History for imgui / examples / directx11_example / main.cpp
2015-11-30
@ocornut
Examples: DX11: Remove debug flag (#415)
ocornut committed on 30 Nov 2015
2015-11-29
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
@ocornut
Examples: Clarified comments. Removed font merging example from comments.
ocornut committed on 29 Nov 2015
2015-11-22
@ocornut
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
ocornut committed on 22 Nov 2015
2015-10-30
@ocornut
Examples: update all examples with same comment (#389)
ocornut committed on 30 Oct 2015
2015-07-15
@ocornut
Fonts: added Cousine-Regular.ttf
ocornut committed on 15 Jul 2015
@ocornut
Examples: comments.
ocornut committed on 15 Jul 2015
@ocornut
Examples: Simplified font examples comments.
ocornut committed on 15 Jul 2015
2015-04-03
@ocornut
Examples: initializing float + missing comment.
ocornut committed on 3 Apr 2015
2015-03-28
@ocornut
Comments on font loading, fixed commented out paths and added DroidSans in the list
ocornut committed on 28 Mar 2015
2015-03-16
@ocornut
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
ocornut committed on 16 Mar 2015
2015-03-14
@ocornut
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
ocornut committed on 14 Mar 2015
@ocornut
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
ocornut committed on 14 Mar 2015
2015-03-13
@ocornut
Added io.KeyAlt + support in examples apps ...
ocornut committed on 13 Mar 2015
2015-03-09
@ocornut
Examples: DirectX11 example application handles window resizing.
ocornut committed on 9 Mar 2015
@ocornut
Examples: Refactored directx11_example to be easier to copy & paste into user application.
ocornut committed on 9 Mar 2015
2015-03-06
@ocornut
Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP ...
ocornut committed on 6 Mar 2015
@ocornut
Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly. ...
ocornut committed on 6 Mar 2015
2015-02-27
@ocornut
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
ocornut committed on 27 Feb 2015
2015-02-22
@ocornut
Examples: DirectX examples applications all have a Console for debugging.
ocornut committed on 22 Feb 2015
2015-02-11
@ocornut
Calculate frame-rate for the user, as a purely luxurious feature ...
ocornut committed on 11 Feb 2015
@ocornut
Minor formatting tweaks, comments
ocornut committed on 11 Feb 2015
2015-01-31
@ocornut
Examples: DirectX11: fixed handling of unicode character inputs.
ocornut committed on 31 Jan 2015
@ocornut
Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size) ...
ocornut committed on 31 Jan 2015
@ocornut
Examples: changed default background color.
ocornut committed on 31 Jan 2015
2015-01-18
@ocornut
Examples: more comments on loading fonts.
ocornut committed on 18 Jan 2015
@ocornut
Renamed FontAtlas to Fonts. Further cleanup/comments.
ocornut committed on 18 Jan 2015
2015-01-17
@ocornut
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
ocornut committed on 17 Jan 2015
@ocornut
Removed PixelCenterOffset, uncesssary
ocornut committed on 17 Jan 2015
@ocornut
Examples: DirectX11: use linear sampler to be in sync with other examples.
ocornut committed on 17 Jan 2015