History for imgui / imgui.cpp
2015-04-03
@ocornut
Comments and organization of imgui.h
ocornut committed on 3 Apr 2015
2015-04-02
@ocornut
Slider: don't call RenderText() on empty label.
ocornut committed on 2 Apr 2015
@ocornut
Slider: fix in the unlikely case that style.GrabMinSize is larger than a slider.
ocornut committed on 2 Apr 2015
@ocornut
Internal renaming
ocornut committed on 2 Apr 2015
@ocornut
Delete font clear pointer in ImGui state to get a clear crasah instead of a dangling pointer. #181
ocornut committed on 2 Apr 2015
@ocornut
Fixed Begin() returning true on collapsed windows that loaded settings #176
ocornut committed on 2 Apr 2015
2015-04-01
@ocornut
Fix uninitialized fields - MouseCursor set by first call to NewFrame()
ocornut committed on 1 Apr 2015
@ocornut
Fix for Coverity static analysis
ocornut committed on 1 Apr 2015
2015-03-30
@ocornut
Fixed style.DisplaySafeAreaPadding handling from being applied on window that never were auto-fit
ocornut committed on 30 Mar 2015
@ocornut
Fixed mouse wheel scrolling (broken 2 commits ago 9d16b85)
ocornut committed on 30 Mar 2015
@ocornut
Warning fix in demo code
ocornut committed on 30 Mar 2015
2015-03-29
@ocornut
Caching current Font, FontSize into state for quicker/simpler access.
ocornut committed on 29 Mar 2015
@ocornut
Version number 1.38 WIP
ocornut committed on 29 Mar 2015
2015-03-27
@ocornut
Comments
ocornut committed on 27 Mar 2015
@ocornut
Fixed new collapsed auto-resizing window with saved .ini settings not calculating their initial width #176
ocornut committed on 27 Mar 2015
2015-03-26
@ocornut
Selectable() fixed misuage of GetContentRegionMax().x
ocornut committed on 26 Mar 2015
@ocornut
Changed new ImDrawList::AddLine() half_thickness to hickness, just in time for release
ocornut committed on 26 Mar 2015
@ocornut
Version number 1.37
ocornut committed on 26 Mar 2015
@ocornut
Auto contents size aware of enforced vertical scrollbar if window is large than display height.
ocornut committed on 26 Mar 2015
@ocornut
Removed bool return value from BegniPopup() at the moment, it is meaningless. Tidying up.
ocornut committed on 26 Mar 2015
@ocornut
Bounding box tests exclude higher bound, so touching items (zero spacing) don't report double hover when cursor is on edge
ocornut committed on 26 Mar 2015
@ocornut
Added Haddock in the (popup) Aquarium
ocornut committed on 26 Mar 2015
@ocornut
Sorting of windows for render doesn't do 3 pass stupidly. Made code a little closer to what it should become with a layering system
ocornut committed on 26 Mar 2015
@ocornut
Fix for using tooltips within popup #126 - will need to rewrite the sorting/layering system shortly.
ocornut committed on 26 Mar 2015
@ocornut
Renamed internal RenderSortedWindows -> WindowsSortBuffer + cleanup popup closing code
ocornut committed on 26 Mar 2015
@ocornut
Refactored duplicated code into an inline function & made more readable
ocornut committed on 26 Mar 2015
@ocornut
Fixed hovering bug introduced in ac2da570 when popup is inactive #126
ocornut committed on 26 Mar 2015
@ocornut
Popup: clicking on empty space also close popup #126
ocornut committed on 26 Mar 2015
@ocornut
When a popup window is open it inhibit hovering on other windows #126
ocornut committed on 26 Mar 2015
@ocornut
Simplified example
ocornut committed on 26 Mar 2015