2018-03-02 |
Examples: Vulkan: Various tweak. Misc refactor into per-frame data. Duplicate buffer creation code moved to CreateOrResizeBuffer().
omar
committed
on 2 Mar 2018
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Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.
omar
committed
on 2 Mar 2018
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Examples: Renamed glfw error callback so it's more clear what it is.
omar
committed
on 2 Mar 2018
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2018-03-01 |
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Examples: Vulkan: SDL: Fixed missing resize handler (not properly merged from #1367) + tweaks.
omar
committed
on 1 Mar 2018
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Examples: Vulkan: Moved code into shared helpers: ImGui_ImplVulkan_SelectSurfaceFormat, ImGui_ImplVulkan_SelectPresentMode.
omar
committed
on 1 Mar 2018
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Examples: Vulkan: Various tweaks to name variable more consistently like Vulkan + a few comments + a few imgui style code compaction.
omar
committed
on 1 Mar 2018
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Examples: Vulkan: Debug report tweak + always enable in Debug build.
omar
committed
on 1 Mar 2018
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Examples: Fixed enabling IMGUI_VULKAN_DEBUG_REPORT which was broken during refactor because of duplicate 'extensions' local variable.
omar
committed
on 1 Mar 2018
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Makefile: updated sdl_opengl3_example with all changes from #885.
omar
committed
on 1 Mar 2018
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Do not store compiled objects outside the project tree.
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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Define SOURCES instead of OBJS in Makefiles.
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Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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Use make variables $@ and $^ where appropriate.
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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Ensure `make clean` is idempotent.
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Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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2018-02-28 |
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
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Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
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Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
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Examples: DX10: Multi viewport/platform support (based on DX11 version). (#1542)
omar
committed
on 28 Feb 2018
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2018-02-27 |
Examples: NULL pointers for consistency.
omar
committed
on 27 Feb 2018
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Examples: DX12: Empty skeleton toward implementing the multi-viewport api for DirectX12. (WIP/test API) (#1542, #301)
omar
committed
on 27 Feb 2018
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Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
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omar
committed
on 27 Feb 2018
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Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
omar
committed
on 27 Feb 2018
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Examples: DX11 + Win32: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
omar
committed
on 27 Feb 2018
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Examples: Misc tweaks/fixes.
omar
committed
on 27 Feb 2018
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2018-02-26 |
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2018-02-23 |
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Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar
committed
on 23 Feb 2018
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Examples: DirectX12: Merged to new example format, imgui_impl_dx12.cpp contains the DX12 stuff, couple with imgui_impl_win32.cpp
omar
committed
on 23 Feb 2018
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Merge branch 'master' into examples_refactor
omar
committed
on 23 Feb 2018
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2018-02-22 |
Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
omar
committed
on 22 Feb 2018
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