2016-08-27 |
Fix Vulkan example for use when a depth buffer is active.
Håvard Mathisen
committed
on 27 Aug 2016
|
---|---|
2016-08-26 |
Fixed OpenGL error when calling Shutdown without calling NewFrame
Gustav
committed
on 26 Aug 2016
|
2016-08-25 |
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
ocornut
committed
on 25 Aug 2016
|
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
ocornut
committed
on 25 Aug 2016
|
|
2016-08-20 |
Ignore list for Visual Studio
ocornut
committed
on 20 Aug 2016
|
tabs to space, remove braces
Marcell Kiss
committed
on 20 Aug 2016
|
|
maxImageCount may be 0; add missing sType; change to 1 push constant range
Marcell Kiss
committed
on 20 Aug 2016
|
|
2016-07-30 |
Fix compile warnings in SDL examples
Jamie Seward
committed
on 30 Jul 2016
|
2016-07-29 |
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
ocornut
committed
on 29 Jul 2016
|
2016-05-20 |
Fix minor typo in examples/README.txt
Jeongseok Lee
committed
on 20 May 2016
|
2016-05-16 |
Examples: DirectX9: Removing spaces (#663)
ocornut
committed
on 16 May 2016
|
2016-05-15 |
Example: DirectX9: Backup and restore all state
Trezanik
committed
on 15 May 2016
|
2016-05-08 |
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
ocornut
committed
on 8 May 2016
|
2016-05-07 |
Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636)
ocornut
committed
on 7 May 2016
|
Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636)
ocornut
committed
on 7 May 2016
|
|
Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
ocornut
committed
on 7 May 2016
|
|
Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
ocornut
committed
on 7 May 2016
|
|
DX11 example depth test
josiahmanson
committed
on 7 May 2016
|
|
2016-05-04 |
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
ocornut
committed
on 4 May 2016
|
Fixed various Clang -Weverything warnings (#626)
ocornut
committed
on 4 May 2016
|
|
2016-05-03 |
Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib (#611)
ocornut
committed
on 3 May 2016
|
Examples: DirectX9: Removed dependency on dx3x9 (remainder) (#611)
ocornut
committed
on 3 May 2016
|
|
Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611)
ocornut
committed
on 3 May 2016
|
|
2016-04-30 |
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
ocornut
committed
on 30 Apr 2016
|
2016-04-24 |
Examples: OpenGL2: Extra comments (#606)
ocornut
committed
on 24 Apr 2016
|
2016-04-20 |
Examples: Apple/iOS: lowered xcode project deployment target from 10.7 to 10.11 (#598, #575)
ocornut
committed
on 20 Apr 2016
|
2016-04-12 |
Examples: SDL: Initialize video+timer subsystem only.
ocornut
committed
on 12 Apr 2016
|
2016-04-11 |
Examples: DirectX9: save/restore some more device state.
ocornut
committed
on 11 Apr 2016
|
2016-04-05 |
Update README.md
omar
committed
on 5 Apr 2016
|
Examples: Apple: Readme tweaks (#575 #247)
ocornut
committed
on 5 Apr 2016
|