2018-04-18 |
Examples: Allegro 5: Renamed bindings from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
omar
committed
on 18 Apr 2018
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Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unecessary conversion (Allegro 5 doesn't support 16-bit indices).
omar
committed
on 18 Apr 2018
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2018-04-14 |
Fix typos KeyDown => KeysDown
daniel-murray
authored
on 13 Apr 2018
omar
committed
on 14 Apr 2018
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2018-04-09 |
Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.
omar
committed
on 9 Apr 2018
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Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (fixes
6cee2fc ) (#1733, ~#1731) + assert
omar
committed
on 9 Apr 2018
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2018-04-06 |
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to
75c3793 two weeks ago. (#787, #1495, #1202) + comments
omar
committed
on 6 Apr 2018
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2018-04-02 |
Examples: Tweak comments. (#1704, #1708).
omar
committed
on 2 Apr 2018
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2018-03-28 |
Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW (#1704, #1463)
omar
committed
on 28 Mar 2018
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2018-03-23 |
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
omar
committed
on 23 Mar 2018
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2018-03-20 |
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
omar
committed
on 20 Mar 2018
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IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar
committed
on 20 Mar 2018
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Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
omar
committed
on 20 Mar 2018
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IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
omar
committed
on 20 Mar 2018
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Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
omar
committed
on 20 Mar 2018
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2018-03-19 |
Examples: Vulkan: Fix missing subpass dependency
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Christian Forfang
authored
on 19 Mar 2018
omar
committed
on 19 Mar 2018
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Examples: Vulkan: Using VK_PRESENT_MODE_MAILBOX_KHR. Disable IMGUI_UNLIMITED_FRAME_RATE by default. Fixed warnings. (#1042)
omar
committed
on 19 Mar 2018
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2018-03-12 |
Examples: Vulkan: Only resize swap chain and framebuffer once. (#1042)
omar
committed
on 12 Mar 2018
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Examples: Renamed glfw error callback for clarity.
omar
committed
on 12 Mar 2018
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Fixed resize window validation errors with removing frame prerender once and present last but one frame functionality. Frame rate is still similar.
Peter Particle
authored
on 10 Mar 2018
omar
committed
on 12 Mar 2018
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2018-03-07 |
Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
omar
committed
on 7 Mar 2018
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2018-03-06 |
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
omar
committed
on 6 Mar 2018
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2018-03-03 |
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar
committed
on 3 Mar 2018
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2018-03-01 |
Makefile: updated sdl_opengl3_example with all changes from #885.
omar
committed
on 1 Mar 2018
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Do not store compiled objects outside the project tree.
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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Define SOURCES instead of OBJS in Makefiles.
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Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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Use make variables $@ and $^ where appropriate.
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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Ensure `make clean` is idempotent.
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Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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2018-02-28 |
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
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2018-02-23 |
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Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar
committed
on 23 Feb 2018
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