diff --git a/examples/sdl_opengl2_example/imgui_impl_sdl.cpp b/examples/sdl_opengl2_example/imgui_impl_sdl.cpp index 689c7ad..205840b 100644 --- a/examples/sdl_opengl2_example/imgui_impl_sdl.cpp +++ b/examples/sdl_opengl2_example/imgui_impl_sdl.cpp @@ -274,7 +274,7 @@ // (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent()) int mx, my; Uint32 mouseMask = SDL_GetMouseState(&mx, &my); - if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS) + if (SDL_GetWindowFlags(window) & SDL_WINDOW_INPUT_FOCUS) io.MousePos = ImVec2((float)mx, (float)my); else io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX); diff --git a/examples/sdl_opengl2_example/imgui_impl_sdl.cpp b/examples/sdl_opengl2_example/imgui_impl_sdl.cpp index 689c7ad..205840b 100644 --- a/examples/sdl_opengl2_example/imgui_impl_sdl.cpp +++ b/examples/sdl_opengl2_example/imgui_impl_sdl.cpp @@ -274,7 +274,7 @@ // (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent()) int mx, my; Uint32 mouseMask = SDL_GetMouseState(&mx, &my); - if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS) + if (SDL_GetWindowFlags(window) & SDL_WINDOW_INPUT_FOCUS) io.MousePos = ImVec2((float)mx, (float)my); else io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX); diff --git a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp index b16a030..037f072 100644 --- a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp +++ b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp @@ -385,7 +385,7 @@ // (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent()) int mx, my; Uint32 mouseMask = SDL_GetMouseState(&mx, &my); - if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS) + if (SDL_GetWindowFlags(window) & SDL_WINDOW_INPUT_FOCUS) io.MousePos = ImVec2((float)mx, (float)my); else io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);