History for imgui / imgui.cpp
2016-08-15
@ocornut
Nav: Exposed RenderNavHighlight() in imgui_internal.h to increase discoverability and reordered arguments to be more consistent (#323)
ocornut committed on 15 Aug 2016
@ocornut
Nav: Fixed clipping rect of navigation highlight, notably for collapsing arrow (#323)
ocornut committed on 15 Aug 2016
2016-08-13
@ocornut
InputText: Fixed calling callback on frame of losing active id, fix part of 848e62b (nav branch only) ...
ocornut committed on 13 Aug 2016
2016-08-11
@ocornut
Merge branch 'master' into 2016-07-navigation
ocornut committed on 11 Aug 2016
@ocornut
Minor shuffle to ease merging branches. (tentative. fugly but those fields will be removed anyway)
ocornut committed on 11 Aug 2016
@ocornut
Minor shuffle to ease merging branches.
ocornut committed on 11 Aug 2016
2016-08-07
@ocornut
Nav: DragBehavior: Adjust minimum step to displayed precision when using navigation (#323, #180)
ocornut committed on 7 Aug 2016
@ocornut
Nav: DragBehavior: Fix for fast speed (#323 #180)
ocornut committed on 7 Aug 2016
@ocornut
Selectable/MenuItem: Not activated on Click but only on Release is more standard (#126, #245, #323) ...
ocornut committed on 7 Aug 2016
@ocornut
Refactored rare transient bool stacks into a set of flags, added unexposed ImGuiItemFlags_SelectableDontClosePopup (#323)
ocornut committed on 7 Aug 2016
@ocornut
Nav: Tweaked default highlight clipping (clipped by scrollbar) and removed subtle background (#323)
ocornut committed on 7 Aug 2016
@ocornut
Nav: Added ImGuiCol_NavWindowingHighlight into style (#323)
ocornut committed on 7 Aug 2016
@ocornut
Nav: Fixed bug where pressing NavInput(Triangle) to turn slider/drag into text input would then change subsequent NavActivate as well (#323)
ocornut committed on 7 Aug 2016
@ocornut
Nav: Allow PadLeft to close a menu (#323)
ocornut committed on 7 Aug 2016
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 7 Aug 2016
@ocornut
BulletText(): doesn't stop displaying at the ## mark
ocornut committed on 7 Aug 2016
@ocornut
Nav: Failed movement request with no current NavId fallback to an InitDefaultRequest so that we always land somewhere on first move (#323)
ocornut committed on 7 Aug 2016
@ocornut
Nav: Comments (#323)
ocornut committed on 7 Aug 2016
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 7 Aug 2016
2016-08-06
@ocornut
Removed a handful of obsolete (trivial) function redirection from 1.34 and 1.38 (march-april 2015) ...
ocornut committed on 6 Aug 2016
@ocornut
Tweak comments (#768)
ocornut committed on 6 Aug 2016
@ocornut
Merge branch '2016-08-generalized_visibility_test' of https://github.com/thedmd/imgui into thedmd-2016-08-generalized_visibility_test
ocornut committed on 6 Aug 2016
@ocornut
Using IM_COL32() for colors in a few spots (#767)
ocornut committed on 6 Aug 2016
@ocornut
Moved GetColorU32 out of imgui_internal.h to avoid inlining mess (#759)
ocornut committed on 6 Aug 2016
2016-08-05
@Michał Cichoń
Add ability to test arbitrary rectangle for visibility without need of moving cursor.
Michał Cichoń committed on 5 Aug 2016
2016-08-04
@ocornut
Nav: Reordered Cancel handling code so you you can leave a child within a popup without closing the popup (#323)
ocornut committed on 4 Aug 2016
@ocornut
Nav: Menu: Allow PadDown to open a menu from a menu bar, PadRight from a menu (#323, #126)
ocornut committed on 4 Aug 2016
2016-08-03
@ocornut
Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. (#323)
ocornut committed on 3 Aug 2016
@ocornut
Nav: Moving window with nav stick disables mouse hover (#323)
ocornut committed on 3 Aug 2016
2016-08-01
@ocornut
Nav: DragBehavior removed bogus test (#323)
ocornut committed on 1 Aug 2016