History for imgui / docs / CHANGELOG.txt
2019-01-15
@omar
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
omar committed on 15 Jan 2019
@omar
Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. (#1951, #2087, #2156, #2232) [many people]
omar committed on 15 Jan 2019
@omar
Version 1.68 WIP
omar committed on 15 Jan 2019
2019-01-14
@omar
Merge branch 'viewport' into docking
omar committed on 14 Jan 2019
@omar
Merge branch 'master' into viewport
omar committed on 14 Jan 2019
@omar
Version 1.67
omar committed on 14 Jan 2019
@omar
DragFloat: Fixed broken mouse direction change with power!=1.0. (#2174, #2206) [@Joshhua5]
omar committed on 14 Jan 2019
2019-01-13
@omar
Merge branch 'viewport' into docking
omar committed on 13 Jan 2019
@omar
Merge branch 'master' into viewport
omar committed on 13 Jan 2019
2019-01-10
@omar
ImFontAtlas: Rewrote FreeType based builder. ...
omar committed on 10 Jan 2019
@omar
ImFontAtlas: Rewrote stb_truetype based builder. ...
omar committed on 10 Jan 2019
@omar
Merge branch 'viewport' into docking ...
omar committed on 10 Jan 2019
@omar
Merge branch 'master' into viewport ...
omar committed on 10 Jan 2019
2019-01-08
@omar
ImDrawList: Optimized some of the functions for performance of debug builds where non-inline function call cost are non-negligible.
omar committed on 8 Jan 2019
2019-01-07
@omar
Fixed animated window titles from being updated when displayed in the CTRL+Tab list. + Adding overkill helpers for reusing buffers. (#787)
omar committed on 7 Jan 2019
@omar
Merge branch 'viewport' into docking ...
omar committed on 7 Jan 2019
@omar
Merge branch 'master' into viewport ...
omar committed on 7 Jan 2019
@omar
Tweak changelog + tweak internal render helper functions.
omar committed on 7 Jan 2019
2019-01-06
@omar
Renamed ImFont::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Keep redirection typedef (will obsolete).
omar committed on 6 Jan 2019
@omar
IO: Renamed InputCharacters[], marked internal as was always intended. AddInputCharacter() goes into a queue which can receive as many characters as needed during the frame. This is useful for automation to not have an upper limit on typing speed. Will later transition key/mouse to use the event queue later.
omar committed on 6 Jan 2019
2019-01-04
@omar
Nav: Fixed an keyboard issue where holding Activate/Space for longer than two frames on a button would unnecessary keep the focus on the parent window, which could steal it from newly appearing windows. (#787)
omar committed on 4 Jan 2019
@DomRe
Examples: Allegro 5: Properly destroy all globals on shutdown. (#2262)
DomRe authored on 4 Jan 2019 omar committed on 4 Jan 2019
2019-01-03
@omar
Merge branch 'viewport' into docking ...
omar committed on 3 Jan 2019
@omar
Viewport: Added minimum viable information in the Changelog.
omar committed on 3 Jan 2019
2019-01-02
@omar
Merge branch 'viewport' into docking ...
omar committed on 2 Jan 2019
@omar
Merge branch 'master' into viewport ...
omar committed on 2 Jan 2019
@omar
Renamed ImGuiDockFamily to ImGuiWindowClass. Renamed CompatibleWithClassZero to DockingAllowUnclassed. (#2109)
omar committed on 2 Jan 2019
@omar
InputFloat: When using ImGuiInputTextFlags_ReadOnly the step buttons are disabled. (#2257)
omar committed on 2 Jan 2019
2018-12-23
@omar
Error recovery: Extraneous/undesired calls to End() are now being caught by an assert in the End() function itself at the call site (instead of being reported in EndFrame). Past the assert, they don't lead to crashes any more. Missing calls to End(), pass the assert, should not lead to crashes any more, nor to the fallback/debug window appearing on screen. (#1651).
omar committed on 23 Dec 2018
2018-12-20
@omar
Merge branch 'viewport' into docking ...
omar committed on 20 Dec 2018