diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/examples/README.txt b/examples/README.txt index 97787f4..2876f7e 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -104,7 +104,7 @@ imgui_impl_osx.mm ; macOS native API imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org imgui_impl_win32.cpp ; Win32 native API (Windows) - imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's) + imgui_impl_glut.cpp ; GLUT (if you really miss the 90's) List of Renderer Bindings in this repository: @@ -223,9 +223,9 @@ Allegro 5 example. = main.cpp + imgui_impl_allegro5.cpp -example_freeglut_opengl2/ - FreeGLUT + OpenGL2. - = main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp +example_glut_opengl2/ + GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. + = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp example_marmalade/ Marmalade example using IwGx. diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/examples/README.txt b/examples/README.txt index 97787f4..2876f7e 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -104,7 +104,7 @@ imgui_impl_osx.mm ; macOS native API imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org imgui_impl_win32.cpp ; Win32 native API (Windows) - imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's) + imgui_impl_glut.cpp ; GLUT (if you really miss the 90's) List of Renderer Bindings in this repository: @@ -223,9 +223,9 @@ Allegro 5 example. = main.cpp + imgui_impl_allegro5.cpp -example_freeglut_opengl2/ - FreeGLUT + OpenGL2. - = main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp +example_glut_opengl2/ + GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. + = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp example_marmalade/ Marmalade example using IwGx. diff --git a/examples/example_freeglut_opengl2/Makefile b/examples/example_freeglut_opengl2/Makefile deleted file mode 100644 index 9b409ab..0000000 --- a/examples/example_freeglut_opengl2/Makefile +++ /dev/null @@ -1,65 +0,0 @@ -# -# Cross Platform Makefile -# Compatible with Ubuntu 14.04.1 and Mac OS X -# -# Linux: -# apt-get install freeglut3-dev -# - -#CXX = g++ -#CXX = clang++ - -EXE = example_freeglut_opengl2 -SOURCES = main.cpp -SOURCES += ../imgui_impl_freeglut.cpp ../imgui_impl_opengl2.cpp -SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp -OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) - -UNAME_S := $(shell uname -s) - - -ifeq ($(UNAME_S), Linux) #LINUX - ECHO_MESSAGE = "Linux" - LIBS = -lGL -lglut - - CXXFLAGS = -I ../ -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(UNAME_S), Darwin) #APPLE - ECHO_MESSAGE = "Mac OS X" - LIBS = -framework OpenGL -framework GLUT - - CXXFLAGS = -I .. -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) - ECHO_MESSAGE = "Windows" - LIBS = -lgdi32 -lopengl32 -limm32 -lglut - - CXXFLAGS = -I ../ -I../../ - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - - -%.o:%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -all: $(EXE) - @echo Build complete for $(ECHO_MESSAGE) - -$(EXE): $(OBJS) - $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) - -clean: - rm -f $(EXE) $(OBJS) diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/examples/README.txt b/examples/README.txt index 97787f4..2876f7e 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -104,7 +104,7 @@ imgui_impl_osx.mm ; macOS native API imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org imgui_impl_win32.cpp ; Win32 native API (Windows) - imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's) + imgui_impl_glut.cpp ; GLUT (if you really miss the 90's) List of Renderer Bindings in this repository: @@ -223,9 +223,9 @@ Allegro 5 example. = main.cpp + imgui_impl_allegro5.cpp -example_freeglut_opengl2/ - FreeGLUT + OpenGL2. - = main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp +example_glut_opengl2/ + GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. + = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp example_marmalade/ Marmalade example using IwGx. diff --git a/examples/example_freeglut_opengl2/Makefile b/examples/example_freeglut_opengl2/Makefile deleted file mode 100644 index 9b409ab..0000000 --- a/examples/example_freeglut_opengl2/Makefile +++ /dev/null @@ -1,65 +0,0 @@ -# -# Cross Platform Makefile -# Compatible with Ubuntu 14.04.1 and Mac OS X -# -# Linux: -# apt-get install freeglut3-dev -# - -#CXX = g++ -#CXX = clang++ - -EXE = example_freeglut_opengl2 -SOURCES = main.cpp -SOURCES += ../imgui_impl_freeglut.cpp ../imgui_impl_opengl2.cpp -SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp -OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) - -UNAME_S := $(shell uname -s) - - -ifeq ($(UNAME_S), Linux) #LINUX - ECHO_MESSAGE = "Linux" - LIBS = -lGL -lglut - - CXXFLAGS = -I ../ -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(UNAME_S), Darwin) #APPLE - ECHO_MESSAGE = "Mac OS X" - LIBS = -framework OpenGL -framework GLUT - - CXXFLAGS = -I .. -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) - ECHO_MESSAGE = "Windows" - LIBS = -lgdi32 -lopengl32 -limm32 -lglut - - CXXFLAGS = -I ../ -I../../ - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - - -%.o:%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -all: $(EXE) - @echo Build complete for $(ECHO_MESSAGE) - -$(EXE): $(OBJS) - $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) - -clean: - rm -f $(EXE) $(OBJS) diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj deleted file mode 100644 index e3bd417..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - {F90D0333-5FB1-440D-918D-DD39A1B5187E} - example_freeglut_opengl2 - - - - Application - true - MultiByte - - - Application - true - MultiByte - - - Application - false - true - MultiByte - - - Application - false - true - MultiByte - - - - - - - - - - - - - - - - - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/examples/README.txt b/examples/README.txt index 97787f4..2876f7e 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -104,7 +104,7 @@ imgui_impl_osx.mm ; macOS native API imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org imgui_impl_win32.cpp ; Win32 native API (Windows) - imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's) + imgui_impl_glut.cpp ; GLUT (if you really miss the 90's) List of Renderer Bindings in this repository: @@ -223,9 +223,9 @@ Allegro 5 example. = main.cpp + imgui_impl_allegro5.cpp -example_freeglut_opengl2/ - FreeGLUT + OpenGL2. - = main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp +example_glut_opengl2/ + GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. + = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp example_marmalade/ Marmalade example using IwGx. diff --git a/examples/example_freeglut_opengl2/Makefile b/examples/example_freeglut_opengl2/Makefile deleted file mode 100644 index 9b409ab..0000000 --- a/examples/example_freeglut_opengl2/Makefile +++ /dev/null @@ -1,65 +0,0 @@ -# -# Cross Platform Makefile -# Compatible with Ubuntu 14.04.1 and Mac OS X -# -# Linux: -# apt-get install freeglut3-dev -# - -#CXX = g++ -#CXX = clang++ - -EXE = example_freeglut_opengl2 -SOURCES = main.cpp -SOURCES += ../imgui_impl_freeglut.cpp ../imgui_impl_opengl2.cpp -SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp -OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) - -UNAME_S := $(shell uname -s) - - -ifeq ($(UNAME_S), Linux) #LINUX - ECHO_MESSAGE = "Linux" - LIBS = -lGL -lglut - - CXXFLAGS = -I ../ -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(UNAME_S), Darwin) #APPLE - ECHO_MESSAGE = "Mac OS X" - LIBS = -framework OpenGL -framework GLUT - - CXXFLAGS = -I .. -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) - ECHO_MESSAGE = "Windows" - LIBS = -lgdi32 -lopengl32 -limm32 -lglut - - CXXFLAGS = -I ../ -I../../ - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - - -%.o:%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -all: $(EXE) - @echo Build complete for $(ECHO_MESSAGE) - -$(EXE): $(OBJS) - $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) - -clean: - rm -f $(EXE) $(OBJS) diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj deleted file mode 100644 index e3bd417..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - {F90D0333-5FB1-440D-918D-DD39A1B5187E} - example_freeglut_opengl2 - - - - Application - true - MultiByte - - - Application - true - MultiByte - - - Application - false - true - MultiByte - - - Application - false - true - MultiByte - - - - - - - - - - - - - - - - - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters deleted file mode 100644 index eb6d852..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters +++ /dev/null @@ -1,58 +0,0 @@ - - - - - {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - - - sources - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - imgui - - - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - - - - sources - - - \ No newline at end of file diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/examples/README.txt b/examples/README.txt index 97787f4..2876f7e 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -104,7 +104,7 @@ imgui_impl_osx.mm ; macOS native API imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org imgui_impl_win32.cpp ; Win32 native API (Windows) - imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's) + imgui_impl_glut.cpp ; GLUT (if you really miss the 90's) List of Renderer Bindings in this repository: @@ -223,9 +223,9 @@ Allegro 5 example. = main.cpp + imgui_impl_allegro5.cpp -example_freeglut_opengl2/ - FreeGLUT + OpenGL2. - = main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp +example_glut_opengl2/ + GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. + = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp example_marmalade/ Marmalade example using IwGx. diff --git a/examples/example_freeglut_opengl2/Makefile b/examples/example_freeglut_opengl2/Makefile deleted file mode 100644 index 9b409ab..0000000 --- a/examples/example_freeglut_opengl2/Makefile +++ /dev/null @@ -1,65 +0,0 @@ -# -# Cross Platform Makefile -# Compatible with Ubuntu 14.04.1 and Mac OS X -# -# Linux: -# apt-get install freeglut3-dev -# - -#CXX = g++ -#CXX = clang++ - -EXE = example_freeglut_opengl2 -SOURCES = main.cpp -SOURCES += ../imgui_impl_freeglut.cpp ../imgui_impl_opengl2.cpp -SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp -OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) - -UNAME_S := $(shell uname -s) - - -ifeq ($(UNAME_S), Linux) #LINUX - ECHO_MESSAGE = "Linux" - LIBS = -lGL -lglut - - CXXFLAGS = -I ../ -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(UNAME_S), Darwin) #APPLE - ECHO_MESSAGE = "Mac OS X" - LIBS = -framework OpenGL -framework GLUT - - CXXFLAGS = -I .. -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) - ECHO_MESSAGE = "Windows" - LIBS = -lgdi32 -lopengl32 -limm32 -lglut - - CXXFLAGS = -I ../ -I../../ - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - - -%.o:%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -all: $(EXE) - @echo Build complete for $(ECHO_MESSAGE) - -$(EXE): $(OBJS) - $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) - -clean: - rm -f $(EXE) $(OBJS) diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj deleted file mode 100644 index e3bd417..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - {F90D0333-5FB1-440D-918D-DD39A1B5187E} - example_freeglut_opengl2 - - - - Application - true - MultiByte - - - Application - true - MultiByte - - - Application - false - true - MultiByte - - - Application - false - true - MultiByte - - - - - - - - - - - - - - - - - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters deleted file mode 100644 index eb6d852..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters +++ /dev/null @@ -1,58 +0,0 @@ - - - - - {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - - - sources - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - imgui - - - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - - - - sources - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/main.cpp b/examples/example_freeglut_opengl2/main.cpp deleted file mode 100644 index cc12e65..0000000 --- a/examples/example_freeglut_opengl2/main.cpp +++ /dev/null @@ -1,143 +0,0 @@ -// dear imgui: standalone example application for FreeGLUT + OpenGL2, using legacy fixed pipeline -// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -#include "imgui.h" -#include "../imgui_impl_freeglut.h" -#include "../imgui_impl_opengl2.h" -#ifdef __APPLE__ - #include -#else - #include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed -#endif - -static bool show_demo_window = true; -static bool show_another_window = false; -static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - -void my_display_code() -{ - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } -} - -void glut_display_func() -{ - // Start the Dear ImGui frame - ImGui_ImplOpenGL2_NewFrame(); - ImGui_ImplFreeGLUT_NewFrame(); - - my_display_code(); - - // Rendering - ImGui::Render(); - ImGuiIO& io = ImGui::GetIO(); - glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. - ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); - - glutSwapBuffers(); - glutPostRedisplay(); -} - -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. - -int main(int argc, char** argv) -{ - // Create GLUT window - glutInit(&argc, argv); -#ifdef __FREEGLUT_EXT_H__ - glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); -#endif - glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); - glutInitWindowSize(1280, 720); - glutCreateWindow("Dear ImGui FreeGLUT+OpenGL2 Example"); - - // Setup GLUT display function - // We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us, - // otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves. - glutDisplayFunc(glut_display_func); - - // Setup Dear ImGui context - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsClassic(); - - // Setup Platform/Renderer bindings - ImGui_ImplFreeGLUT_Init(); - ImGui_ImplFreeGLUT_InstallFuncs(); - ImGui_ImplOpenGL2_Init(); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'misc/fonts/README.txt' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); - //IM_ASSERT(font != NULL); - - glutMainLoop(); - - // Cleanup - ImGui_ImplOpenGL2_Shutdown(); - ImGui_ImplFreeGLUT_Shutdown(); - ImGui::DestroyContext(); - - return 0; -} diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/examples/README.txt b/examples/README.txt index 97787f4..2876f7e 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -104,7 +104,7 @@ imgui_impl_osx.mm ; macOS native API imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org imgui_impl_win32.cpp ; Win32 native API (Windows) - imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's) + imgui_impl_glut.cpp ; GLUT (if you really miss the 90's) List of Renderer Bindings in this repository: @@ -223,9 +223,9 @@ Allegro 5 example. = main.cpp + imgui_impl_allegro5.cpp -example_freeglut_opengl2/ - FreeGLUT + OpenGL2. - = main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp +example_glut_opengl2/ + GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. + = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp example_marmalade/ Marmalade example using IwGx. diff --git a/examples/example_freeglut_opengl2/Makefile b/examples/example_freeglut_opengl2/Makefile deleted file mode 100644 index 9b409ab..0000000 --- a/examples/example_freeglut_opengl2/Makefile +++ /dev/null @@ -1,65 +0,0 @@ -# -# Cross Platform Makefile -# Compatible with Ubuntu 14.04.1 and Mac OS X -# -# Linux: -# apt-get install freeglut3-dev -# - -#CXX = g++ -#CXX = clang++ - -EXE = example_freeglut_opengl2 -SOURCES = main.cpp -SOURCES += ../imgui_impl_freeglut.cpp ../imgui_impl_opengl2.cpp -SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp -OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) - -UNAME_S := $(shell uname -s) - - -ifeq ($(UNAME_S), Linux) #LINUX - ECHO_MESSAGE = "Linux" - LIBS = -lGL -lglut - - CXXFLAGS = -I ../ -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(UNAME_S), Darwin) #APPLE - ECHO_MESSAGE = "Mac OS X" - LIBS = -framework OpenGL -framework GLUT - - CXXFLAGS = -I .. -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) - ECHO_MESSAGE = "Windows" - LIBS = -lgdi32 -lopengl32 -limm32 -lglut - - CXXFLAGS = -I ../ -I../../ - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - - -%.o:%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -all: $(EXE) - @echo Build complete for $(ECHO_MESSAGE) - -$(EXE): $(OBJS) - $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) - -clean: - rm -f $(EXE) $(OBJS) diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj deleted file mode 100644 index e3bd417..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - {F90D0333-5FB1-440D-918D-DD39A1B5187E} - example_freeglut_opengl2 - - - - Application - true - MultiByte - - - Application - true - MultiByte - - - Application - false - true - MultiByte - - - Application - false - true - MultiByte - - - - - - - - - - - - - - - - - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters deleted file mode 100644 index eb6d852..