diff --git a/imgui.cpp b/imgui.cpp index e660048..82d3f1d 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1288,7 +1288,7 @@ bool ActiveIdIsJustActivated; // Set at the time of activation for one frame bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction ImGuiWindow* ActiveIdWindow; - ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Only valid if ActiveID is the "#MOVE" identifier of a window. + ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Pointer is only valid if ActiveID is the "#MOVE" identifier of a window. float SettingsDirtyTimer; ImVector Settings; int DisableHideTextAfterDoubleHash; @@ -2399,13 +2399,14 @@ ImGui::End(); // Click to focus window and start moving (after we're done with all our widgets) + if (!g.ActiveId) + g.MovedWindow = NULL; if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0]) { if (!(g.FocusedWindow && !g.FocusedWindow->WasActive && g.FocusedWindow->Active)) // Unless we just made a popup appear { if (g.HoveredRootWindow != NULL) { - IM_ASSERT(g.MovedWindow == NULL); g.MovedWindow = g.HoveredWindow; SetActiveId(g.HoveredRootWindow->MoveID, g.HoveredRootWindow); }