diff --git a/README.md b/README.md index 9e32e9e..8a9eab1 100644 --- a/README.md +++ b/README.md @@ -119,7 +119,7 @@ Is ImGui fast? -Probably fast enough for most uses. Down to the fundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. +Probably fast enough for most uses. Down to the foundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. Mileage may vary but the following screenshot can give you a rough idea of the cost of running and rendering UI code (In the case of a trivial demo application like this one, your driver/os setup are likely to be the bottleneck. Testing performance as part of a real application is recommended). diff --git a/README.md b/README.md index 9e32e9e..8a9eab1 100644 --- a/README.md +++ b/README.md @@ -119,7 +119,7 @@ Is ImGui fast? -Probably fast enough for most uses. Down to the fundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. +Probably fast enough for most uses. Down to the foundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. Mileage may vary but the following screenshot can give you a rough idea of the cost of running and rendering UI code (In the case of a trivial demo application like this one, your driver/os setup are likely to be the bottleneck. Testing performance as part of a real application is recommended). diff --git a/imgui.cpp b/imgui.cpp index c70b464..899fbc1 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (main code and documentation) // See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code. @@ -462,7 +462,7 @@ - doc: add a proper documentation+regression testing system (#435) - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass. - - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis). + - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis) (#690) - window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify. - window: allow resizing of child windows (possibly given min/max for each axis?) - window: background options for child windows, border option (disable rounding) @@ -612,7 +612,6 @@ #include "imgui_internal.h" #include // toupper, isprint -#include // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf #include // NULL, malloc, free, qsort, atoi #include // vsnprintf, sscanf, printf #include // INT_MIN, INT_MAX @@ -1698,7 +1697,7 @@ Name = ImStrdup(name); ID = ImHash(name, 0); IDStack.push_back(ID); - MoveID = GetID("#MOVE"); + MoveId = GetID("#MOVE"); Flags = 0; IndexWithinParent = 0; @@ -1717,7 +1716,7 @@ Collapsed = false; SkipItems = false; BeginCount = 0; - PopupID = 0; + PopupId = 0; AutoFitFramesX = AutoFitFramesY = -1; AutoFitOnlyGrows = false; AutoPosLastDirection = -1; @@ -1842,7 +1841,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id) { ImGuiWindow* window = GetCurrentWindow(); - window->DC.LastItemID = id ? *id : 0; + window->DC.LastItemId = id ? *id : 0; window->DC.LastItemRect = bb; window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false; if (IsClippedEx(bb, id, false)) @@ -1856,7 +1855,7 @@ // So that clicking on items with no active id such as Text() still returns true with IsItemHovered() window->DC.LastItemHoveredRect = true; if (g.HoveredRootWindow == window->RootWindow) - if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveID)) + if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId)) if (IsWindowContentHoverable(window)) window->DC.LastItemHoveredAndUsable = true; } @@ -2069,7 +2068,6 @@ g.OverlayDrawList.Clear(); g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID); g.OverlayDrawList.PushClipRectFullScreen(); - g.OverlayDrawList.AddDrawCmd(); // Mark rendering data as invalid to prevent user who may have a handle on it to use it g.RenderDrawData.Valid = false; @@ -2136,7 +2134,7 @@ { KeepAliveID(g.MovedWindowMoveId); IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow); - IM_ASSERT(g.MovedWindow->RootWindow->MoveID == g.MovedWindowMoveId); + IM_ASSERT(g.MovedWindow->RootWindow->MoveId == g.MovedWindowMoveId); if (g.IO.MouseDown[0]) { if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoMove)) @@ -2341,7 +2339,7 @@ for (int i = 0; i != g.Settings.Size; i++) { ImGuiIniData* ini = &g.Settings[i]; - if (ini->ID == id) + if (ini->Id == id) return ini; } return NULL; @@ -2352,7 +2350,7 @@ GImGui->Settings.resize(GImGui->Settings.Size + 1); ImGuiIniData* ini = &GImGui->Settings.back(); ini->Name = ImStrdup(name); - ini->ID = ImHash(name, 0); + ini->Id = ImHash(name, 0); ini->Collapsed = false; ini->Pos = ImVec2(FLT_MAX,FLT_MAX); ini->Size = ImVec2(0,0); @@ -2583,7 +2581,7 @@ if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove)) { g.MovedWindow = g.HoveredWindow; - g.MovedWindowMoveId = g.HoveredRootWindow->MoveID; + g.MovedWindowMoveId = g.HoveredRootWindow->MoveId; SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow); } } @@ -3215,7 +3213,7 @@ if (g.ActiveId) { ImGuiWindow* window = GetCurrentWindowRead(); - return g.ActiveId == window->DC.LastItemID; + return g.ActiveId == window->DC.LastItemId; } return false; } @@ -3246,9 +3244,9 @@ void ImGui::SetItemAllowOverlap() { ImGuiContext& g = *GImGui; - if (g.HoveredId == g.CurrentWindow->DC.LastItemID) + if (g.HoveredId == g.CurrentWindow->DC.LastItemId) g.HoveredIdAllowOverlap = true; - if (g.ActiveId == g.CurrentWindow->DC.LastItemID) + if (g.ActiveId == g.CurrentWindow->DC.LastItemId) g.ActiveIdAllowOverlap = true; } @@ -3316,7 +3314,7 @@ static bool IsPopupOpen(ImGuiID id) { ImGuiContext& g = *GImGui; - const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupID == id; + const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id; return is_open; } @@ -3333,7 +3331,7 @@ ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here) if (g.OpenPopupStack.Size < current_stack_size + 1) g.OpenPopupStack.push_back(popup_ref); - else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupID != id) + else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id) { g.OpenPopupStack.resize(current_stack_size+1); g.OpenPopupStack[current_stack_size] = popup_ref; @@ -3409,7 +3407,7 @@ { ImGuiContext& g = *GImGui; int popup_idx = g.CurrentPopupStack.Size - 1; - if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupID != g.OpenPopupStack[popup_idx].PopupID) + if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId) return; while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu)) popup_idx--; @@ -3812,11 +3810,11 @@ if (flags & ImGuiWindowFlags_Popup) { ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size]; - window_was_active &= (window->PopupID == popup_ref.PopupID); + window_was_active &= (window->PopupId == popup_ref.PopupId); window_was_active &= (window == popup_ref.Window); popup_ref.Window = window; g.CurrentPopupStack.push_back(popup_ref); - window->PopupID = popup_ref.PopupID; + window->PopupId = popup_ref.PopupId; } const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1); @@ -4205,7 +4203,7 @@ // Update ContentsRegionMax. All the variable it depends on are set above in this function. window->ContentsRegionRect.Min.x = -window->Scroll.x + window->WindowPadding.x; - window->ContentsRegionRect.Min.x = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); + window->ContentsRegionRect.Min.y = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); window->ContentsRegionRect.Max.x = -window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x)); window->ContentsRegionRect.Max.y = -window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y)); @@ -5247,9 +5245,10 @@ void ImGui::TextWrappedV(const char* fmt, va_list args) { - PushTextWrapPos(0.0f); + bool need_wrap = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position is one ia already set + if (need_wrap) PushTextWrapPos(0.0f); TextV(fmt, args); - PopTextWrapPos(); + if (need_wrap) PopTextWrapPos(); } void ImGui::TextWrapped(const char* fmt, ...) @@ -5312,7 +5311,7 @@ // Lines to render if (line < text_end) { - ImRect line_rect(pos, pos + ImVec2(GetWindowWidth(), line_height)); + ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); while (line < text_end) { const char* line_end = strchr(line, '\n'); @@ -7757,7 +7756,7 @@ else if (IsKeyPressedMap(ImGuiKey_Home)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) { if (is_ctrl_down && !edit_state.HasSelection()) edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT); edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Enter)) { bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; @@ -9300,10 +9299,10 @@ } // Gets back to previous line and continue with horizontal layout -// pos_x == 0 : follow on previous item -// pos_x != 0 : align to specified column -// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0 -// spacing_w >= 0 : enforce spacing +// pos_x == 0 : follow right after previous item +// pos_x != 0 : align to specified x position +// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 +// spacing_w >= 0 : enforce spacing amount void ImGui::SameLine(float pos_x, float spacing_w) { ImGuiWindow* window = GetCurrentWindow(); @@ -9393,7 +9392,7 @@ ImGuiContext& g = *GImGui; ImGuiWindow* window = ImGui::GetCurrentWindowRead(); IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets. - IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index)); + IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index)); float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x; x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing); @@ -9410,7 +9409,7 @@ if (g.ActiveId) { - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); if (g.ActiveId == column_id) return GetDraggedColumnOffset(column_index); } @@ -9431,7 +9430,7 @@ const float t = (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX); window->DC.ColumnsData[column_index].OffsetNorm = t; - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); window->DC.StateStorage->SetFloat(column_id, t); } @@ -9482,7 +9481,7 @@ for (int i = 1; i < window->DC.ColumnsCount; i++) { float x = window->Pos.x + GetColumnOffset(i); - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i); const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2)); if (IsClippedEx(column_rect, &column_id, false)) continue; @@ -9510,7 +9509,7 @@ // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. PushID(0x11223347 + (id ? 0 : columns_count)); - window->DC.ColumnsSetID = window->GetID(id ? id : "columns"); + window->DC.ColumnsSetId = window->GetID(id ? id : "columns"); PopID(); // Set state for first column @@ -9532,7 +9531,7 @@ window->DC.ColumnsData.resize(columns_count + 1); for (int column_index = 0; column_index < columns_count + 1; column_index++) { - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); KeepAliveID(column_id); const float default_t = column_index / (float)window->DC.ColumnsCount; const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?) @@ -9847,6 +9846,7 @@ if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window)) return; NodeDrawList(window->DrawList, "DrawList"); + ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y); if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow"); if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows"); ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair)); @@ -9867,7 +9867,7 @@ for (int i = 0; i < g.OpenPopupStack.Size; i++) { ImGuiWindow* window = g.OpenPopupStack[i].Window; - ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupID, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); + ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); } ImGui::TreePop(); } diff --git a/README.md b/README.md index 9e32e9e..8a9eab1 100644 --- a/README.md +++ b/README.md @@ -119,7 +119,7 @@ Is ImGui fast? -Probably fast enough for most uses. Down to the fundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. +Probably fast enough for most uses. Down to the foundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. Mileage may vary but the following screenshot can give you a rough idea of the cost of running and rendering UI code (In the case of a trivial demo application like this one, your driver/os setup are likely to be the bottleneck. Testing performance as part of a real application is recommended). diff --git a/imgui.cpp b/imgui.cpp index c70b464..899fbc1 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (main code and documentation) // See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code. @@ -462,7 +462,7 @@ - doc: add a proper documentation+regression testing system (#435) - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass. - - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis). + - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis) (#690) - window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify. - window: allow resizing of child windows (possibly given min/max for each axis?) - window: background options for child windows, border option (disable rounding) @@ -612,7 +612,6 @@ #include "imgui_internal.h" #include // toupper, isprint -#include // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf #include // NULL, malloc, free, qsort, atoi #include // vsnprintf, sscanf, printf #include // INT_MIN, INT_MAX @@ -1698,7 +1697,7 @@ Name = ImStrdup(name); ID = ImHash(name, 0); IDStack.push_back(ID); - MoveID = GetID("#MOVE"); + MoveId = GetID("#MOVE"); Flags = 0; IndexWithinParent = 0; @@ -1717,7 +1716,7 @@ Collapsed = false; SkipItems = false; BeginCount = 0; - PopupID = 0; + PopupId = 0; AutoFitFramesX = AutoFitFramesY = -1; AutoFitOnlyGrows = false; AutoPosLastDirection = -1; @@ -1842,7 +1841,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id) { ImGuiWindow* window = GetCurrentWindow(); - window->DC.LastItemID = id ? *id : 0; + window->DC.LastItemId = id ? *id : 0; window->DC.LastItemRect = bb; window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false; if (IsClippedEx(bb, id, false)) @@ -1856,7 +1855,7 @@ // So that clicking on items with no active id such as Text() still returns true with IsItemHovered() window->DC.LastItemHoveredRect = true; if (g.HoveredRootWindow == window->RootWindow) - if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveID)) + if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId)) if (IsWindowContentHoverable(window)) window->DC.LastItemHoveredAndUsable = true; } @@ -2069,7 +2068,6 @@ g.OverlayDrawList.Clear(); g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID); g.OverlayDrawList.PushClipRectFullScreen(); - g.OverlayDrawList.AddDrawCmd(); // Mark rendering data as invalid to prevent user who may have a handle on it to use it g.RenderDrawData.Valid = false; @@ -2136,7 +2134,7 @@ { KeepAliveID(g.MovedWindowMoveId); IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow); - IM_ASSERT(g.MovedWindow->RootWindow->MoveID == g.MovedWindowMoveId); + IM_ASSERT(g.MovedWindow->RootWindow->MoveId == g.MovedWindowMoveId); if (g.IO.MouseDown[0]) { if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoMove)) @@ -2341,7 +2339,7 @@ for (int i = 0; i != g.Settings.Size; i++) { ImGuiIniData* ini = &g.Settings[i]; - if (ini->ID == id) + if (ini->Id == id) return ini; } return NULL; @@ -2352,7 +2350,7 @@ GImGui->Settings.resize(GImGui->Settings.Size + 1); ImGuiIniData* ini = &GImGui->Settings.back(); ini->Name = ImStrdup(name); - ini->ID = ImHash(name, 0); + ini->Id = ImHash(name, 0); ini->Collapsed = false; ini->Pos = ImVec2(FLT_MAX,FLT_MAX); ini->Size = ImVec2(0,0); @@ -2583,7 +2581,7 @@ if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove)) { g.MovedWindow = g.HoveredWindow; - g.MovedWindowMoveId = g.HoveredRootWindow->MoveID; + g.MovedWindowMoveId = g.HoveredRootWindow->MoveId; SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow); } } @@ -3215,7 +3213,7 @@ if (g.ActiveId) { ImGuiWindow* window = GetCurrentWindowRead(); - return g.ActiveId == window->DC.LastItemID; + return g.ActiveId == window->DC.LastItemId; } return false; } @@ -3246,9 +3244,9 @@ void ImGui::SetItemAllowOverlap() { ImGuiContext& g = *GImGui; - if (g.HoveredId == g.CurrentWindow->DC.LastItemID) + if (g.HoveredId == g.CurrentWindow->DC.LastItemId) g.HoveredIdAllowOverlap = true; - if (g.ActiveId == g.CurrentWindow->DC.LastItemID) + if (g.ActiveId == g.CurrentWindow->DC.LastItemId) g.ActiveIdAllowOverlap = true; } @@ -3316,7 +3314,7 @@ static bool IsPopupOpen(ImGuiID id) { ImGuiContext& g = *GImGui; - const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupID == id; + const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id; return is_open; } @@ -3333,7 +3331,7 @@ ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here) if (g.OpenPopupStack.Size < current_stack_size + 1) g.OpenPopupStack.push_back(popup_ref); - else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupID != id) + else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id) { g.OpenPopupStack.resize(current_stack_size+1); g.OpenPopupStack[current_stack_size] = popup_ref; @@ -3409,7 +3407,7 @@ { ImGuiContext& g = *GImGui; int popup_idx = g.CurrentPopupStack.Size - 1; - if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupID != g.OpenPopupStack[popup_idx].PopupID) + if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId) return; while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu)) popup_idx--; @@ -3812,11 +3810,11 @@ if (flags & ImGuiWindowFlags_Popup) { ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size]; - window_was_active &= (window->PopupID == popup_ref.PopupID); + window_was_active &= (window->PopupId == popup_ref.PopupId); window_was_active &= (window == popup_ref.Window); popup_ref.Window = window; g.CurrentPopupStack.push_back(popup_ref); - window->PopupID = popup_ref.PopupID; + window->PopupId = popup_ref.PopupId; } const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1); @@ -4205,7 +4203,7 @@ // Update ContentsRegionMax. All the variable it depends on are set above in this function. window->ContentsRegionRect.Min.x = -window->Scroll.x + window->WindowPadding.x; - window->ContentsRegionRect.Min.x = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); + window->ContentsRegionRect.Min.y = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); window->ContentsRegionRect.Max.x = -window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x)); window->ContentsRegionRect.Max.y = -window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y)); @@ -5247,9 +5245,10 @@ void ImGui::TextWrappedV(const char* fmt, va_list args) { - PushTextWrapPos(0.0f); + bool need_wrap = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position is one ia already set + if (need_wrap) PushTextWrapPos(0.0f); TextV(fmt, args); - PopTextWrapPos(); + if (need_wrap) PopTextWrapPos(); } void ImGui::TextWrapped(const char* fmt, ...) @@ -5312,7 +5311,7 @@ // Lines to render if (line < text_end) { - ImRect line_rect(pos, pos + ImVec2(GetWindowWidth(), line_height)); + ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); while (line < text_end) { const char* line_end = strchr(line, '\n'); @@ -7757,7 +7756,7 @@ else if (IsKeyPressedMap(ImGuiKey_Home)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) { if (is_ctrl_down && !edit_state.HasSelection()) edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT); edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Enter)) { bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; @@ -9300,10 +9299,10 @@ } // Gets back to previous line and continue with horizontal layout -// pos_x == 0 : follow on previous item -// pos_x != 0 : align to specified column -// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0 -// spacing_w >= 0 : enforce spacing +// pos_x == 0 : follow right after previous item +// pos_x != 0 : align to specified x position +// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 +// spacing_w >= 0 : enforce spacing amount void ImGui::SameLine(float pos_x, float spacing_w) { ImGuiWindow* window = GetCurrentWindow(); @@ -9393,7 +9392,7 @@ ImGuiContext& g = *GImGui; ImGuiWindow* window = ImGui::GetCurrentWindowRead(); IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets. - IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index)); + IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index)); float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x; x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing); @@ -9410,7 +9409,7 @@ if (g.ActiveId) { - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); if (g.ActiveId == column_id) return GetDraggedColumnOffset(column_index); } @@ -9431,7 +9430,7 @@ const float t = (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX); window->DC.ColumnsData[column_index].OffsetNorm = t; - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); window->DC.StateStorage->SetFloat(column_id, t); } @@ -9482,7 +9481,7 @@ for (int i = 1; i < window->DC.ColumnsCount; i++) { float x = window->Pos.x + GetColumnOffset(i); - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i); const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2)); if (IsClippedEx(column_rect, &column_id, false)) continue; @@ -9510,7 +9509,7 @@ // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. PushID(0x11223347 + (id ? 0 : columns_count)); - window->DC.ColumnsSetID = window->GetID(id ? id : "columns"); + window->DC.ColumnsSetId = window->GetID(id ? id : "columns"); PopID(); // Set state for first column @@ -9532,7 +9531,7 @@ window->DC.ColumnsData.resize(columns_count + 1); for (int column_index = 0; column_index < columns_count + 1; column_index++) { - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); KeepAliveID(column_id); const float default_t = column_index / (float)window->DC.ColumnsCount; const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?) @@ -9847,6 +9846,7 @@ if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window)) return; NodeDrawList(window->DrawList, "DrawList"); + ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y); if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow"); if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows"); ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair)); @@ -9867,7 +9867,7 @@ for (int i = 0; i < g.OpenPopupStack.Size; i++) { ImGuiWindow* window = g.OpenPopupStack[i].Window; - ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupID, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); + ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); } ImGui::TreePop(); } diff --git a/imgui.h b/imgui.h index e8ce5c6..3e339ce 100644 --- a/imgui.h +++ b/imgui.h @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (headers) // See imgui.cpp file for documentation. @@ -16,7 +16,7 @@ #include // ptrdiff_t, NULL #include // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp -#define IMGUI_VERSION "1.49 WIP" +#define IMGUI_VERSION "1.50 WIP" // Define attributes of all API symbols declarations, e.g. for DLL under Windows. #ifndef IMGUI_API @@ -36,6 +36,11 @@ #define IM_PRINTFARGS(FMT) #endif +#if defined(__clang__) +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wold-style-cast" +#endif + // Forward declarations struct ImDrawChannel; // Temporary storage for outputting drawing commands out of order, used by ImDrawList::ChannelsSplit() struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call) @@ -692,9 +697,9 @@ enum ImGuiSetCond_ { ImGuiSetCond_Always = 1 << 0, // Set the variable - ImGuiSetCond_Once = 1 << 1, // Only set the variable on the first call per runtime session - ImGuiSetCond_FirstUseEver = 1 << 2, // Only set the variable if the window doesn't exist in the .ini file - ImGuiSetCond_Appearing = 1 << 3 // Only set the variable if the window is appearing after being inactive (or the first time) + ImGuiSetCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed) + ImGuiSetCond_FirstUseEver = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file) + ImGuiSetCond_Appearing = 1 << 3 // Set the variable if the window is appearing after being hidden/inactive (or the first time) }; struct ImGuiStyle @@ -1267,7 +1272,7 @@ int FontNo; // 0 // Index of font within TTF file float SizePixels; // // Size in pixels for rasterizer int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. - bool PixelSnapH; // false // Align every character to pixel boundary (if enabled, set OversampleH/V to 1) + bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs const ImWchar* GlyphRanges; // // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). @@ -1356,7 +1361,7 @@ ImVec2 DisplayOffset; // = (0.f,1.f) // Offset font rendering by xx pixels ImVector Glyphs; // // All glyphs. ImVector IndexXAdvance; // // Sparse. Glyphs->XAdvance in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI). - ImVector IndexLookup; // // Sparse. Index glyphs by Unicode code-point. + ImVector IndexLookup; // // Sparse. Index glyphs by Unicode code-point. const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar) float FallbackXAdvance; // == FallbackGlyph->XAdvance ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar() @@ -1389,6 +1394,10 @@ IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. }; +#if defined(__clang__) +#pragma clang diagnostic pop +#endif + //---- Include imgui_user.h at the end of imgui.h //---- So you can include code that extends ImGui using any of the types declared above. //---- (also convenient for user to only explicitly include vanilla imgui.h) diff --git a/README.md b/README.md index 9e32e9e..8a9eab1 100644 --- a/README.md +++ b/README.md @@ -119,7 +119,7 @@ Is ImGui fast? -Probably fast enough for most uses. Down to the fundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. +Probably fast enough for most uses. Down to the foundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. Mileage may vary but the following screenshot can give you a rough idea of the cost of running and rendering UI code (In the case of a trivial demo application like this one, your driver/os setup are likely to be the bottleneck. Testing performance as part of a real application is recommended). diff --git a/imgui.cpp b/imgui.cpp index c70b464..899fbc1 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (main code and documentation) // See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code. @@ -462,7 +462,7 @@ - doc: add a proper documentation+regression testing system (#435) - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass. - - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis). + - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis) (#690) - window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify. - window: allow resizing of child windows (possibly given min/max for each axis?) - window: background options for child windows, border option (disable rounding) @@ -612,7 +612,6 @@ #include "imgui_internal.h" #include // toupper, isprint -#include // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf #include // NULL, malloc, free, qsort, atoi #include // vsnprintf, sscanf, printf #include // INT_MIN, INT_MAX @@ -1698,7 +1697,7 @@ Name = ImStrdup(name); ID = ImHash(name, 0); IDStack.push_back(ID); - MoveID = GetID("#MOVE"); + MoveId = GetID("#MOVE"); Flags = 0; IndexWithinParent = 0; @@ -1717,7 +1716,7 @@ Collapsed = false; SkipItems = false; BeginCount = 0; - PopupID = 0; + PopupId = 0; AutoFitFramesX = AutoFitFramesY = -1; AutoFitOnlyGrows = false; AutoPosLastDirection = -1; @@ -1842,7 +1841,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id) { ImGuiWindow* window = GetCurrentWindow(); - window->DC.LastItemID = id ? *id : 0; + window->DC.LastItemId = id ? *id : 0; window->DC.LastItemRect = bb; window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false; if (IsClippedEx(bb, id, false)) @@ -1856,7 +1855,7 @@ // So that clicking on items with no active id such as Text() still returns true with IsItemHovered() window->DC.LastItemHoveredRect = true; if (g.HoveredRootWindow == window->RootWindow) - if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveID)) + if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId)) if (IsWindowContentHoverable(window)) window->DC.LastItemHoveredAndUsable = true; } @@ -2069,7 +2068,6 @@ g.OverlayDrawList.Clear(); g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID); g.OverlayDrawList.PushClipRectFullScreen(); - g.OverlayDrawList.AddDrawCmd(); // Mark rendering data as invalid to prevent user who may have a handle on it to use it g.RenderDrawData.Valid = false; @@ -2136,7 +2134,7 @@ { KeepAliveID(g.MovedWindowMoveId); IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow); - IM_ASSERT(g.MovedWindow->RootWindow->MoveID == g.MovedWindowMoveId); + IM_ASSERT(g.MovedWindow->RootWindow->MoveId == g.MovedWindowMoveId); if (g.IO.MouseDown[0]) { if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoMove)) @@ -2341,7 +2339,7 @@ for (int i = 0; i != g.Settings.Size; i++) { ImGuiIniData* ini = &g.Settings[i]; - if (ini->ID == id) + if (ini->Id == id) return ini; } return NULL; @@ -2352,7 +2350,7 @@ GImGui->Settings.resize(GImGui->Settings.Size + 1); ImGuiIniData* ini = &GImGui->Settings.back(); ini->Name = ImStrdup(name); - ini->ID = ImHash(name, 0); + ini->Id = ImHash(name, 0); ini->Collapsed = false; ini->Pos = ImVec2(FLT_MAX,FLT_MAX); ini->Size = ImVec2(0,0); @@ -2583,7 +2581,7 @@ if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove)) { g.MovedWindow = g.HoveredWindow; - g.MovedWindowMoveId = g.HoveredRootWindow->MoveID; + g.MovedWindowMoveId = g.HoveredRootWindow->MoveId; SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow); } } @@ -3215,7 +3213,7 @@ if (g.ActiveId) { ImGuiWindow* window = GetCurrentWindowRead(); - return g.ActiveId == window->DC.LastItemID; + return g.ActiveId == window->DC.LastItemId; } return false; } @@ -3246,9 +3244,9 @@ void ImGui::SetItemAllowOverlap() { ImGuiContext& g = *GImGui; - if (g.HoveredId == g.CurrentWindow->DC.LastItemID) + if (g.HoveredId == g.CurrentWindow->DC.LastItemId) g.HoveredIdAllowOverlap = true; - if (g.ActiveId == g.CurrentWindow->DC.LastItemID) + if (g.ActiveId == g.CurrentWindow->DC.LastItemId) g.ActiveIdAllowOverlap = true; } @@ -3316,7 +3314,7 @@ static bool IsPopupOpen(ImGuiID id) { ImGuiContext& g = *GImGui; - const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupID == id; + const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id; return is_open; } @@ -3333,7 +3331,7 @@ ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here) if (g.OpenPopupStack.Size < current_stack_size + 1) g.OpenPopupStack.push_back(popup_ref); - else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupID != id) + else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id) { g.OpenPopupStack.resize(current_stack_size+1); g.OpenPopupStack[current_stack_size] = popup_ref; @@ -3409,7 +3407,7 @@ { ImGuiContext& g = *GImGui; int popup_idx = g.CurrentPopupStack.Size - 1; - if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupID != g.OpenPopupStack[popup_idx].PopupID) + if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId) return; while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu)) popup_idx--; @@ -3812,11 +3810,11 @@ if (flags & ImGuiWindowFlags_Popup) { ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size]; - window_was_active &= (window->PopupID == popup_ref.PopupID); + window_was_active &= (window->PopupId == popup_ref.PopupId); window_was_active &= (window == popup_ref.Window); popup_ref.Window = window; g.CurrentPopupStack.push_back(popup_ref); - window->PopupID = popup_ref.PopupID; + window->PopupId = popup_ref.PopupId; } const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1); @@ -4205,7 +4203,7 @@ // Update ContentsRegionMax. All the variable it depends on are set above in this function. window->ContentsRegionRect.Min.x = -window->Scroll.x + window->WindowPadding.x; - window->ContentsRegionRect.Min.x = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); + window->ContentsRegionRect.Min.y = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); window->ContentsRegionRect.Max.x = -window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x)); window->ContentsRegionRect.Max.y = -window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y)); @@ -5247,9 +5245,10 @@ void ImGui::TextWrappedV(const char* fmt, va_list args) { - PushTextWrapPos(0.0f); + bool need_wrap = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position is one ia already set + if (need_wrap) PushTextWrapPos(0.0f); TextV(fmt, args); - PopTextWrapPos(); + if (need_wrap) PopTextWrapPos(); } void ImGui::TextWrapped(const char* fmt, ...) @@ -5312,7 +5311,7 @@ // Lines to render if (line < text_end) { - ImRect line_rect(pos, pos + ImVec2(GetWindowWidth(), line_height)); + ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); while (line < text_end) { const char* line_end = strchr(line, '\n'); @@ -7757,7 +7756,7 @@ else if (IsKeyPressedMap(ImGuiKey_Home)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) { if (is_ctrl_down && !edit_state.HasSelection()) edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT); edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Enter)) { bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; @@ -9300,10 +9299,10 @@ } // Gets back to previous line and continue with horizontal layout -// pos_x == 0 : follow on previous item -// pos_x != 0 : align to specified column -// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0 -// spacing_w >= 0 : enforce spacing +// pos_x == 0 : follow right after previous item +// pos_x != 0 : align to specified x position +// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 +// spacing_w >= 0 : enforce spacing amount void ImGui::SameLine(float pos_x, float spacing_w) { ImGuiWindow* window = GetCurrentWindow(); @@ -9393,7 +9392,7 @@ ImGuiContext& g = *GImGui; ImGuiWindow* window = ImGui::GetCurrentWindowRead(); IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets. - IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index)); + IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index)); float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x; x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing); @@ -9410,7 +9409,7 @@ if (g.ActiveId) { - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); if (g.ActiveId == column_id) return GetDraggedColumnOffset(column_index); } @@ -9431,7 +9430,7 @@ const float t = (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX); window->DC.ColumnsData[column_index].OffsetNorm = t; - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); window->DC.StateStorage->SetFloat(column_id, t); } @@ -9482,7 +9481,7 @@ for (int i = 1; i < window->DC.ColumnsCount; i++) { float x = window->Pos.x + GetColumnOffset(i); - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i); const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2)); if (IsClippedEx(column_rect, &column_id, false)) continue; @@ -9510,7 +9509,7 @@ // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. PushID(0x11223347 + (id ? 0 : columns_count)); - window->DC.ColumnsSetID = window->GetID(id ? id : "columns"); + window->DC.ColumnsSetId = window->GetID(id ? id : "columns"); PopID(); // Set state for first column @@ -9532,7 +9531,7 @@ window->DC.ColumnsData.resize(columns_count + 1); for (int column_index = 0; column_index < columns_count + 1; column_index++) { - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); KeepAliveID(column_id); const float default_t = column_index / (float)window->DC.ColumnsCount; const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?) @@ -9847,6 +9846,7 @@ if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window)) return; NodeDrawList(window->DrawList, "DrawList"); + ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y); if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow"); if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows"); ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair)); @@ -9867,7 +9867,7 @@ for (int i = 0; i < g.OpenPopupStack.Size; i++) { ImGuiWindow* window = g.OpenPopupStack[i].Window; - ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupID, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); + ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); } ImGui::TreePop(); } diff --git a/imgui.h b/imgui.h index e8ce5c6..3e339ce 100644 --- a/imgui.h +++ b/imgui.h @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (headers) // See imgui.cpp file for documentation. @@ -16,7 +16,7 @@ #include // ptrdiff_t, NULL #include // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp -#define IMGUI_VERSION "1.49 WIP" +#define IMGUI_VERSION "1.50 WIP" // Define attributes of all API symbols declarations, e.g. for DLL under Windows. #ifndef IMGUI_API @@ -36,6 +36,11 @@ #define IM_PRINTFARGS(FMT) #endif +#if defined(__clang__) +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wold-style-cast" +#endif + // Forward declarations struct ImDrawChannel; // Temporary storage for outputting drawing commands out of order, used by ImDrawList::ChannelsSplit() struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call) @@ -692,9 +697,9 @@ enum ImGuiSetCond_ { ImGuiSetCond_Always = 1 << 0, // Set the variable - ImGuiSetCond_Once = 1 << 1, // Only set the variable on the first call per runtime session - ImGuiSetCond_FirstUseEver = 1 << 2, // Only set the variable if the window doesn't exist in the .ini file - ImGuiSetCond_Appearing = 1 << 3 // Only set the variable if the window is appearing after being inactive (or the first time) + ImGuiSetCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed) + ImGuiSetCond_FirstUseEver = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file) + ImGuiSetCond_Appearing = 1 << 3 // Set the variable if the window is appearing after being hidden/inactive (or the first time) }; struct ImGuiStyle @@ -1267,7 +1272,7 @@ int FontNo; // 0 // Index of font within TTF file float SizePixels; // // Size in pixels for rasterizer int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. - bool PixelSnapH; // false // Align every character to pixel boundary (if enabled, set OversampleH/V to 1) + bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs const ImWchar* GlyphRanges; // // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). @@ -1356,7 +1361,7 @@ ImVec2 DisplayOffset; // = (0.f,1.f) // Offset font rendering by xx pixels ImVector Glyphs; // // All glyphs. ImVector IndexXAdvance; // // Sparse. Glyphs->XAdvance in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI). - ImVector IndexLookup; // // Sparse. Index glyphs by Unicode code-point. + ImVector IndexLookup; // // Sparse. Index glyphs by Unicode code-point. const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar) float FallbackXAdvance; // == FallbackGlyph->XAdvance ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar() @@ -1389,6 +1394,10 @@ IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. }; +#if defined(__clang__) +#pragma clang diagnostic pop +#endif + //---- Include imgui_user.h at the end of imgui.h //---- So you can include code that extends ImGui using any of the types declared above. //---- (also convenient for user to only explicitly include vanilla imgui.h) diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 5d7acd4..28c0afb 