2018-04-06 |
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to
75c3793 two weeks ago. (#787, #1495, #1202) + comments
omar
committed
on 6 Apr 2018
|
---|---|
2018-03-20 |
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
omar
committed
on 20 Mar 2018
|
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar
committed
on 20 Mar 2018
|
|
Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
omar
committed
on 20 Mar 2018
|
|
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
omar
committed
on 20 Mar 2018
|
|
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
omar
committed
on 20 Mar 2018
|
|
2018-03-12 |
Examples: Renamed glfw error callback for clarity.
omar
committed
on 12 Mar 2018
|
2018-03-06 |
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
omar
committed
on 6 Mar 2018
|
2018-03-03 |
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar
committed
on 3 Mar 2018
|
2018-03-01 |
Do not store compiled objects outside the project tree.
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
|
Define SOURCES instead of OBJS in Makefiles.
...
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
|
|
Use make variables $@ and $^ where appropriate.
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
|
|
Ensure `make clean` is idempotent.
...
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
|
|
2018-02-28 |
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
|
2018-02-23 |
|
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar
committed
on 23 Feb 2018
|
|
2018-02-20 |
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar
committed
on 20 Feb 2018
|
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar
committed
on 20 Feb 2018
|
|
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar
committed
on 20 Feb 2018
|
|
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
omar
committed
on 20 Feb 2018
|
|
2018-02-16 |
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
omar
committed
on 16 Feb 2018
|
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
...
omar
committed
on 16 Feb 2018
|
|
Examples: Added Changelog to make updates easier.
omar
committed
on 16 Feb 2018
|
|
2018-02-06 |
|
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
omar
committed
on 6 Feb 2018
|
|
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar
committed
on 6 Feb 2018
|
|
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar
committed
on 6 Feb 2018
|
|
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
omar
committed
on 6 Feb 2018
|
|
2018-02-05 |
Examples: Organized header files to make available features more visible.
omar
committed
on 5 Feb 2018
|
2018-01-31 |
Merge branch 'master' into context
omar
committed
on 31 Jan 2018
|