2019-01-15 |
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
omar
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on 15 Jan 2019
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Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. (#1951, #2087, #2156, #2232) [many people]
omar
committed
on 15 Jan 2019
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Version 1.68 WIP
omar
committed
on 15 Jan 2019
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2019-01-14 |
Merge branch 'viewport' into docking
omar
committed
on 14 Jan 2019
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Merge branch 'master' into viewport
omar
committed
on 14 Jan 2019
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Version 1.67
omar
committed
on 14 Jan 2019
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DragFloat: Fixed broken mouse direction change with power!=1.0. (#2174, #2206) [@Joshhua5]
omar
committed
on 14 Jan 2019
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2019-01-13 |
Merge branch 'viewport' into docking
omar
committed
on 13 Jan 2019
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Merge branch 'master' into viewport
omar
committed
on 13 Jan 2019
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2019-01-10 |
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2019-01-08 |
ImDrawList: Optimized some of the functions for performance of debug builds where non-inline function call cost are non-negligible.
omar
committed
on 8 Jan 2019
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2019-01-07 |
Fixed animated window titles from being updated when displayed in the CTRL+Tab list. + Adding overkill helpers for reusing buffers. (#787)
omar
committed
on 7 Jan 2019
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Tweak changelog + tweak internal render helper functions.
omar
committed
on 7 Jan 2019
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2019-01-06 |
Renamed ImFont::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Keep redirection typedef (will obsolete).
omar
committed
on 6 Jan 2019
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IO: Renamed InputCharacters[], marked internal as was always intended. AddInputCharacter() goes into a queue which can receive as many characters as needed during the frame. This is useful for automation to not have an upper limit on typing speed. Will later transition key/mouse to use the event queue later.
omar
committed
on 6 Jan 2019
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2019-01-04 |
Nav: Fixed an keyboard issue where holding Activate/Space for longer than two frames on a button would unnecessary keep the focus on the parent window, which could steal it from newly appearing windows. (#787)
omar
committed
on 4 Jan 2019
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Examples: Allegro 5: Properly destroy all globals on shutdown. (#2262)
DomRe
authored
on 4 Jan 2019
omar
committed
on 4 Jan 2019
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2019-01-03 |
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Viewport: Added minimum viable information in the Changelog.
omar
committed
on 3 Jan 2019
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2019-01-02 |
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Renamed ImGuiDockFamily to ImGuiWindowClass. Renamed CompatibleWithClassZero to DockingAllowUnclassed. (#2109)
omar
committed
on 2 Jan 2019
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InputFloat: When using ImGuiInputTextFlags_ReadOnly the step buttons are disabled. (#2257)
omar
committed
on 2 Jan 2019
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2018-12-23 |
Error recovery: Extraneous/undesired calls to End() are now being caught by an assert in the End() function itself at the call site (instead of being reported in EndFrame). Past the assert, they don't lead to crashes any more. Missing calls to End(), pass the assert, should not lead to crashes any more, nor to the fallback/debug window appearing on screen. (#1651).
omar
committed
on 23 Dec 2018
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2018-12-20 |
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