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (demo code) // Don't remove this file from your project! It is useful reference code that you can execute. @@ -11,7 +11,7 @@ #include "imgui.h" #include // toupper, isprint -#include // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf +#include // sqrtf, powf, cosf, sinf, floorf, ceilf #include // vsnprintf, sscanf, printf #include // NULL, malloc, free, qsort, atoi #if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier @@ -442,6 +442,19 @@ ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); ImGui::TreePop(); } + if (ImGui::TreeNode("In columns")) + { + ImGui::Columns(3, NULL, false); + static bool selected[16] = { 0 }; + for (int i = 0; i < 16; i++) + { + char label[32]; sprintf(label, "Item %d", i); + if (ImGui::Selectable(label, &selected[i])) {} + ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::TreePop(); + } if (ImGui::TreeNode("Grid")) { static bool selected[16] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true }; @@ -1312,7 +1325,22 @@ // Basic columns if (ImGui::TreeNode("Basic")) { - ImGui::Columns(4, "mycolumns"); + ImGui::Text("Without border:"); + ImGui::Columns(3, "mycolumns3", false); // 3-ways, no border + ImGui::Separator(); + for (int n = 0; n < 14; n++) + { + char label[32]; + sprintf(label, "Item %d", n); + if (ImGui::Selectable(label)) {} + //if (ImGui::Button(label, ImVec2(-1,0))) {} + ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::Separator(); + + ImGui::Text("With border:"); + ImGui::Columns(4, "mycolumns"); // 4-ways, with border ImGui::Separator(); ImGui::Text("ID"); ImGui::NextColumn(); ImGui::Text("Name"); ImGui::NextColumn(); diff --git a/README.md b/README.md index 9e32e9e..8a9eab1 100644 --- a/README.md +++ b/README.md @@ -119,7 +119,7 @@ Is ImGui fast? -Probably fast enough for most uses. Down to the fundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. +Probably fast enough for most uses. Down to the foundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. Mileage may vary but the following screenshot can give you a rough idea of the cost of running and rendering UI code (In the case of a trivial demo application like this one, your driver/os setup are likely to be the bottleneck. Testing performance as part of a real application is recommended). diff --git a/imgui.cpp b/imgui.cpp index c70b464..899fbc1 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (main code and documentation) // See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code. @@ -462,7 +462,7 @@ - doc: add a proper documentation+regression testing system (#435) - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass. - - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis). + - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis) (#690) - window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify. - window: allow resizing of child windows (possibly given min/max for each axis?) - window: background options for child windows, border option (disable rounding) @@ -612,7 +612,6 @@ #include "imgui_internal.h" #include // toupper, isprint -#include // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf #include // NULL, malloc, free, qsort, atoi #include // vsnprintf, sscanf, printf #include // INT_MIN, INT_MAX @@ -1698,7 +1697,7 @@ Name = ImStrdup(name); ID = ImHash(name, 0); IDStack.push_back(ID); - MoveID = GetID("#MOVE"); + MoveId = GetID("#MOVE"); Flags = 0; IndexWithinParent = 0; @@ -1717,7 +1716,7 @@ Collapsed = false; SkipItems = false; BeginCount = 0; - PopupID = 0; + PopupId = 0; AutoFitFramesX = AutoFitFramesY = -1; AutoFitOnlyGrows = false; AutoPosLastDirection = -1; @@ -1842,7 +1841,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id) { ImGuiWindow* window = GetCurrentWindow(); - window->DC.LastItemID = id ? *id : 0; + window->DC.LastItemId = id ? *id : 0; window->DC.LastItemRect = bb; window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false; if (IsClippedEx(bb, id, false)) @@ -1856,7 +1855,7 @@ // So that clicking on items with no active id such as Text() still returns true with IsItemHovered() window->DC.LastItemHoveredRect = true; if (g.HoveredRootWindow == window->RootWindow) - if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveID)) + if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId)) if (IsWindowContentHoverable(window)) window->DC.LastItemHoveredAndUsable = true; } @@ -2069,7 +2068,6 @@ g.OverlayDrawList.Clear(); g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID); g.OverlayDrawList.PushClipRectFullScreen(); - g.OverlayDrawList.AddDrawCmd(); // Mark rendering data as invalid to prevent user who may have a handle on it to use it g.RenderDrawData.Valid = false; @@ -2136,7 +2134,7 @@ { KeepAliveID(g.MovedWindowMoveId); IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow); - IM_ASSERT(g.MovedWindow->RootWindow->MoveID == g.MovedWindowMoveId); + IM_ASSERT(g.MovedWindow->RootWindow->MoveId == g.MovedWindowMoveId); if (g.IO.MouseDown[0]) { if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoMove)) @@ -2341,7 +2339,7 @@ for (int i = 0; i != g.Settings.Size; i++) { ImGuiIniData* ini = &g.Settings[i]; - if (ini->ID == id) + if (ini->Id == id) return ini; } return NULL; @@ -2352,7 +2350,7 @@ GImGui->Settings.resize(GImGui->Settings.Size + 1); ImGuiIniData* ini = &GImGui->Settings.back(); ini->Name = ImStrdup(name); - ini->ID = ImHash(name, 0); + ini->Id = ImHash(name, 0); ini->Collapsed = false; ini->Pos = ImVec2(FLT_MAX,FLT_MAX); ini->Size = ImVec2(0,0); @@ -2583,7 +2581,7 @@ if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove)) { g.MovedWindow = g.HoveredWindow; - g.MovedWindowMoveId = g.HoveredRootWindow->MoveID; + g.MovedWindowMoveId = g.HoveredRootWindow->MoveId; SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow); } } @@ -3215,7 +3213,7 @@ if (g.ActiveId) { ImGuiWindow* window = GetCurrentWindowRead(); - return g.ActiveId == window->DC.LastItemID; + return g.ActiveId == window->DC.LastItemId; } return false; } @@ -3246,9 +3244,9 @@ void ImGui::SetItemAllowOverlap() { ImGuiContext& g = *GImGui; - if (g.HoveredId == g.CurrentWindow->DC.LastItemID) + if (g.HoveredId == g.CurrentWindow->DC.LastItemId) g.HoveredIdAllowOverlap = true; - if (g.ActiveId == g.CurrentWindow->DC.LastItemID) + if (g.ActiveId == g.CurrentWindow->DC.LastItemId) g.ActiveIdAllowOverlap = true; } @@ -3316,7 +3314,7 @@ static bool IsPopupOpen(ImGuiID id) { ImGuiContext& g = *GImGui; - const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupID == id; + const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id; return is_open; } @@ -3333,7 +3331,7 @@ ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here) if (g.OpenPopupStack.Size < current_stack_size + 1) g.OpenPopupStack.push_back(popup_ref); - else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupID != id) + else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id) { g.OpenPopupStack.resize(current_stack_size+1); g.OpenPopupStack[current_stack_size] = popup_ref; @@ -3409,7 +3407,7 @@ { ImGuiContext& g = *GImGui; int popup_idx = g.CurrentPopupStack.Size - 1; - if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupID != g.OpenPopupStack[popup_idx].PopupID) + if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId) return; while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu)) popup_idx--; @@ -3812,11 +3810,11 @@ if (flags & ImGuiWindowFlags_Popup) { ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size]; - window_was_active &= (window->PopupID == popup_ref.PopupID); + window_was_active &= (window->PopupId == popup_ref.PopupId); window_was_active &= (window == popup_ref.Window); popup_ref.Window = window; g.CurrentPopupStack.push_back(popup_ref); - window->PopupID = popup_ref.PopupID; + window->PopupId = popup_ref.PopupId; } const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1); @@ -4205,7 +4203,7 @@ // Update ContentsRegionMax. All the variable it depends on are set above in this function. window->ContentsRegionRect.Min.x = -window->Scroll.x + window->WindowPadding.x; - window->ContentsRegionRect.Min.x = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); + window->ContentsRegionRect.Min.y = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); window->ContentsRegionRect.Max.x = -window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x)); window->ContentsRegionRect.Max.y = -window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y)); @@ -5247,9 +5245,10 @@ void ImGui::TextWrappedV(const char* fmt, va_list args) { - PushTextWrapPos(0.0f); + bool need_wrap = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position is one ia already set + if (need_wrap) PushTextWrapPos(0.0f); TextV(fmt, args); - PopTextWrapPos(); + if (need_wrap) PopTextWrapPos(); } void ImGui::TextWrapped(const char* fmt, ...) @@ -5312,7 +5311,7 @@ // Lines to render if (line < text_end) { - ImRect line_rect(pos, pos + ImVec2(GetWindowWidth(), line_height)); + ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); while (line < text_end) { const char* line_end = strchr(line, '\n'); @@ -7757,7 +7756,7 @@ else if (IsKeyPressedMap(ImGuiKey_Home)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) { if (is_ctrl_down && !edit_state.HasSelection()) edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT); edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Enter)) { bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; @@ -9300,10 +9299,10 @@ } // Gets back to previous line and continue with horizontal layout -// pos_x == 0 : follow on previous item -// pos_x != 0 : align to specified column -// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0 -// spacing_w >= 0 : enforce spacing +// pos_x == 0 : follow right after previous item +// pos_x != 0 : align to specified x position +// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 +// spacing_w >= 0 : enforce spacing amount void ImGui::SameLine(float pos_x, float spacing_w) { ImGuiWindow* window = GetCurrentWindow(); @@ -9393,7 +9392,7 @@ ImGuiContext& g = *GImGui; ImGuiWindow* window = ImGui::GetCurrentWindowRead(); IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets. - IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index)); + IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index)); float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x; x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing); @@ -9410,7 +9409,7 @@ if (g.ActiveId) { - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); if (g.ActiveId == column_id) return GetDraggedColumnOffset(column_index); } @@ -9431,7 +9430,7 @@ const float t = (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX); window->DC.ColumnsData[column_index].OffsetNorm = t; - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); window->DC.StateStorage->SetFloat(column_id, t); } @@ -9482,7 +9481,7 @@ for (int i = 1; i < window->DC.ColumnsCount; i++) { float x = window->Pos.x + GetColumnOffset(i); - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i); const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2)); if (IsClippedEx(column_rect, &column_id, false)) continue; @@ -9510,7 +9509,7 @@ // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. PushID(0x11223347 + (id ? 