diff --git a/imgui.cpp b/imgui.cpp index 2f2443a..75b6aa4 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -675,7 +675,7 @@ namespace ImGui { -static void FocusFrontMostActiveWindow(); +static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window); } //----------------------------------------------------------------------------- @@ -2511,7 +2511,7 @@ // Closing the focused window restore focus to the first active root window in descending z-order if (g.NavWindow && !g.NavWindow->WasActive) - FocusFrontMostActiveWindow(); + FocusFrontMostActiveWindow(NULL); // No window should be open at the beginning of the frame. // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. @@ -5174,11 +5174,11 @@ BringWindowToFront(window); } -void ImGui::FocusFrontMostActiveWindow() +void ImGui::FocusFrontMostActiveWindow(ImGuiWindow* ignore_window) { ImGuiContext& g = *GImGui; for (int i = g.Windows.Size - 1; i >= 0; i--) - if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow)) + if (g.Windows[i] != ignore_window && g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow)) { FocusWindow(g.Windows[i]); return;