History for imgui / imgui.h
2018-01-31
@omar
Merge branch 'master' into navigation ...
omar committed on 31 Jan 2018
@omar
Comments
omar committed on 31 Jan 2018
2018-01-30
@omar
Nav: Removed io.NavUsable --> io.NavActive, io.NavActive --> io.NavVisible. (#787). NavActive takes account of NavFlags enable flags.
omar committed on 30 Jan 2018
2018-01-29
@omar
Nav: Added proper version of ImGuiWindowFlags_NavFlattened that handles scrolling nicely. Marked as private as I'm not happy with the name. (#787)
omar committed on 29 Jan 2018
@omar
Merge branch 'master' into navigation
omar committed on 29 Jan 2018
2018-01-28
@omar
Added IMGUI_USER_CONFIG to define a custom configuration filename. (#255, #1573, #1144, #41)
omar committed on 28 Jan 2018
2018-01-27
@omar
ImVector comment (#1577)
omar committed on 27 Jan 2018
2018-01-25
@omar
Nav: Keyboard: Added CTRL+TAB (and CTRL+Shift+TAB) style window selection. (#787)
omar committed on 25 Jan 2018
@omar
Nav: Fixed renaming of c09016b that were incorrect. ImGuiNavInput_PadLeft -> PadDpadLeft, _PadScrollLeft -> PadLStickLeft. (#787)
omar committed on 25 Jan 2018
2018-01-24
@omar
Nav: Comments. (#787)
omar committed on 24 Jan 2018
@omar
Merge branch 'master' into context
omar committed on 24 Jan 2018
@omar
Nav: Added io.NavFlags to hold various options. Added ImGuiNavFlags_EnableGamepad and ImGuiNavFlags_EnableKeyboard for bindings to use (#787)
omar committed on 24 Jan 2018
@omar
Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. (#787)
omar committed on 24 Jan 2018
@omar
Nav: Added ImGuiNavInput_KeyLeft/Right/Up/Down set so we can differenciate gamepad/keyboard inputs. (#787)
omar committed on 24 Jan 2018
@ocornut
Merge branch 'master' into navigation
ocornut committed on 24 Jan 2018
@omar
Nav: Reordered NavInput enums to match directional order of ImGuiDir_ and ImGuiKey_ + comments (#787)
omar committed on 24 Jan 2018
2018-01-23
@omar
Nav: Tweak GetNavInputAmount(). Split debug defines.
omar committed on 23 Jan 2018
@omar
Comments (#1567)
omar committed on 23 Jan 2018
@omar
Merge branch 'master' into navigation ...
omar committed on 23 Jan 2018
@omar
Added SetNextWindowBgAlpha() helper. (#1567) particularly helpul with the marking of the old 5-parameters version of Begin() as obsolete.
omar committed on 23 Jan 2018
@omar
Comments + added legacy renamed GetItemsLineHeightWithSpacing() as stated in the doc, fixes 6190ab0
omar committed on 23 Jan 2018
@omar
Nav: Comments, tweaks
omar committed on 23 Jan 2018
@omar
Style: Exposed ImGuiStyleVar_WindowTitleAlign, ImGuiStyleVar_ScrollbarSize, ImGuiStyleVar_ScrollbarRounding, ImGuiStyleVar_GrabRounding + added an assert to reduce accidental breakage. (#1181)
omar committed on 23 Jan 2018
2018-01-21
@omar
Merge branch 'master' into navigation
omar committed on 21 Jan 2018
@omar
Reorganized context handling to be more explicit, ...
omar committed on 21 Jan 2018
@omar
Context: Renamed SetMemoryAllocators() to SetAllocatorFunctions(). Tweaked comments. (#1565, #586, #992, #1007, #1558)
omar committed on 21 Jan 2018
@omar
Context: Removed allocator parameters from CreateContext(), they are now setup with SetMemoryAllocators() and shared by all contexts. (#1565, #586, #992, #1007, #1558)
omar committed on 21 Jan 2018
2018-01-20
@omar
ImFontAtlas: Added TexUvScale (= 1.0f / (float)TexWidth, 1.0f / (float)TexHeight)
omar committed on 20 Jan 2018
@omar
ImFontAtlas: Moved mouse cursor data out of ImGuiContext, fix drawing them with multiple context. Also remove the last remaining undesirable dependency on GImGui in imgui_draw.cpp, finishing the work recently done with ImDrawListSharedData. Hurra! (#939)
omar committed on 20 Jan 2018
@omar
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
omar committed on 20 Jan 2018