0 : columns_count)); - window->DC.ColumnsSetID = window->GetID(id ? id : "columns"); + window->DC.ColumnsSetId = window->GetID(id ? id : "columns"); PopID(); // Set state for first column @@ -9532,7 +9531,7 @@ window->DC.ColumnsData.resize(columns_count + 1); for (int column_index = 0; column_index < columns_count + 1; column_index++) { - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); KeepAliveID(column_id); const float default_t = column_index / (float)window->DC.ColumnsCount; const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?) @@ -9847,6 +9846,7 @@ if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window)) return; NodeDrawList(window->DrawList, "DrawList"); + ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y); if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow"); if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows"); ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair)); @@ -9867,7 +9867,7 @@ for (int i = 0; i < g.OpenPopupStack.Size; i++) { ImGuiWindow* window = g.OpenPopupStack[i].Window; - ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupID, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); + ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); } ImGui::TreePop(); } diff --git a/imgui.h b/imgui.h index e8ce5c6..3e339ce 100644 --- a/imgui.h +++ b/imgui.h @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (headers) // See imgui.cpp file for documentation. @@ -16,7 +16,7 @@ #include // ptrdiff_t, NULL #include // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp -#define IMGUI_VERSION "1.49 WIP" +#define IMGUI_VERSION "1.50 WIP" // Define attributes of all API symbols declarations, e.g. for DLL under Windows. #ifndef IMGUI_API @@ -36,6 +36,11 @@ #define IM_PRINTFARGS(FMT) #endif +#if defined(__clang__) +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wold-style-cast" +#endif + // Forward declarations struct ImDrawChannel; // Temporary storage for outputting drawing commands out of order, used by ImDrawList::ChannelsSplit() struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call) @@ -692,9 +697,9 @@ enum ImGuiSetCond_ { ImGuiSetCond_Always = 1 << 0, // Set the variable - ImGuiSetCond_Once = 1 << 1, // Only set the variable on the first call per runtime session - ImGuiSetCond_FirstUseEver = 1 << 2, // Only set the variable if the window doesn't exist in the .ini file - ImGuiSetCond_Appearing = 1 << 3 // Only set the variable if the window is appearing after being inactive (or the first time) + ImGuiSetCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed) + ImGuiSetCond_FirstUseEver = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file) + ImGuiSetCond_Appearing = 1 << 3 // Set the variable if the window is appearing after being hidden/inactive (or the first time) }; struct ImGuiStyle @@ -1267,7 +1272,7 @@ int FontNo; // 0 // Index of font within TTF file float SizePixels; // // Size in pixels for rasterizer int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. - bool PixelSnapH; // false // Align every character to pixel boundary (if enabled, set OversampleH/V to 1) + bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs const ImWchar* GlyphRanges; // // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). @@ -1356,7 +1361,7 @@ ImVec2 DisplayOffset; // = (0.f,1.f) // Offset font rendering by xx pixels ImVector Glyphs; // // All glyphs. ImVector IndexXAdvance; // // Sparse. Glyphs->XAdvance in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI). - ImVector IndexLookup; // // Sparse. Index glyphs by Unicode code-point. + ImVector IndexLookup; // // Sparse. Index glyphs by Unicode code-point. const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar) float FallbackXAdvance; // == FallbackGlyph->XAdvance ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar() @@ -1389,6 +1394,10 @@ IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. }; +#if defined(__clang__) +#pragma clang diagnostic pop +#endif + //---- Include imgui_user.h at the end of imgui.h //---- So you can include code that extends ImGui using any of the types declared above. //---- (also convenient for user to only explicitly include vanilla imgui.h) diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 5d7acd4..28c0afb 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (demo code) // Don't remove this file from your project! It is useful reference code that you can execute. @@ -11,7 +11,7 @@ #include "imgui.h" #include // toupper, isprint -#include // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf +#include // sqrtf, powf, cosf, sinf, floorf, ceilf #include // vsnprintf, sscanf, printf #include // NULL, malloc, free, qsort, atoi #if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier @@ -442,6 +442,19 @@ ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); ImGui::TreePop(); } + if (ImGui::TreeNode("In columns")) + { + ImGui::Columns(3, NULL, false); + static bool selected[16] = { 0 }; + for (int i = 0; i < 16; i++) + { + char label[32]; sprintf(label, "Item %d", i); + if (ImGui::Selectable(label, &selected[i])) {} + ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::TreePop(); + } if (ImGui::TreeNode("Grid")) { static bool selected[16] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true }; @@ -1312,7 +1325,22 @@ // Basic columns if (ImGui::TreeNode("Basic")) { - ImGui::Columns(4, "mycolumns"); + ImGui::Text("Without border:"); + ImGui::Columns(3, "mycolumns3", false); // 3-ways, no border + ImGui::Separator(); + for (int n = 0; n < 14; n++) + { + char label[32]; + sprintf(label, "Item %d", n); + if (ImGui::Selectable(label)) {} + //if (ImGui::Button(label, ImVec2(-1,0))) {} + ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::Separator(); + + ImGui::Text("With border:"); + ImGui::Columns(4, "mycolumns"); // 4-ways, with border ImGui::Separator(); ImGui::Text("ID"); ImGui::NextColumn(); ImGui::Text("Name"); ImGui::NextColumn(); diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 9f3c265..ba20abc 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (drawing and font code) // Contains implementation for @@ -196,7 +196,7 @@ // Try to merge with previous command if it matches, else use current command ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; - if (prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) + if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) CmdBuffer.pop_back(); else curr_cmd->ClipRect = curr_clip_rect; @@ -1695,7 +1695,7 @@ for (int i = 0; i != Glyphs.Size; i++) max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); - IM_ASSERT(Glyphs.Size < 32*1024); + IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved IndexXAdvance.clear(); IndexLookup.clear(); GrowIndex(max_codepoint + 1); @@ -1703,7 +1703,7 @@ { int codepoint = (int)Glyphs[i].Codepoint; IndexXAdvance[codepoint] = Glyphs[i].XAdvance; - IndexLookup[codepoint] = (short)i; + IndexLookup[codepoint] = (unsigned short)i; } // Create a glyph to handle TAB @@ -1717,7 +1717,7 @@ tab_glyph.Codepoint = '\t'; tab_glyph.XAdvance *= 4; IndexXAdvance[(int)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance; - IndexLookup[(int)tab_glyph.Codepoint] = (short)(Glyphs.Size-1); + IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1); } FallbackGlyph = NULL; @@ -1745,7 +1745,7 @@ for (int i = old_size; i < new_size; i++) { IndexXAdvance[i] = -1.0f; - IndexLookup[i] = (short)-1; + IndexLookup[i] = (unsigned short)-1; } } @@ -1754,13 +1754,13 @@ IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. int index_size = IndexLookup.Size; - if (dst < index_size && IndexLookup.Data[dst] == -1 && !overwrite_dst) // 'dst' already exists + if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists return; if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op return; GrowIndex(dst + 1); - IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : -1; + IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1; IndexXAdvance[dst] = (src < index_size) ? IndexXAdvance.Data[src] : 1.0f; } @@ -1768,8 +1768,8 @@ { if (c < IndexLookup.Size) { - const short i = IndexLookup[c]; - if (i != -1) + const unsigned short i = IndexLookup[c]; + if (i != (unsigned short)-1) return &Glyphs.Data[i]; } return FallbackGlyph; diff --git a/README.md b/README.md index 9e32e9e..8a9eab1 100644 --- a/README.md +++ b/README.md @@ -119,7 +119,7 @@ Is ImGui fast? -Probably fast enough for most uses. Down to the fundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. +Probably fast enough for most uses. Down to the foundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. Mileage may vary but the following screenshot can give you a rough idea of the cost of running and rendering UI code (In the case of a trivial demo application like this one, your driver/os setup are likely to be the bottleneck. Testing performance as part of a real application is recommended). diff --git a/imgui.cpp b/imgui.cpp index c70b464..899fbc1 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (main code and documentation) // See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code. @@ -462,7 +462,7 @@ - doc: add a proper documentation+regression testing system (#435) - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass. - - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis). + - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis) (#690) - window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify. - window: allow resizing of child windows (possibly given min/max for each axis?) - window: background options for child windows, border option (disable rounding) @@ -612,7 +612,6 @@ #include "imgui_internal.h" #include // toupper, isprint -#include // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf #include // NULL, malloc, free, qsort, atoi #include // vsnprintf, sscanf, printf #include // INT_MIN, INT_MAX @@ -1698,7 +1697,7 @@ Name = ImStrdup(name); ID = ImHash(name, 0); IDStack.push_back(ID); - MoveID = GetID("#MOVE"); + MoveId = GetID("#MOVE"); Flags = 0; IndexWithinParent = 0; @@ -1717,7 +1716,7 @@ Collapsed = false; SkipItems = false; BeginCount = 0; - PopupID = 0; + PopupId = 0; AutoFitFramesX = AutoFitFramesY = -1; AutoFitOnlyGrows = false; AutoPosLastDirection = -1; @@ -1842,7 +1841,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id) { ImGuiWindow* window = GetCurrentWindow(); - window->DC.LastItemID = id ? *id : 0; + window->DC.LastItemId = id ? *id : 0; window->DC.LastItemRect = bb; window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false; if (IsClippedEx(bb, id, false)) @@ -1856,7 +1855,7 @@ // So that clicking on items with no active id such as Text() still returns true with IsItemHovered() window->DC.LastItemHoveredRect = true; if (g.HoveredRootWindow == window->RootWindow) - if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveID)) + if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId)) if (IsWindowContentHoverable(window)) window->DC.LastItemHoveredAndUsable = true; } @@ -2069,7 +2068,6 @@ g.OverlayDrawList.Clear(); g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID); g.OverlayDrawList.PushClipRectFullScreen(); - g.OverlayDrawList.AddDrawCmd(); // Mark rendering data as invalid to prevent user who may have a handle on it to use it g.RenderDrawData.Valid = false; @@ -2136,7 +2134,7 @@ { KeepAliveID(g.MovedWindowMoveId); IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow); - IM_ASSERT(g.MovedWindow->RootWindow->MoveID == g.MovedWindowMoveId); + IM_ASSERT(g.MovedWindow->RootWindow->MoveId == g.MovedWindowMoveId); if (g.IO.MouseDown[0]) { if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoMove)) @@ -2341,7 +2339,7 @@ for (int i = 0; i != g.Settings.Size; i++) { ImGuiIniData* ini = &g.Settings[i]; - if (ini->ID == id) + if (ini->Id == id) return ini; } return NULL; @@ -2352,7 +2350,7 @@ GImGui->Settings.resize(GImGui->Settings.Size + 1); ImGuiIniData* ini = &GImGui->Settings.back(); ini->Name = ImStrdup(name); - ini->ID = ImHash(name, 0); + ini->Id = ImHash(name, 0); ini->Collapsed = false; ini->Pos = ImVec2(FLT_MAX,FLT_MAX); ini->Size = ImVec2(0,0); @@ -2583,7 +2581,7 @@ if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove)) { g.MovedWindow = g.HoveredWindow; - g.MovedWindowMoveId = g.HoveredRootWindow->MoveID; + g.MovedWindowMoveId = g.HoveredRootWindow->MoveId; SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow); } } @@ -3215,7 +3213,7 @@ if (g.ActiveId) { ImGuiWindow* window = GetCurrentWindowRead(); - return g.ActiveId == window->DC.LastItemID; + return g.ActiveId == window->DC.LastItemId; } return false; } @@ -3246,9 +3244,9 @@ void ImGui::SetItemAllowOverlap() { ImGuiContext& g = *GImGui; - if (g.HoveredId == g.CurrentWindow->DC.LastItemID) + if (g.HoveredId == g.CurrentWindow->DC.LastItemId) g.HoveredIdAllowOverlap = true; - if (g.ActiveId == g.CurrentWindow->DC.LastItemID) + if (g.ActiveId == g.CurrentWindow->DC.LastItemId) g.ActiveIdAllowOverlap = true; } @@ -3316,7 +3314,7 @@ static bool IsPopupOpen(ImGuiID id) { ImGuiContext& g = *GImGui; - const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupID == id; + const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id; return is_open; } @@ -3333,7 +3331,7 @@ ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here) if (g.OpenPopupStack.Size < current_stack_size + 1) g.OpenPopupStack.push_back(popup_ref); - else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupID != id) + else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id) { g.OpenPopupStack.resize(current_stack_size+1); g.OpenPopupStack[current_stack_size] = popup_ref; @@ -3409,7 +3407,7 @@ { ImGuiContext& g = *GImGui; int popup_idx = g.CurrentPopupStack.Size - 1; - if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupID != g.OpenPopupStack[popup_idx].PopupID) + if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId) return; while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu)) popup_idx--; @@ -3812,11 +3810,11 @@ if (flags & ImGuiWindowFlags_Popup) { ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size]; - window_was_active &= (window->PopupID == popup_ref.PopupID); + window_was_active &= (window->PopupId == popup_ref.PopupId); window_was_active &= (window == popup_ref.Window); popup_ref.Window = window; g.CurrentPopupStack.push_back(popup_ref); - window->PopupID = popup_ref.PopupID; + window->PopupId = popup_ref.PopupId; } const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1); @@ -4205,7 +4203,7 @@ // Update ContentsRegionMax. All the variable it depends on are set above in this function. window->ContentsRegionRect.Min.x = -window->Scroll.x + window->WindowPadding.x; - window->ContentsRegionRect.Min.x = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); + window->ContentsRegionRect.Min.y = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); window->ContentsRegionRect.Max.x = -window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x)); window->ContentsRegionRect.Max.y = -window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y)); @@ -5247,9 +5245,10 @@ void ImGui::TextWrappedV(const char* fmt, va_list args) { - PushTextWrapPos(0.0f); + bool need_wrap = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position is one ia already set + if (need_wrap) PushTextWrapPos(0.0f); TextV(fmt, args); - PopTextWrapPos(); + if (need_wrap) PopTextWrapPos(); } void ImGui::TextWrapped(const char* fmt, ...) @@ -5312,7 +5311,7 @@ // Lines to render if (line < text_end) { - ImRect line_rect(pos, pos + ImVec2(GetWindowWidth(), line_height)); + ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); while (line < text_end) { const char* line_end = strchr(line, '\n'); @@ -7757,7 +7756,7 @@ else if (IsKeyPressedMap(ImGuiKey_Home)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) { if (is_ctrl_down && !edit_state.HasSelection()) edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT); edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Enter)) { bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; @@ -9300,10 +9299,10 @@ } // Gets back to previous line and continue with horizontal layout -// pos_x == 0 : follow on previous item -// pos_x != 0 : align to specified column -// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0 -// spacing_w >= 0 : enforce spacing +// pos_x == 0 : follow right after previous item +// pos_x != 0 : align to specified x position +// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 +// spacing_w >= 0 : enforce spacing amount void ImGui::SameLine(float pos_x, float spacing_w) { ImGuiWindow* window = GetCurrentWindow(); @@ -9393,7 +9392,7 @@ ImGuiContext& g = *GImGui; ImGuiWindow* window = ImGui::GetCurrentWindowRead(); IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets. - IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index)); + IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index)); float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x; x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing); @@ -9410,7 +9409,7 @@ if (g.ActiveId) { - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); if (g.ActiveId == column_id) return GetDraggedColumnOffset(column_index); } @@ -9431,7 +9430,7 @@ const float t = (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX); window->DC.ColumnsData[column_index].OffsetNorm = t; - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); window->DC.StateStorage->SetFloat(column_id, t); } @@ -9482,7 +9481,7 @@ for (int i = 1; i < window->DC.ColumnsCount; i++) { float x = window->Pos.x + GetColumnOffset(i); - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i); const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2)); if (IsClippedEx(column_rect, &column_id, false)) continue; @@ -9510,7 +9509,7 @@ // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. PushID(0x11223347 + (id ? 0 : columns_count)); - window->DC.ColumnsSetID = window->GetID(id ? id : "columns"); + window->DC.ColumnsSetId = window->GetID(id ? id : "columns"); PopID(); // Set state for first column @@ -9532,7 +9531,7 @@ window->DC.ColumnsData.resize(columns_count + 1); for (int column_index = 0; column_index < columns_count + 1; column_index++) { - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); KeepAliveID(column_id); const float default_t = column_index / (float)window->DC.ColumnsCount; const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?) @@ -9847,6 +9846,7 @@ if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window)) return; NodeDrawList(window->DrawList, "DrawList"); + ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y); if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow"); if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows"); ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair)); @@ -9867,7 +9867,7 @@ for (int i = 0; i < g.OpenPopupStack.Size; i++) { ImGuiWindow* window = g.OpenPopupStack[i].Window; - ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupID, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); + ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); } ImGui::TreePop(); } diff --git a/imgui.h b/imgui.h index e8ce5c6..3e339ce 100644 --- a/imgui.h +++ b/imgui.h @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (headers) // See imgui.cpp file for documentation. @@ -16,7 +16,7 @@ #include // ptrdiff_t, NULL #include // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp -#define IMGUI_VERSION "1.49 WIP" +#define IMGUI_VERSION "1.50 WIP" // Define attributes of all API symbols declarations, e.g. for DLL under Windows. #ifndef IMGUI_API @@ -36,6 +36,11 @@ #define IM_PRINTFARGS(FMT) #endif +#if defined(__clang__) +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wold-style-cast" +#endif + // Forward declarations struct ImDrawChannel; // Temporary storage for outputting drawing commands out of order, used by ImDrawList::ChannelsSplit() struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call) @@ -692,9 +697,9 @@ enum ImGuiSetCond_ { ImGuiSetCond_Always = 1 << 0, // Set the variable - ImGuiSetCond_Once = 1 << 1, // Only set the variable on the first call per runtime session - ImGuiSetCond_FirstUseEver = 1 << 2, // Only set the variable if the window doesn't exist in the .ini file - ImGuiSetCond_Appearing = 1 << 3 // Only set the variable if the window is appearing after being inactive (or the first time) + ImGuiSetCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed) + ImGuiSetCond_FirstUseEver = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file) + ImGuiSetCond_Appearing = 1 << 3 // Set the variable if the window is appearing after being hidden/inactive (or the first time) }; struct ImGuiStyle @@ -1267,7 +1272,7 @@ int FontNo; // 0 // Index of font within TTF file float SizePixels; // // Size in pixels for rasterizer int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. - bool PixelSnapH; // false // Align every character to pixel boundary (if enabled, set OversampleH/V to 1) + bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs const ImWchar* GlyphRanges; // // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). @@ -1356,7 +1361,7 @@ ImVec2 DisplayOffset; // = (0.f,1.f) // Offset font rendering by xx pixels ImVector Glyphs; // // All glyphs. ImVector IndexXAdvance; // // Sparse. Glyphs->XAdvance in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI). - ImVector IndexLookup; // // Sparse. Index glyphs by Unicode code-point. + ImVector IndexLookup; // // Sparse. Index glyphs by Unicode code-point. const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar) float FallbackXAdvance; // == FallbackGlyph->XAdvance ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar() @@ -1389,6 +1394,10 @@ IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. }; +#if defined(__clang__) +#pragma clang diagnostic pop +#endif + //---- Include imgui_user.h at the end of imgui.h //---- So you can include code that extends ImGui using any of the types declared above. //---- (also convenient for user to only explicitly include vanilla imgui.h) diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 5d7acd4..28c0afb 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (demo code) // Don't remove this file from your project! It is useful reference code that you can execute. @@ -11,7 +11,7 @@ #include "imgui.h" #include // toupper, isprint -#include // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf +#include // sqrtf, powf, cosf, sinf, floorf, ceilf #include // vsnprintf, sscanf, printf #include // NULL, malloc, free, qsort, atoi #if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier @@ -442,6 +442,19 @@ ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); ImGui::TreePop(); } + if (ImGui::TreeNode("In columns")) + { + ImGui::Columns(3, NULL, false); + static bool selected[16] = { 0 }; + for (int i = 0; i < 16; i++) + { + char label[32]; sprintf(label, "Item %d", i); + if (ImGui::Selectable(label, &selected[i])) {} + ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::TreePop(); + } if (ImGui::TreeNode("Grid")) { static bool selected[16] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true }; @@ -1312,7 +1325,22 @@ // Basic columns if (ImGui::TreeNode("Basic")) { - ImGui::Columns(4, "mycolumns"); + ImGui::Text("Without border:"); + ImGui::Columns(3, "mycolumns3", false); // 3-ways, no border + ImGui::Separator(); + for (int n = 0; n < 14; n++) + { + char label[32]; + sprintf(label, "Item %d", n); + if (ImGui::Selectable(label)) {} + //if (ImGui::Button(label, ImVec2(-1,0))) {} + ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::Separator(); + + ImGui::Text("With border:"); + ImGui::Columns(4, "mycolumns"); // 4-ways, with border ImGui::Separator(); ImGui::Text("ID"); ImGui::NextColumn(); ImGui::Text("Name"); ImGui::NextColumn(); diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 9f3c265..ba20abc 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (drawing and font code) // Contains implementation for @@ -196,7 +196,7 @@ // Try to merge with previous command if it matches, else use current command ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; - if (prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) + if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) CmdBuffer.pop_back(); else curr_cmd->ClipRect = curr_clip_rect; @@ -1695,7 +1695,7 @@ for (int i = 0; i != Glyphs.Size; i++) max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); - IM_ASSERT(Glyphs.Size < 32*1024); + IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved IndexXAdvance.clear(); IndexLookup.clear(); GrowIndex(max_codepoint + 1); @@ -1703,7 +1703,7 @@ { int codepoint = (int)Glyphs[i].Codepoint; IndexXAdvance[codepoint] = Glyphs[i].XAdvance; - IndexLookup[codepoint] = (short)i; + IndexLookup[codepoint] = (unsigned short)i; } // Create a glyph to handle TAB @@ -1717,7 +1717,7 @@ tab_glyph.Codepoint = '\t'; tab_glyph.XAdvance *= 4; IndexXAdvance[(int)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance; - IndexLookup[(int)tab_glyph.Codepoint] = (short)(Glyphs.Size-1); + IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1); } FallbackGlyph = NULL; @@ -1745,7 +1745,7 @@ for (int i = old_size; i < new_size; i++) { IndexXAdvance[i] = -1.0f; - IndexLookup[i] = (short)-1; + IndexLookup[i] = (unsigned short)-1; } } @@ -1754,13 +1754,13 @@ IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. int index_size = IndexLookup.Size; - if (dst < index_size && IndexLookup.Data[dst] == -1 && !overwrite_dst) // 'dst' already exists + if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists return; if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op return; GrowIndex(dst + 1); - IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : -1; + IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1; IndexXAdvance[dst] = (src < index_size) ? IndexXAdvance.Data[src] : 1.0f; } @@ -1768,8 +1768,8 @@ { if (c < IndexLookup.Size) { - const short i = IndexLookup[c]; - if (i != -1) + const unsigned short i = IndexLookup[c]; + if (i != (unsigned short)-1) return &Glyphs.Data[i]; } return FallbackGlyph; diff --git a/imgui_internal.h b/imgui_internal.h index 9f645bb..6e19d2a 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (internals) // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! @@ -12,13 +12,20 @@ #endif #include // FILE* -#include // sqrtf() +#include // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf #ifdef _MSC_VER #pragma warning (push) #pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport) #endif +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h +#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h +#pragma clang diagnostic ignored "-Wold-style-cast" +#endif + //----------------------------------------------------------------------------- // Forward Declarations //----------------------------------------------------------------------------- @@ -47,12 +54,6 @@ namespace ImGuiStb { -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wunused-function" -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#endif - #undef STB_TEXTEDIT_STRING #undef STB_TEXTEDIT_CHARTYPE #define STB_TEXTEDIT_STRING ImGuiTextEditState @@ -60,10 +61,6 @@ #define STB_TEXTEDIT_GETWIDTH_NEWLINE -1.0f #include "stb_textedit.h" -#ifdef __clang__ -#pragma clang diagnostic pop -#endif - } // namespace ImGuiStb //----------------------------------------------------------------------------- @@ -316,7 +313,7 @@ struct ImGuiIniData { char* Name; - ImGuiID ID; + ImGuiID Id; ImVec2 Pos; ImVec2 Size; bool Collapsed; @@ -335,13 +332,13 @@ // Storage for current popup stack struct ImGuiPopupRef { - ImGuiID PopupID; // Set on OpenPopup() + ImGuiID PopupId; // Set on OpenPopup() ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() ImGuiWindow* ParentWindow; // Set on OpenPopup() ImGuiID ParentMenuSet; // Set on OpenPopup() ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup - ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupID = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; } + ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; } }; // Main state for ImGui @@ -526,7 +523,7 @@ float PrevLineTextBaseOffset; float LogLinePosY; int TreeDepth; - ImGuiID LastItemID; + ImGuiID LastItemId; ImRect LastItemRect; bool LastItemHoveredAndUsable; // Item rectangle is hovered, and its window is currently interactable with (not blocked by a popup preventing access to the window) bool LastItemHoveredRect; // Item rectangle is hovered, but its window may or not be currently interactable with (might be blocked by a popup preventing access to the window) @@ -558,7 +555,7 @@ float ColumnsCellMinY; float ColumnsCellMaxY; bool ColumnsShowBorders; - ImGuiID ColumnsSetID; + ImGuiID ColumnsSetId; ImVector ColumnsData; ImGuiDrawContext() @@ -568,7 +565,7 @@ CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f; LogLinePosY = -1.0f; TreeDepth = 0; - LastItemID = 0; + LastItemId = 0; LastItemRect = ImRect(0.0f,0.0f,0.0f,0.0f); LastItemHoveredAndUsable = LastItemHoveredRect = false; MenuBarAppending = false; @@ -589,7 +586,7 @@ ColumnsStartPosY = 0.0f; ColumnsCellMinY = ColumnsCellMaxY = 0.0f; ColumnsShowBorders = true; - ColumnsSetID = 0; + ColumnsSetId = 0; } }; @@ -608,7 +605,7 @@ ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize() ImRect ContentsRegionRect; // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis ImVec2 WindowPadding; // Window padding at the time of begin. We need to lock it, in particular manipulation of the ShowBorder would have an effect - ImGuiID MoveID; // == window->GetID("#MOVE") + ImGuiID MoveId; // == window->GetID("#MOVE") ImVec2 Scroll; ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered @@ -621,7 +618,7 @@ bool Collapsed; // Set when collapsing window to become only title-bar bool SkipItems; // == Visible && !Collapsed int BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs) - ImGuiID PopupID; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) + ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) int AutoFitFramesX, AutoFitFramesY; bool AutoFitOnlyGrows; int AutoPosLastDirection; @@ -745,7 +742,11 @@ IMGUI_API int ParseFormatPrecision(const char* fmt, int default_value); IMGUI_API float RoundScalar(float value, int decimal_precision); -} // namespace ImGuiP +} // namespace ImGui + +#ifdef __clang__ +#pragma clang diagnostic pop +#endif #ifdef _MSC_VER #pragma warning (pop) diff --git a/README.md b/README.md index 9e32e9e..8a9eab1 100644 --- a/README.md +++ b/README.md @@ -119,7 +119,7 @@ Is ImGui fast? -Probably fast enough for most uses. Down to the fundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. +Probably fast enough for most uses. Down to the foundation of its visual design, ImGui is engineered to be fairly performant both in term of CPU and GPU usage. Running elaborate code and creating elaborate UI will of course have a cost but ImGui aims to minimize it. Mileage may vary but the following screenshot can give you a rough idea of the cost of running and rendering UI code (In the case of a trivial demo application like this one, your driver/os setup are likely to be the bottleneck. Testing performance as part of a real application is recommended). diff --git a/imgui.cpp b/imgui.cpp index c70b464..899fbc1 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (main code and documentation) // See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code. @@ -462,7 +462,7 @@ - doc: add a proper documentation+regression testing system (#435) - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass. - - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis). + - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis) (#690) - window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify. - window: allow resizing of child windows (possibly given min/max for each axis?) - window: background options for child windows, border option (disable rounding) @@ -612,7 +612,6 @@ #include "imgui_internal.h" #include // toupper, isprint -#include // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf #include // NULL, malloc, free, qsort, atoi #include // vsnprintf, sscanf, printf #include // INT_MIN, INT_MAX @@ -1698,7 +1697,7 @@ Name = ImStrdup(name); ID = ImHash(name, 0); IDStack.push_back(ID); - MoveID = GetID("#MOVE"); + MoveId = GetID("#MOVE"); Flags = 0; IndexWithinParent = 0; @@ -1717,7 +1716,7 @@ Collapsed = false; SkipItems = false; BeginCount = 0; - PopupID = 0; + PopupId = 0; AutoFitFramesX = AutoFitFramesY = -1; AutoFitOnlyGrows = false; AutoPosLastDirection = -1; @@ -1842,7 +1841,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id) { ImGuiWindow* window = GetCurrentWindow(); - window->DC.LastItemID = id ? *id : 0; + window->DC.LastItemId = id ? *id : 0; window->DC.LastItemRect = bb; window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false; if (IsClippedEx(bb, id, false)) @@ -1856,7 +1855,7 @@ // So that clicking on items with no active id such as Text() still returns true with IsItemHovered() window->DC.LastItemHoveredRect = true; if (g.HoveredRootWindow == window->RootWindow) - if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveID)) + if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId)) if (IsWindowContentHoverable(window)) window->DC.LastItemHoveredAndUsable = true; } @@ -2069,7 +2068,6 @@ g.OverlayDrawList.Clear(); g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID); g.OverlayDrawList.PushClipRectFullScreen(); - g.OverlayDrawList.AddDrawCmd(); // Mark rendering data as invalid to prevent user who may have a handle on it to use it g.RenderDrawData.Valid = false; @@ -2136,7 +2134,7 @@ { KeepAliveID(g.MovedWindowMoveId); IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow); - IM_ASSERT(g.MovedWindow->RootWindow->MoveID == g.MovedWindowMoveId); + IM_ASSERT(g.MovedWindow->RootWindow->MoveId == g.MovedWindowMoveId); if (g.IO.MouseDown[0]) { if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoMove)) @@ -2341,7 +2339,7 @@ for (int i = 0; i != g.Settings.Size; i++) { ImGuiIniData* ini = &g.Settings[i]; - if (ini->ID == id) + if (ini->Id == id) return ini; } return NULL; @@ -2352,7 +2350,7 @@ GImGui->Settings.resize(GImGui->Settings.Size + 1); ImGuiIniData* ini = &GImGui->Settings.back(); ini->Name = ImStrdup(name); - ini->ID = ImHash(name, 0); + ini->Id = ImHash(name, 0); ini->Collapsed = false; ini->Pos = ImVec2(FLT_MAX,FLT_MAX); ini->Size = ImVec2(0,0); @@ -2583,7 +2581,7 @@ if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove)) { g.MovedWindow = g.HoveredWindow; - g.MovedWindowMoveId = g.HoveredRootWindow->MoveID; + g.MovedWindowMoveId = g.HoveredRootWindow->MoveId; SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow); } } @@ -3215,7 +3213,7 @@ if (g.ActiveId) { ImGuiWindow* window = GetCurrentWindowRead(); - return g.ActiveId == window->DC.LastItemID; + return g.ActiveId == window->DC.LastItemId; } return false; } @@ -3246,9 +3244,9 @@ void ImGui::SetItemAllowOverlap() { ImGuiContext& g = *GImGui; - if (g.HoveredId == g.CurrentWindow->DC.LastItemID) + if (g.HoveredId == g.CurrentWindow->DC.LastItemId) g.HoveredIdAllowOverlap = true; - if (g.ActiveId == g.CurrentWindow->DC.LastItemID) + if (g.ActiveId == g.CurrentWindow->DC.LastItemId) g.ActiveIdAllowOverlap = true; } @@ -3316,7 +3314,7 @@ static bool IsPopupOpen(ImGuiID id) { ImGuiContext& g = *GImGui; - const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupID == id; + const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id; return is_open; } @@ -3333,7 +3331,7 @@ ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here) if (g.OpenPopupStack.Size < current_stack_size + 1) g.OpenPopupStack.push_back(popup_ref); - else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupID != id) + else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id) { g.OpenPopupStack.resize(current_stack_size+1); g.OpenPopupStack[current_stack_size] = popup_ref; @@ -3409,7 +3407,7 @@ { ImGuiContext& g = *GImGui; int popup_idx = g.CurrentPopupStack.Size - 1; - if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupID != g.OpenPopupStack[popup_idx].PopupID) + if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId) return; while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu)) popup_idx--; @@ -3812,11 +3810,11 @@ if (flags & ImGuiWindowFlags_Popup) { ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size]; - window_was_active &= (window->PopupID == popup_ref.PopupID); + window_was_active &= (window->PopupId == popup_ref.PopupId); window_was_active &= (window == popup_ref.Window); popup_ref.Window = window; g.CurrentPopupStack.push_back(popup_ref); - window->PopupID = popup_ref.PopupID; + window->PopupId = popup_ref.PopupId; } const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1); @@ -4205,7 +4203,7 @@ // Update ContentsRegionMax. All the variable it depends on are set above in this function. window->ContentsRegionRect.Min.x = -window->Scroll.x + window->WindowPadding.x; - window->ContentsRegionRect.Min.x = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); + window->ContentsRegionRect.Min.y = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); window->ContentsRegionRect.Max.x = -window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x)); window->ContentsRegionRect.Max.y = -window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y)); @@ -5247,9 +5245,10 @@ void ImGui::TextWrappedV(const char* fmt, va_list args) { - PushTextWrapPos(0.0f); + bool need_wrap = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position is one ia already set + if (need_wrap) PushTextWrapPos(0.0f); TextV(fmt, args); - PopTextWrapPos(); + if (need_wrap) PopTextWrapPos(); } void ImGui::TextWrapped(const char* fmt, ...) @@ -5312,7 +5311,7 @@ // Lines to render if (line < text_end) { - ImRect line_rect(pos, pos + ImVec2(GetWindowWidth(), line_height)); + ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); while (line < text_end) { const char* line_end = strchr(line, '\n'); @@ -7757,7 +7756,7 @@ else if (IsKeyPressedMap(ImGuiKey_Home)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) { if (is_ctrl_down && !edit_state.HasSelection()) edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT); edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Enter)) { bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; @@ -9300,10 +9299,10 @@ } // Gets back to previous line and continue with horizontal layout -// pos_x == 0 : follow on previous item -// pos_x != 0 : align to specified column -// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0 -// spacing_w >= 0 : enforce spacing +// pos_x == 0 : follow right after previous item +// pos_x != 0 : align to specified x position +// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 +// spacing_w >= 0 : enforce spacing amount void ImGui::SameLine(float pos_x, float spacing_w) { ImGuiWindow* window = GetCurrentWindow(); @@ -9393,7 +9392,7 @@ ImGuiContext& g = *GImGui; ImGuiWindow* window = ImGui::GetCurrentWindowRead(); IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets. - IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index)); + IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index)); float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x; x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing); @@ -9410,7 +9409,7 @@ if (g.ActiveId) { - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); if (g.ActiveId == column_id) return GetDraggedColumnOffset(column_index); } @@ -9431,7 +9430,7 @@ const float t = (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX); window->DC.ColumnsData[column_index].OffsetNorm = t; - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); window->DC.StateStorage->SetFloat(column_id, t); } @@ -9482,7 +9481,7 @@ for (int i = 1; i < window->DC.ColumnsCount; i++) { float x = window->Pos.x + GetColumnOffset(i); - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i); const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2)); if (IsClippedEx(column_rect, &column_id, false)) continue; @@ -9510,7 +9509,7 @@ // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. PushID(0x11223347 + (id ? 