2015-03-16 |
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
ocornut
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on 16 Mar 2015
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Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
ocornut
committed
on 16 Mar 2015
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2015-03-14 |
Examples: Fixed Clang warnings in DirectX examples
ocornut
committed
on 14 Mar 2015
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Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
ocornut
committed
on 14 Mar 2015
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Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
ocornut
committed
on 14 Mar 2015
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Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK
ocornut
committed
on 14 Mar 2015
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Examples: Added 64-bit projects for MSVC
ocornut
committed
on 14 Mar 2015
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2015-03-13 |
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2015-03-09 |
Examples: reference implementations honors drawlist user callbacks.
ocornut
committed
on 9 Mar 2015
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Examples: DirectX9 example cleanup to match DirectX11 structure.
ocornut
committed
on 9 Mar 2015
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Examples: DirectX11 example application handles window resizing.
ocornut
committed
on 9 Mar 2015
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Examples: DirectX9 example application handle window resizing.
ocornut
committed
on 9 Mar 2015
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Examples: Refactored directx11_example to be easier to copy & paste into user application.
ocornut
committed
on 9 Mar 2015
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2015-03-06 |
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Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
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ocornut
committed
on 6 Mar 2015
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Examples: Windows examples don't link with imm32.lib by default.
ocornut
committed
on 6 Mar 2015
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2015-02-27 |
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
ocornut
committed
on 27 Feb 2015
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2015-02-24 |
Examples: msvc: output .exe in project directory (not in solution directory).
ocornut
committed
on 24 Feb 2015
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2015-02-22 |
Examples: DirectX examples applications all have a Console for debugging.
ocornut
committed
on 22 Feb 2015
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2015-02-11 |
Calculate frame-rate for the user, as a purely luxurious feature
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ocornut
committed
on 11 Feb 2015
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Minor formatting tweaks, comments
ocornut
committed
on 11 Feb 2015
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2015-02-01 |
Examples: DirectX11: fixed build setting of Release mode.
ocornut
committed
on 1 Feb 2015
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2015-01-31 |
Examples: DirectX11: fixed handling of unicode character inputs.
ocornut
committed
on 31 Jan 2015
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Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
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ocornut
committed
on 31 Jan 2015
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Examples: changed default background color.
ocornut
committed
on 31 Jan 2015
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2015-01-18 |
Examples: more comments on loading fonts.
ocornut
committed
on 18 Jan 2015
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Renamed FontAtlas to Fonts. Further cleanup/comments.
ocornut
committed
on 18 Jan 2015
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2015-01-17 |
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
ocornut
committed
on 17 Jan 2015
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Removed PixelCenterOffset, uncesssary
ocornut
committed
on 17 Jan 2015
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Examples: DirectX11: use linear sampler to be in sync with other examples.
ocornut
committed
on 17 Jan 2015
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