2018-04-05 |
Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
omar
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on 5 Apr 2018
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2018-04-04 |
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Hide new windows for one frame until they calculate their size. Also fixes SetNextWindowPos() given a non-zero pivot. (#1694)
omar
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on 4 Apr 2018
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Internal: using more consistent comparaison with HiddenFrames to not imply it could be -1. Tweaked comments.
omar
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on 4 Apr 2018
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Added extra comments and assertions to avoid user combining ImGuiCond flags. (#1694)
omar
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on 4 Apr 2018
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Tooltip windows uses PopupBorderSize (#1697) + commented out debug stuff.
omar
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on 4 Apr 2018
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2018-04-03 |
Removed need for -Wnocast-qual on modern Clang/Xcode as a token of good behavior. Unfortunately the old stb_ decompress code is a little const clunky. + warning fix in stb_textedit which is already in master afaik.
omar
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on 3 Apr 2018
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BeginChild: named child don't include the full id inside their name (#1698)
omar
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on 3 Apr 2018
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Fixed Clang zealous cast-call warning (on par with GCC) which decided to warn against explicit C-style casts now.
omar
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on 3 Apr 2018
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Comments
omar
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on 3 Apr 2018
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Comments, FAQ
omar
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on 3 Apr 2018
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2018-03-25 |
Comments (#1695)
omar
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on 25 Mar 2018
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2018-03-22 |
Viewport: Moved OverlayDrawList to be a per-viewport instead of being global + fix overlay clipping glitch during viewport creation frame + support for software mouse cursor stradding over multiple viewport. The overlay draw list move is rather important as draw lists are not shared among viewports anymore and we can do a swap of their data without copying it. (#1542)
omar
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on 22 Mar 2018
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Viewport: Avoid modifying MousePos in UpdateWindowViewport just for the sake of docking test, sheering MousePos during the frame is problematic + minor renaming. (#1542)
omar
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on 22 Mar 2018
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Internals: Removed ImGuiDataType_Float2.
omar
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on 22 Mar 2018
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Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well.
omar
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on 22 Mar 2018
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InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for #1011)
omar
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on 22 Mar 2018
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Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
omar
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on 22 Mar 2018
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2018-03-21 |
Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
omar
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on 21 Mar 2018
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2018-03-20 |
Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. (#1542) + Metrics: Fix undisplayed flag.
omar
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on 20 Mar 2018
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IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar
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on 20 Mar 2018
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Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
omar
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on 20 Mar 2018
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IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
omar
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on 20 Mar 2018
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2018-03-19 |
Viewport: Changelog + Internals: Renamed viewport mouse fields for consistency (going to add more). (#1542)
omar
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on 19 Mar 2018
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Fixed enum typo.
omar
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on 19 Mar 2018
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Viewport: Added extra Metrics and debug features.
omar
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on 19 Mar 2018
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Viewport, Platform: Update the contents of GetPlatformData() in EndFrame() so back-end can access it even if UpdatePlatformWindows hasn't been called. (#1542)
omar
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on 19 Mar 2018
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Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar
committed
on 19 Mar 2018
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