2018-10-12 |
Renamed misc/stl/imgui_stl.h,.cpp to misc/cpp/imgui_stdlib.h in prevision for other files.(#2035, #2096)
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omar
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on 12 Oct 2018
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2018-09-26 |
Renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete).
omar
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on 26 Sep 2018
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2018-09-20 |
ArrowButton(): Fixed arrow shape being horizontally misaligned by (FramePadding.y-FramePadding.x) if they are different.
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omar
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on 20 Sep 2018
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2018-09-11 |
DragFloat: Disabled using power curve when one edge is FLT_MAX (broken in 1.61). Disabled setting a default drag speed when one edge is FLT_MAX. (#2024)
omar
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on 11 Sep 2018
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2018-09-10 |
Nav, Focus: Fixed ImGuiWindowFlags_NoBringToFrontOnFocus windows not being restoring focus properly after the main menu bar or last focused window is deactivated.
omar
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on 10 Sep 2018
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2018-09-06 |
Version 1.66 WIP
omar
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on 6 Sep 2018
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Version 1.65
omar
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on 6 Sep 2018
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Refactor: Tweaked and improved the sectioning to facilitate grepping/moving around and applied to all files. (#2036)
omar
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on 6 Sep 2018
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2018-09-05 |
Nav: Removed the [Beta] tag from various descriptions of the gamepad/keyboard navigation system. Although it is not perfect and will keep being improved, it is fairly functional and used by many. (#787)
omar
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on 5 Sep 2018
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Renamed io.OptCursorBlink/io.ConfigCursorBlink to io.ConfigInputTextCursorBlink. (#1427) + changed ImGuiIO layout.
omar
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on 5 Sep 2018
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Demo: Added a "Configuration" block to make io.ConfigFlags/io.BackendFlags more prominent.
omar
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on 5 Sep 2018
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2018-09-03 |
Version 1.65 WIP
omar
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on 3 Sep 2018
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2018-08-31 |
Version 1.64
omar
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on 31 Aug 2018
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2018-08-30 |
Version 1.64 WIP
omar
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on 30 Aug 2018
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2018-08-29 |
Version 1.63
omar
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on 29 Aug 2018
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2018-08-23 |
Comments, demo
omar
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on 23 Aug 2018
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Renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete fast as IsItemDeactivatedAfterChange() is very recent). (#820, #956, #1875, #2034)
omar
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on 23 Aug 2018
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Added IsItemEdited() to query if the last item modified its value (or was pressed). This is equivalent to the bool returned by most widgets. It is useful in some situation e.g. using InputText() with ImGuiInputTextFlags_EnterReturnsTrue. (#2034)
omar
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on 23 Aug 2018
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2018-08-22 |
Added optional misc/stl/imgui_stl.h wrapper to use with STL types (e.g. InputText with std::string). (#2035, #2006, #1443, #1008)
omar
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on 22 Aug 2018
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InputText: callback InsertChars() support resize callbacks correctly (followup to 24ff259) + fixed demo to use those functions. (#2006, #1443, #1008).
omar
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on 22 Aug 2018
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InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
omar
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on 22 Aug 2018
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2018-08-21 |
InputText: Internal renaming of some fields + final copy uses edit_state.CurLenA+1 instead of buf_size.
omar
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on 21 Aug 2018
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2018-08-06 |
Use literals in place of LLONG_MIN, LLONG_MAX ULLONG_MAX if they are not available. Amend
498c0dc . We prefer using the defines if available in limits.h because they somehow tend to work without warnings when enabling strict C++03 compilation. The 3 literals are fallbacks.. (#1926).
omar
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on 6 Aug 2018
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2018-08-01 |
Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. (#1427, #1495, #822, #473, #650)
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omar
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on 1 Aug 2018
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2018-07-31 |
Demo: Fix using ambiguous InputFloat() call which redirect to obsolete version. (#1990)
omar
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on 31 Jul 2018
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2018-07-30 |
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Visual Studio: calling into _vsnprintf. (#1085)
omar
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on 30 Jul 2018
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Demo: Added extra demo in the Basic Horizontal Layout section. (#1977) + PR guidelines
omar
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on 30 Jul 2018
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2018-07-22 |
Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
omar
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on 22 Jul 2018
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2018-07-17 |
Demo: Clarified the use of IsItemHovered()/IsItemActive() right after being in the "Active, Focused, Hovered & Focused Tests" section. This will be of more importance with the introduction of tabs.
omar
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on 17 Jul 2018
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