History for imgui / examples / directx10_example / main.cpp
2017-10-28
@omar
Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.)
omar committed on 28 Oct 2017
2017-10-23
@omar
Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
omar committed on 23 Oct 2017
2017-10-04
@omar
Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
omar committed on 4 Oct 2017
2017-09-27
@omar
Examples: Avoid using ImColor() to not tempt newcomers into looking at it
omar committed on 27 Sep 2017
2017-09-01
@omar
Examples: Main: Removed call to SetNextWindowSize()
omar committed on 1 Sep 2017
2017-08-10
@omar
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
omar committed on 10 Aug 2017
2017-07-23
@omar
Examples: Enable vsync by default in example applications (#1213, #1151)
omar committed on 23 Jul 2017
2016-05-08
@ocornut
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
ocornut committed on 8 May 2016
2016-05-07
@ocornut
Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
ocornut committed on 7 May 2016
2016-03-26
@ocornut
Trim trailing spaces
ocornut committed on 26 Mar 2016
2015-12-03
@ocornut
Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
ocornut committed on 3 Dec 2015
@ocornut
Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
ocornut committed on 3 Dec 2015
@Julian Bosch
Ported d3d11 renderer to d3d10
Julian Bosch committed on 3 Dec 2015