style already used in imgui (spaces instead of tabs, "local_variable", "FunctionName", "MemberName", etc.). - Make sure you create a branch for the pull request. In Git, 1 PR is associated to 1 branch. If you keep pushing to the same branch after you submitted the PR, your new commits will appear in the PR. - You can read [CONTRIBUTING.md](https://github.com/ocornut/imgui/blob/master/.github/CONTRIBUTING.md) for more details. diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 74b8843..5e2e423 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -1533,10 +1533,26 @@ ImGui::PopItemWidth(); // Dummy - ImVec2 sz(30,30); - ImGui::Button("A", sz); ImGui::SameLine(); - ImGui::Dummy(sz); ImGui::SameLine(); - ImGui::Button("B", sz); + ImVec2 button_sz(40,40); + ImGui::Button("A", button_sz); ImGui::SameLine(); + ImGui::Dummy(button_sz); ImGui::SameLine(); + ImGui::Button("B", button_sz); + + // Manually wrapping (we should eventually provide this as an automatic layout feature, but for now you can do it manually) + ImGui::Text("Manually wrapping:"); + ImGuiStyle& style = ImGui::GetStyle(); + int buttons_count = 20; + float window_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetWindowContentRegionMax().x; + for (int n = 0; n < buttons_count; n++) + { + ImGui::PushID(n); + ImGui::Button("Box", button_sz); + float last_button_x2 = ImGui::GetItemRectMax().x; + float next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x; // Expected position if next button was on same line + if (n + 1 < buttons_count && next_button_x2 < window_visible_x2) + ImGui::SameLine(); + ImGui::PopID(); + } ImGui::TreePop(); }