2018-08-30 |
Refactor: Internals: Moved Navigation functions in imgui.cpp in their own section (extracted some code out of NavUpdate()). (part 3) (#2036, #787)
omar
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on 30 Aug 2018
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Refactor: Internals: Moved Navigation functions in imgui.cpp in their own section. (part 2) (#2036, #787)
omar
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on 30 Aug 2018
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Refactor: Internals: Moved Navigation functions in imgui.cpp in their own section. (part 1) (#2036, #787)
omar
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on 30 Aug 2018
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Refactor: Internals: Moved Logging functions in imgui.cpp in their own section. (#2036)
omar
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on 30 Aug 2018
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Refactor: Internals: Moved Settings functions in imgui.cpp in their own section. (#2036)
omar
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on 30 Aug 2018
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Refactor: Internals: Moved various functions in imgui.cpp (#2036)
omar
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on 30 Aug 2018
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Refactor: Moved Slider/Drag/Input functions + support DataType stuff from imgui.cpp to imgui_widgets.cpp (#2036)
omar
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on 30 Aug 2018
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Refactor: Moved InputText functions from imgui.cpp to imgui_widgets.cpp (#2036)
omar
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on 30 Aug 2018
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Refactor: Moved ColorEdit/ColorPicker/ColorButton/etc. functions from imgui.cpp to imgui_widgets.cpp (#2036)
omar
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on 30 Aug 2018
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Refactor: Moved Tree/Selectable functions from imgui.cpp to imgui_widgets.cpp (#2036)
omar
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on 30 Aug 2018
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Refactor: Moved Plot/Value functions from imgui.cpp to imgui_widgets.cpp (#2036)
omar
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on 30 Aug 2018
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Refactor: Moved Menu functions from imgui.cpp to imgui_widgets.cpp (#2036)
omar
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on 30 Aug 2018
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Refactor: Moved Combo/ListBox functions from imgui.cpp to imgui_widgets.cpp (#2036)
omar
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on 30 Aug 2018
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Refactor: Moved Button/Image/Checkbox/RadioButton/Bullet/ProgressBar functions from imgui.cpp to imgui_widgets.cpp (#2036)
omar
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on 30 Aug 2018
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Refactor: Moved Text functions from imgui.cpp to imgui_widgets.cpp (#2036)
omar
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on 30 Aug 2018
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Version 1.64 WIP
omar
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on 30 Aug 2018
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2018-08-29 |
Version 1.63
omar
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on 29 Aug 2018
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Internals: Tidying up, moving helpers to imgui_internal.h (in prevision of 1.64 refactor)
omar
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on 29 Aug 2018
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ColorEdit4: Fixed a bug when text input or drag and drop leading to unsaturated HSL values would erroneously alter the resulting color. (#2050)
omar
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on 29 Aug 2018
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2018-08-28 |
Internals: Merged some changes to facilitate 1D->2D transition for some elements, and merging the stack layout PR (#846)
omar
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on 28 Aug 2018
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2018-08-23 |
Internals: Renaming of non-user facing parts from ValueChanged to Edited terminology. (#2034, #820, #956, #1875)
omar
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on 23 Aug 2018
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Renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete fast as IsItemDeactivatedAfterChange() is very recent). (#820, #956, #1875, #2034)
omar
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on 23 Aug 2018
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Added IsItemEdited() to query if the last item modified its value (or was pressed). This is equivalent to the bool returned by most widgets. It is useful in some situation e.g. using InputText() with ImGuiInputTextFlags_EnterReturnsTrue. (#2034)
omar
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on 23 Aug 2018
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2018-08-22 |
Internals: Wired a ImGuiItemStatusFlags_ValueChanged into ItemStatusFlags, for an hypothetical IsItemValueChanged() function. (#2034)
omar
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on 22 Aug 2018
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Rearrange header comments to find enums easily + fixed inconsistent sorting.
omar
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on 22 Aug 2018
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InputText: Improved sturdiness if the ResizeCallback purposefully modify data->BufTextLen or data->BufSize. (#2006, #1443, #1008)
omar
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on 22 Aug 2018
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InputText: Fix ResizeCallback callback on restoring initial value with Escape key. Avoid over-allocating for InitialText storage. (#2006, #1443, #1008)
omar
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on 22 Aug 2018
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Added optional misc/stl/imgui_stl.h wrapper to use with STL types (e.g. InputText with std::string). (#2035, #2006, #1443, #1008)
omar
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on 22 Aug 2018
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InputText: callback InsertChars() support resize callbacks correctly (followup to 24ff259) + fixed demo to use those functions. (#2006, #1443, #1008).
omar
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on 22 Aug 2018
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InputText: Fixed a few pathological crash cases on single-line InputText widget with multiple millions characters worth of contents. Because the current text drawing function reserve for a worst-case amount of vertices and how we handle horizontal clipping, we currently just avoid displaying those single-line widgets when they are over a threshold of 2 millions characters, until a better solution is found.
omar
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on 22 Aug 2018
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