0 : columns_count)); - window->DC.ColumnsSetID = window->GetID(id ? id : "columns"); + window->DC.ColumnsSetId = window->GetID(id ? id : "columns"); PopID(); // Set state for first column @@ -9532,7 +9531,7 @@ window->DC.ColumnsData.resize(columns_count + 1); for (int column_index = 0; column_index < columns_count + 1; column_index++) { - const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); + const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); KeepAliveID(column_id); const float default_t = column_index / (float)window->DC.ColumnsCount; const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?) @@ -9847,6 +9846,7 @@ if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window)) return; NodeDrawList(window->DrawList, "DrawList"); + ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y); if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow"); if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows"); ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair)); @@ -9867,7 +9867,7 @@ for (int i = 0; i < g.OpenPopupStack.Size; i++) { ImGuiWindow* window = g.OpenPopupStack[i].Window; - ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupID, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); + ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); } ImGui::TreePop(); } diff --git a/imgui.h b/imgui.h index e8ce5c6..3e339ce 100644 --- a/imgui.h +++ b/imgui.h @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (headers) // See imgui.cpp file for documentation. @@ -16,7 +16,7 @@ #include // ptrdiff_t, NULL #include // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp -#define IMGUI_VERSION "1.49 WIP" +#define IMGUI_VERSION "1.50 WIP" // Define attributes of all API symbols declarations, e.g. for DLL under Windows. #ifndef IMGUI_API @@ -36,6 +36,11 @@ #define IM_PRINTFARGS(FMT) #endif +#if defined(__clang__) +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wold-style-cast" +#endif + // Forward declarations struct ImDrawChannel; // Temporary storage for outputting drawing commands out of order, used by ImDrawList::ChannelsSplit() struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call) @@ -692,9 +697,9 @@ enum ImGuiSetCond_ { ImGuiSetCond_Always = 1 << 0, // Set the variable - ImGuiSetCond_Once = 1 << 1, // Only set the variable on the first call per runtime session - ImGuiSetCond_FirstUseEver = 1 << 2, // Only set the variable if the window doesn't exist in the .ini file - ImGuiSetCond_Appearing = 1 << 3 // Only set the variable if the window is appearing after being inactive (or the first time) + ImGuiSetCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed) + ImGuiSetCond_FirstUseEver = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file) + ImGuiSetCond_Appearing = 1 << 3 // Set the variable if the window is appearing after being hidden/inactive (or the first time) }; struct ImGuiStyle @@ -1267,7 +1272,7 @@ int FontNo; // 0 // Index of font within TTF file float SizePixels; // // Size in pixels for rasterizer int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. - bool PixelSnapH; // false // Align every character to pixel boundary (if enabled, set OversampleH/V to 1) + bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs const ImWchar* GlyphRanges; // // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). @@ -1356,7 +1361,7 @@ ImVec2 DisplayOffset; // = (0.f,1.f) // Offset font rendering by xx pixels ImVector Glyphs; // // All glyphs. ImVector IndexXAdvance; // // Sparse. Glyphs->XAdvance in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI). - ImVector IndexLookup; // // Sparse. Index glyphs by Unicode code-point. + ImVector IndexLookup; // // Sparse. Index glyphs by Unicode code-point. const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar) float FallbackXAdvance; // == FallbackGlyph->XAdvance ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar() @@ -1389,6 +1394,10 @@ IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. }; +#if defined(__clang__) +#pragma clang diagnostic pop +#endif + //---- Include imgui_user.h at the end of imgui.h //---- So you can include code that extends ImGui using any of the types declared above. //---- (also convenient for user to only explicitly include vanilla imgui.h) diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 5d7acd4..28c0afb 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (demo code) // Don't remove this file from your project! It is useful reference code that you can execute. @@ -11,7 +11,7 @@ #include "imgui.h" #include // toupper, isprint -#include // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf +#include // sqrtf, powf, cosf, sinf, floorf, ceilf #include // vsnprintf, sscanf, printf #include // NULL, malloc, free, qsort, atoi #if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier @@ -442,6 +442,19 @@ ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); ImGui::TreePop(); } + if (ImGui::TreeNode("In columns")) + { + ImGui::Columns(3, NULL, false); + static bool selected[16] = { 0 }; + for (int i = 0; i < 16; i++) + { + char label[32]; sprintf(label, "Item %d", i); + if (ImGui::Selectable(label, &selected[i])) {} + ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::TreePop(); + } if (ImGui::TreeNode("Grid")) { static bool selected[16] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true }; @@ -1312,7 +1325,22 @@ // Basic columns if (ImGui::TreeNode("Basic")) { - ImGui::Columns(4, "mycolumns"); + ImGui::Text("Without border:"); + ImGui::Columns(3, "mycolumns3", false); // 3-ways, no border + ImGui::Separator(); + for (int n = 0; n < 14; n++) + { + char label[32]; + sprintf(label, "Item %d", n); + if (ImGui::Selectable(label)) {} + //if (ImGui::Button(label, ImVec2(-1,0))) {} + ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::Separator(); + + ImGui::Text("With border:"); + ImGui::Columns(4, "mycolumns"); // 4-ways, with border ImGui::Separator(); ImGui::Text("ID"); ImGui::NextColumn(); ImGui::Text("Name"); ImGui::NextColumn(); diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 9f3c265..ba20abc 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (drawing and font code) // Contains implementation for @@ -196,7 +196,7 @@ // Try to merge with previous command if it matches, else use current command ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; - if (prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) + if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) CmdBuffer.pop_back(); else curr_cmd->ClipRect = curr_clip_rect; @@ -1695,7 +1695,7 @@ for (int i = 0; i != Glyphs.Size; i++) max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); - IM_ASSERT(Glyphs.Size < 32*1024); + IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved IndexXAdvance.clear(); IndexLookup.clear(); GrowIndex(max_codepoint + 1); @@ -1703,7 +1703,7 @@ { int codepoint = (int)Glyphs[i].Codepoint; IndexXAdvance[codepoint] = Glyphs[i].XAdvance; - IndexLookup[codepoint] = (short)i; + IndexLookup[codepoint] = (unsigned short)i; } // Create a glyph to handle TAB @@ -1717,7 +1717,7 @@ tab_glyph.Codepoint = '\t'; tab_glyph.XAdvance *= 4; IndexXAdvance[(int)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance; - IndexLookup[(int)tab_glyph.Codepoint] = (short)(Glyphs.Size-1); + IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1); } FallbackGlyph = NULL; @@ -1745,7 +1745,7 @@ for (int i = old_size; i < new_size; i++) { IndexXAdvance[i] = -1.0f; - IndexLookup[i] = (short)-1; + IndexLookup[i] = (unsigned short)-1; } } @@ -1754,13 +1754,13 @@ IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. int index_size = IndexLookup.Size; - if (dst < index_size && IndexLookup.Data[dst] == -1 && !overwrite_dst) // 'dst' already exists + if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists return; if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op return; GrowIndex(dst + 1); - IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : -1; + IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1; IndexXAdvance[dst] = (src < index_size) ? IndexXAdvance.Data[src] : 1.0f; } @@ -1768,8 +1768,8 @@ { if (c < IndexLookup.Size) { - const short i = IndexLookup[c]; - if (i != -1) + const unsigned short i = IndexLookup[c]; + if (i != (unsigned short)-1) return &Glyphs.Data[i]; } return FallbackGlyph; diff --git a/imgui_internal.h b/imgui_internal.h index 9f645bb..6e19d2a 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1,4 +1,4 @@ -// dear imgui, v1.49 WIP +// dear imgui, v1.50 WIP // (internals) // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! @@ -12,13 +12,20 @@ #endif #include // FILE* -#include // sqrtf() +#include // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf #ifdef _MSC_VER #pragma warning (push) #pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport) #endif +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h +#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h +#pragma clang diagnostic ignored "-Wold-style-cast" +#endif + //----------------------------------------------------------------------------- // Forward Declarations //----------------------------------------------------------------------------- @@ -47,12 +54,6 @@ namespace ImGuiStb { -#ifdef __clang__ -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wunused-function" -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#endif - #undef STB_TEXTEDIT_STRING #undef STB_TEXTEDIT_CHARTYPE #define STB_TEXTEDIT_STRING ImGuiTextEditState @@ -60,10 +61,6 @@ #define STB_TEXTEDIT_GETWIDTH_NEWLINE -1.0f #include "stb_textedit.h" -#ifdef __clang__ -#pragma clang diagnostic pop -#endif - } // namespace ImGuiStb //----------------------------------------------------------------------------- @@ -316,7 +313,7 @@ struct ImGuiIniData { char* Name; - ImGuiID ID; + ImGuiID Id; ImVec2 Pos; ImVec2 Size; bool Collapsed; @@ -335,13 +332,13 @@ // Storage for current popup stack struct ImGuiPopupRef { - ImGuiID PopupID; // Set on OpenPopup() + ImGuiID PopupId; // Set on OpenPopup() ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() ImGuiWindow* ParentWindow; // Set on OpenPopup() ImGuiID ParentMenuSet; // Set on OpenPopup() ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup - ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupID = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; } + ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; } }; // Main state for ImGui @@ -526,7 +523,7 @@ float PrevLineTextBaseOffset; float LogLinePosY; int TreeDepth; - ImGuiID LastItemID; + ImGuiID LastItemId; ImRect LastItemRect; bool LastItemHoveredAndUsable; // Item rectangle is hovered, and its window is currently interactable with (not blocked by a popup preventing access to the window) bool LastItemHoveredRect; // Item rectangle is hovered, but its window may or not be currently interactable with (might be blocked by a popup preventing access to the window) @@ -558,7 +555,7 @@ float ColumnsCellMinY; float ColumnsCellMaxY; bool ColumnsShowBorders; - ImGuiID ColumnsSetID; + ImGuiID ColumnsSetId; ImVector ColumnsData; ImGuiDrawContext() @@ -568,7 +565,7 @@ CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f; LogLinePosY = -1.0f; TreeDepth = 0; - LastItemID = 0; + LastItemId = 0; LastItemRect = ImRect(0.0f,0.0f,0.0f,0.0f); LastItemHoveredAndUsable = LastItemHoveredRect = false; MenuBarAppending = false; @@ -589,7 +586,7 @@ ColumnsStartPosY = 0.0f; ColumnsCellMinY = ColumnsCellMaxY = 0.0f; ColumnsShowBorders = true; - ColumnsSetID = 0; + ColumnsSetId = 0; } }; @@ -608,7 +605,7 @@ ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize() ImRect ContentsRegionRect; // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis ImVec2 WindowPadding; // Window padding at the time of begin. We need to lock it, in particular manipulation of the ShowBorder would have an effect - ImGuiID MoveID; // == window->GetID("#MOVE") + ImGuiID MoveId; // == window->GetID("#MOVE") ImVec2 Scroll; ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered @@ -621,7 +618,7 @@ bool Collapsed; // Set when collapsing window to become only title-bar bool SkipItems; // == Visible && !Collapsed int BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs) - ImGuiID PopupID; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) + ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) int AutoFitFramesX, AutoFitFramesY; bool AutoFitOnlyGrows; int AutoPosLastDirection; @@ -745,7 +742,11 @@ IMGUI_API int ParseFormatPrecision(const char* fmt, int default_value); IMGUI_API float RoundScalar(float value, int decimal_precision); -} // namespace ImGuiP +} // namespace ImGui + +#ifdef __clang__ +#pragma clang diagnostic pop +#endif #ifdef _MSC_VER #pragma warning (pop) diff --git a/stb_textedit.h b/stb_textedit.h index 3c30032..23f0f24 100644 --- a/stb_textedit.h +++ b/stb_textedit.h @@ -1,4 +1,5 @@ // [ImGui] this is a slightly modified version of stb_truetype.h 1.8 +// [ImGui] - fixed a crash bug in stb_textedit_discard_redo (#681) // [ImGui] - fixed some minor warnings // [ImGui] - added STB_TEXTEDIT_MOVEWORDLEFT/STB_TEXTEDIT_MOVEWORDRIGHT custom handler (#473) @@ -1095,7 +1096,7 @@ int n = state->undo_rec[k].insert_length, i; // delete n characters from all other records state->redo_char_point = state->redo_char_point + (short) n; // vsnet05 - STB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((size_t)(STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_char_point)*sizeof(STB_TEXTEDIT_CHARTYPE))); + STB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((size_t)(STB_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point)*sizeof(STB_TEXTEDIT_CHARTYPE))); for (i=state->redo_point; i < k; ++i) if (state->undo_rec[i].char_storage >= 0) state->undo_rec[i].char_storage = state->undo_rec[i].char_storage + (short) n; // vsnet05