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters +++ /dev/null @@ -1,58 +0,0 @@ - - - - - {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - - - sources - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - imgui - - - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - - - - sources - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/main.cpp b/examples/example_freeglut_opengl2/main.cpp deleted file mode 100644 index cc12e65..0000000 --- a/examples/example_freeglut_opengl2/main.cpp +++ /dev/null @@ -1,143 +0,0 @@ -// dear imgui: standalone example application for FreeGLUT + OpenGL2, using legacy fixed pipeline -// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -#include "imgui.h" -#include "../imgui_impl_freeglut.h" -#include "../imgui_impl_opengl2.h" -#ifdef __APPLE__ - #include -#else - #include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed -#endif - -static bool show_demo_window = true; -static bool show_another_window = false; -static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - -void my_display_code() -{ - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } -} - -void glut_display_func() -{ - // Start the Dear ImGui frame - ImGui_ImplOpenGL2_NewFrame(); - ImGui_ImplFreeGLUT_NewFrame(); - - my_display_code(); - - // Rendering - ImGui::Render(); - ImGuiIO& io = ImGui::GetIO(); - glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. - ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); - - glutSwapBuffers(); - glutPostRedisplay(); -} - -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. - -int main(int argc, char** argv) -{ - // Create GLUT window - glutInit(&argc, argv); -#ifdef __FREEGLUT_EXT_H__ - glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); -#endif - glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); - glutInitWindowSize(1280, 720); - glutCreateWindow("Dear ImGui FreeGLUT+OpenGL2 Example"); - - // Setup GLUT display function - // We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us, - // otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves. - glutDisplayFunc(glut_display_func); - - // Setup Dear ImGui context - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsClassic(); - - // Setup Platform/Renderer bindings - ImGui_ImplFreeGLUT_Init(); - ImGui_ImplFreeGLUT_InstallFuncs(); - ImGui_ImplOpenGL2_Init(); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'misc/fonts/README.txt' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); - //IM_ASSERT(font != NULL); - - glutMainLoop(); - - // Cleanup - ImGui_ImplOpenGL2_Shutdown(); - ImGui_ImplFreeGLUT_Shutdown(); - ImGui::DestroyContext(); - - return 0; -} diff --git a/examples/example_glut_opengl2/Makefile b/examples/example_glut_opengl2/Makefile new file mode 100644 index 0000000..25ddc43 --- /dev/null +++ b/examples/example_glut_opengl2/Makefile @@ -0,0 +1,65 @@ +# +# Cross Platform Makefile +# Compatible with Ubuntu 14.04.1 and Mac OS X +# +# Linux: +# apt-get install freeglut3-dev +# + +#CXX = g++ +#CXX = clang++ + +EXE = example_glut_opengl2 +SOURCES = main.cpp +SOURCES += ../imgui_impl_glut.cpp ../imgui_impl_opengl2.cpp +SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp +OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) + +UNAME_S := $(shell uname -s) + + +ifeq ($(UNAME_S), Linux) #LINUX + ECHO_MESSAGE = "Linux" + LIBS = -lGL -lglut + + CXXFLAGS = -I ../ -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(UNAME_S), Darwin) #APPLE + ECHO_MESSAGE = "Mac OS X" + LIBS = -framework OpenGL -framework GLUT + + CXXFLAGS = -I .. -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) + ECHO_MESSAGE = "Windows" + LIBS = -lgdi32 -lopengl32 -limm32 -lglut + + CXXFLAGS = -I ../ -I../../ + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + + +%.o:%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +all: $(EXE) + @echo Build complete for $(ECHO_MESSAGE) + +$(EXE): $(OBJS) + $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) + +clean: + rm -f $(EXE) $(OBJS) diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/examples/README.txt b/examples/README.txt index 97787f4..2876f7e 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -104,7 +104,7 @@ imgui_impl_osx.mm ; macOS native API imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org imgui_impl_win32.cpp ; Win32 native API (Windows) - imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's) + imgui_impl_glut.cpp ; GLUT (if you really miss the 90's) List of Renderer Bindings in this repository: @@ -223,9 +223,9 @@ Allegro 5 example. = main.cpp + imgui_impl_allegro5.cpp -example_freeglut_opengl2/ - FreeGLUT + OpenGL2. - = main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp +example_glut_opengl2/ + GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. + = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp example_marmalade/ Marmalade example using IwGx. diff --git a/examples/example_freeglut_opengl2/Makefile b/examples/example_freeglut_opengl2/Makefile deleted file mode 100644 index 9b409ab..0000000 --- a/examples/example_freeglut_opengl2/Makefile +++ /dev/null @@ -1,65 +0,0 @@ -# -# Cross Platform Makefile -# Compatible with Ubuntu 14.04.1 and Mac OS X -# -# Linux: -# apt-get install freeglut3-dev -# - -#CXX = g++ -#CXX = clang++ - -EXE = example_freeglut_opengl2 -SOURCES = main.cpp -SOURCES += ../imgui_impl_freeglut.cpp ../imgui_impl_opengl2.cpp -SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp -OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) - -UNAME_S := $(shell uname -s) - - -ifeq ($(UNAME_S), Linux) #LINUX - ECHO_MESSAGE = "Linux" - LIBS = -lGL -lglut - - CXXFLAGS = -I ../ -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(UNAME_S), Darwin) #APPLE - ECHO_MESSAGE = "Mac OS X" - LIBS = -framework OpenGL -framework GLUT - - CXXFLAGS = -I .. -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) - ECHO_MESSAGE = "Windows" - LIBS = -lgdi32 -lopengl32 -limm32 -lglut - - CXXFLAGS = -I ../ -I../../ - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - - -%.o:%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -all: $(EXE) - @echo Build complete for $(ECHO_MESSAGE) - -$(EXE): $(OBJS) - $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) - -clean: - rm -f $(EXE) $(OBJS) diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj deleted file mode 100644 index e3bd417..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - {F90D0333-5FB1-440D-918D-DD39A1B5187E} - example_freeglut_opengl2 - - - - Application - true - MultiByte - - - Application - true - MultiByte - - - Application - false - true - MultiByte - - - Application - false - true - MultiByte - - - - - - - - - - - - - - - - - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters deleted file mode 100644 index eb6d852..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters +++ /dev/null @@ -1,58 +0,0 @@ - - - - - {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - - - sources - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - imgui - - - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - - - - sources - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/main.cpp b/examples/example_freeglut_opengl2/main.cpp deleted file mode 100644 index cc12e65..0000000 --- a/examples/example_freeglut_opengl2/main.cpp +++ /dev/null @@ -1,143 +0,0 @@ -// dear imgui: standalone example application for FreeGLUT + OpenGL2, using legacy fixed pipeline -// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -#include "imgui.h" -#include "../imgui_impl_freeglut.h" -#include "../imgui_impl_opengl2.h" -#ifdef __APPLE__ - #include -#else - #include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed -#endif - -static bool show_demo_window = true; -static bool show_another_window = false; -static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - -void my_display_code() -{ - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } -} - -void glut_display_func() -{ - // Start the Dear ImGui frame - ImGui_ImplOpenGL2_NewFrame(); - ImGui_ImplFreeGLUT_NewFrame(); - - my_display_code(); - - // Rendering - ImGui::Render(); - ImGuiIO& io = ImGui::GetIO(); - glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. - ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); - - glutSwapBuffers(); - glutPostRedisplay(); -} - -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. - -int main(int argc, char** argv) -{ - // Create GLUT window - glutInit(&argc, argv); -#ifdef __FREEGLUT_EXT_H__ - glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); -#endif - glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); - glutInitWindowSize(1280, 720); - glutCreateWindow("Dear ImGui FreeGLUT+OpenGL2 Example"); - - // Setup GLUT display function - // We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us, - // otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves. - glutDisplayFunc(glut_display_func); - - // Setup Dear ImGui context - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsClassic(); - - // Setup Platform/Renderer bindings - ImGui_ImplFreeGLUT_Init(); - ImGui_ImplFreeGLUT_InstallFuncs(); - ImGui_ImplOpenGL2_Init(); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'misc/fonts/README.txt' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); - //IM_ASSERT(font != NULL); - - glutMainLoop(); - - // Cleanup - ImGui_ImplOpenGL2_Shutdown(); - ImGui_ImplFreeGLUT_Shutdown(); - ImGui::DestroyContext(); - - return 0; -} diff --git a/examples/example_glut_opengl2/Makefile b/examples/example_glut_opengl2/Makefile new file mode 100644 index 0000000..25ddc43 --- /dev/null +++ b/examples/example_glut_opengl2/Makefile @@ -0,0 +1,65 @@ +# +# Cross Platform Makefile +# Compatible with Ubuntu 14.04.1 and Mac OS X +# +# Linux: +# apt-get install freeglut3-dev +# + +#CXX = g++ +#CXX = clang++ + +EXE = example_glut_opengl2 +SOURCES = main.cpp +SOURCES += ../imgui_impl_glut.cpp ../imgui_impl_opengl2.cpp +SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp +OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) + +UNAME_S := $(shell uname -s) + + +ifeq ($(UNAME_S), Linux) #LINUX + ECHO_MESSAGE = "Linux" + LIBS = -lGL -lglut + + CXXFLAGS = -I ../ -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(UNAME_S), Darwin) #APPLE + ECHO_MESSAGE = "Mac OS X" + LIBS = -framework OpenGL -framework GLUT + + CXXFLAGS = -I .. -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) + ECHO_MESSAGE = "Windows" + LIBS = -lgdi32 -lopengl32 -limm32 -lglut + + CXXFLAGS = -I ../ -I../../ + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + + +%.o:%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +all: $(EXE) + @echo Build complete for $(ECHO_MESSAGE) + +$(EXE): $(OBJS) + $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) + +clean: + rm -f $(EXE) $(OBJS) diff --git a/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj new file mode 100644 index 0000000..58599e6 --- /dev/null +++ b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj @@ -0,0 +1,175 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {F90D0333-5FB1-440D-918D-DD39A1B5187E} + example_glut_opengl2 + + + + Application + true + MultiByte + + + Application + true + MultiByte + + + Application + false + true + MultiByte + + + Application + false + true + MultiByte + + + + + + + + + + + + + + + + + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/examples/README.txt b/examples/README.txt index 97787f4..2876f7e 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -104,7 +104,7 @@ imgui_impl_osx.mm ; macOS native API imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org imgui_impl_win32.cpp ; Win32 native API (Windows) - imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's) + imgui_impl_glut.cpp ; GLUT (if you really miss the 90's) List of Renderer Bindings in this repository: @@ -223,9 +223,9 @@ Allegro 5 example. = main.cpp + imgui_impl_allegro5.cpp -example_freeglut_opengl2/ - FreeGLUT + OpenGL2. - = main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp +example_glut_opengl2/ + GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. + = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp example_marmalade/ Marmalade example using IwGx. diff --git a/examples/example_freeglut_opengl2/Makefile b/examples/example_freeglut_opengl2/Makefile deleted file mode 100644 index 9b409ab..0000000 --- a/examples/example_freeglut_opengl2/Makefile +++ /dev/null @@ -1,65 +0,0 @@ -# -# Cross Platform Makefile -# Compatible with Ubuntu 14.04.1 and Mac OS X -# -# Linux: -# apt-get install freeglut3-dev -# - -#CXX = g++ -#CXX = clang++ - -EXE = example_freeglut_opengl2 -SOURCES = main.cpp -SOURCES += ../imgui_impl_freeglut.cpp ../imgui_impl_opengl2.cpp -SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp -OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) - -UNAME_S := $(shell uname -s) - - -ifeq ($(UNAME_S), Linux) #LINUX - ECHO_MESSAGE = "Linux" - LIBS = -lGL -lglut - - CXXFLAGS = -I ../ -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(UNAME_S), Darwin) #APPLE - ECHO_MESSAGE = "Mac OS X" - LIBS = -framework OpenGL -framework GLUT - - CXXFLAGS = -I .. -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) - ECHO_MESSAGE = "Windows" - LIBS = -lgdi32 -lopengl32 -limm32 -lglut - - CXXFLAGS = -I ../ -I../../ - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - - -%.o:%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -all: $(EXE) - @echo Build complete for $(ECHO_MESSAGE) - -$(EXE): $(OBJS) - $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) - -clean: - rm -f $(EXE) $(OBJS) diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj deleted file mode 100644 index e3bd417..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - {F90D0333-5FB1-440D-918D-DD39A1B5187E} - example_freeglut_opengl2 - - - - Application - true - MultiByte - - - Application - true - MultiByte - - - Application - false - true - MultiByte - - - Application - false - true - MultiByte - - - - - - - - - - - - - - - - - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters deleted file mode 100644 index eb6d852..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters +++ /dev/null @@ -1,58 +0,0 @@ - - - - - {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - - - sources - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - imgui - - - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - - - - sources - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/main.cpp b/examples/example_freeglut_opengl2/main.cpp deleted file mode 100644 index cc12e65..0000000 --- a/examples/example_freeglut_opengl2/main.cpp +++ /dev/null @@ -1,143 +0,0 @@ -// dear imgui: standalone example application for FreeGLUT + OpenGL2, using legacy fixed pipeline -// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -#include "imgui.h" -#include "../imgui_impl_freeglut.h" -#include "../imgui_impl_opengl2.h" -#ifdef __APPLE__ - #include -#else - #include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed -#endif - -static bool show_demo_window = true; -static bool show_another_window = false; -static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - -void my_display_code() -{ - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } -} - -void glut_display_func() -{ - // Start the Dear ImGui frame - ImGui_ImplOpenGL2_NewFrame(); - ImGui_ImplFreeGLUT_NewFrame(); - - my_display_code(); - - // Rendering - ImGui::Render(); - ImGuiIO& io = ImGui::GetIO(); - glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. - ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); - - glutSwapBuffers(); - glutPostRedisplay(); -} - -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. - -int main(int argc, char** argv) -{ - // Create GLUT window - glutInit(&argc, argv); -#ifdef __FREEGLUT_EXT_H__ - glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); -#endif - glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); - glutInitWindowSize(1280, 720); - glutCreateWindow("Dear ImGui FreeGLUT+OpenGL2 Example"); - - // Setup GLUT display function - // We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us, - // otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves. - glutDisplayFunc(glut_display_func); - - // Setup Dear ImGui context - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsClassic(); - - // Setup Platform/Renderer bindings - ImGui_ImplFreeGLUT_Init(); - ImGui_ImplFreeGLUT_InstallFuncs(); - ImGui_ImplOpenGL2_Init(); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'misc/fonts/README.txt' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); - //IM_ASSERT(font != NULL); - - glutMainLoop(); - - // Cleanup - ImGui_ImplOpenGL2_Shutdown(); - ImGui_ImplFreeGLUT_Shutdown(); - ImGui::DestroyContext(); - - return 0; -} diff --git a/examples/example_glut_opengl2/Makefile b/examples/example_glut_opengl2/Makefile new file mode 100644 index 0000000..25ddc43 --- /dev/null +++ b/examples/example_glut_opengl2/Makefile @@ -0,0 +1,65 @@ +# +# Cross Platform Makefile +# Compatible with Ubuntu 14.04.1 and Mac OS X +# +# Linux: +# apt-get install freeglut3-dev +# + +#CXX = g++ +#CXX = clang++ + +EXE = example_glut_opengl2 +SOURCES = main.cpp +SOURCES += ../imgui_impl_glut.cpp ../imgui_impl_opengl2.cpp +SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp +OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) + +UNAME_S := $(shell uname -s) + + +ifeq ($(UNAME_S), Linux) #LINUX + ECHO_MESSAGE = "Linux" + LIBS = -lGL -lglut + + CXXFLAGS = -I ../ -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(UNAME_S), Darwin) #APPLE + ECHO_MESSAGE = "Mac OS X" + LIBS = -framework OpenGL -framework GLUT + + CXXFLAGS = -I .. -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) + ECHO_MESSAGE = "Windows" + LIBS = -lgdi32 -lopengl32 -limm32 -lglut + + CXXFLAGS = -I ../ -I../../ + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + + +%.o:%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +all: $(EXE) + @echo Build complete for $(ECHO_MESSAGE) + +$(EXE): $(OBJS) + $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) + +clean: + rm -f $(EXE) $(OBJS) diff --git a/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj new file mode 100644 index 0000000..58599e6 --- /dev/null +++ b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj @@ -0,0 +1,175 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {F90D0333-5FB1-440D-918D-DD39A1B5187E} + example_glut_opengl2 + + + + Application + true + MultiByte + + + Application + true + MultiByte + + + Application + false + true + MultiByte + + + Application + false + true + MultiByte + + + + + + + + + + + + + + + + + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters new file mode 100644 index 0000000..290d43d --- /dev/null +++ b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters @@ -0,0 +1,58 @@ + + + + + {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + + + sources + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + imgui + + + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + + + + sources + + + diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/examples/README.txt b/examples/README.txt index 97787f4..2876f7e 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -104,7 +104,7 @@ imgui_impl_osx.mm ; macOS native API imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org imgui_impl_win32.cpp ; Win32 native API (Windows) - imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's) + imgui_impl_glut.cpp ; GLUT (if you really miss the 90's) List of Renderer Bindings in this repository: @@ -223,9 +223,9 @@ Allegro 5 example. = main.cpp + imgui_impl_allegro5.cpp -example_freeglut_opengl2/ - FreeGLUT + OpenGL2. - = main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp +example_glut_opengl2/ + GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. + = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp example_marmalade/ Marmalade example using IwGx. diff --git a/examples/example_freeglut_opengl2/Makefile b/examples/example_freeglut_opengl2/Makefile deleted file mode 100644 index 9b409ab..0000000 --- a/examples/example_freeglut_opengl2/Makefile +++ /dev/null @@ -1,65 +0,0 @@ -# -# Cross Platform Makefile -# Compatible with Ubuntu 14.04.1 and Mac OS X -# -# Linux: -# apt-get install freeglut3-dev -# - -#CXX = g++ -#CXX = clang++ - -EXE = example_freeglut_opengl2 -SOURCES = main.cpp -SOURCES += ../imgui_impl_freeglut.cpp ../imgui_impl_opengl2.cpp -SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp -OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) - -UNAME_S := $(shell uname -s) - - -ifeq ($(UNAME_S), Linux) #LINUX - ECHO_MESSAGE = "Linux" - LIBS = -lGL -lglut - - CXXFLAGS = -I ../ -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(UNAME_S), Darwin) #APPLE - ECHO_MESSAGE = "Mac OS X" - LIBS = -framework OpenGL -framework GLUT - - CXXFLAGS = -I .. -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) - ECHO_MESSAGE = "Windows" - LIBS = -lgdi32 -lopengl32 -limm32 -lglut - - CXXFLAGS = -I ../ -I../../ - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - - -%.o:%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -all: $(EXE) - @echo Build complete for $(ECHO_MESSAGE) - -$(EXE): $(OBJS) - $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) - -clean: - rm -f $(EXE) $(OBJS) diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj deleted file mode 100644 index e3bd417..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - {F90D0333-5FB1-440D-918D-DD39A1B5187E} - example_freeglut_opengl2 - - - - Application - true - MultiByte - - - Application - true - MultiByte - - - Application - false - true - MultiByte - - - Application - false - true - MultiByte - - - - - - - - - - - - - - - - - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters deleted file mode 100644 index eb6d852..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters +++ /dev/null @@ -1,58 +0,0 @@ - - - - - {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - - - sources - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - imgui - - - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - - - - sources - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/main.cpp b/examples/example_freeglut_opengl2/main.cpp deleted file mode 100644 index cc12e65..0000000 --- a/examples/example_freeglut_opengl2/main.cpp +++ /dev/null @@ -1,143 +0,0 @@ -// dear imgui: standalone example application for FreeGLUT + OpenGL2, using legacy fixed pipeline -// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -#include "imgui.h" -#include "../imgui_impl_freeglut.h" -#include "../imgui_impl_opengl2.h" -#ifdef __APPLE__ - #include -#else - #include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed -#endif - -static bool show_demo_window = true; -static bool show_another_window = false; -static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - -void my_display_code() -{ - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } -} - -void glut_display_func() -{ - // Start the Dear ImGui frame - ImGui_ImplOpenGL2_NewFrame(); - ImGui_ImplFreeGLUT_NewFrame(); - - my_display_code(); - - // Rendering - ImGui::Render(); - ImGuiIO& io = ImGui::GetIO(); - glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. - ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); - - glutSwapBuffers(); - glutPostRedisplay(); -} - -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. - -int main(int argc, char** argv) -{ - // Create GLUT window - glutInit(&argc, argv); -#ifdef __FREEGLUT_EXT_H__ - glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); -#endif - glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); - glutInitWindowSize(1280, 720); - glutCreateWindow("Dear ImGui FreeGLUT+OpenGL2 Example"); - - // Setup GLUT display function - // We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us, - // otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves. - glutDisplayFunc(glut_display_func); - - // Setup Dear ImGui context - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsClassic(); - - // Setup Platform/Renderer bindings - ImGui_ImplFreeGLUT_Init(); - ImGui_ImplFreeGLUT_InstallFuncs(); - ImGui_ImplOpenGL2_Init(); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'misc/fonts/README.txt' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); - //IM_ASSERT(font != NULL); - - glutMainLoop(); - - // Cleanup - ImGui_ImplOpenGL2_Shutdown(); - ImGui_ImplFreeGLUT_Shutdown(); - ImGui::DestroyContext(); - - return 0; -} diff --git a/examples/example_glut_opengl2/Makefile b/examples/example_glut_opengl2/Makefile new file mode 100644 index 0000000..25ddc43 --- /dev/null +++ b/examples/example_glut_opengl2/Makefile @@ -0,0 +1,65 @@ +# +# Cross Platform Makefile +# Compatible with Ubuntu 14.04.1 and Mac OS X +# +# Linux: +# apt-get install freeglut3-dev +# + +#CXX = g++ +#CXX = clang++ + +EXE = example_glut_opengl2 +SOURCES = main.cpp +SOURCES += ../imgui_impl_glut.cpp ../imgui_impl_opengl2.cpp +SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp +OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) + +UNAME_S := $(shell uname -s) + + +ifeq ($(UNAME_S), Linux) #LINUX + ECHO_MESSAGE = "Linux" + LIBS = -lGL -lglut + + CXXFLAGS = -I ../ -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(UNAME_S), Darwin) #APPLE + ECHO_MESSAGE = "Mac OS X" + LIBS = -framework OpenGL -framework GLUT + + CXXFLAGS = -I .. -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) + ECHO_MESSAGE = "Windows" + LIBS = -lgdi32 -lopengl32 -limm32 -lglut + + CXXFLAGS = -I ../ -I../../ + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + + +%.o:%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +all: $(EXE) + @echo Build complete for $(ECHO_MESSAGE) + +$(EXE): $(OBJS) + $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) + +clean: + rm -f $(EXE) $(OBJS) diff --git a/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj new file mode 100644 index 0000000..58599e6 --- /dev/null +++ b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj @@ -0,0 +1,175 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {F90D0333-5FB1-440D-918D-DD39A1B5187E} + example_glut_opengl2 + + + + Application + true + MultiByte + + + Application + true + MultiByte + + + Application + false + true + MultiByte + + + Application + false + true + MultiByte + + + + + + + + + + + + + + + + + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters new file mode 100644 index 0000000..290d43d --- /dev/null +++ b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters @@ -0,0 +1,58 @@ + + + + + {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + + + sources + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + imgui + + + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + + + + sources + + + diff --git a/examples/example_glut_opengl2/main.cpp b/examples/example_glut_opengl2/main.cpp new file mode 100644 index 0000000..4a4a03a --- /dev/null +++ b/examples/example_glut_opengl2/main.cpp @@ -0,0 +1,143 @@ +// dear imgui: standalone example application for GLUT + OpenGL2, using legacy fixed pipeline +// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. + +// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! +// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! + +#include "imgui.h" +#include "../imgui_impl_glut.h" +#include "../imgui_impl_opengl2.h" +#ifdef __APPLE__ + #include +#else + #include +#endif + +#ifdef _MSC_VER +#pragma warning (disable: 4505) // unreferenced local function has been removed +#endif + +static bool show_demo_window = true; +static bool show_another_window = false; +static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + +void my_display_code() +{ + // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). + if (show_demo_window) + ImGui::ShowDemoWindow(&show_demo_window); + + // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. + { + static float f = 0.0f; + static int counter = 0; + + ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) + ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state + ImGui::Checkbox("Another Window", &show_another_window); + + ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f + ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color + + if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) + counter++; + ImGui::SameLine(); + ImGui::Text("counter = %d", counter); + + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + ImGui::End(); + } + + // 3. Show another simple window. + if (show_another_window) + { + ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) + ImGui::Text("Hello from another window!"); + if (ImGui::Button("Close Me")) + show_another_window = false; + ImGui::End(); + } +} + +void glut_display_func() +{ + // Start the Dear ImGui frame + ImGui_ImplOpenGL2_NewFrame(); + ImGui_ImplGLUT_NewFrame(); + + my_display_code(); + + // Rendering + ImGui::Render(); + ImGuiIO& io = ImGui::GetIO(); + glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); + glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + glClear(GL_COLOR_BUFFER_BIT); + //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. + ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); + + glutSwapBuffers(); + glutPostRedisplay(); +} + +// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. +// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. +// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. +// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. + +int main(int argc, char** argv) +{ + // Create GLUT window + glutInit(&argc, argv); +#ifdef __FREEGLUT_EXT_H__ + glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); +#endif + glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); + glutInitWindowSize(1280, 720); + glutCreateWindow("Dear ImGui GLUT+OpenGL2 Example"); + + // Setup GLUT display function + // We will also call ImGui_ImplGLUT_InstallFuncs() to get all the other functions installed for us, + // otherwise it is possible to install our own functions and call the imgui_impl_glut.h functions ourselves. + glutDisplayFunc(glut_display_func); + + // Setup Dear ImGui context + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); (void)io; + //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls + + // Setup Dear ImGui style + ImGui::StyleColorsDark(); + //ImGui::StyleColorsClassic(); + + // Setup Platform/Renderer bindings + ImGui_ImplGLUT_Init(); + ImGui_ImplGLUT_InstallFuncs(); + ImGui_ImplOpenGL2_Init(); + + // Load Fonts + // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. + // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. + // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). + // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. + // - Read 'misc/fonts/README.txt' for more instructions and details. + // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! + //io.Fonts->AddFontDefault(); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); + //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); + //IM_ASSERT(font != NULL); + + glutMainLoop(); + + // Cleanup + ImGui_ImplOpenGL2_Shutdown(); + ImGui_ImplGLUT_Shutdown(); + ImGui::DestroyContext(); + + return 0; +} diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/examples/README.txt b/examples/README.txt index 97787f4..2876f7e 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -104,7 +104,7 @@ imgui_impl_osx.mm ; macOS native API imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org imgui_impl_win32.cpp ; Win32 native API (Windows) - imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's) + imgui_impl_glut.cpp ; GLUT (if you really miss the 90's) List of Renderer Bindings in this repository: @@ -223,9 +223,9 @@ Allegro 5 example. = main.cpp + imgui_impl_allegro5.cpp -example_freeglut_opengl2/ - FreeGLUT + OpenGL2. - = main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp +example_glut_opengl2/ + GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. + = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp example_marmalade/ Marmalade example using IwGx. diff --git a/examples/example_freeglut_opengl2/Makefile b/examples/example_freeglut_opengl2/Makefile deleted file mode 100644 index 9b409ab..0000000 --- a/examples/example_freeglut_opengl2/Makefile +++ /dev/null @@ -1,65 +0,0 @@ -# -# Cross Platform Makefile -# Compatible with Ubuntu 14.04.1 and Mac OS X -# -# Linux: -# apt-get install freeglut3-dev -# - -#CXX = g++ -#CXX = clang++ - -EXE = example_freeglut_opengl2 -SOURCES = main.cpp -SOURCES += ../imgui_impl_freeglut.cpp ../imgui_impl_opengl2.cpp -SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp -OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) - -UNAME_S := $(shell uname -s) - - -ifeq ($(UNAME_S), Linux) #LINUX - ECHO_MESSAGE = "Linux" - LIBS = -lGL -lglut - - CXXFLAGS = -I ../ -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(UNAME_S), Darwin) #APPLE - ECHO_MESSAGE = "Mac OS X" - LIBS = -framework OpenGL -framework GLUT - - CXXFLAGS = -I .. -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) - ECHO_MESSAGE = "Windows" - LIBS = -lgdi32 -lopengl32 -limm32 -lglut - - CXXFLAGS = -I ../ -I../../ - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - - -%.o:%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -all: $(EXE) - @echo Build complete for $(ECHO_MESSAGE) - -$(EXE): $(OBJS) - $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) - -clean: - rm -f $(EXE) $(OBJS) diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj deleted file mode 100644 index e3bd417..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - {F90D0333-5FB1-440D-918D-DD39A1B5187E} - example_freeglut_opengl2 - - - - Application - true - MultiByte - - - Application - true - MultiByte - - - Application - false - true - MultiByte - - - Application - false - true - MultiByte - - - - - - - - - - - - - - - - - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters deleted file mode 100644 index eb6d852..