2016-05-16 |
Examples: DirectX9: Removing spaces (#663)
ocornut
committed
on 16 May 2016
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2016-05-15 |
Example: DirectX9: Backup and restore all state
Trezanik
committed
on 15 May 2016
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2016-05-03 |
Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611)
ocornut
committed
on 3 May 2016
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2016-04-11 |
Examples: DirectX9: save/restore some more device state.
ocornut
committed
on 11 Apr 2016
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2016-04-02 |
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
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ocornut
committed
on 2 Apr 2016
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2016-03-26 |
Trim trailing spaces
ocornut
committed
on 26 Mar 2016
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2016-03-24 |
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut
committed
on 24 Mar 2016
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2016-02-08 |
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
ocornut
committed
on 8 Feb 2016
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2015-11-29 |
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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ocornut
committed
on 29 Nov 2015
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Examples: Header comments.
ocornut
committed
on 29 Nov 2015
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2015-11-08 |
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut
committed
on 8 Nov 2015
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2015-10-18 |
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2015-10-13 |
Examples: Possibly clarified the intent of imgui_impl_* files.
ocornut
committed
on 13 Oct 2015
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2015-09-07 |
Examples: comment on setting the RenderDrawListsFn function.
ocornut
committed
on 7 Sep 2015
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2015-08-25 |
Examples: DX9, DX11: mapping missing middle mouse button.
ocornut
committed
on 25 Aug 2015
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2015-08-24 |
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
ocornut
committed
on 24 Aug 2015
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2015-08-13 |
Examples: DirectX11: resizing buffers dynamically (#299)
ocornut
committed
on 13 Aug 2015
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Examples: DirectX9: tweaks.
ocornut
committed
on 13 Aug 2015
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Examples: DirectX9: resizing vertex and index buffers dynamically (#299)
ocornut
committed
on 13 Aug 2015
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2015-07-07 |
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133)
ocornut
committed
on 7 Jul 2015
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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
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ocornut
committed
on 7 Jul 2015
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Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
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ocornut
committed
on 7 Jul 2015
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2015-07-06 |
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2015-07-05 |
AA branch: ImDrawCmd idx_count -> elem_count
ocornut
committed
on 5 Jul 2015
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AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254)
ocornut
committed
on 5 Jul 2015
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Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
ocornut
committed
on 5 Jul 2015
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2015-07-02 |
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
ocornut
committed
on 2 Jul 2015
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Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
ocornut
committed
on 2 Jul 2015
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2015-06-29 |
Fixed warnings for 64-bits builds
ocornut
committed
on 29 Jun 2015
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2015-05-15 |
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
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ocornut
committed
on 15 May 2015
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