History for imgui / examples / directx9_example
2017-08-10
@omar
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
omar committed on 10 Aug 2017
2017-07-23
@omar
Examples: Enable vsync by default in example applications (#1213, #1151)
omar committed on 23 Jul 2017
2017-06-02
@omar
Examples: DirectX9/10/11: Comments
omar committed on 2 Jun 2017
@omar
Examples: DirectX9: Clarified texture release code (#1163)
omar committed on 2 Jun 2017
2016-12-19
@ocornut
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing (#937)
ocornut committed on 19 Dec 2016
2016-11-12
@ocornut
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
ocornut committed on 12 Nov 2016
2016-09-03
@ocornut
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut committed on 3 Sep 2016
2016-05-16
@ocornut
Examples: DirectX9: Removing spaces (#663)
ocornut committed on 16 May 2016
2016-05-15
@Trezanik
Example: DirectX9: Backup and restore all state
Trezanik committed on 15 May 2016
2016-05-03
@ocornut
Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib (#611)
ocornut committed on 3 May 2016
@ocornut
Examples: DirectX9: Removed dependency on dx3x9 (remainder) (#611)
ocornut committed on 3 May 2016
@ocornut
Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611)
ocornut committed on 3 May 2016
2016-04-11
@ocornut
Examples: DirectX9: save/restore some more device state.
ocornut committed on 11 Apr 2016
2016-04-02
@ocornut
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) ...
ocornut committed on 2 Apr 2016
2016-03-26
@ocornut
Trim trailing spaces
ocornut committed on 26 Mar 2016
2016-03-24
@ocornut
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut committed on 24 Mar 2016
2016-02-08
@ocornut
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
ocornut committed on 8 Feb 2016
2015-12-07
@ocornut
Examples: Fixed msvc batch files from warning.
ocornut committed on 7 Dec 2015
2015-11-29
@ocornut
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. ...
ocornut committed on 29 Nov 2015
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
@ocornut
Examples: Clarified comments. Removed font merging example from comments.
ocornut committed on 29 Nov 2015
@ocornut
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
ocornut committed on 29 Nov 2015
2015-11-22
@ocornut
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
ocornut committed on 22 Nov 2015
2015-11-11
@ocornut
Examples: Added /Zi (output debug information) in build_win32.bat files
ocornut committed on 11 Nov 2015
2015-11-08
@ocornut
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut committed on 8 Nov 2015
2015-10-30
@ocornut
Examples: update all examples with same comment (#389)
ocornut committed on 30 Oct 2015
2015-10-18
@Gargaj
NULL out font texture on invalidate ...
Gargaj committed on 18 Oct 2015
2015-10-13
@ocornut
Examples: Possibly clarified the intent of imgui_impl_* files.
ocornut committed on 13 Oct 2015
2015-09-10
@ocornut
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
ocornut committed on 10 Sep 2015