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters +++ /dev/null @@ -1,58 +0,0 @@ - - - - - {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - - - sources - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - imgui - - - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - - - - sources - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/main.cpp b/examples/example_freeglut_opengl2/main.cpp deleted file mode 100644 index cc12e65..0000000 --- a/examples/example_freeglut_opengl2/main.cpp +++ /dev/null @@ -1,143 +0,0 @@ -// dear imgui: standalone example application for FreeGLUT + OpenGL2, using legacy fixed pipeline -// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -#include "imgui.h" -#include "../imgui_impl_freeglut.h" -#include "../imgui_impl_opengl2.h" -#ifdef __APPLE__ - #include -#else - #include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed -#endif - -static bool show_demo_window = true; -static bool show_another_window = false; -static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - -void my_display_code() -{ - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } -} - -void glut_display_func() -{ - // Start the Dear ImGui frame - ImGui_ImplOpenGL2_NewFrame(); - ImGui_ImplFreeGLUT_NewFrame(); - - my_display_code(); - - // Rendering - ImGui::Render(); - ImGuiIO& io = ImGui::GetIO(); - glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. - ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); - - glutSwapBuffers(); - glutPostRedisplay(); -} - -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. - -int main(int argc, char** argv) -{ - // Create GLUT window - glutInit(&argc, argv); -#ifdef __FREEGLUT_EXT_H__ - glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); -#endif - glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); - glutInitWindowSize(1280, 720); - glutCreateWindow("Dear ImGui FreeGLUT+OpenGL2 Example"); - - // Setup GLUT display function - // We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us, - // otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves. - glutDisplayFunc(glut_display_func); - - // Setup Dear ImGui context - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsClassic(); - - // Setup Platform/Renderer bindings - ImGui_ImplFreeGLUT_Init(); - ImGui_ImplFreeGLUT_InstallFuncs(); - ImGui_ImplOpenGL2_Init(); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'misc/fonts/README.txt' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); - //IM_ASSERT(font != NULL); - - glutMainLoop(); - - // Cleanup - ImGui_ImplOpenGL2_Shutdown(); - ImGui_ImplFreeGLUT_Shutdown(); - ImGui::DestroyContext(); - - return 0; -} diff --git a/examples/example_glut_opengl2/Makefile b/examples/example_glut_opengl2/Makefile new file mode 100644 index 0000000..25ddc43 --- /dev/null +++ b/examples/example_glut_opengl2/Makefile @@ -0,0 +1,65 @@ +# +# Cross Platform Makefile +# Compatible with Ubuntu 14.04.1 and Mac OS X +# +# Linux: +# apt-get install freeglut3-dev +# + +#CXX = g++ +#CXX = clang++ + +EXE = example_glut_opengl2 +SOURCES = main.cpp +SOURCES += ../imgui_impl_glut.cpp ../imgui_impl_opengl2.cpp +SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp +OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) + +UNAME_S := $(shell uname -s) + + +ifeq ($(UNAME_S), Linux) #LINUX + ECHO_MESSAGE = "Linux" + LIBS = -lGL -lglut + + CXXFLAGS = -I ../ -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(UNAME_S), Darwin) #APPLE + ECHO_MESSAGE = "Mac OS X" + LIBS = -framework OpenGL -framework GLUT + + CXXFLAGS = -I .. -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) + ECHO_MESSAGE = "Windows" + LIBS = -lgdi32 -lopengl32 -limm32 -lglut + + CXXFLAGS = -I ../ -I../../ + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + + +%.o:%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +all: $(EXE) + @echo Build complete for $(ECHO_MESSAGE) + +$(EXE): $(OBJS) + $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) + +clean: + rm -f $(EXE) $(OBJS) diff --git a/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj new file mode 100644 index 0000000..58599e6 --- /dev/null +++ b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj @@ -0,0 +1,175 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {F90D0333-5FB1-440D-918D-DD39A1B5187E} + example_glut_opengl2 + + + + Application + true + MultiByte + + + Application + true + MultiByte + + + Application + false + true + MultiByte + + + Application + false + true + MultiByte + + + + + + + + + + + + + + + + + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters new file mode 100644 index 0000000..290d43d --- /dev/null +++ b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters @@ -0,0 +1,58 @@ + + + + + {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + + + sources + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + imgui + + + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + + + + sources + + + diff --git a/examples/example_glut_opengl2/main.cpp b/examples/example_glut_opengl2/main.cpp new file mode 100644 index 0000000..4a4a03a --- /dev/null +++ b/examples/example_glut_opengl2/main.cpp @@ -0,0 +1,143 @@ +// dear imgui: standalone example application for GLUT + OpenGL2, using legacy fixed pipeline +// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. + +// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! +// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! + +#include "imgui.h" +#include "../imgui_impl_glut.h" +#include "../imgui_impl_opengl2.h" +#ifdef __APPLE__ + #include +#else + #include +#endif + +#ifdef _MSC_VER +#pragma warning (disable: 4505) // unreferenced local function has been removed +#endif + +static bool show_demo_window = true; +static bool show_another_window = false; +static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + +void my_display_code() +{ + // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). + if (show_demo_window) + ImGui::ShowDemoWindow(&show_demo_window); + + // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. + { + static float f = 0.0f; + static int counter = 0; + + ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) + ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state + ImGui::Checkbox("Another Window", &show_another_window); + + ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f + ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color + + if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) + counter++; + ImGui::SameLine(); + ImGui::Text("counter = %d", counter); + + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + ImGui::End(); + } + + // 3. Show another simple window. + if (show_another_window) + { + ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) + ImGui::Text("Hello from another window!"); + if (ImGui::Button("Close Me")) + show_another_window = false; + ImGui::End(); + } +} + +void glut_display_func() +{ + // Start the Dear ImGui frame + ImGui_ImplOpenGL2_NewFrame(); + ImGui_ImplGLUT_NewFrame(); + + my_display_code(); + + // Rendering + ImGui::Render(); + ImGuiIO& io = ImGui::GetIO(); + glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); + glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + glClear(GL_COLOR_BUFFER_BIT); + //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. + ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); + + glutSwapBuffers(); + glutPostRedisplay(); +} + +// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. +// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. +// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. +// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. + +int main(int argc, char** argv) +{ + // Create GLUT window + glutInit(&argc, argv); +#ifdef __FREEGLUT_EXT_H__ + glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); +#endif + glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); + glutInitWindowSize(1280, 720); + glutCreateWindow("Dear ImGui GLUT+OpenGL2 Example"); + + // Setup GLUT display function + // We will also call ImGui_ImplGLUT_InstallFuncs() to get all the other functions installed for us, + // otherwise it is possible to install our own functions and call the imgui_impl_glut.h functions ourselves. + glutDisplayFunc(glut_display_func); + + // Setup Dear ImGui context + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); (void)io; + //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls + + // Setup Dear ImGui style + ImGui::StyleColorsDark(); + //ImGui::StyleColorsClassic(); + + // Setup Platform/Renderer bindings + ImGui_ImplGLUT_Init(); + ImGui_ImplGLUT_InstallFuncs(); + ImGui_ImplOpenGL2_Init(); + + // Load Fonts + // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. + // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. + // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). + // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. + // - Read 'misc/fonts/README.txt' for more instructions and details. + // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! + //io.Fonts->AddFontDefault(); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); + //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); + //IM_ASSERT(font != NULL); + + glutMainLoop(); + + // Cleanup + ImGui_ImplOpenGL2_Shutdown(); + ImGui_ImplGLUT_Shutdown(); + ImGui::DestroyContext(); + + return 0; +} diff --git a/examples/imgui_impl_freeglut.cpp b/examples/imgui_impl_freeglut.cpp deleted file mode 100644 index 7054c37..0000000 --- a/examples/imgui_impl_freeglut.cpp +++ /dev/null @@ -1,207 +0,0 @@ -// dear imgui: Platform Binding for FreeGLUT -// This needs to be used along with a Renderer (e.g. OpenGL2) - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -// Issues: -// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I -// [ ] Platform: Missing clipboard support (not supported by Glut). -// [ ] Platform: Missing gamepad support. - -// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. -// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. -// https://github.com/ocornut/imgui - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2019-03-25: Misc: Made io.DeltaTime always above zero. -// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. -// 2018-03-22: Added FreeGLUT Platform binding. - -#include "imgui.h" -#include "imgui_impl_freeglut.h" -#ifdef __APPLE__ - #include -#else - #include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) -#endif - -static int g_Time = 0; // Current time, in milliseconds - -bool ImGui_ImplFreeGLUT_Init() -{ - ImGuiIO& io = ImGui::GetIO(); - io.BackendPlatformName ="imgui_impl_freeglut"; - - g_Time = 0; - - // Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above. - io.KeyMap[ImGuiKey_Tab] = '\t'; // == 9 == CTRL+I - io.KeyMap[ImGuiKey_LeftArrow] = 256 + GLUT_KEY_LEFT; - io.KeyMap[ImGuiKey_RightArrow] = 256 + GLUT_KEY_RIGHT; - io.KeyMap[ImGuiKey_UpArrow] = 256 + GLUT_KEY_UP; - io.KeyMap[ImGuiKey_DownArrow] = 256 + GLUT_KEY_DOWN; - io.KeyMap[ImGuiKey_PageUp] = 256 + GLUT_KEY_PAGE_UP; - io.KeyMap[ImGuiKey_PageDown] = 256 + GLUT_KEY_PAGE_DOWN; - io.KeyMap[ImGuiKey_Home] = 256 + GLUT_KEY_HOME; - io.KeyMap[ImGuiKey_End] = 256 + GLUT_KEY_END; - io.KeyMap[ImGuiKey_Insert] = 256 + GLUT_KEY_INSERT; - io.KeyMap[ImGuiKey_Delete] = 127; - io.KeyMap[ImGuiKey_Backspace] = 8; // == CTRL+H - io.KeyMap[ImGuiKey_Space] = ' '; - io.KeyMap[ImGuiKey_Enter] = 13; // == CTRL+M - io.KeyMap[ImGuiKey_Escape] = 27; - io.KeyMap[ImGuiKey_A] = 'A'; - io.KeyMap[ImGuiKey_C] = 'C'; - io.KeyMap[ImGuiKey_V] = 'V'; - io.KeyMap[ImGuiKey_X] = 'X'; - io.KeyMap[ImGuiKey_Y] = 'Y'; - io.KeyMap[ImGuiKey_Z] = 'Z'; - - return true; -} - -void ImGui_ImplFreeGLUT_InstallFuncs() -{ - glutReshapeFunc(ImGui_ImplFreeGLUT_ReshapeFunc); - glutMotionFunc(ImGui_ImplFreeGLUT_MotionFunc); - glutPassiveMotionFunc(ImGui_ImplFreeGLUT_MotionFunc); - glutMouseFunc(ImGui_ImplFreeGLUT_MouseFunc); -#ifdef __FREEGLUT_EXT_H__ - glutMouseWheelFunc(ImGui_ImplFreeGLUT_MouseWheelFunc); -#endif - glutKeyboardFunc(ImGui_ImplFreeGLUT_KeyboardFunc); - glutKeyboardUpFunc(ImGui_ImplFreeGLUT_KeyboardUpFunc); - glutSpecialFunc(ImGui_ImplFreeGLUT_SpecialFunc); - glutSpecialUpFunc(ImGui_ImplFreeGLUT_SpecialUpFunc); -} - -void ImGui_ImplFreeGLUT_Shutdown() -{ -} - -void ImGui_ImplFreeGLUT_NewFrame() -{ - // Setup time step - ImGuiIO& io = ImGui::GetIO(); - int current_time = glutGet(GLUT_ELAPSED_TIME); - int delta_time_ms = (current_time - g_Time); - if (delta_time_ms <= 0) - delta_time_ms = 1; - io.DeltaTime = delta_time_ms / 1000.0f; - g_Time = current_time; - - // Start the frame - ImGui::NewFrame(); -} - -static void ImGui_ImplFreeGLUT_UpdateKeyboardMods() -{ - ImGuiIO& io = ImGui::GetIO(); - int mods = glutGetModifiers(); - io.KeyCtrl = (mods & GLUT_ACTIVE_CTRL) != 0; - io.KeyShift = (mods & GLUT_ACTIVE_SHIFT) != 0; - io.KeyAlt = (mods & GLUT_ACTIVE_ALT) != 0; -} - -void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y) -{ - // Send character to imgui - //printf("char_down_func %d '%c'\n", c, c); - ImGuiIO& io = ImGui::GetIO(); - if (c >= 32) - io.AddInputCharacter((unsigned short)c); - - // Store letters in KeysDown[] array as both uppercase and lowercase + Handle GLUT translating CTRL+A..CTRL+Z as 1..26. - // This is a hacky mess but GLUT is unable to distinguish e.g. a TAB key from CTRL+I so this is probably the best we can do here. - if (c >= 1 && c <= 26) - io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = true; - else if (c >= 'a' && c <= 'z') - io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = true; - else if (c >= 'A' && c <= 'Z') - io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = true; - else - io.KeysDown[c] = true; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y) -{ - //printf("char_up_func %d '%c'\n", c, c); - ImGuiIO& io = ImGui::GetIO(); - if (c >= 1 && c <= 26) - io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = false; - else if (c >= 'a' && c <= 'z') - io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = false; - else if (c >= 'A' && c <= 'Z') - io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = false; - else - io.KeysDown[c] = false; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y) -{ - //printf("key_down_func %d\n", key); - ImGuiIO& io = ImGui::GetIO(); - if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) - io.KeysDown[key + 256] = true; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y) -{ - //printf("key_up_func %d\n", key); - ImGuiIO& io = ImGui::GetIO(); - if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) - io.KeysDown[key + 256] = false; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_MouseFunc(int glut_button, int state, int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ImVec2((float)x, (float)y); - int button = -1; - if (glut_button == GLUT_LEFT_BUTTON) button = 0; - if (glut_button == GLUT_RIGHT_BUTTON) button = 1; - if (glut_button == GLUT_MIDDLE_BUTTON) button = 2; - if (button != -1 && state == GLUT_DOWN) - io.MouseDown[button] = true; - if (button != -1 && state == GLUT_UP) - io.MouseDown[button] = false; -} - -#ifdef __FREEGLUT_EXT_H__ -void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ImVec2((float)x, (float)y); - if (dir > 0) - io.MouseWheel += 1.0; - else if (dir < 0) - io.MouseWheel -= 1.0; - (void)button; // Unused -} -#endif - -void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h) -{ - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2((float)w, (float)h); -} - -void ImGui_ImplFreeGLUT_MotionFunc(int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ImVec2((float)x, (float)y); -} diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/examples/README.txt b/examples/README.txt index 97787f4..2876f7e 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -104,7 +104,7 @@ imgui_impl_osx.mm ; macOS native API imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org imgui_impl_win32.cpp ; Win32 native API (Windows) - imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's) + imgui_impl_glut.cpp ; GLUT (if you really miss the 90's) List of Renderer Bindings in this repository: @@ -223,9 +223,9 @@ Allegro 5 example. = main.cpp + imgui_impl_allegro5.cpp -example_freeglut_opengl2/ - FreeGLUT + OpenGL2. - = main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp +example_glut_opengl2/ + GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. + = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp example_marmalade/ Marmalade example using IwGx. diff --git a/examples/example_freeglut_opengl2/Makefile b/examples/example_freeglut_opengl2/Makefile deleted file mode 100644 index 9b409ab..0000000 --- a/examples/example_freeglut_opengl2/Makefile +++ /dev/null @@ -1,65 +0,0 @@ -# -# Cross Platform Makefile -# Compatible with Ubuntu 14.04.1 and Mac OS X -# -# Linux: -# apt-get install freeglut3-dev -# - -#CXX = g++ -#CXX = clang++ - -EXE = example_freeglut_opengl2 -SOURCES = main.cpp -SOURCES += ../imgui_impl_freeglut.cpp ../imgui_impl_opengl2.cpp -SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp -OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) - -UNAME_S := $(shell uname -s) - - -ifeq ($(UNAME_S), Linux) #LINUX - ECHO_MESSAGE = "Linux" - LIBS = -lGL -lglut - - CXXFLAGS = -I ../ -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(UNAME_S), Darwin) #APPLE - ECHO_MESSAGE = "Mac OS X" - LIBS = -framework OpenGL -framework GLUT - - CXXFLAGS = -I .. -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) - ECHO_MESSAGE = "Windows" - LIBS = -lgdi32 -lopengl32 -limm32 -lglut - - CXXFLAGS = -I ../ -I../../ - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - - -%.o:%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -all: $(EXE) - @echo Build complete for $(ECHO_MESSAGE) - -$(EXE): $(OBJS) - $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) - -clean: - rm -f $(EXE) $(OBJS) diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj deleted file mode 100644 index e3bd417..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - {F90D0333-5FB1-440D-918D-DD39A1B5187E} - example_freeglut_opengl2 - - - - Application - true - MultiByte - - - Application - true - MultiByte - - - Application - false - true - MultiByte - - - Application - false - true - MultiByte - - - - - - - - - - - - - - - - - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters deleted file mode 100644 index eb6d852..