2017-08-10 |
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
omar
committed
on 10 Aug 2017
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2017-07-23 |
Examples: Enable vsync by default in example applications (#1213, #1151)
omar
committed
on 23 Jul 2017
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2017-06-02 |
Examples: DirectX9/10/11: Comments
omar
committed
on 2 Jun 2017
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Examples: DirectX9: Clarified texture release code (#1163)
omar
committed
on 2 Jun 2017
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2016-12-19 |
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing (#937)
ocornut
committed
on 19 Dec 2016
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2016-11-12 |
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
ocornut
committed
on 12 Nov 2016
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2016-09-03 |
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut
committed
on 3 Sep 2016
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2016-05-16 |
Examples: DirectX9: Removing spaces (#663)
ocornut
committed
on 16 May 2016
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2016-05-15 |
Example: DirectX9: Backup and restore all state
Trezanik
committed
on 15 May 2016
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2016-05-03 |
Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib (#611)
ocornut
committed
on 3 May 2016
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Examples: DirectX9: Removed dependency on dx3x9 (remainder) (#611)
ocornut
committed
on 3 May 2016
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Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611)
ocornut
committed
on 3 May 2016
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2016-04-11 |
Examples: DirectX9: save/restore some more device state.
ocornut
committed
on 11 Apr 2016
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2016-04-02 |
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
...
ocornut
committed
on 2 Apr 2016
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2016-03-26 |
Trim trailing spaces
ocornut
committed
on 26 Mar 2016
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2016-03-24 |
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut
committed
on 24 Mar 2016
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2016-02-08 |
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
ocornut
committed
on 8 Feb 2016
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2015-12-07 |
Examples: Fixed msvc batch files from warning.
ocornut
committed
on 7 Dec 2015
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2015-11-29 |
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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ocornut
committed
on 29 Nov 2015
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Examples: Header comments.
ocornut
committed
on 29 Nov 2015
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Examples: Header comments.
ocornut
committed
on 29 Nov 2015
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Examples: Clarified comments. Removed font merging example from comments.
ocornut
committed
on 29 Nov 2015
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Examples: Added README into the Visual Studio solution to people are less likely to miss it.
ocornut
committed
on 29 Nov 2015
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2015-11-22 |
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
ocornut
committed
on 22 Nov 2015
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2015-11-11 |
Examples: Added /Zi (output debug information) in build_win32.bat files
ocornut
committed
on 11 Nov 2015
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2015-11-08 |
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut
committed
on 8 Nov 2015
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2015-10-30 |
Examples: update all examples with same comment (#389)
ocornut
committed
on 30 Oct 2015
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2015-10-18 |
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2015-10-13 |
Examples: Possibly clarified the intent of imgui_impl_* files.
ocornut
committed
on 13 Oct 2015
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2015-09-10 |
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
ocornut
committed
on 10 Sep 2015
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