2016-09-25 |
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut
committed
on 25 Sep 2016
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2016-09-11 |
Fixing minor english typos (#827)
ocornut
committed
on 11 Sep 2016
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2016-09-10 |
Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners (#824)
ocornut
committed
on 10 Sep 2016
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Fix Mac OS X build and remove cruft from Makefile
Felipe Oliveira Carvalho
committed
on 10 Sep 2016
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2016-09-05 |
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
ocornut
committed
on 5 Sep 2016
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Examples: OpenGL3: Revert Makefile change for OSX for now (#812)
ocornut
committed
on 5 Sep 2016
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2016-09-03 |
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut
committed
on 3 Sep 2016
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2016-09-02 |
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2016-08-27 |
Fix Vulkan example for use when a depth buffer is active.
Håvard Mathisen
committed
on 27 Aug 2016
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2016-08-25 |
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
ocornut
committed
on 25 Aug 2016
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Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
ocornut
committed
on 25 Aug 2016
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2016-08-23 |
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut
committed
on 23 Aug 2016
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2016-08-21 |
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut
committed
on 21 Aug 2016
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2016-08-20 |
Ignore list for Visual Studio
ocornut
committed
on 20 Aug 2016
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tabs to space, remove braces
Marcell Kiss
committed
on 20 Aug 2016
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maxImageCount may be 0; add missing sType; change to 1 push constant range
Marcell Kiss
committed
on 20 Aug 2016
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2016-07-31 |
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut
committed
on 31 Jul 2016
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2016-07-30 |
Fix compile warnings in SDL examples
Jamie Seward
committed
on 30 Jul 2016
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Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
...
ocornut
committed
on 30 Jul 2016
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2016-07-29 |
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
ocornut
committed
on 29 Jul 2016
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2016-05-20 |
Fix minor typo in examples/README.txt
Jeongseok Lee
committed
on 20 May 2016
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2016-05-16 |
Examples: DirectX9: Removing spaces (#663)
ocornut
committed
on 16 May 2016
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2016-05-15 |
Example: DirectX9: Backup and restore all state
Trezanik
committed
on 15 May 2016
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2016-05-08 |
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
ocornut
committed
on 8 May 2016
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2016-05-07 |
Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636)
ocornut
committed
on 7 May 2016
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Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636)
ocornut
committed
on 7 May 2016
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Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
ocornut
committed
on 7 May 2016
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Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
ocornut
committed
on 7 May 2016
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DX11 example depth test
josiahmanson
committed
on 7 May 2016
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2016-05-04 |
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
ocornut
committed
on 4 May 2016
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