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters +++ /dev/null @@ -1,58 +0,0 @@ - - - - - {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - - - sources - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - imgui - - - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - - - - sources - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/main.cpp b/examples/example_freeglut_opengl2/main.cpp deleted file mode 100644 index cc12e65..0000000 --- a/examples/example_freeglut_opengl2/main.cpp +++ /dev/null @@ -1,143 +0,0 @@ -// dear imgui: standalone example application for FreeGLUT + OpenGL2, using legacy fixed pipeline -// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -#include "imgui.h" -#include "../imgui_impl_freeglut.h" -#include "../imgui_impl_opengl2.h" -#ifdef __APPLE__ - #include -#else - #include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed -#endif - -static bool show_demo_window = true; -static bool show_another_window = false; -static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - -void my_display_code() -{ - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } -} - -void glut_display_func() -{ - // Start the Dear ImGui frame - ImGui_ImplOpenGL2_NewFrame(); - ImGui_ImplFreeGLUT_NewFrame(); - - my_display_code(); - - // Rendering - ImGui::Render(); - ImGuiIO& io = ImGui::GetIO(); - glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. - ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); - - glutSwapBuffers(); - glutPostRedisplay(); -} - -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. - -int main(int argc, char** argv) -{ - // Create GLUT window - glutInit(&argc, argv); -#ifdef __FREEGLUT_EXT_H__ - glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); -#endif - glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); - glutInitWindowSize(1280, 720); - glutCreateWindow("Dear ImGui FreeGLUT+OpenGL2 Example"); - - // Setup GLUT display function - // We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us, - // otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves. - glutDisplayFunc(glut_display_func); - - // Setup Dear ImGui context - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsClassic(); - - // Setup Platform/Renderer bindings - ImGui_ImplFreeGLUT_Init(); - ImGui_ImplFreeGLUT_InstallFuncs(); - ImGui_ImplOpenGL2_Init(); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'misc/fonts/README.txt' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); - //IM_ASSERT(font != NULL); - - glutMainLoop(); - - // Cleanup - ImGui_ImplOpenGL2_Shutdown(); - ImGui_ImplFreeGLUT_Shutdown(); - ImGui::DestroyContext(); - - return 0; -} diff --git a/examples/example_glut_opengl2/Makefile b/examples/example_glut_opengl2/Makefile new file mode 100644 index 0000000..25ddc43 --- /dev/null +++ b/examples/example_glut_opengl2/Makefile @@ -0,0 +1,65 @@ +# +# Cross Platform Makefile +# Compatible with Ubuntu 14.04.1 and Mac OS X +# +# Linux: +# apt-get install freeglut3-dev +# + +#CXX = g++ +#CXX = clang++ + +EXE = example_glut_opengl2 +SOURCES = main.cpp +SOURCES += ../imgui_impl_glut.cpp ../imgui_impl_opengl2.cpp +SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp +OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) + +UNAME_S := $(shell uname -s) + + +ifeq ($(UNAME_S), Linux) #LINUX + ECHO_MESSAGE = "Linux" + LIBS = -lGL -lglut + + CXXFLAGS = -I ../ -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(UNAME_S), Darwin) #APPLE + ECHO_MESSAGE = "Mac OS X" + LIBS = -framework OpenGL -framework GLUT + + CXXFLAGS = -I .. -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) + ECHO_MESSAGE = "Windows" + LIBS = -lgdi32 -lopengl32 -limm32 -lglut + + CXXFLAGS = -I ../ -I../../ + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + + +%.o:%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +all: $(EXE) + @echo Build complete for $(ECHO_MESSAGE) + +$(EXE): $(OBJS) + $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) + +clean: + rm -f $(EXE) $(OBJS) diff --git a/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj new file mode 100644 index 0000000..58599e6 --- /dev/null +++ b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj @@ -0,0 +1,175 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {F90D0333-5FB1-440D-918D-DD39A1B5187E} + example_glut_opengl2 + + + + Application + true + MultiByte + + + Application + true + MultiByte + + + Application + false + true + MultiByte + + + Application + false + true + MultiByte + + + + + + + + + + + + + + + + + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters new file mode 100644 index 0000000..290d43d --- /dev/null +++ b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters @@ -0,0 +1,58 @@ + + + + + {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + + + sources + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + imgui + + + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + + + + sources + + + diff --git a/examples/example_glut_opengl2/main.cpp b/examples/example_glut_opengl2/main.cpp new file mode 100644 index 0000000..4a4a03a --- /dev/null +++ b/examples/example_glut_opengl2/main.cpp @@ -0,0 +1,143 @@ +// dear imgui: standalone example application for GLUT + OpenGL2, using legacy fixed pipeline +// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. + +// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! +// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! + +#include "imgui.h" +#include "../imgui_impl_glut.h" +#include "../imgui_impl_opengl2.h" +#ifdef __APPLE__ + #include +#else + #include +#endif + +#ifdef _MSC_VER +#pragma warning (disable: 4505) // unreferenced local function has been removed +#endif + +static bool show_demo_window = true; +static bool show_another_window = false; +static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + +void my_display_code() +{ + // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). + if (show_demo_window) + ImGui::ShowDemoWindow(&show_demo_window); + + // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. + { + static float f = 0.0f; + static int counter = 0; + + ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) + ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state + ImGui::Checkbox("Another Window", &show_another_window); + + ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f + ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color + + if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) + counter++; + ImGui::SameLine(); + ImGui::Text("counter = %d", counter); + + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + ImGui::End(); + } + + // 3. Show another simple window. + if (show_another_window) + { + ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) + ImGui::Text("Hello from another window!"); + if (ImGui::Button("Close Me")) + show_another_window = false; + ImGui::End(); + } +} + +void glut_display_func() +{ + // Start the Dear ImGui frame + ImGui_ImplOpenGL2_NewFrame(); + ImGui_ImplGLUT_NewFrame(); + + my_display_code(); + + // Rendering + ImGui::Render(); + ImGuiIO& io = ImGui::GetIO(); + glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); + glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + glClear(GL_COLOR_BUFFER_BIT); + //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. + ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); + + glutSwapBuffers(); + glutPostRedisplay(); +} + +// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. +// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. +// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. +// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. + +int main(int argc, char** argv) +{ + // Create GLUT window + glutInit(&argc, argv); +#ifdef __FREEGLUT_EXT_H__ + glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); +#endif + glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); + glutInitWindowSize(1280, 720); + glutCreateWindow("Dear ImGui GLUT+OpenGL2 Example"); + + // Setup GLUT display function + // We will also call ImGui_ImplGLUT_InstallFuncs() to get all the other functions installed for us, + // otherwise it is possible to install our own functions and call the imgui_impl_glut.h functions ourselves. + glutDisplayFunc(glut_display_func); + + // Setup Dear ImGui context + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); (void)io; + //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls + + // Setup Dear ImGui style + ImGui::StyleColorsDark(); + //ImGui::StyleColorsClassic(); + + // Setup Platform/Renderer bindings + ImGui_ImplGLUT_Init(); + ImGui_ImplGLUT_InstallFuncs(); + ImGui_ImplOpenGL2_Init(); + + // Load Fonts + // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. + // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. + // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). + // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. + // - Read 'misc/fonts/README.txt' for more instructions and details. + // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! + //io.Fonts->AddFontDefault(); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); + //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); + //IM_ASSERT(font != NULL); + + glutMainLoop(); + + // Cleanup + ImGui_ImplOpenGL2_Shutdown(); + ImGui_ImplGLUT_Shutdown(); + ImGui::DestroyContext(); + + return 0; +} diff --git a/examples/imgui_impl_freeglut.cpp b/examples/imgui_impl_freeglut.cpp deleted file mode 100644 index 7054c37..0000000 --- a/examples/imgui_impl_freeglut.cpp +++ /dev/null @@ -1,207 +0,0 @@ -// dear imgui: Platform Binding for FreeGLUT -// This needs to be used along with a Renderer (e.g. OpenGL2) - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -// Issues: -// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I -// [ ] Platform: Missing clipboard support (not supported by Glut). -// [ ] Platform: Missing gamepad support. - -// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. -// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. -// https://github.com/ocornut/imgui - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2019-03-25: Misc: Made io.DeltaTime always above zero. -// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. -// 2018-03-22: Added FreeGLUT Platform binding. - -#include "imgui.h" -#include "imgui_impl_freeglut.h" -#ifdef __APPLE__ - #include -#else - #include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) -#endif - -static int g_Time = 0; // Current time, in milliseconds - -bool ImGui_ImplFreeGLUT_Init() -{ - ImGuiIO& io = ImGui::GetIO(); - io.BackendPlatformName ="imgui_impl_freeglut"; - - g_Time = 0; - - // Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above. - io.KeyMap[ImGuiKey_Tab] = '\t'; // == 9 == CTRL+I - io.KeyMap[ImGuiKey_LeftArrow] = 256 + GLUT_KEY_LEFT; - io.KeyMap[ImGuiKey_RightArrow] = 256 + GLUT_KEY_RIGHT; - io.KeyMap[ImGuiKey_UpArrow] = 256 + GLUT_KEY_UP; - io.KeyMap[ImGuiKey_DownArrow] = 256 + GLUT_KEY_DOWN; - io.KeyMap[ImGuiKey_PageUp] = 256 + GLUT_KEY_PAGE_UP; - io.KeyMap[ImGuiKey_PageDown] = 256 + GLUT_KEY_PAGE_DOWN; - io.KeyMap[ImGuiKey_Home] = 256 + GLUT_KEY_HOME; - io.KeyMap[ImGuiKey_End] = 256 + GLUT_KEY_END; - io.KeyMap[ImGuiKey_Insert] = 256 + GLUT_KEY_INSERT; - io.KeyMap[ImGuiKey_Delete] = 127; - io.KeyMap[ImGuiKey_Backspace] = 8; // == CTRL+H - io.KeyMap[ImGuiKey_Space] = ' '; - io.KeyMap[ImGuiKey_Enter] = 13; // == CTRL+M - io.KeyMap[ImGuiKey_Escape] = 27; - io.KeyMap[ImGuiKey_A] = 'A'; - io.KeyMap[ImGuiKey_C] = 'C'; - io.KeyMap[ImGuiKey_V] = 'V'; - io.KeyMap[ImGuiKey_X] = 'X'; - io.KeyMap[ImGuiKey_Y] = 'Y'; - io.KeyMap[ImGuiKey_Z] = 'Z'; - - return true; -} - -void ImGui_ImplFreeGLUT_InstallFuncs() -{ - glutReshapeFunc(ImGui_ImplFreeGLUT_ReshapeFunc); - glutMotionFunc(ImGui_ImplFreeGLUT_MotionFunc); - glutPassiveMotionFunc(ImGui_ImplFreeGLUT_MotionFunc); - glutMouseFunc(ImGui_ImplFreeGLUT_MouseFunc); -#ifdef __FREEGLUT_EXT_H__ - glutMouseWheelFunc(ImGui_ImplFreeGLUT_MouseWheelFunc); -#endif - glutKeyboardFunc(ImGui_ImplFreeGLUT_KeyboardFunc); - glutKeyboardUpFunc(ImGui_ImplFreeGLUT_KeyboardUpFunc); - glutSpecialFunc(ImGui_ImplFreeGLUT_SpecialFunc); - glutSpecialUpFunc(ImGui_ImplFreeGLUT_SpecialUpFunc); -} - -void ImGui_ImplFreeGLUT_Shutdown() -{ -} - -void ImGui_ImplFreeGLUT_NewFrame() -{ - // Setup time step - ImGuiIO& io = ImGui::GetIO(); - int current_time = glutGet(GLUT_ELAPSED_TIME); - int delta_time_ms = (current_time - g_Time); - if (delta_time_ms <= 0) - delta_time_ms = 1; - io.DeltaTime = delta_time_ms / 1000.0f; - g_Time = current_time; - - // Start the frame - ImGui::NewFrame(); -} - -static void ImGui_ImplFreeGLUT_UpdateKeyboardMods() -{ - ImGuiIO& io = ImGui::GetIO(); - int mods = glutGetModifiers(); - io.KeyCtrl = (mods & GLUT_ACTIVE_CTRL) != 0; - io.KeyShift = (mods & GLUT_ACTIVE_SHIFT) != 0; - io.KeyAlt = (mods & GLUT_ACTIVE_ALT) != 0; -} - -void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y) -{ - // Send character to imgui - //printf("char_down_func %d '%c'\n", c, c); - ImGuiIO& io = ImGui::GetIO(); - if (c >= 32) - io.AddInputCharacter((unsigned short)c); - - // Store letters in KeysDown[] array as both uppercase and lowercase + Handle GLUT translating CTRL+A..CTRL+Z as 1..26. - // This is a hacky mess but GLUT is unable to distinguish e.g. a TAB key from CTRL+I so this is probably the best we can do here. - if (c >= 1 && c <= 26) - io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = true; - else if (c >= 'a' && c <= 'z') - io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = true; - else if (c >= 'A' && c <= 'Z') - io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = true; - else - io.KeysDown[c] = true; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y) -{ - //printf("char_up_func %d '%c'\n", c, c); - ImGuiIO& io = ImGui::GetIO(); - if (c >= 1 && c <= 26) - io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = false; - else if (c >= 'a' && c <= 'z') - io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = false; - else if (c >= 'A' && c <= 'Z') - io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = false; - else - io.KeysDown[c] = false; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y) -{ - //printf("key_down_func %d\n", key); - ImGuiIO& io = ImGui::GetIO(); - if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) - io.KeysDown[key + 256] = true; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y) -{ - //printf("key_up_func %d\n", key); - ImGuiIO& io = ImGui::GetIO(); - if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) - io.KeysDown[key + 256] = false; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_MouseFunc(int glut_button, int state, int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ImVec2((float)x, (float)y); - int button = -1; - if (glut_button == GLUT_LEFT_BUTTON) button = 0; - if (glut_button == GLUT_RIGHT_BUTTON) button = 1; - if (glut_button == GLUT_MIDDLE_BUTTON) button = 2; - if (button != -1 && state == GLUT_DOWN) - io.MouseDown[button] = true; - if (button != -1 && state == GLUT_UP) - io.MouseDown[button] = false; -} - -#ifdef __FREEGLUT_EXT_H__ -void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ImVec2((float)x, (float)y); - if (dir > 0) - io.MouseWheel += 1.0; - else if (dir < 0) - io.MouseWheel -= 1.0; - (void)button; // Unused -} -#endif - -void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h) -{ - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2((float)w, (float)h); -} - -void ImGui_ImplFreeGLUT_MotionFunc(int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ImVec2((float)x, (float)y); -} diff --git a/examples/imgui_impl_freeglut.h b/examples/imgui_impl_freeglut.h deleted file mode 100644 index 6d565ec..0000000 --- a/examples/imgui_impl_freeglut.h +++ /dev/null @@ -1,33 +0,0 @@ -// dear imgui: Platform Binding for FreeGLUT -// This needs to be used along with a Renderer (e.g. OpenGL2) - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -// Issues: -// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I -// [ ] Platform: Missing clipboard support (not supported by Glut). -// [ ] Platform: Missing gamepad support. - -// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. -// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. -// https://github.com/ocornut/imgui - -#pragma once - -IMGUI_IMPL_API bool ImGui_ImplFreeGLUT_Init(); -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_InstallFuncs(); -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_NewFrame(); - -// You can call ImGui_ImplFreeGLUT_InstallFuncs() to get all those functions installed automatically, -// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. -//---------------------------------------- GLUT name --------------------------------------------- Decent Name --------- -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/examples/README.txt b/examples/README.txt index 97787f4..2876f7e 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -104,7 +104,7 @@ imgui_impl_osx.mm ; macOS native API imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org imgui_impl_win32.cpp ; Win32 native API (Windows) - imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's) + imgui_impl_glut.cpp ; GLUT (if you really miss the 90's) List of Renderer Bindings in this repository: @@ -223,9 +223,9 @@ Allegro 5 example. = main.cpp + imgui_impl_allegro5.cpp -example_freeglut_opengl2/ - FreeGLUT + OpenGL2. - = main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp +example_glut_opengl2/ + GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. + = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp example_marmalade/ Marmalade example using IwGx. diff --git a/examples/example_freeglut_opengl2/Makefile b/examples/example_freeglut_opengl2/Makefile deleted file mode 100644 index 9b409ab..0000000 --- a/examples/example_freeglut_opengl2/Makefile +++ /dev/null @@ -1,65 +0,0 @@ -# -# Cross Platform Makefile -# Compatible with Ubuntu 14.04.1 and Mac OS X -# -# Linux: -# apt-get install freeglut3-dev -# - -#CXX = g++ -#CXX = clang++ - -EXE = example_freeglut_opengl2 -SOURCES = main.cpp -SOURCES += ../imgui_impl_freeglut.cpp ../imgui_impl_opengl2.cpp -SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp -OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) - -UNAME_S := $(shell uname -s) - - -ifeq ($(UNAME_S), Linux) #LINUX - ECHO_MESSAGE = "Linux" - LIBS = -lGL -lglut - - CXXFLAGS = -I ../ -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(UNAME_S), Darwin) #APPLE - ECHO_MESSAGE = "Mac OS X" - LIBS = -framework OpenGL -framework GLUT - - CXXFLAGS = -I .. -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) - ECHO_MESSAGE = "Windows" - LIBS = -lgdi32 -lopengl32 -limm32 -lglut - - CXXFLAGS = -I ../ -I../../ - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - - -%.o:%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -all: $(EXE) - @echo Build complete for $(ECHO_MESSAGE) - -$(EXE): $(OBJS) - $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) - -clean: - rm -f $(EXE) $(OBJS) diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj deleted file mode 100644 index e3bd417..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - {F90D0333-5FB1-440D-918D-DD39A1B5187E} - example_freeglut_opengl2 - - - - Application - true - MultiByte - - - Application - true - MultiByte - - - Application - false - true - MultiByte - - - Application - false - true - MultiByte - - - - - - - - - - - - - - - - - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters deleted file mode 100644 index eb6d852..