History for imgui / imgui.h
2018-03-01
@omar
Allow user to override ImTextureId. (#1641)
omar committed on 1 Mar 2018
@omar
Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787)
omar committed on 1 Mar 2018
2018-02-28
@omar
Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage)
omar committed on 28 Feb 2018
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
2018-02-25
@omar
TreeNode: Renamed Beta ImGuiTreeNodeFlags_NavCloseFromChild to ImGuiTreeNodeFlags_NavLeftJumpsBackHere. (#1079)
omar committed on 25 Feb 2018
2018-02-22
@omar
ImDrawList: PushTextureID(): Removed unnecessary param by reference.
omar committed on 22 Feb 2018
2018-02-21
@omar
Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. (#143, #1637)
omar committed on 21 Feb 2018
2018-02-18
@omar
Merged a bunch of small inconsequential things from my work branch, to reduce the diff noise.
omar committed on 18 Feb 2018
2018-02-16
@omar
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
omar committed on 16 Feb 2018
@omar
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ...
omar committed on 16 Feb 2018
2018-02-15
@omar
ImFont: DisplayOffset.y defaults to 0 instead of +1.
omar committed on 15 Feb 2018
2018-02-14
@omar
Comments, moved ImFontAtlas::Flags to "public" area.
omar committed on 14 Feb 2018
@omar
ImFontAtlas: Added ImFontAtlasFlags_NoPowerOfTwoHeight, ImFontAtlasFlags_NoMouseCursors flags. (#1613)
omar committed on 14 Feb 2018
2018-02-13
@omar
Fixed legacy forward function IsRootWindowOrAnyChildHovered() broken by a63fbbc
omar committed on 13 Feb 2018
2018-02-10
@omar
Added IsAnyMouseDown() helper. ...
omar committed on 10 Feb 2018
2018-02-08
@omar
Styles: Comments and re-ordered.
omar committed on 8 Feb 2018
2018-02-06
@omar
Comments
omar committed on 6 Feb 2018
@omar
Updated version to 1.60 WIP to emphasis on the addition of required calls CreateContext/DestroyContext + merged the massive Navigation branch (#1565, #787)
omar committed on 6 Feb 2018
@omar
Merge branch 'context' ...
omar committed on 6 Feb 2018
@omar
Nav: Documentation tweaks. (#787)
omar committed on 6 Feb 2018
@omar
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar committed on 6 Feb 2018
@omar
Removed comments
omar committed on 6 Feb 2018
@omar
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar committed on 6 Feb 2018
@omar
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
omar committed on 6 Feb 2018
@omar
Nav: Comments, guides.
omar committed on 6 Feb 2018
@omar
Merge branch 'master' into context
omar committed on 6 Feb 2018
@omar
ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
omar committed on 6 Feb 2018
@omar
ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
omar committed on 6 Feb 2018
2018-02-05
@omar
Nav: Sets io.WantCaptureKeyboard when navigation is active. This is a little agressive but probably the best default and also a good way to get feedback. Added ImGuiNavFlags_NoCaptureKeyboard to disable this behavior. Comments. (#787)
omar committed on 5 Feb 2018
@omar
Nav: Added ImGuiWindowFlags_NoNav shortcut, comments. (#787)
omar committed on 5 Feb 2018