2018-02-20 |
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar
committed
on 20 Feb 2018
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Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar
committed
on 20 Feb 2018
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Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
omar
committed
on 20 Feb 2018
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2018-02-16 |
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
omar
committed
on 16 Feb 2018
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
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omar
committed
on 16 Feb 2018
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Examples: Added Changelog to make updates easier.
omar
committed
on 16 Feb 2018
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2018-02-06 |
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar
committed
on 6 Feb 2018
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar
committed
on 6 Feb 2018
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Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
omar
committed
on 6 Feb 2018
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2018-02-05 |
Examples: Organized header files to make available features more visible.
omar
committed
on 5 Feb 2018
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2018-01-31 |
Merge branch 'master' into context
omar
committed
on 31 Jan 2018
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2018-01-29 |
Merge branch 'master' into navigation
omar
committed
on 29 Jan 2018
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Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
omar
committed
on 29 Jan 2018
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2018-01-25 |
Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
omar
committed
on 25 Jan 2018
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Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
omar
committed
on 25 Jan 2018
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2018-01-21 |
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
omar
committed
on 21 Jan 2018
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2018-01-20 |
Examples: Simplified mouse wheel handling. (#1463)
omar
committed
on 20 Jan 2018
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Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
omar
committed
on 20 Jan 2018
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Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
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omar
committed
on 20 Jan 2018
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2018-01-08 |
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
omar
committed
on 8 Jan 2018
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2018-01-07 |
Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466)
omar
committed
on 7 Jan 2018
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2018-01-05 |
Examples: Using IM_OFFSETOF macro. + Comments
omar
committed
on 5 Jan 2018
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2017-12-29 |
Examples: Comments about invalid mouse pos.
omar
committed
on 29 Dec 2017
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2017-11-27 |
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2017-11-01 |
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
omar
committed
on 1 Nov 2017
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2017-10-28 |
Examples: Comments to guide people unfamiliar with the librairies used.
omar
committed
on 28 Oct 2017
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2017-10-23 |
Examples: GLFW+GL2/GL3: Minor tweaks, comments.
omar
committed
on 23 Oct 2017
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2017-09-18 |
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
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ocornut
authored
on 30 Jul 2016
omar
committed
on 18 Sep 2017
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2017-09-01 |
Examples: GL3: Comments, tweaks (#1145)
omar
committed
on 1 Sep 2017
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