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters +++ /dev/null @@ -1,58 +0,0 @@ - - - - - {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - - - sources - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - imgui - - - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - - - - sources - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/main.cpp b/examples/example_freeglut_opengl2/main.cpp deleted file mode 100644 index cc12e65..0000000 --- a/examples/example_freeglut_opengl2/main.cpp +++ /dev/null @@ -1,143 +0,0 @@ -// dear imgui: standalone example application for FreeGLUT + OpenGL2, using legacy fixed pipeline -// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -#include "imgui.h" -#include "../imgui_impl_freeglut.h" -#include "../imgui_impl_opengl2.h" -#ifdef __APPLE__ - #include -#else - #include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed -#endif - -static bool show_demo_window = true; -static bool show_another_window = false; -static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - -void my_display_code() -{ - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } -} - -void glut_display_func() -{ - // Start the Dear ImGui frame - ImGui_ImplOpenGL2_NewFrame(); - ImGui_ImplFreeGLUT_NewFrame(); - - my_display_code(); - - // Rendering - ImGui::Render(); - ImGuiIO& io = ImGui::GetIO(); - glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. - ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); - - glutSwapBuffers(); - glutPostRedisplay(); -} - -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. - -int main(int argc, char** argv) -{ - // Create GLUT window - glutInit(&argc, argv); -#ifdef __FREEGLUT_EXT_H__ - glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); -#endif - glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); - glutInitWindowSize(1280, 720); - glutCreateWindow("Dear ImGui FreeGLUT+OpenGL2 Example"); - - // Setup GLUT display function - // We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us, - // otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves. - glutDisplayFunc(glut_display_func); - - // Setup Dear ImGui context - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsClassic(); - - // Setup Platform/Renderer bindings - ImGui_ImplFreeGLUT_Init(); - ImGui_ImplFreeGLUT_InstallFuncs(); - ImGui_ImplOpenGL2_Init(); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'misc/fonts/README.txt' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); - //IM_ASSERT(font != NULL); - - glutMainLoop(); - - // Cleanup - ImGui_ImplOpenGL2_Shutdown(); - ImGui_ImplFreeGLUT_Shutdown(); - ImGui::DestroyContext(); - - return 0; -} diff --git a/examples/example_glut_opengl2/Makefile b/examples/example_glut_opengl2/Makefile new file mode 100644 index 0000000..25ddc43 --- /dev/null +++ b/examples/example_glut_opengl2/Makefile @@ -0,0 +1,65 @@ +# +# Cross Platform Makefile +# Compatible with Ubuntu 14.04.1 and Mac OS X +# +# Linux: +# apt-get install freeglut3-dev +# + +#CXX = g++ +#CXX = clang++ + +EXE = example_glut_opengl2 +SOURCES = main.cpp +SOURCES += ../imgui_impl_glut.cpp ../imgui_impl_opengl2.cpp +SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp +OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) + +UNAME_S := $(shell uname -s) + + +ifeq ($(UNAME_S), Linux) #LINUX + ECHO_MESSAGE = "Linux" + LIBS = -lGL -lglut + + CXXFLAGS = -I ../ -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(UNAME_S), Darwin) #APPLE + ECHO_MESSAGE = "Mac OS X" + LIBS = -framework OpenGL -framework GLUT + + CXXFLAGS = -I .. -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) + ECHO_MESSAGE = "Windows" + LIBS = -lgdi32 -lopengl32 -limm32 -lglut + + CXXFLAGS = -I ../ -I../../ + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + + +%.o:%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +all: $(EXE) + @echo Build complete for $(ECHO_MESSAGE) + +$(EXE): $(OBJS) + $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) + +clean: + rm -f $(EXE) $(OBJS) diff --git a/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj new file mode 100644 index 0000000..58599e6 --- /dev/null +++ b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj @@ -0,0 +1,175 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {F90D0333-5FB1-440D-918D-DD39A1B5187E} + example_glut_opengl2 + + + + Application + true + MultiByte + + + Application + true + MultiByte + + + Application + false + true + MultiByte + + + Application + false + true + MultiByte + + + + + + + + + + + + + + + + + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters new file mode 100644 index 0000000..290d43d --- /dev/null +++ b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters @@ -0,0 +1,58 @@ + + + + + {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + + + sources + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + imgui + + + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + + + + sources + + + diff --git a/examples/example_glut_opengl2/main.cpp b/examples/example_glut_opengl2/main.cpp new file mode 100644 index 0000000..4a4a03a --- /dev/null +++ b/examples/example_glut_opengl2/main.cpp @@ -0,0 +1,143 @@ +// dear imgui: standalone example application for GLUT + OpenGL2, using legacy fixed pipeline +// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. + +// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! +// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! + +#include "imgui.h" +#include "../imgui_impl_glut.h" +#include "../imgui_impl_opengl2.h" +#ifdef __APPLE__ + #include +#else + #include +#endif + +#ifdef _MSC_VER +#pragma warning (disable: 4505) // unreferenced local function has been removed +#endif + +static bool show_demo_window = true; +static bool show_another_window = false; +static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + +void my_display_code() +{ + // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). + if (show_demo_window) + ImGui::ShowDemoWindow(&show_demo_window); + + // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. + { + static float f = 0.0f; + static int counter = 0; + + ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) + ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state + ImGui::Checkbox("Another Window", &show_another_window); + + ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f + ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color + + if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) + counter++; + ImGui::SameLine(); + ImGui::Text("counter = %d", counter); + + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + ImGui::End(); + } + + // 3. Show another simple window. + if (show_another_window) + { + ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) + ImGui::Text("Hello from another window!"); + if (ImGui::Button("Close Me")) + show_another_window = false; + ImGui::End(); + } +} + +void glut_display_func() +{ + // Start the Dear ImGui frame + ImGui_ImplOpenGL2_NewFrame(); + ImGui_ImplGLUT_NewFrame(); + + my_display_code(); + + // Rendering + ImGui::Render(); + ImGuiIO& io = ImGui::GetIO(); + glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); + glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + glClear(GL_COLOR_BUFFER_BIT); + //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. + ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); + + glutSwapBuffers(); + glutPostRedisplay(); +} + +// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. +// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. +// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. +// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. + +int main(int argc, char** argv) +{ + // Create GLUT window + glutInit(&argc, argv); +#ifdef __FREEGLUT_EXT_H__ + glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); +#endif + glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); + glutInitWindowSize(1280, 720); + glutCreateWindow("Dear ImGui GLUT+OpenGL2 Example"); + + // Setup GLUT display function + // We will also call ImGui_ImplGLUT_InstallFuncs() to get all the other functions installed for us, + // otherwise it is possible to install our own functions and call the imgui_impl_glut.h functions ourselves. + glutDisplayFunc(glut_display_func); + + // Setup Dear ImGui context + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); (void)io; + //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls + + // Setup Dear ImGui style + ImGui::StyleColorsDark(); + //ImGui::StyleColorsClassic(); + + // Setup Platform/Renderer bindings + ImGui_ImplGLUT_Init(); + ImGui_ImplGLUT_InstallFuncs(); + ImGui_ImplOpenGL2_Init(); + + // Load Fonts + // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. + // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. + // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). + // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. + // - Read 'misc/fonts/README.txt' for more instructions and details. + // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! + //io.Fonts->AddFontDefault(); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); + //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); + //IM_ASSERT(font != NULL); + + glutMainLoop(); + + // Cleanup + ImGui_ImplOpenGL2_Shutdown(); + ImGui_ImplGLUT_Shutdown(); + ImGui::DestroyContext(); + + return 0; +} diff --git a/examples/imgui_impl_freeglut.cpp b/examples/imgui_impl_freeglut.cpp deleted file mode 100644 index 7054c37..0000000 --- a/examples/imgui_impl_freeglut.cpp +++ /dev/null @@ -1,207 +0,0 @@ -// dear imgui: Platform Binding for FreeGLUT -// This needs to be used along with a Renderer (e.g. OpenGL2) - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -// Issues: -// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I -// [ ] Platform: Missing clipboard support (not supported by Glut). -// [ ] Platform: Missing gamepad support. - -// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. -// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. -// https://github.com/ocornut/imgui - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2019-03-25: Misc: Made io.DeltaTime always above zero. -// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. -// 2018-03-22: Added FreeGLUT Platform binding. - -#include "imgui.h" -#include "imgui_impl_freeglut.h" -#ifdef __APPLE__ - #include -#else - #include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) -#endif - -static int g_Time = 0; // Current time, in milliseconds - -bool ImGui_ImplFreeGLUT_Init() -{ - ImGuiIO& io = ImGui::GetIO(); - io.BackendPlatformName ="imgui_impl_freeglut"; - - g_Time = 0; - - // Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above. - io.KeyMap[ImGuiKey_Tab] = '\t'; // == 9 == CTRL+I - io.KeyMap[ImGuiKey_LeftArrow] = 256 + GLUT_KEY_LEFT; - io.KeyMap[ImGuiKey_RightArrow] = 256 + GLUT_KEY_RIGHT; - io.KeyMap[ImGuiKey_UpArrow] = 256 + GLUT_KEY_UP; - io.KeyMap[ImGuiKey_DownArrow] = 256 + GLUT_KEY_DOWN; - io.KeyMap[ImGuiKey_PageUp] = 256 + GLUT_KEY_PAGE_UP; - io.KeyMap[ImGuiKey_PageDown] = 256 + GLUT_KEY_PAGE_DOWN; - io.KeyMap[ImGuiKey_Home] = 256 + GLUT_KEY_HOME; - io.KeyMap[ImGuiKey_End] = 256 + GLUT_KEY_END; - io.KeyMap[ImGuiKey_Insert] = 256 + GLUT_KEY_INSERT; - io.KeyMap[ImGuiKey_Delete] = 127; - io.KeyMap[ImGuiKey_Backspace] = 8; // == CTRL+H - io.KeyMap[ImGuiKey_Space] = ' '; - io.KeyMap[ImGuiKey_Enter] = 13; // == CTRL+M - io.KeyMap[ImGuiKey_Escape] = 27; - io.KeyMap[ImGuiKey_A] = 'A'; - io.KeyMap[ImGuiKey_C] = 'C'; - io.KeyMap[ImGuiKey_V] = 'V'; - io.KeyMap[ImGuiKey_X] = 'X'; - io.KeyMap[ImGuiKey_Y] = 'Y'; - io.KeyMap[ImGuiKey_Z] = 'Z'; - - return true; -} - -void ImGui_ImplFreeGLUT_InstallFuncs() -{ - glutReshapeFunc(ImGui_ImplFreeGLUT_ReshapeFunc); - glutMotionFunc(ImGui_ImplFreeGLUT_MotionFunc); - glutPassiveMotionFunc(ImGui_ImplFreeGLUT_MotionFunc); - glutMouseFunc(ImGui_ImplFreeGLUT_MouseFunc); -#ifdef __FREEGLUT_EXT_H__ - glutMouseWheelFunc(ImGui_ImplFreeGLUT_MouseWheelFunc); -#endif - glutKeyboardFunc(ImGui_ImplFreeGLUT_KeyboardFunc); - glutKeyboardUpFunc(ImGui_ImplFreeGLUT_KeyboardUpFunc); - glutSpecialFunc(ImGui_ImplFreeGLUT_SpecialFunc); - glutSpecialUpFunc(ImGui_ImplFreeGLUT_SpecialUpFunc); -} - -void ImGui_ImplFreeGLUT_Shutdown() -{ -} - -void ImGui_ImplFreeGLUT_NewFrame() -{ - // Setup time step - ImGuiIO& io = ImGui::GetIO(); - int current_time = glutGet(GLUT_ELAPSED_TIME); - int delta_time_ms = (current_time - g_Time); - if (delta_time_ms <= 0) - delta_time_ms = 1; - io.DeltaTime = delta_time_ms / 1000.0f; - g_Time = current_time; - - // Start the frame - ImGui::NewFrame(); -} - -static void ImGui_ImplFreeGLUT_UpdateKeyboardMods() -{ - ImGuiIO& io = ImGui::GetIO(); - int mods = glutGetModifiers(); - io.KeyCtrl = (mods & GLUT_ACTIVE_CTRL) != 0; - io.KeyShift = (mods & GLUT_ACTIVE_SHIFT) != 0; - io.KeyAlt = (mods & GLUT_ACTIVE_ALT) != 0; -} - -void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y) -{ - // Send character to imgui - //printf("char_down_func %d '%c'\n", c, c); - ImGuiIO& io = ImGui::GetIO(); - if (c >= 32) - io.AddInputCharacter((unsigned short)c); - - // Store letters in KeysDown[] array as both uppercase and lowercase + Handle GLUT translating CTRL+A..CTRL+Z as 1..26. - // This is a hacky mess but GLUT is unable to distinguish e.g. a TAB key from CTRL+I so this is probably the best we can do here. - if (c >= 1 && c <= 26) - io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = true; - else if (c >= 'a' && c <= 'z') - io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = true; - else if (c >= 'A' && c <= 'Z') - io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = true; - else - io.KeysDown[c] = true; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y) -{ - //printf("char_up_func %d '%c'\n", c, c); - ImGuiIO& io = ImGui::GetIO(); - if (c >= 1 && c <= 26) - io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = false; - else if (c >= 'a' && c <= 'z') - io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = false; - else if (c >= 'A' && c <= 'Z') - io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = false; - else - io.KeysDown[c] = false; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y) -{ - //printf("key_down_func %d\n", key); - ImGuiIO& io = ImGui::GetIO(); - if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) - io.KeysDown[key + 256] = true; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y) -{ - //printf("key_up_func %d\n", key); - ImGuiIO& io = ImGui::GetIO(); - if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) - io.KeysDown[key + 256] = false; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_MouseFunc(int glut_button, int state, int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ImVec2((float)x, (float)y); - int button = -1; - if (glut_button == GLUT_LEFT_BUTTON) button = 0; - if (glut_button == GLUT_RIGHT_BUTTON) button = 1; - if (glut_button == GLUT_MIDDLE_BUTTON) button = 2; - if (button != -1 && state == GLUT_DOWN) - io.MouseDown[button] = true; - if (button != -1 && state == GLUT_UP) - io.MouseDown[button] = false; -} - -#ifdef __FREEGLUT_EXT_H__ -void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ImVec2((float)x, (float)y); - if (dir > 0) - io.MouseWheel += 1.0; - else if (dir < 0) - io.MouseWheel -= 1.0; - (void)button; // Unused -} -#endif - -void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h) -{ - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2((float)w, (float)h); -} - -void ImGui_ImplFreeGLUT_MotionFunc(int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ImVec2((float)x, (float)y); -} diff --git a/examples/imgui_impl_freeglut.h b/examples/imgui_impl_freeglut.h deleted file mode 100644 index 6d565ec..0000000 --- a/examples/imgui_impl_freeglut.h +++ /dev/null @@ -1,33 +0,0 @@ -// dear imgui: Platform Binding for FreeGLUT -// This needs to be used along with a Renderer (e.g. OpenGL2) - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -// Issues: -// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I -// [ ] Platform: Missing clipboard support (not supported by Glut). -// [ ] Platform: Missing gamepad support. - -// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. -// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. -// https://github.com/ocornut/imgui - -#pragma once - -IMGUI_IMPL_API bool ImGui_ImplFreeGLUT_Init(); -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_InstallFuncs(); -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_NewFrame(); - -// You can call ImGui_ImplFreeGLUT_InstallFuncs() to get all those functions installed automatically, -// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. -//---------------------------------------- GLUT name --------------------------------------------- Decent Name --------- -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc diff --git a/examples/imgui_impl_glut.cpp b/examples/imgui_impl_glut.cpp new file mode 100644 index 0000000..60333ca --- /dev/null +++ b/examples/imgui_impl_glut.cpp @@ -0,0 +1,207 @@ +// dear imgui: Platform Binding for GLUT +// This needs to be used along with a Renderer (e.g. OpenGL2) + +// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! +// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! + +// Issues: +// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I +// [ ] Platform: Missing clipboard support (not supported by Glut). +// [ ] Platform: Missing gamepad support. