History for imgui / imgui.h
2016-09-25
@ocornut
Style: Added ButtonTextAlign, ImGuiStyleVar_ButtonTextAlign (#842)
ocornut committed on 25 Sep 2016
@ocornut
Refactor text alignment options to use ImVec2, removed ImGuiAlign (#842, #222)
ocornut committed on 25 Sep 2016
@ocornut
Refactor PushStyleVar/PopStyleVar so it is constant time + can receive integers (yet unused) (#842)
ocornut committed on 25 Sep 2016
2016-09-11
@ocornut
Fixing minor english typos (#827)
ocornut committed on 11 Sep 2016
2016-09-10
@Brian Swetland
ImFont: add RenderGlyph() to allow rendering of individual glyphs
Brian Swetland committed on 10 Sep 2016
2016-08-21
@ocornut
Nav: Undo 87eb749cbc, agressively including nav focus test in IsItemHovered() (#323)
ocornut committed on 21 Aug 2016
@ocornut
Added IsItemHoveredOrFocused() (provisional name), better handling of popup/tooltip positioning when using mouse+nav (#323)
ocornut committed on 21 Aug 2016
2016-08-15
@ocornut
Nav: NavHighlight gets its own color (default to Header color), made rectangle thicker (#323)
ocornut committed on 15 Aug 2016
2016-08-11
@ocornut
Merge remote-tracking branch 'origin' into 2016-02-colorpicker
ocornut committed on 11 Aug 2016
2016-08-07
@ocornut
Nav: DragBehavior: Adjust minimum step to displayed precision when using navigation (#323, #180)
ocornut committed on 7 Aug 2016
@ocornut
Nav: Added ImGuiCol_NavWindowingHighlight into style (#323)
ocornut committed on 7 Aug 2016
@ocornut
Nav: Comments (#323)
ocornut committed on 7 Aug 2016
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 7 Aug 2016
2016-08-06
@ocornut
Removed a handful of obsolete (trivial) function redirection from 1.34 and 1.38 (march-april 2015) ...
ocornut committed on 6 Aug 2016
@ocornut
Tweak comments (#768)
ocornut committed on 6 Aug 2016
2016-08-05
@Michał Cichoń
Add ability to test arbitrary rectangle for visibility without need of moving cursor.
Michał Cichoń committed on 5 Aug 2016
2016-08-03
@ocornut
Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. (#323)
ocornut committed on 3 Aug 2016
@ocornut
Typo in commented default-value
ocornut committed on 3 Aug 2016
2016-07-31
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 31 Jul 2016
@ocornut
Using ImGuiID instead of ImU32 is a few places
ocornut committed on 31 Jul 2016
@ocornut
Nav: Not exposing ImGuiWindowFlags_NavFlattened because it requires much more work (#323)
ocornut committed on 31 Jul 2016
@ocornut
Tidying up, removed two unnecessary window flags from being exposed in imgui.h
ocornut committed on 31 Jul 2016
@ocornut
Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323)
ocornut committed on 31 Jul 2016
2016-07-30
@ocornut
Nav: Comment (#323)
ocornut committed on 30 Jul 2016
@ocornut
Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323)
ocornut committed on 30 Jul 2016
@ocornut
Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323)
ocornut committed on 30 Jul 2016
2016-07-29
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 29 Jul 2016
@ocornut
InputText/IO: Got rid of individual OSX options in ImGuiIO, added io.OSXBehaviors (#473, #650)
ocornut committed on 29 Jul 2016
@ocornut
Merge branch 'add-osx-homeend-keys' of https://github.com/michaelbartnett/imgui into michaelbartnett-add-osx-homeend-keys
ocornut committed on 29 Jul 2016
2016-07-24
@ocornut
Navigation: Renamed ImGuiKey_NavWindowing to ImGuiKey_NavMenu (#323)
ocornut committed on 24 Jul 2016