| 2016-05-03 | 
                Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib (#611)
                
                 
                  
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                Examples: DirectX9: Removed dependency on dx3x9 (remainder) (#611)
                
                 
                  
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                Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611)
                
                 
                  
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| 2016-04-30 | 
                Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
                
                 
                  
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| 2016-04-24 | 
                Examples: OpenGL2: Extra comments (#606)
                
                 
                  
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| 2016-04-20 | 
                Examples: Apple/iOS: lowered xcode project deployment target from 10.7 to 10.11 (#598, #575)
                
                 
                  
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| 2016-04-12 | 
                Examples: SDL: Initialize video+timer subsystem only.
                
                 
                  
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      on 12 Apr 2016
    
  
                  
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| 2016-04-11 | 
                Examples: DirectX9: save/restore some more device state.
                
                 
                  
                  ocornut
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      on 11 Apr 2016
    
  
                  
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| 2016-04-05 | 
                Update README.md
                
                 
                  
                  omar
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      on 5 Apr 2016
    
  
                  
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                Examples: Apple: Readme tweaks (#575 #247)
                
                 
                  
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| 2016-04-03 | 
                Examples: Libs: Update glfw binaries to glfw master.
                
                 
                  
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                Examples: Vulkan: Coding style tweaks.
                
                 
                  
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                Merge branch 'master' of https://github.com/Loftilus/imgui into Loftilus-master
                
                 
                  
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      on 3 Apr 2016
    
  
                  
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                Examples: DirectX10,DirectX11 : Minor renaming
                
                 
                  
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      on 3 Apr 2016
    
  
                  
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                Examples: DirectX10: Save/restore state + minor cleanups (#570)
                
                 
                  
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                Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570)
                
                 
                  
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                Examples: DX11: Cleanup state backup/restore code (#570)
                
                 
                  
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      on 3 Apr 2016
    
  
                  
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| 2016-04-02 | 
                capture and restore all state
                
                 
                  
                  Nicolas Guillemot
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      on 2 Apr 2016
    
  
                  
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                IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
                
                  ...
                
                 
                  
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| 2016-03-29 | 
                Examples: Links
                
                 
                  
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      on 29 Mar 2016
    
  
                  
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| 2016-03-26 | 
                Trim trailing spaces
                
                 
                  
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| 2016-03-25 | 
                Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
                
                 
                  
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                Examples: SDL: Minor fixes to follow syntax of other examples (#495)
                
                 
                  
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      on 25 Mar 2016
    
  
                  
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                Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
                
                 
                  
                    Nick Gravelyn
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      on 20 Jan 2016
    
  
                    
                  
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                Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
                
                 
                  
                    Nick Gravelyn
                    authored 
  
    
      on 20 Jan 2016
    
  
                    
                  
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      on 25 Mar 2016
    
  
                  
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| 2016-03-24 | 
                FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
                
                 
                  
                  ocornut
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      on 24 Mar 2016
    
  
                  
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| 2016-03-10 | 
                Vulkan Example: Some code layout changes.
                
                 
                  
                  Håvard Mathisen
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      on 10 Mar 2016
    
  
                  
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                Vulkan Example: Fix synchronization.
                
                 
                  
                  Håvard Mathisen
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      on 10 Mar 2016
    
  
                  
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| 2016-03-09 | 
                Vulkan Example: Fix windows build.
                
                 
                  
                  Håvard Mathisen
                  committed 
  
    
      on 9 Mar 2016
    
  
                  
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