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +// CHANGELOG +// (minor and older changes stripped away, please see git history for details) +// 2019-03-25: Misc: Made io.DeltaTime always above zero. +// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. +// 2018-03-22: Added GLUT Platform binding. + +#include "imgui.h" +#include "imgui_impl_glut.h" +#ifdef __APPLE__ + #include +#else + #include +#endif + +#ifdef _MSC_VER +#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) +#endif + +static int g_Time = 0; // Current time, in milliseconds + +bool ImGui_ImplGLUT_Init() +{ + ImGuiIO& io = ImGui::GetIO(); + io.BackendPlatformName ="imgui_impl_glut"; + + g_Time = 0; + + // Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above. + io.KeyMap[ImGuiKey_Tab] = '\t'; // == 9 == CTRL+I + io.KeyMap[ImGuiKey_LeftArrow] = 256 + GLUT_KEY_LEFT; + io.KeyMap[ImGuiKey_RightArrow] = 256 + GLUT_KEY_RIGHT; + io.KeyMap[ImGuiKey_UpArrow] = 256 + GLUT_KEY_UP; + io.KeyMap[ImGuiKey_DownArrow] = 256 + GLUT_KEY_DOWN; + io.KeyMap[ImGuiKey_PageUp] = 256 + GLUT_KEY_PAGE_UP; + io.KeyMap[ImGuiKey_PageDown] = 256 + GLUT_KEY_PAGE_DOWN; + io.KeyMap[ImGuiKey_Home] = 256 + GLUT_KEY_HOME; + io.KeyMap[ImGuiKey_End] = 256 + GLUT_KEY_END; + io.KeyMap[ImGuiKey_Insert] = 256 + GLUT_KEY_INSERT; + io.KeyMap[ImGuiKey_Delete] = 127; + io.KeyMap[ImGuiKey_Backspace] = 8; // == CTRL+H + io.KeyMap[ImGuiKey_Space] = ' '; + io.KeyMap[ImGuiKey_Enter] = 13; // == CTRL+M + io.KeyMap[ImGuiKey_Escape] = 27; + io.KeyMap[ImGuiKey_A] = 'A'; + io.KeyMap[ImGuiKey_C] = 'C'; + io.KeyMap[ImGuiKey_V] = 'V'; + io.KeyMap[ImGuiKey_X] = 'X'; + io.KeyMap[ImGuiKey_Y] = 'Y'; + io.KeyMap[ImGuiKey_Z] = 'Z'; + + return true; +} + +void ImGui_ImplGLUT_InstallFuncs() +{ + glutReshapeFunc(ImGui_ImplGLUT_ReshapeFunc); + glutMotionFunc(ImGui_ImplGLUT_MotionFunc); + glutPassiveMotionFunc(ImGui_ImplGLUT_MotionFunc); + glutMouseFunc(ImGui_ImplGLUT_MouseFunc); +#ifdef __FREEGLUT_EXT_H__ + glutMouseWheelFunc(ImGui_ImplGLUT_MouseWheelFunc); +#endif + glutKeyboardFunc(ImGui_ImplGLUT_KeyboardFunc); + glutKeyboardUpFunc(ImGui_ImplGLUT_KeyboardUpFunc); + glutSpecialFunc(ImGui_ImplGLUT_SpecialFunc); + glutSpecialUpFunc(ImGui_ImplGLUT_SpecialUpFunc); +} + +void ImGui_ImplGLUT_Shutdown() +{ +} + +void ImGui_ImplGLUT_NewFrame() +{ + // Setup time step + ImGuiIO& io = ImGui::GetIO(); + int current_time = glutGet(GLUT_ELAPSED_TIME); + int delta_time_ms = (current_time - g_Time); + if (delta_time_ms <= 0) + delta_time_ms = 1; + io.DeltaTime = delta_time_ms / 1000.0f; + g_Time = current_time; + + // Start the frame + ImGui::NewFrame(); +} + +static void ImGui_ImplGLUT_UpdateKeyboardMods() +{ + ImGuiIO& io = ImGui::GetIO(); + int mods = glutGetModifiers(); + io.KeyCtrl = (mods & GLUT_ACTIVE_CTRL) != 0; + io.KeyShift = (mods & GLUT_ACTIVE_SHIFT) != 0; + io.KeyAlt = (mods & GLUT_ACTIVE_ALT) != 0; +} + +void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y) +{ + // Send character to imgui + //printf("char_down_func %d '%c'\n", c, c); + ImGuiIO& io = ImGui::GetIO(); + if (c >= 32) + io.AddInputCharacter((unsigned short)c); + + // Store letters in KeysDown[] array as both uppercase and lowercase + Handle GLUT translating CTRL+A..CTRL+Z as 1..26. + // This is a hacky mess but GLUT is unable to distinguish e.g. a TAB key from CTRL+I so this is probably the best we can do here. + if (c >= 1 && c <= 26) + io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = true; + else if (c >= 'a' && c <= 'z') + io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = true; + else if (c >= 'A' && c <= 'Z') + io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = true; + else + io.KeysDown[c] = true; + ImGui_ImplGLUT_UpdateKeyboardMods(); + (void)x; (void)y; // Unused +} + +void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y) +{ + //printf("char_up_func %d '%c'\n", c, c); + ImGuiIO& io = ImGui::GetIO(); + if (c >= 1 && c <= 26) + io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = false; + else if (c >= 'a' && c <= 'z') + io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = false; + else if (c >= 'A' && c <= 'Z') + io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = false; + else + io.KeysDown[c] = false; + ImGui_ImplGLUT_UpdateKeyboardMods(); + (void)x; (void)y; // Unused +} + +void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y) +{ + //printf("key_down_func %d\n", key); + ImGuiIO& io = ImGui::GetIO(); + if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) + io.KeysDown[key + 256] = true; + ImGui_ImplGLUT_UpdateKeyboardMods(); + (void)x; (void)y; // Unused +} + +void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y) +{ + //printf("key_up_func %d\n", key); + ImGuiIO& io = ImGui::GetIO(); + if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) + io.KeysDown[key + 256] = false; + ImGui_ImplGLUT_UpdateKeyboardMods(); + (void)x; (void)y; // Unused +} + +void ImGui_ImplGLUT_MouseFunc(int glut_button, int state, int x, int y) +{ + ImGuiIO& io = ImGui::GetIO(); + io.MousePos = ImVec2((float)x, (float)y); + int button = -1; + if (glut_button == GLUT_LEFT_BUTTON) button = 0; + if (glut_button == GLUT_RIGHT_BUTTON) button = 1; + if (glut_button == GLUT_MIDDLE_BUTTON) button = 2; + if (button != -1 && state == GLUT_DOWN) + io.MouseDown[button] = true; + if (button != -1 && state == GLUT_UP) + io.MouseDown[button] = false; +} + +#ifdef __FREEGLUT_EXT_H__ +void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y) +{ + ImGuiIO& io = ImGui::GetIO(); + io.MousePos = ImVec2((float)x, (float)y); + if (dir > 0) + io.MouseWheel += 1.0; + else if (dir < 0) + io.MouseWheel -= 1.0; + (void)button; // Unused +} +#endif + +void ImGui_ImplGLUT_ReshapeFunc(int w, int h) +{ + ImGuiIO& io = ImGui::GetIO(); + io.DisplaySize = ImVec2((float)w, (float)h); +} + +void ImGui_ImplGLUT_MotionFunc(int x, int y) +{ + ImGuiIO& io = ImGui::GetIO(); + io.MousePos = ImVec2((float)x, (float)y); +} diff --git a/docs/README.md b/docs/README.md index 1a70ebf..febacf0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -134,7 +134,7 @@ Frameworks: - Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) -- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) diff --git a/examples/.gitignore b/examples/.gitignore index b2cde19..428ea44 100644 --- a/examples/.gitignore +++ b/examples/.gitignore @@ -33,7 +33,7 @@ example_glfw_opengl3/example_glfw_opengl3 example_sdl_opengl2/example_sdl_opengl2 example_sdl_opengl3/example_sdl_opengl3 -example_freeglut_opengl2/example_freeglut_opengl2 +example_glut_opengl2/example_glut_opengl2 ## Dear ImGui Ini files imgui.ini diff --git a/examples/README.txt b/examples/README.txt index 97787f4..2876f7e 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -104,7 +104,7 @@ imgui_impl_osx.mm ; macOS native API imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org imgui_impl_win32.cpp ; Win32 native API (Windows) - imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's) + imgui_impl_glut.cpp ; GLUT (if you really miss the 90's) List of Renderer Bindings in this repository: @@ -223,9 +223,9 @@ Allegro 5 example. = main.cpp + imgui_impl_allegro5.cpp -example_freeglut_opengl2/ - FreeGLUT + OpenGL2. - = main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp +example_glut_opengl2/ + GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2. + = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp example_marmalade/ Marmalade example using IwGx. diff --git a/examples/example_freeglut_opengl2/Makefile b/examples/example_freeglut_opengl2/Makefile deleted file mode 100644 index 9b409ab..0000000 --- a/examples/example_freeglut_opengl2/Makefile +++ /dev/null @@ -1,65 +0,0 @@ -# -# Cross Platform Makefile -# Compatible with Ubuntu 14.04.1 and Mac OS X -# -# Linux: -# apt-get install freeglut3-dev -# - -#CXX = g++ -#CXX = clang++ - -EXE = example_freeglut_opengl2 -SOURCES = main.cpp -SOURCES += ../imgui_impl_freeglut.cpp ../imgui_impl_opengl2.cpp -SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp -OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) - -UNAME_S := $(shell uname -s) - - -ifeq ($(UNAME_S), Linux) #LINUX - ECHO_MESSAGE = "Linux" - LIBS = -lGL -lglut - - CXXFLAGS = -I ../ -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(UNAME_S), Darwin) #APPLE - ECHO_MESSAGE = "Mac OS X" - LIBS = -framework OpenGL -framework GLUT - - CXXFLAGS = -I .. -I../.. - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - -ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) - ECHO_MESSAGE = "Windows" - LIBS = -lgdi32 -lopengl32 -limm32 -lglut - - CXXFLAGS = -I ../ -I../../ - CXXFLAGS += -Wall -Wformat - CFLAGS = $(CXXFLAGS) -endif - - -%.o:%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -%.o:../../%.cpp - $(CXX) $(CXXFLAGS) -c -o $@ $< - -all: $(EXE) - @echo Build complete for $(ECHO_MESSAGE) - -$(EXE): $(OBJS) - $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) - -clean: - rm -f $(EXE) $(OBJS) diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj deleted file mode 100644 index e3bd417..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Debug - Win32 - - - Debug - x64 - - - Release - Win32 - - - Release - x64 - - - - {F90D0333-5FB1-440D-918D-DD39A1B5187E} - example_freeglut_opengl2 - - - - Application - true - MultiByte - - - Application - true - MultiByte - - - Application - false - true - MultiByte - - - Application - false - true - MultiByte - - - - - - - - - - - - - - - - - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - $(ProjectDir)$(Configuration)\ - $(ProjectDir)$(Configuration)\ - $(IncludePath) - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - Disabled - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - - - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - msvcrt.lib - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - Level4 - MaxSpeed - true - true - $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) - false - - - true - true - true - $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) - opengl32.lib;freeglut.lib;%(AdditionalDependencies) - Console - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters deleted file mode 100644 index eb6d852..0000000 --- a/examples/example_freeglut_opengl2/example_freeglut_opengl2.vcxproj.filters +++ /dev/null @@ -1,58 +0,0 @@ - - - - - {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - - - sources - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - imgui - - - - - imgui - - - imgui - - - imgui - - - sources - - - sources - - - - - - sources - - - \ No newline at end of file diff --git a/examples/example_freeglut_opengl2/main.cpp b/examples/example_freeglut_opengl2/main.cpp deleted file mode 100644 index cc12e65..0000000 --- a/examples/example_freeglut_opengl2/main.cpp +++ /dev/null @@ -1,143 +0,0 @@ -// dear imgui: standalone example application for FreeGLUT + OpenGL2, using legacy fixed pipeline -// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -#include "imgui.h" -#include "../imgui_impl_freeglut.h" -#include "../imgui_impl_opengl2.h" -#ifdef __APPLE__ - #include -#else - #include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed -#endif - -static bool show_demo_window = true; -static bool show_another_window = false; -static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - -void my_display_code() -{ - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } -} - -void glut_display_func() -{ - // Start the Dear ImGui frame - ImGui_ImplOpenGL2_NewFrame(); - ImGui_ImplFreeGLUT_NewFrame(); - - my_display_code(); - - // Rendering - ImGui::Render(); - ImGuiIO& io = ImGui::GetIO(); - glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. - ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); - - glutSwapBuffers(); - glutPostRedisplay(); -} - -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. - -int main(int argc, char** argv) -{ - // Create GLUT window - glutInit(&argc, argv); -#ifdef __FREEGLUT_EXT_H__ - glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); -#endif - glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); - glutInitWindowSize(1280, 720); - glutCreateWindow("Dear ImGui FreeGLUT+OpenGL2 Example"); - - // Setup GLUT display function - // We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us, - // otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves. - glutDisplayFunc(glut_display_func); - - // Setup Dear ImGui context - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsClassic(); - - // Setup Platform/Renderer bindings - ImGui_ImplFreeGLUT_Init(); - ImGui_ImplFreeGLUT_InstallFuncs(); - ImGui_ImplOpenGL2_Init(); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'misc/fonts/README.txt' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); - //IM_ASSERT(font != NULL); - - glutMainLoop(); - - // Cleanup - ImGui_ImplOpenGL2_Shutdown(); - ImGui_ImplFreeGLUT_Shutdown(); - ImGui::DestroyContext(); - - return 0; -} diff --git a/examples/example_glut_opengl2/Makefile b/examples/example_glut_opengl2/Makefile new file mode 100644 index 0000000..25ddc43 --- /dev/null +++ b/examples/example_glut_opengl2/Makefile @@ -0,0 +1,65 @@ +# +# Cross Platform Makefile +# Compatible with Ubuntu 14.04.1 and Mac OS X +# +# Linux: +# apt-get install freeglut3-dev +# + +#CXX = g++ +#CXX = clang++ + +EXE = example_glut_opengl2 +SOURCES = main.cpp +SOURCES += ../imgui_impl_glut.cpp ../imgui_impl_opengl2.cpp +SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp +OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) + +UNAME_S := $(shell uname -s) + + +ifeq ($(UNAME_S), Linux) #LINUX + ECHO_MESSAGE = "Linux" + LIBS = -lGL -lglut + + CXXFLAGS = -I ../ -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(UNAME_S), Darwin) #APPLE + ECHO_MESSAGE = "Mac OS X" + LIBS = -framework OpenGL -framework GLUT + + CXXFLAGS = -I .. -I../.. + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + +ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) + ECHO_MESSAGE = "Windows" + LIBS = -lgdi32 -lopengl32 -limm32 -lglut + + CXXFLAGS = -I ../ -I../../ + CXXFLAGS += -Wall -Wformat + CFLAGS = $(CXXFLAGS) +endif + + +%.o:%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +%.o:../../%.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +all: $(EXE) + @echo Build complete for $(ECHO_MESSAGE) + +$(EXE): $(OBJS) + $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) + +clean: + rm -f $(EXE) $(OBJS) diff --git a/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj new file mode 100644 index 0000000..58599e6 --- /dev/null +++ b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj @@ -0,0 +1,175 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {F90D0333-5FB1-440D-918D-DD39A1B5187E} + example_glut_opengl2 + + + + Application + true + MultiByte + + + Application + true + MultiByte + + + Application + false + true + MultiByte + + + Application + false + true + MultiByte + + + + + + + + + + + + + + + + + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + Disabled + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + + + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + Level4 + MaxSpeed + true + true + $(GLUT_INCLUDE_DIR);..\..;%(AdditionalIncludeDirectories) + false + + + true + true + true + $(GLUT_ROOT_PATH)/lib/x64;%(AdditionalLibraryDirectories) + opengl32.lib;freeglut.lib;%(AdditionalDependencies) + Console + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters new file mode 100644 index 0000000..290d43d --- /dev/null +++ b/examples/example_glut_opengl2/example_freeglut_opengl2.vcxproj.filters @@ -0,0 +1,58 @@ + + + + + {c336cfe3-f0c4-464c-9ef0-a9e17a7ff222} + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + + + sources + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + imgui + + + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + + + + sources + + + diff --git a/examples/example_glut_opengl2/main.cpp b/examples/example_glut_opengl2/main.cpp new file mode 100644 index 0000000..4a4a03a --- /dev/null +++ b/examples/example_glut_opengl2/main.cpp @@ -0,0 +1,143 @@ +// dear imgui: standalone example application for GLUT + OpenGL2, using legacy fixed pipeline +// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. + +// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! +// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! + +#include "imgui.h" +#include "../imgui_impl_glut.h" +#include "../imgui_impl_opengl2.h" +#ifdef __APPLE__ + #include +#else + #include +#endif + +#ifdef _MSC_VER +#pragma warning (disable: 4505) // unreferenced local function has been removed +#endif + +static bool show_demo_window = true; +static bool show_another_window = false; +static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + +void my_display_code() +{ + // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). + if (show_demo_window) + ImGui::ShowDemoWindow(&show_demo_window); + + // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. + { + static float f = 0.0f; + static int counter = 0; + + ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) + ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state + ImGui::Checkbox("Another Window", &show_another_window); + + ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f + ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color + + if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) + counter++; + ImGui::SameLine(); + ImGui::Text("counter = %d", counter); + + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + ImGui::End(); + } + + // 3. Show another simple window. + if (show_another_window) + { + ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) + ImGui::Text("Hello from another window!"); + if (ImGui::Button("Close Me")) + show_another_window = false; + ImGui::End(); + } +} + +void glut_display_func() +{ + // Start the Dear ImGui frame + ImGui_ImplOpenGL2_NewFrame(); + ImGui_ImplGLUT_NewFrame(); + + my_display_code(); + + // Rendering + ImGui::Render(); + ImGuiIO& io = ImGui::GetIO(); + glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y); + glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + