diff --git a/imgui.cpp b/imgui.cpp index df51220..0ac8281 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -2135,16 +2135,18 @@ // Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application. // When clicking outside of a window we assume the click is owned by the application and won't request capture. int mouse_earliest_button_down = -1; + bool mouse_any_down = false; for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) { if (g.IO.MouseClicked[i]) - g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL); + g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenedPopupStack.empty()); + mouse_any_down |= g.IO.MouseDown[i]; if (g.IO.MouseDown[i]) if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[mouse_earliest_button_down] > g.IO.MouseClickedTime[i]) mouse_earliest_button_down = i; } bool mouse_owned_by_application = mouse_earliest_button_down != -1 && !g.IO.MouseDownOwned[mouse_earliest_button_down]; - g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (g.ActiveId != 0); + g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (!mouse_owned_by_application && mouse_any_down) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty()); g.IO.WantCaptureKeyboard = (g.ActiveId != 0); g.MouseCursor = ImGuiMouseCursor_Arrow;