diff --git a/imgui_internal.h b/imgui_internal.h index 1f39a66..0c8f408 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -583,7 +583,7 @@ ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest) ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring. - ImGuiWindow* NavWindowingTarget; + ImGuiWindow* NavWindowingTarget; // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most. float NavWindowingDisplayAlpha; bool NavWindowingToggleLayer; int NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.