diff --git a/imgui.h b/imgui.h index 43e6ab3..2c11194 100644 --- a/imgui.h +++ b/imgui.h @@ -1256,7 +1256,7 @@ int TexHeight; // Texture height calculated during Build(). int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height. ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel (part of the TexExtraData block) - ImVector Fonts; + ImVector Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font. // Private ImVector ConfigData; // Internal data