2017-09-01 |
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
unknown
committed
on 1 Sep 2017
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2017-08-25 |
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
omar
committed
on 25 Aug 2017
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2017-08-10 |
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
omar
committed
on 10 Aug 2017
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2017-07-23 |
Examples: OpenGL2+GLFW/SDL: Added commented out glUseProgram(0) in main.cpp for visibility (#1116)
omar
committed
on 23 Jul 2017
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2017-05-01 |
Examples: SDL2: Tweaked batch files for Win32.
omar
committed
on 1 May 2017
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Examples: SDL2: Added build .bat files for win32.
omar
committed
on 1 May 2017
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2017-04-26 |
Comments to redirect people to OpenGL3 examples (#1116)
omar
committed
on 26 Apr 2017
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2016-11-12 |
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2016-11-08 |
update cmdline syntax in windows compilation
sushitao
committed
on 8 Nov 2016
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2016-10-15 |
Added a void* user_data parameter to Clipboard function handlers. (#875)
ocornut
committed
on 15 Oct 2016
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2016-09-05 |
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
ocornut
committed
on 5 Sep 2016
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2016-09-03 |
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut
committed
on 3 Sep 2016
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2016-08-25 |
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
ocornut
committed
on 25 Aug 2016
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