glClear(GL_COLOR_BUFFER_BIT); + //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code. + ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); + + glutSwapBuffers(); + glutPostRedisplay(); +} + +// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. +// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. +// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. +// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. + +int main(int argc, char** argv) +{ + // Create GLUT window + glutInit(&argc, argv); +#ifdef __FREEGLUT_EXT_H__ + glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); +#endif + glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE); + glutInitWindowSize(1280, 720); + glutCreateWindow("Dear ImGui GLUT+OpenGL2 Example"); + + // Setup GLUT display function + // We will also call ImGui_ImplGLUT_InstallFuncs() to get all the other functions installed for us, + // otherwise it is possible to install our own functions and call the imgui_impl_glut.h functions ourselves. + glutDisplayFunc(glut_display_func); + + // Setup Dear ImGui context + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); (void)io; + //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls + + // Setup Dear ImGui style + ImGui::StyleColorsDark(); + //ImGui::StyleColorsClassic(); + + // Setup Platform/Renderer bindings + ImGui_ImplGLUT_Init(); + ImGui_ImplGLUT_InstallFuncs(); + ImGui_ImplOpenGL2_Init(); + + // Load Fonts + // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. + // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. + // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). + // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. + // - Read 'misc/fonts/README.txt' for more instructions and details. + // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! + //io.Fonts->AddFontDefault(); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); + //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); + //IM_ASSERT(font != NULL); + + glutMainLoop(); + + // Cleanup + ImGui_ImplOpenGL2_Shutdown(); + ImGui_ImplGLUT_Shutdown(); + ImGui::DestroyContext(); + + return 0; +} diff --git a/examples/imgui_impl_freeglut.cpp b/examples/imgui_impl_freeglut.cpp deleted file mode 100644 index 7054c37..0000000 --- a/examples/imgui_impl_freeglut.cpp +++ /dev/null @@ -1,207 +0,0 @@ -// dear imgui: Platform Binding for FreeGLUT -// This needs to be used along with a Renderer (e.g. OpenGL2) - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -// Issues: -// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I -// [ ] Platform: Missing clipboard support (not supported by Glut). -// [ ] Platform: Missing gamepad support. - -// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. -// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. -// https://github.com/ocornut/imgui - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2019-03-25: Misc: Made io.DeltaTime always above zero. -// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. -// 2018-03-22: Added FreeGLUT Platform binding. - -#include "imgui.h" -#include "imgui_impl_freeglut.h" -#ifdef __APPLE__ - #include -#else - #include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) -#endif - -static int g_Time = 0; // Current time, in milliseconds - -bool ImGui_ImplFreeGLUT_Init() -{ - ImGuiIO& io = ImGui::GetIO(); - io.BackendPlatformName ="imgui_impl_freeglut"; - - g_Time = 0; - - // Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above. - io.KeyMap[ImGuiKey_Tab] = '\t'; // == 9 == CTRL+I - io.KeyMap[ImGuiKey_LeftArrow] = 256 + GLUT_KEY_LEFT; - io.KeyMap[ImGuiKey_RightArrow] = 256 + GLUT_KEY_RIGHT; - io.KeyMap[ImGuiKey_UpArrow] = 256 + GLUT_KEY_UP; - io.KeyMap[ImGuiKey_DownArrow] = 256 + GLUT_KEY_DOWN; - io.KeyMap[ImGuiKey_PageUp] = 256 + GLUT_KEY_PAGE_UP; - io.KeyMap[ImGuiKey_PageDown] = 256 + GLUT_KEY_PAGE_DOWN; - io.KeyMap[ImGuiKey_Home] = 256 + GLUT_KEY_HOME; - io.KeyMap[ImGuiKey_End] = 256 + GLUT_KEY_END; - io.KeyMap[ImGuiKey_Insert] = 256 + GLUT_KEY_INSERT; - io.KeyMap[ImGuiKey_Delete] = 127; - io.KeyMap[ImGuiKey_Backspace] = 8; // == CTRL+H - io.KeyMap[ImGuiKey_Space] = ' '; - io.KeyMap[ImGuiKey_Enter] = 13; // == CTRL+M - io.KeyMap[ImGuiKey_Escape] = 27; - io.KeyMap[ImGuiKey_A] = 'A'; - io.KeyMap[ImGuiKey_C] = 'C'; - io.KeyMap[ImGuiKey_V] = 'V'; - io.KeyMap[ImGuiKey_X] = 'X'; - io.KeyMap[ImGuiKey_Y] = 'Y'; - io.KeyMap[ImGuiKey_Z] = 'Z'; - - return true; -} - -void ImGui_ImplFreeGLUT_InstallFuncs() -{ - glutReshapeFunc(ImGui_ImplFreeGLUT_ReshapeFunc); - glutMotionFunc(ImGui_ImplFreeGLUT_MotionFunc); - glutPassiveMotionFunc(ImGui_ImplFreeGLUT_MotionFunc); - glutMouseFunc(ImGui_ImplFreeGLUT_MouseFunc); -#ifdef __FREEGLUT_EXT_H__ - glutMouseWheelFunc(ImGui_ImplFreeGLUT_MouseWheelFunc); -#endif - glutKeyboardFunc(ImGui_ImplFreeGLUT_KeyboardFunc); - glutKeyboardUpFunc(ImGui_ImplFreeGLUT_KeyboardUpFunc); - glutSpecialFunc(ImGui_ImplFreeGLUT_SpecialFunc); - glutSpecialUpFunc(ImGui_ImplFreeGLUT_SpecialUpFunc); -} - -void ImGui_ImplFreeGLUT_Shutdown() -{ -} - -void ImGui_ImplFreeGLUT_NewFrame() -{ - // Setup time step - ImGuiIO& io = ImGui::GetIO(); - int current_time = glutGet(GLUT_ELAPSED_TIME); - int delta_time_ms = (current_time - g_Time); - if (delta_time_ms <= 0) - delta_time_ms = 1; - io.DeltaTime = delta_time_ms / 1000.0f; - g_Time = current_time; - - // Start the frame - ImGui::NewFrame(); -} - -static void ImGui_ImplFreeGLUT_UpdateKeyboardMods() -{ - ImGuiIO& io = ImGui::GetIO(); - int mods = glutGetModifiers(); - io.KeyCtrl = (mods & GLUT_ACTIVE_CTRL) != 0; - io.KeyShift = (mods & GLUT_ACTIVE_SHIFT) != 0; - io.KeyAlt = (mods & GLUT_ACTIVE_ALT) != 0; -} - -void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y) -{ - // Send character to imgui - //printf("char_down_func %d '%c'\n", c, c); - ImGuiIO& io = ImGui::GetIO(); - if (c >= 32) - io.AddInputCharacter((unsigned short)c); - - // Store letters in KeysDown[] array as both uppercase and lowercase + Handle GLUT translating CTRL+A..CTRL+Z as 1..26. - // This is a hacky mess but GLUT is unable to distinguish e.g. a TAB key from CTRL+I so this is probably the best we can do here. - if (c >= 1 && c <= 26) - io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = true; - else if (c >= 'a' && c <= 'z') - io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = true; - else if (c >= 'A' && c <= 'Z') - io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = true; - else - io.KeysDown[c] = true; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y) -{ - //printf("char_up_func %d '%c'\n", c, c); - ImGuiIO& io = ImGui::GetIO(); - if (c >= 1 && c <= 26) - io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = false; - else if (c >= 'a' && c <= 'z') - io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = false; - else if (c >= 'A' && c <= 'Z') - io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = false; - else - io.KeysDown[c] = false; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y) -{ - //printf("key_down_func %d\n", key); - ImGuiIO& io = ImGui::GetIO(); - if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) - io.KeysDown[key + 256] = true; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y) -{ - //printf("key_up_func %d\n", key); - ImGuiIO& io = ImGui::GetIO(); - if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) - io.KeysDown[key + 256] = false; - ImGui_ImplFreeGLUT_UpdateKeyboardMods(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplFreeGLUT_MouseFunc(int glut_button, int state, int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ImVec2((float)x, (float)y); - int button = -1; - if (glut_button == GLUT_LEFT_BUTTON) button = 0; - if (glut_button == GLUT_RIGHT_BUTTON) button = 1; - if (glut_button == GLUT_MIDDLE_BUTTON) button = 2; - if (button != -1 && state == GLUT_DOWN) - io.MouseDown[button] = true; - if (button != -1 && state == GLUT_UP) - io.MouseDown[button] = false; -} - -#ifdef __FREEGLUT_EXT_H__ -void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ImVec2((float)x, (float)y); - if (dir > 0) - io.MouseWheel += 1.0; - else if (dir < 0) - io.MouseWheel -= 1.0; - (void)button; // Unused -} -#endif - -void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h) -{ - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2((float)w, (float)h); -} - -void ImGui_ImplFreeGLUT_MotionFunc(int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ImVec2((float)x, (float)y); -} diff --git a/examples/imgui_impl_freeglut.h b/examples/imgui_impl_freeglut.h deleted file mode 100644 index 6d565ec..0000000 --- a/examples/imgui_impl_freeglut.h +++ /dev/null @@ -1,33 +0,0 @@ -// dear imgui: Platform Binding for FreeGLUT -// This needs to be used along with a Renderer (e.g. OpenGL2) - -// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! - -// Issues: -// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I -// [ ] Platform: Missing clipboard support (not supported by Glut). -// [ ] Platform: Missing gamepad support. - -// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. -// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. -// https://github.com/ocornut/imgui - -#pragma once - -IMGUI_IMPL_API bool ImGui_ImplFreeGLUT_Init(); -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_InstallFuncs(); -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_NewFrame(); - -// You can call ImGui_ImplFreeGLUT_InstallFuncs() to get all those functions installed automatically, -// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. -//---------------------------------------- GLUT name --------------------------------------------- Decent Name --------- -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc -IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc diff --git a/examples/imgui_impl_glut.cpp b/examples/imgui_impl_glut.cpp new file mode 100644 index 0000000..60333ca --- /dev/null +++ b/examples/imgui_impl_glut.cpp @@ -0,0 +1,207 @@ +// dear imgui: Platform Binding for GLUT +// This needs to be used along with a Renderer (e.g. OpenGL2) + +// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! +// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! + +// Issues: +// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I +// [ ] Platform: Missing clipboard support (not supported by Glut). +// [ ] Platform: Missing gamepad support. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +// CHANGELOG +// (minor and older changes stripped away, please see git history for details) +// 2019-03-25: Misc: Made io.DeltaTime always above zero. +// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. +// 2018-03-22: Added GLUT Platform binding. + +#include "imgui.h" +#include "imgui_impl_glut.h" +#ifdef __APPLE__ + #include +#else + #include +#endif + +#ifdef _MSC_VER +#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) +#endif + +static int g_Time = 0; // Current time, in milliseconds + +bool ImGui_ImplGLUT_Init() +{ + ImGuiIO& io = ImGui::GetIO(); + io.BackendPlatformName ="imgui_impl_glut"; + + g_Time = 0; + + // Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above. + io.KeyMap[ImGuiKey_Tab] = '\t'; // == 9 == CTRL+I + io.KeyMap[ImGuiKey_LeftArrow] = 256 + GLUT_KEY_LEFT; + io.KeyMap[ImGuiKey_RightArrow] = 256 + GLUT_KEY_RIGHT; + io.KeyMap[ImGuiKey_UpArrow] = 256 + GLUT_KEY_UP; + io.KeyMap[ImGuiKey_DownArrow] = 256 + GLUT_KEY_DOWN; + io.KeyMap[ImGuiKey_PageUp] = 256 + GLUT_KEY_PAGE_UP; + io.KeyMap[ImGuiKey_PageDown] = 256 + GLUT_KEY_PAGE_DOWN; + io.KeyMap[ImGuiKey_Home] = 256 + GLUT_KEY_HOME; + io.KeyMap[ImGuiKey_End] = 256 + GLUT_KEY_END; + io.KeyMap[ImGuiKey_Insert] = 256 + GLUT_KEY_INSERT; + io.KeyMap[ImGuiKey_Delete] = 127; + io.KeyMap[ImGuiKey_Backspace] = 8; // == CTRL+H + io.KeyMap[ImGuiKey_Space] = ' '; + io.KeyMap[ImGuiKey_Enter] = 13; // == CTRL+M + io.KeyMap[ImGuiKey_Escape] = 27; + io.KeyMap[ImGuiKey_A] = 'A'; + io.KeyMap[ImGuiKey_C] = 'C'; + io.KeyMap[ImGuiKey_V] = 'V'; + io.KeyMap[ImGuiKey_X] = 'X'; + io.KeyMap[ImGuiKey_Y] = 'Y'; + io.KeyMap[ImGuiKey_Z] = 'Z'; + + return true; +} + +void ImGui_ImplGLUT_InstallFuncs() +{ + glutReshapeFunc(ImGui_ImplGLUT_ReshapeFunc); + glutMotionFunc(ImGui_ImplGLUT_MotionFunc); + glutPassiveMotionFunc(ImGui_ImplGLUT_MotionFunc); + glutMouseFunc(ImGui_ImplGLUT_MouseFunc); +#ifdef __FREEGLUT_EXT_H__ + glutMouseWheelFunc(ImGui_ImplGLUT_MouseWheelFunc); +#endif + glutKeyboardFunc(ImGui_ImplGLUT_KeyboardFunc); + glutKeyboardUpFunc(ImGui_ImplGLUT_KeyboardUpFunc); + glutSpecialFunc(ImGui_ImplGLUT_SpecialFunc); + glutSpecialUpFunc(ImGui_ImplGLUT_SpecialUpFunc); +} + +void ImGui_ImplGLUT_Shutdown() +{ +} + +void ImGui_ImplGLUT_NewFrame() +{ + // Setup time step + ImGuiIO& io = ImGui::GetIO(); + int current_time = glutGet(GLUT_ELAPSED_TIME); + int delta_time_ms = (current_time - g_Time); + if (delta_time_ms <= 0) + delta_time_ms = 1; + io.DeltaTime = delta_time_ms / 1000.0f; + g_Time = current_time; + + // Start the frame + ImGui::NewFrame(); +} + +static void ImGui_ImplGLUT_UpdateKeyboardMods() +{ + ImGuiIO& io = ImGui::GetIO(); + int mods = glutGetModifiers(); + io.KeyCtrl = (mods & GLUT_ACTIVE_CTRL) != 0; + io.KeyShift = (mods & GLUT_ACTIVE_SHIFT) != 0; + io.KeyAlt = (mods & GLUT_ACTIVE_ALT) != 0; +} + +void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y) +{ + // Send character to imgui + //printf("char_down_func %d '%c'\n", c, c); + ImGuiIO& io = ImGui::GetIO(); + if (c >= 32) + io.AddInputCharacter((unsigned short)c); + + // Store letters in KeysDown[] array as both uppercase and lowercase + Handle GLUT translating CTRL+A..CTRL+Z as 1..26. + // This is a hacky mess but GLUT is unable to distinguish e.g. a TAB key from CTRL+I so this is probably the best we can do here. + if (c >= 1 && c <= 26) + io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = true; + else if (c >= 'a' && c <= 'z') + io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = true; + else if (c >= 'A' && c <= 'Z') + io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = true; + else + io.KeysDown[c] = true; + ImGui_ImplGLUT_UpdateKeyboardMods(); + (void)x; (void)y; // Unused +} + +void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y) +{ + //printf("char_up_func %d '%c'\n", c, c); + ImGuiIO& io = ImGui::GetIO(); + if (c >= 1 && c <= 26) + io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = false; + else if (c >= 'a' && c <= 'z') + io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = false; + else if (c >= 'A' && c <= 'Z') + io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = false; + else + io.KeysDown[c] = false; + ImGui_ImplGLUT_UpdateKeyboardMods(); + (void)x; (void)y; // Unused +} + +void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y) +{ + //printf("key_down_func %d\n", key); + ImGuiIO& io = ImGui::GetIO(); + if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) + io.KeysDown[key + 256] = true; + ImGui_ImplGLUT_UpdateKeyboardMods(); + (void)x; (void)y; // Unused +} + +void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y) +{ + //printf("key_up_func %d\n", key); + ImGuiIO& io = ImGui::GetIO(); + if (key + 256 < IM_ARRAYSIZE(io.KeysDown)) + io.KeysDown[key + 256] = false; + ImGui_ImplGLUT_UpdateKeyboardMods(); + (void)x; (void)y; // Unused +} + +void ImGui_ImplGLUT_MouseFunc(int glut_button, int state, int x, int y) +{ + ImGuiIO& io = ImGui::GetIO(); + io.MousePos = ImVec2((float)x, (float)y); + int button = -1; + if (glut_button == GLUT_LEFT_BUTTON) button = 0; + if (glut_button == GLUT_RIGHT_BUTTON) button = 1; + if (glut_button == GLUT_MIDDLE_BUTTON) button = 2; + if (button != -1 && state == GLUT_DOWN) + io.MouseDown[button] = true; + if (button != -1 && state == GLUT_UP) + io.MouseDown[button] = false; +} + +#ifdef __FREEGLUT_EXT_H__ +void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y) +{ + ImGuiIO& io = ImGui::GetIO(); + io.MousePos = ImVec2((float)x, (float)y); + if (dir > 0) + io.MouseWheel += 1.0; + else if (dir < 0) + io.MouseWheel -= 1.0; + (void)button; // Unused +} +#endif + +void ImGui_ImplGLUT_ReshapeFunc(int w, int h) +{ + ImGuiIO& io = ImGui::GetIO(); + io.DisplaySize = ImVec2((float)w, (float)h); +} + +void ImGui_ImplGLUT_MotionFunc(int x, int y) +{ + ImGuiIO& io = ImGui::GetIO(); + io.MousePos = ImVec2((float)x, (float)y); +} diff --git a/examples/imgui_impl_glut.h b/examples/imgui_impl_glut.h new file mode 100644 index 0000000..59fe0d5 --- /dev/null +++ b/examples/imgui_impl_glut.h @@ -0,0 +1,33 @@ +// dear imgui: Platform Binding for GLUT +// This needs to be used along with a Renderer (e.g. OpenGL2) + +// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! +// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!! + +// Issues: +// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I +// [ ] Platform: Missing clipboard support (not supported by Glut). +// [ ] Platform: Missing gamepad support. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +#pragma once + +IMGUI_IMPL_API bool ImGui_ImplGLUT_Init(); +IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs(); +IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame(); + +// You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically, +// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. +//---------------------------------------- GLUT name --------------------------------------------- Decent Name --------- +IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc +IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc +IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc +IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc +IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc +IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc +IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc +IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc