History for imgui / examples / directx11_example
2018-04-25
@omar
Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
omar committed on 25 Apr 2018
2018-04-14
@daniel-murray
Fix typos KeyDown => KeysDown
daniel-murray authored on 13 Apr 2018 omar committed on 14 Apr 2018
2018-04-09
@omar
Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.
omar committed on 9 Apr 2018
2018-04-06
@omar
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793 two weeks ago. (#787, #1495, #1202) + comments
omar committed on 6 Apr 2018
2018-04-02
@omar
Examples: Tweak comments. (#1704, #1708).
omar committed on 2 Apr 2018
2018-03-28
@omar
Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW (#1704, #1463)
omar committed on 28 Mar 2018
2018-03-20
@omar
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar committed on 20 Mar 2018
@omar
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
omar committed on 20 Mar 2018
2018-03-03
@omar
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar committed on 3 Mar 2018
2018-02-28
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
2018-02-22
@omar
Examples: DirectX10, DirectX11: Simplified main example code.
omar committed on 22 Feb 2018
2018-02-20
@omar
Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar committed on 20 Feb 2018
2018-02-16
@omar
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ...
omar committed on 16 Feb 2018
@omar
Examples: Added Changelog to make updates easier.
omar committed on 16 Feb 2018
2018-02-10
@omar
Added IsAnyMouseDown() helper. ...
omar committed on 10 Feb 2018
2018-02-06
@omar
Merge branch 'context' ...
omar committed on 6 Feb 2018
@omar
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
omar committed on 6 Feb 2018
@omar
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar committed on 6 Feb 2018
@omar
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar committed on 6 Feb 2018
2018-02-05
@omar
Examples: Organized header files to make available features more visible.
omar committed on 5 Feb 2018
2018-01-31
@omar
Merge branch 'master' into context
omar committed on 31 Jan 2018
@omar
Merge branch 'master' into navigation
omar committed on 31 Jan 2018
@omar
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
omar committed on 31 Jan 2018
@omar
Merge branch 'master' into navigation ...
omar committed on 31 Jan 2018
2018-01-30
@omar
Examples: Using Dark theme by default. (#707). Tweaked demo code.
omar committed on 30 Jan 2018
@omar
Examples: Tweaks formatting.
omar committed on 30 Jan 2018
2018-01-29
@omar
Merge branch 'master' into navigation
omar committed on 29 Jan 2018
@omar
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
omar committed on 29 Jan 2018
2018-01-25
@omar
Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
omar committed on 25 Jan 2018
2018-01-24
@omar
Merge branch 'master' into context
omar committed on 24 Jan 2018