diff --git a/README.md b/README.md
index 9f5cf6e..77c9013 100644
--- a/README.md
+++ b/README.md
@@ -8,12 +8,14 @@
ImGui is particularly suited to integration in 3D applications, fullscreen applications, embedded applications, games, or any applications on consoles platforms where operating system features are non-standard.
-ImGui is self-contained within 4 files that you can easily copy and compile into your application/engine:
+ImGui is self-contained within 6 files that you can easily copy and compile into your application/engine:
- imgui.cpp
- imgui.h
- imconfig.h (empty by default, user-editable)
+ - stb_rect_pack.h
- stb_textedit.h
+ - stb_truetype.h
Your code passes mouse/keyboard inputs and settings to ImGui (see example applications for more details). After ImGui is setup, you can use it like in this example:
@@ -31,7 +33,7 @@


-UTF-8 is supported for text display and input. Here using M+ font to display Japanese:
+ImGui can load TTF fonts. UTF-8 is supported for text display and input. Here using M+ font to display Japanese:

@@ -57,8 +59,7 @@
I integrated ImGui in my engine and the text or lines are blurry..
-- Try adjusting ImGui::GetIO().PixelCenterOffset to 0.0f or 0.5f.
-- In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f).
+In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f).
Can you create elaborate/serious tools with ImGui?
@@ -100,6 +101,7 @@
Developed by [Omar Cornut](http://www.miracleworld.net) and every direct or indirect contributors to the GitHub. The early version of this library was developed with the support of [Media Molecule](http://www.mediamolecule.com) and first used internally on the game [Tearaway](http://tearaway.mediamolecule.com).
Embeds [ProggyClean.ttf](http://upperbounds.net) font by Tristan Grimmer (MIT license).
+
Embeds [stb_textedit.h, stb_truetype.h, stb_rectpack.h](https://github.com/nothings/stb/) by Sean Barrett (public domain).
Inspiration, feedback, and testing for early versions: Casey Muratori, Atman Binstock, Mikko Mononen, Emmanuel Briney, Stefan Kamoda, Anton Mikhailov, Matt Willis. And everybody posting feedback, questions and patches on the GitHub.